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luthier
06-24-2011, 02:42 PM
It should be available for auto-update from steam in a few hours.

Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work.

These changes will be released shortly.

As a bit of consolation, the patch now contains the Bf.109 E-1

Here's the readme. The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.

NSU
06-24-2011, 02:44 PM
thx for the Patch

you fix the static objects zoffset problem?
see here:
http://forum.1cpublishing.eu/showthread.php?t=23960&page=10

TeeJay82
06-24-2011, 02:44 PM
Nice one, thnx

Strike
06-24-2011, 02:44 PM
Spaziba guys!

Tree_UK
06-24-2011, 02:45 PM
Luthier, please tell me you fixed the multiplayer sound issue that 99% of us are still struggling with!!

Regarding SLI, there is still no profile within the latest drivers.

luthier
06-24-2011, 02:49 PM
Luthier, please tell me you fixed the multiplayer sound issue that 99% of us are still struggling with!!

I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

csThor
06-24-2011, 02:51 PM
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

Ouch! I can see this won't be taken well. (I'm not affected since I don't play online). :shock:

Tree_UK
06-24-2011, 02:51 PM
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

oh, but it was working before you broke it, cant we just have it back until you sort the new sounds out, its killing the game and really putting people off playing multiplayer as you can imagine floating about with no sound is not really a sim, and it will do little to help your forthcoming american release.

JG52Krupi
06-24-2011, 02:54 PM
oh, but it was working before you broke it, cant we just have it back until you sort the new sounds out, its killing the game and really putting people off playing multiplayer as you can imagine floating about with no sound is not really a sim, and it will do little to help your forthcoming american release.

Are you talking about internal, external sounds or both?

I have never had a problem with internal but yesterday external sounds went :confused:

Edit: seriously getting pissed off with my iPhone changing ever other word I type....

Dano
06-24-2011, 02:54 PM
Thank you Luthier and team :)

luthier
06-24-2011, 02:57 PM
oh, but it was working before you broke it, cant we just have it back until you sort the new sounds out.

If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Gamekeeper
06-24-2011, 02:59 PM
Thanks for the new patch and content.

Regarding the absence of sound for multiplayer, as this is a significant flaw in a game meant for retail will it cause any further delays in the US release date?

CaptainDoggles
06-24-2011, 03:00 PM
* Enabled joining multiplayer servers from steam and not just from the in-game server search;

This is a nice touch. Maybe 3rd-party lobbies will make an appearance now?

Thank you luthier and your team for the continued hard work!

NSU
06-24-2011, 03:02 PM
"in-mission map, added some simple navigator tools"

this work only in flight, can you add this Tool in the Briefing room too?
so the player can make his flight plan in the Briefing room.

CaptainDoggles
06-24-2011, 03:05 PM
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

:shock: :shock:

lensman1945
06-24-2011, 03:07 PM
Ahh..a nice 'testing' weekend :cool:

baronWastelan
06-24-2011, 03:10 PM
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

A saboteur! I hope he didn't leave any other nasty surprises for us!

Strike
06-24-2011, 03:11 PM
I'm curious if you fixed the loadout menus for singleplayer?

csThor
06-24-2011, 03:12 PM
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Ouch! Mk. II :shock:

Anvilfolk
06-24-2011, 03:12 PM
Looking good - can't wait for the patch to hit Steam :)

Thank you for your continued work and effort, and have a nice weekend as people test this stuff out!

smink1701
06-24-2011, 03:14 PM
Thanks Luthier. It's pretty clear that you have a huge mess on your hands and not near enough resources to fix it. We have half a game here but the half we have is really amazing.:)

David198502
06-24-2011, 03:16 PM
hey luthier!may you can give a comment about the ubi logo which drops fps dramatically on at least some pcs?wonder how that is possible?
....i wonder if the explosions are back with the official patch.

ATAG_Doc
06-24-2011, 03:17 PM
Don't know if it is just me or not. But the beta patch wont allow me to reduce the fuel load the slider doesn't work now.

But at any rate...LOL AI pilots can now give chase to enemy cowards trying to escape!!! NICE!!!

SG1_Lud
06-24-2011, 03:17 PM
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.


ouch! Understood. Luthier you are the most qualified to judge the situation and the best decision, but I'd say please, give us understandable explanations like this and you will get all our support. The silence is not always the best option.

With this explanation you gave, I am willing to go back to the game and continue supporting it. Before, i was seriousy considering to give up-


Thanks you very much and keep on.

