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View Full Version : Bug: Turning on 'realistic gunnery' alters the bf109 cannon's force feedback


xnomad
06-28-2011, 09:58 AM
The bf109 cannon force feedback is far too strong when you turn on 'realistic gunnery'. This doesn't affect any other aircraft's FFB, only the 109.

If you turn the 'realistic gunnery' setting off, the forces are the same in the bf109 as with other planes.

It appears that the .ffe file the 109 uses when realistic gunnery is turned on is the shake.ffe file instead of the autocannon.ffe file.

Can we please change this as I like full realism settings but the cannon on the 109 makes my stick literally jump off the table and makes aiming very hard?

If you try to edit the shake.ffe file to minmise the cannon shaking you then lose the stall warning and other feedback because they use this file. The cannon should use the autocannon.ffe file, and it appears to do this if you turn realistic gunnery off.

notimejeff
06-28-2011, 04:03 PM
ur right mate, it bounces around like Jordan when she's jogging. can't hit a thing until I switch off realistic gunnery. nothing we can do about it I guess.:evil:

xnomad
06-29-2011, 10:22 AM
ur right mate, it bounces around like Jordan when she's jogging. can't hit a thing until I switch off realistic gunnery. nothing we can do about it I guess.:evil:

Like Jordan jogging :grin: haha good one!

Thanks for confirming it, so I'm not the only one.... although other guys don't seem to have it.

zipper
09-04-2011, 12:39 AM
I'm with ya on this one, pal.