PS: Thanks to Tree_Uk too.

Allons!
06-24-2011, 03:18 PM
Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Good to know, a minor improvement could be to finally add the missing last note in the "Bomben auf Engelland" jingle..

Greetz Allons!

David198502
06-24-2011, 03:18 PM
LOLOLOL AI pilots can now give chase to enemy cowards trying to escape!!! NICE!!!

yup...sounds nice...lets see how it is to be a coward against ai.

Strike
06-24-2011, 03:24 PM
Thanks Luthier. It's pretty clear that you have a huge mess on your hands and not near enough resources to fix it. We have half a game here but the half we have is really amazing.:)

Ha ha, yeah. Funnily enough that's really honest and pretty much the same I feel. The mess is bad, but the working half is so brilliant it keeps me just above the line of "doomsday syndrome". The future is bright, and lit with pretty distant 2D clouds I tell you ;)

Winger
06-24-2011, 03:26 PM
Thanks for being honest. However i wonder why we get the E-1 instead of the E-4?
Also i wonder why you talk about SLI. At least for me (and i tried every single setting) there is no working SLI. I get it to produce more FPS but at the same time lots of flickering in watertextures.

Winger

ATAG_Dutch
06-24-2011, 03:29 PM
All I saw of the Beta patch was the disappearance of vehicles and AA gunner in 'The Black Death' track, thought 'FFS' and left it alone.

Hope the retail is an improvement.

JG53Frankyboy
06-24-2011, 03:31 PM
well, perhaps they plan to give the E-4 the newer canopy, headarmour and a automatic propeller system - that is more work than 'just' change the weapons in the already existing E-3............

anyway, if its true that the mineshells(MG-FF/M) are already in gamecode, i am wondering why the 110C-4/-7 dont get it - they deserve it , otherwise they are no Mark 4 and 7 !

41Sqn_Banks
06-24-2011, 03:38 PM
It's not mentioned in the release notes so I suspect it is not fixed yet ... will there ever be a fix for the Spitfire IA? I mean the 3d model is clearly a Rotol CSP but it only has 2 pitch positions like the DH propeller.

ATAG_Bliss
06-24-2011, 03:39 PM
Nice release notes, especially another plane :)

I'm hoping the wait for the sounds is worth it.

Thanks for the continued work.

JG52Uther
06-24-2011, 03:39 PM
They can't really be saying the multiplayer sound bug will take 'several months' to fix surely?

furbs
06-24-2011, 03:40 PM
So have the loadouts and skins been fixed?
The sound bug is such a let down though Luthier as it is just killing MP for me and lots of others...whats the point in playing with no sound?

how about giving the ok for 3rd party sound packs for now?

Also where is the new forum community guy?

LoBiSoMeM
06-24-2011, 03:43 PM
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

I like this guy. I can wait for months to have all issues solved. Each patch have great improvements in gameplay, visuals and performance in my rig!

Keep the good work!

jamesdietz
06-24-2011, 03:45 PM
I know its 2 months away ...but better FPS Pleeeze???

JG53Frankyboy
06-24-2011, 03:50 PM
It's not mentioned in the release notes so I suspect it is not fixed yet ... will there ever be a fix for the Spitfire IA? I mean the 3d model is clearly a Rotol CSP but it only has 2 pitch positions like the DH propeller.

for me that had the same priority as the fix of the 109 pitch , actually...........

Vengeanze
06-24-2011, 03:53 PM
Out of 33 bugfixes in this release I was aware of 3 of them but know of 33 others not mentioned and, according to forummembers, more acute.

I can only hope that they know what they're doing when they prioritize "Fixed graphical issues in BR. 20 radioman's cabin;" before any of the things mentioned in the buglist thread.

ATAG_Dutch
06-24-2011, 03:56 PM
Out of 33 bugfixes in this release I was aware of 3 of them but know of 33 others not mentioned and, according to forummembers, more acute.

I can only hope that they know what they're doing when they prioritize "Fixed graphical issues in BR. 20 radioman's cabin;" before any of the things mentioned in the buglist thread.

Exactly my thoughts.

Wonder if Insuber's thread has been seen yet?

Orpheus
06-24-2011, 03:59 PM
* Improved in-mission map, added some simple navigator tools.

The new map border from the beta is NOT an improvement. It looks horrible and completely out of place. The tools are great, but please remove that awful border!

EDIT: Still no Spitfire 1/1a Fm changes? For shame.

335th_GRAthos
06-24-2011, 04:05 PM
Nice job, thanks and most important, we get our regular feedback as promised! The later is most appreciated! :)

THANKS

~S~




I know its 2 months away ...but better FPS Pleeeze??
Sorry Jamesdietz, I afraid that the only way to gt better FPS is a visit at your local Computer Hardware Shop; Bring your credit card, too.


@the Sound Bug guys: Did anybody manage to re-produce this sound bug guys??? Sorry I do not have it and can not help there because it is very hard to fix a bug is you do not have a way to re-produce it (and even more difficult to fix it...).


PS. I WANT MY SLI USE3RENDERS=1 + MY CENTERED BF109 GUNSIGHT! :D

furbs
06-24-2011, 04:05 PM
You have to wonder if the dev team have even bothered to check the bug threads and most wanted fixes.

90% of the release notes look like fluffing to me.

furbs
06-24-2011, 04:06 PM
Nice job, thanks and most important, we get our regular feedback as promised! The later is most appreciated! :)

THANKS

~S~





Sorry Jamesdietz, I afraid that the only way to gt better FPS is a visit at your local Computer Hardware Shop; Bring your credit card, too.


@the Sound Bug guys: Did anybody manage to re-produce this sound bug guys??? Sorry I do not have it and can not help there because it is very hard to fix a bug is you do not have a way to re-produce it (and even more difficult to fix it...).


PS. I WANT MY SLI USE3RENDERS=1 + MY CENTERED BF109 GUNSIGHT! :D

of the 5 guys i fly with ...3 of us have the sound bug.

Dano
06-24-2011, 04:07 PM
Sorry Jamesdietz, I afraid that the only way to gt better FPS is a visit at your local Computer Hardware Shop; Bring your credit card, too.

Rubbish.

There is always room for optimisations, I'd like the 20% fps I lost in the last few patches back too please.

Doc_uk
06-24-2011, 04:10 PM
You have to wonder if the dev team have even bothered to check the bug threads and most wanted fixes.

90% of the release notes look like fluffing to me.

+1

LcSummers
06-24-2011, 04:13 PM
Thanks Luthier for the new patch. So this weekend there is enough testing to do.

Cant wait and see what positive improvements we have. Hopefully there is more positive than negative for me.

Cheers

ATAG_Dutch
06-24-2011, 04:13 PM
Sorry Jamesdietz, I afraid that the only way to gt better FPS is a visit at your local Computer Hardware Shop; Bring your credit card, too.

Unfortunately, this will turn what is already a niche market product into a niche market product for wealthy gamers only; sales will fall below critical and goodnight Vienna.:(

GuillermoZS
06-24-2011, 04:14 PM
Thanks!

Ze-Jamz
06-24-2011, 04:20 PM
Oh dear..

What a useless patch..just as I expected too and none of the important stuff fixed but at least we have a new radioman position..

Deary me and now we have a 109 with 4xmg's but without the spit being sorted, oh this game just gets better and better as I can't see any server mods allowing the spitII to enter battle..more one sided servers then

CaptainDoggles
06-24-2011, 04:21 PM
Unfortunately, this will turn what is already a niche market product into a niche market product for wealthy gamers only; sales will fall below critical and goodnight Vienna.:(

There used to be a time when people would look at a really demanding game (hardware wise) as a challenge.

I remember when I first got IL2, my PC could barely run it at all, and I didn't even attempt to use "perfect" settings. Back then everyone was excited because they knew that if the game was causing their systems to strain back then, that it had major future potential.

LoBiSoMeM
06-24-2011, 04:26 PM
"There is always room for optimisations, I'd like the 20% fps I lost in the last few patches back too please.
__________________
i5 2500k - Asus P8P67Pro - 8GB DDR3 - Geforce Ti 560 1GB 270.61 Drivers - Xonar DG - W7 X64 SP1
Reply With Quote"

People are funny! I have the same VGA, less RAM (4 GB), less CPU power (Phenom x4 3.4GHz) and have fluid gameplay and better FPS in every pacth released...

People don't know how to use computers. Some people need ASAP to buy a console to play games.

Boring.

Dano
06-24-2011, 04:31 PM
"There is always room for optimisations, I'd like the 20% fps I lost in the last few patches back too please.
__________________
i5 2500k - Asus P8P67Pro - 8GB DDR3 - Geforce Ti 560 1GB 270.61 Drivers - Xonar DG - W7 X64 SP1
Reply With Quote"

People are funny! I have the same VGA, less RAM (4 GB), less CPU power (Phenom x4 3.4GHz) and have fluid gameplay and better FPS in every pacth released...

People don't know how to use computers. Some people need ASAP to buy a console to play games.

Boring.

LMAO...

Yes, because a 20% fps drop between patches was my fault for not knowing how to use a computer...

:rolleyes:

adonys
06-24-2011, 04:31 PM
thank you for the patch, Luthier & team! Have a nice weekend :)

335th_GRAthos
06-24-2011, 04:33 PM
My last post was misread. I wrote: "Did anybody manage to re-produce this sound bug guys?" I do not ask who has it. Because if you do not know why one has it (and another not), it is difficult to find quick fixes.
Unless if you scrap everything and restart from scratch, which is what 1C is doing...



As far as the hardware is concerned, IL2 was always a nice market: You pay fifty EUR for the game and fifteen thousand for the HW you need to buy afterwards...
When I started IL2 we had 640x480 and details set to low. Took 2 years to start getting real graphics cards (ATI 9800XT) and increase settings and resolutions and 24fps was the ultimate gaming machine.
With this game everybody complains why he has less than 30fps at 1900x with all settings maxed out....because your graphics cards are new therefore you should! Sorry it does not work this way... This game will be played with max settings after two or three generations of graphic cards touched the market.
You asked (at least I hope the ones complaining also did) for a flight sim with depth and eye candy. Well, here it is. And the price to pay as well.
If you want to fly nice landscapes with good fps, buy HAWX 2 it is excellent and works with the current GPUs. If on the other side you want a flight simulation with a lot of ground work then.....

The only thing that I fail to grasp is how these poor SW developers make money when the ratio game vs hardware is so overwhelmingly disproportionate...

~S~

David198502
06-24-2011, 04:37 PM
LMAO...

Yes, because a 20% fps drop between patches was my fault for not knowing how to use a computer...

:rolleyes:

+1
want my 20% back as well

Dano
06-24-2011, 04:46 PM
+1
want my 20% back as well

You need to buy a console mate, you don't know how to use a pc ;)

JG52Krupi
06-24-2011, 04:47 PM
+1
want my 20% back as well

I thought Danos post was meant to be sarcastic? :confused:

^ seems as if i were right :lol:

David198502
06-24-2011, 04:48 PM
yeah,...i guess everybody who has problems with this sim needs a console now! :)

Jaws2002
06-24-2011, 04:50 PM
Thanks for the update.

I was actually thinking you could have someone planting sone "virtual bombs" in your game code. There are a lot of bugs in this game that just don't make sense.:confused: I know you guys had to fire some people some time ago. That could be an explanation. :(

At least we know there will be a new sound engine and that's very good news. Sound is one of the big disapointments of this game.:(

Good luck anyway. I hope you guys can get it all solved.

Gollum
06-24-2011, 04:51 PM
+1
want my 20% back as well

Hi Luthier,
Can you please clarify one item for me / others?

You have not mentioned any performance issues that you are working on aside from the "comparitively minor" ones you spoke of in your previous post. Can you please confirm that you are aware that some of us are having major performance issues since last patch and that these are being worked on?

Since last patch ive had the following problems for the first time:

Huge FPS drop
Stutters
No AA

I don't mind if these are being addressed but from reading your past posts it seems that you are unaware of these issues.

I actually spoke to you last time in the forum and posted my specs and you said I should be seeing no problems at all but I havent been able to play since the last official patch.

Please just give me a sign that you are aware of these items and that they are being addressed? My game was flawless before the last official patch.:confused:

-Thanks,
Gollum.

Mattius
06-24-2011, 04:53 PM
My game was flawless before the last official patch.:confused:

-Thanks,
Gollum.

Yea, like we all believe that!!!:rolleyes:

303_Tees
06-24-2011, 05:05 PM
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

Are u joking several months i should never pay cash for this XXXX. Make new warship.
Who care sound in fly sim, thanx so we have new ships.
You should give this http://www.elkaschool.pl/rumia/i/aktualnosci/oferta_gluchoniemi.jpg
You should give info so u selling not finished not beta tested product this is just cheating SHAME UBI SHAME MADOX GAME.
U can be sure if any of my mates will ask me is worth to buy i will say him yeap for several month.

THANX AGAIN TO MADE THE BEST SIM EVER .............. BEST BUG SIM!!!

ps.sorry 4 my english but im frustrated
Good luck

ATAG_Dutch
06-24-2011, 05:07 PM
There used to be a time when people would look at a really demanding game (hardware wise) as a challenge.

I remember when I first got IL2, my PC could barely run it at all, and I didn't even attempt to use "perfect" settings. Back then everyone was excited because they knew that if the game was causing their systems to strain back then, that it had major future potential.

I hear what you say, but the 'recommended specs' for Cliffs of Dover are well below what a good many members have already, and they're still having problems, regardless of in-game settings.

I ran the original IL2 on a celeron laptop with 256meg RAM and onboard graphics. Not with perfect settings as you say, but at least it was smooth.

My pc is an 'average to good' consumer pc and the game runs badly over land however it's set up in-game, with the GPU set to app controlled or high performance.

London makes me wonder if the epilepsy filter was for the frame rate and stutters, not the normal strobe effects of props etc.

Believe me I wish I felt differently, but I'm losing patience.

Nor will I pay for more hardware until I'm confident that everything has been done to optimise the software, i.e. 2-3 months as per Luthier's roadmap.:-P

LoBiSoMeM
06-24-2011, 05:08 PM
yeah,...i guess everybody who has problems with this sim needs a console now! :)

Yes.

I bought this sim at the release. Was unplayable in my old rig (Phenom x4, ATI 4850).

Patch after patch performance was improved contantly. But this improvements need some work to be made by the final user: the final user need to READ FORUM TOPICS!

If people can do simple things like don't screw the conf.ini, clear cache after/before patching and (don't know why but works sometimes) get rid of UBI logo, the game will be fluid, at least in a quadcore with 4GB of ram and one 560ti 1GB (my new VGA). People with better hardware than that that still talking crap about performance decrease after patch need to buy consoles. They will be more happy!

I have great performance, tiny stutters like IL-2 1946, great visuals, AA working after get rid of UBI logo... All ok, and the major bugs remaining we all know: sound, gameplay issues, etc. They will be solved by steps.

I'm tired of all this crap: peole pretending that 1C was screwing the sim more after each patch: it's a lie. The patching is going ok.

But people need to understand that this sim was delivered in beta stage, witha lot of bug, things to be developed, etc. And need some time reading forums to make some minor tweaks.

Put only blame devs are easier. That's why I say: go buy consoles!

Dano
06-24-2011, 05:10 PM
Yes.

I bought this sim at the release. Was unplayable in my old rig (Phenom x4, ATI 4850).

Patch after patch performance was improved contantly. But this improvements need some work to be made by the final user: the final user need to READ FORUM TOPICS!

If people can do simple things like don't screw the conf.ini, clear cache after/before patching and (don't know why but works sometimes) get rid of UBI logo, the game will be fluid, at least in a quadcore with 4GB of ram and one 560ti 1GB (my new VGA). People with better hardware than that that still talking crap about performance decrease after patch need to buy consoles. They will be more happy!

I have great performance, tiny stutters like IL-2 1946, great visuals, AA working after get rid of UBI logo... All ok, and the major bugs remaining we all know: sound, gameplay issues, etc. They will be solved by steps.

I'm tired of all this crap: peole pretending that 1C was screwing the sim more after each patch: it's a lie. The patching is going ok.

But people need to understand that this sim was delivered in beta stage, witha lot of bug, things to be developed, etc. And need some time reading forums to make some minor tweaks.

Put only blame devs are easier. That's why I say: go buy consoles!

Stop assuming, it only makes an ass out of you and ming.

LoBiSoMeM
06-24-2011, 05:13 PM
Stop assuming, it only makes an ass out of you and ming.

Go clear your cache, fix your conf.ini and disable UBI logo and come back here to talking about "20% loss", please...

Blackdog_kt
06-24-2011, 05:15 PM
Thanks for the patch, keep going at it ;)

I'm also hoping you get some spare time to address some gameplay issues found on certain bombers for the next patch (Ju88 gyrocompass not moving, reversed top turret controls in the Br.20, etc) if you haven't already done so.

I'm off to download and test the new patch :cool:

Dano
06-24-2011, 05:16 PM
Go clear your cache, fix your conf.ini and disable UBI logo and come back here to talking about "20% loss", please...'

Yeh, because I've not tried that before :rolleyes:

Please get over yourself and quit assuming that just because you have not had a performance drop that everybody else is lying or incompetent if they report one.

ATAG_Dutch
06-24-2011, 05:16 PM
If people can do simple things like don't screw the conf.ini, clear cache after/before patching and (don't know why but works sometimes) get rid of UBI logo, the game will be fluid, at least in a quadcore with 4GB of ram and one 560ti 1GB (my new VGA). People with better hardware than that that still talking crap about performance decrease after patch need to buy consoles.

Yep, done all that, still runs poorly over land. The 5770 is the next thing on the list to replace, but I'm not going to yet, for the reason given above.

Redroach
06-24-2011, 05:16 PM
erm...
is anyone actually downloading the patch as of yet?

Zephyr_66
06-24-2011, 05:19 PM
erm...
is anyone actually downloading the patch as of yet?

No, it's not coming through Steam yet.

David198502
06-24-2011, 05:22 PM
Yes.

I bought this sim at the release. Was unplayable in my old rig (Phenom x4, ATI 4850).

Patch after patch performance was improved contantly. But this improvements need some work to be made by the final user: the final user need to READ FORUM TOPICS!

If people can do simple things like don't screw the conf.ini, clear cache after/before patching and (don't know why but works sometimes) get rid of UBI logo, the game will be fluid, at least in a quadcore with 4GB of ram and one 560ti 1GB (my new VGA). People with better hardware than that that still talking crap about performance decrease after patch need to buy consoles. They will be more happy!

I have great performance, tiny stutters like IL-2 1946, great visuals, AA working after get rid of UBI logo... All ok, and the major bugs remaining we all know: sound, gameplay issues, etc. They will be solved by steps.

I'm tired of all this crap: peole pretending that 1C was screwing the sim more after each patch: it's a lie. The patching is going ok.

But people need to understand that this sim was delivered in beta stage, witha lot of bug, things to be developed, etc. And need some time reading forums to make some minor tweaks.

Put only blame devs are easier. That's why I say: go buy consoles!

well i partially agree with you.i for instance have a absolute clean install of cod.not changed anything in the conf.ini file,i do clean the cache before every beta patch install, and i deleted the ubi logo.yes deleting the ubi logo works for me.
yes each patch has its improvements,...but i had better performance before the last official patch, and thats a fact.

LoBiSoMeM
06-24-2011, 05:23 PM
Yep, done all that, still runs poorly over land. The 5770 is the next thing on the list to replace, but I'm not going to yet, for the reason given above.

You will probably never run CloD fluid with this VGA in near maximum quality settings, only with medium/low quality settings. I suffer with my old 4850. But after last official patch I was able to fly OK over land with the 4850, only with some settings lower.

LoBiSoMeM
06-24-2011, 05:25 PM
well i partially agree with you.i for instance have a absolute clean install of cod.not changed anything in the conf.ini file,i do clean the cache before every beta patch install, and i deleted the ubi logo.yes deleting the ubi logo works for me.
yes each patch has its improvements,...but i had better performance before the last official patch, and thats a fact.

Your VGA is too weak. I'm talking about people with better rigs than me, that can't run the game OK.

You will suffer patch after patch, because your VGA lacks power to run this sim.

skouras
06-24-2011, 05:28 PM
E-1 :grin::grin::grin::grin::grin::grin::grin:

David198502
06-24-2011, 05:28 PM
i know that i have weak hardware.
and i dont complain to not be able to run with high video settings.i never did
all im saying is that with the same settings i had much better performance before the last official patch

335th_GRAthos
06-24-2011, 05:29 PM
Gentlemen, please let's avoid bringing things down to a personal level, it gives a bad taste to a community which invests a lot of time to search for things and find solutions and shares so that people can profit from each other.

I also took the 20% on a non-serious note, my performance has improved probably less from "code improvements" than solutions I read in this forum.

As far as performance is concerned you can see my performance at 3840x in my posts
http://forum.1cpublishing.eu/showthread.php?t=23199
together with some tips regaridng optimising performance, unfortunately I see that it is people with ATI cards complaining so it may be ATI related , sorry I can not provide better assistance as I use NV.

~S~

ATAG_Dutch
06-24-2011, 05:34 PM
You will probably never run CloD fluid with this VGA in near maximum quality settings, only with medium/low quality settings. I suffer with my old 4850. But after last official patch I was able to fly OK over land with the 4850, only with some settings lower.

I don't try to run it on max.

Here's a black death benchmark;

Frames, Time (ms), Min, Max, Avg
5240, 216129, 7, 52, 24.245

Medium settings plus grass, shadows, roads.

AA off, epi off, v-synch off, ssao off.

Cache cleared, ubi logo deleted.

All CCC settings to Application Controlled / performance / high performance.

Although this doesn't look too bad, visually the whole thing jerks along over land shots, and smooths out when looking at water or sky.

Bloblast
06-24-2011, 05:36 PM
Any FM changes? Tuesday review some people spoke about this, but it is not in the list.

klem
06-24-2011, 05:39 PM
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

Luthier,

I'm sorry but like many others I have supported CoD hard since its release, even to the derision of some of my friends, but this prediction is utterly depressing.

The only significant changes in this patch that affect fundamental playability are............. well, none.

Nothing in this patch addresses matters that fundamentally prevented the game being played on a sensible level and without sound the game cannot be played sensibly.

To say that the sound will take several months to fix will prevent you releasing into the USA or anywhere else until then. They would crucify you and probably consign CoD to the commercial dustbin.

I cannot think of a single fault that is damaging CoD more than this fundamental fault.

Surely you are not placing this problem into the lap of just one man for several months? Surely you have consigned this large scale sub-project to a team, perhaps including third party support as MG have done in the past?

RE77ACTION
06-24-2011, 05:44 PM
Thanks to the whole CloD team for the hard work. There is still a long way to go but keep it up and one day this sim will be legendary.

furbs
06-24-2011, 05:47 PM
luthier,

i'm sorry but like many others i have supported cod hard since its release, even to the derision of some of my friends, but this prediction is utterly depressing.

The only significant changes in this patch that affect fundamental playability are............. Well, none.

Nothing in this patch addresses matters that fundamentally prevented the game being played on a sensible level and without sound the game cannot be played sensibly.

To say that the sound will take several months to fix will prevent you releasing into the usa or anywhere else until then. They would crucify you and probably consign cod to the commercial dustbin.

I cannot think of a single fault that is damaging cod more than this fundamental fault.

Surely you are not placing this problem into the lap of just one man for several months? Surely you have consigned this large scale sub-project to a team, perhaps including third party support as mg have done in the past?

100+

Phantom77
06-24-2011, 05:48 PM
Thanks Luthier for the update ! Keep up the good job updating the game ! I know that things takes time hopefully others will realize this too !

Tree_UK
06-24-2011, 05:49 PM
Its hard to know what to believe anymore, we are getting the same deception as we got during the deveolpment stage, lots of flannel and untruth's, frankly I think its shameful. We get a patch today that really does very little to fix the most crucial issues and how long will we have to wait now before we get any communication from luthier or the fictional new community manager? Still at least after six years in development they finally realsied that the coder wasn't quite up to the task, so things are looking up.

Mattius
06-24-2011, 05:52 PM
I'm patient, I've waited, I've NOT moaned but this patch looks like an insult!! This game is NOT fit for purpose. It's an insult. SAD SAD SAD:(

Strike
06-24-2011, 06:07 PM
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!". It makes me chuckle and shake my head to both sides a few times seeing that the patch hasn't even been released, yet you're cluttering it with failmail and rants.

I won't comment on the game until I've tested the latest patch, once it's been fully released (2D clouds etc.). At least there's a hint that there will be a new patch in the near future. Perhaps the next major patch we get will be around the end of July, but maybe then they have hired a sound coder/programmer to write a basic sound engine from the bottom up, way more powerful than the one already ingame.

I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate. Besides I fully understand they're not open to talk about personell and internal matters.

Either way, like many have said before, some people here needs to seriously chug down an ocean of patience, because this thing IS going to take time :) As long as it gets to the end station, I'm happy!

Zephyr_66
06-24-2011, 06:12 PM
I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate.

That's called "speculation".

Phantom77
06-24-2011, 06:13 PM
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!". It makes me chuckle and shake my head to both sides a few times seeing that the patch hasn't even been released, yet you're cluttering it with failmail and rants.

I won't comment on the game until I've tested the latest patch, once it's been fully released (2D clouds etc.). At least there's a hint that there will be a new patch in the near future. Perhaps the next major patch we get will be around the end of July, but maybe then they have hired a sound coder/programmer to write a basic sound engine from the bottom up, way more powerful than the one already ingame.

I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate. Besides I fully understand they're not open to talk about personell and internal matters.

Either way, like many have said before, some people here needs to seriously chug down an ocean of patience, because this thing IS going to take time :) As long as it gets to the end station, I'm happy!

Well said !

kristorf
06-24-2011, 06:13 PM
Cheers Ladies and Gents for the ongoing work

touchdown42
06-24-2011, 06:17 PM
Snip ...
I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate. Besides I fully understand they're not open to talk about personell and internal matters.

Either way, like many have said before, some people here needs to seriously chug down an ocean of patience, because this thing IS going to take time :) As long as it gets to the end station, I'm happy!

Well, seeing that MuxaHuk, who 'leaked' the first CoD video, is a forum moderator of this very forum i don't think it was him who got fired ...

Tree_UK
06-24-2011, 06:26 PM
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!". It makes me chuckle and shake my head to both sides a few times seeing that the patch hasn't even been released, yet you're cluttering it with failmail and rants.

I won't comment on the game until I've tested the latest patch, once it's been fully released (2D clouds etc.). At least there's a hint that there will be a new patch in the near future. Perhaps the next major patch we get will be around the end of July, but maybe then they have hired a sound coder/programmer to write a basic sound engine from the bottom up, way more powerful than the one already ingame.

I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate. Besides I fully understand they're not open to talk about personell and internal matters.

Either way, like many have said before, some people here needs to seriously chug down an ocean of patience, because this thing IS going to take time :) As long as it gets to the end station, I'm happy!

Well the disclaimer on the side of the American release box is going to make some interesting reading. *warning no multiplayer sound* *No Coop's* *No SLI support* *No DirectX 11*. But dont worry weve sacked the coder!! :grin:

ATAG_Dutch
06-24-2011, 06:26 PM
Downloading now.

flyingblind
06-24-2011, 06:27 PM
Think my game is updating now.

AARPRazorbacks
06-24-2011, 06:28 PM
Steam is downloading the patch now. USA:grin:

LoBiSoMeM
06-24-2011, 06:31 PM
In this new patch (the beta) I have better FPS, less stutters, my Spitfire shines, I have better MP stability...

Why in HELL people keep saying that this new patch "do nothing"?

Get a life, please... I'll post a video recorded with FRAPS during gameplay, no recorded track, so people can see how this sim was improved! Just waiting the uploading to YT.

Sick people... Some keep talking about bugs to be solved and are BLIND to great achievements in stability and performance!

Phantom77
06-24-2011, 06:32 PM
Update done ! Gonna take a look !

LcSummers
06-24-2011, 06:35 PM
Downloading now!!:-P

Its quite big 177MB

Gollum
06-24-2011, 06:36 PM
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!". It makes me chuckle and shake my head to both sides a few times seeing that the patch hasn't even been released, yet you're cluttering it with failmail and rants.

I won't comment on the game until I've tested the latest patch, once it's been fully released (2D clouds etc.). At least there's a hint that there will be a new patch in the near future. Perhaps the next major patch we get will be around the end of July, but maybe then they have hired a sound coder/programmer to write a basic sound engine from the bottom up, way more powerful than the one already ingame.

I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate. Besides I fully understand they're not open to talk about personell and internal matters.

Either way, like many have said before, some people here needs to seriously chug down an ocean of patience, because this thing IS going to take time :) As long as it gets to the end station, I'm happy!

I have patience. My concern is that there is no mention of work on performance related issues in any of the roadmap posts by luthier except a small blurb about "comparatively minor" performance issues to be fixed in approximately 2 months time.

I have 3 Major performance issues that were non existant before the last official patch.

I used to run the bitch on high, had zero stutters, more FPS then I knew what to do with, and my AA worked.

Now, just the opposite and theres no mention of this in the to do list....

Thats why im worried.:(

ATAG_Dutch
06-24-2011, 06:45 PM
In this new patch (the beta) I have better FPS, less stutters, my Spitfire shines, I have better MP stability...

Why in HELL people keep saying that this new patch "do nothing"?

Get a life, please... I'll post a video recorded with FRAPS during gameplay, no recorded track, so people can see how this sim was improved! Just waiting the uploading to YT.

Sick people... Some keep talking about bugs to be solved and are BLIND to great achievements in stability and performance!

Huh? You just got through telling us you had a brand new 560ti!:confused:

Doesn't that have something to do with it?

609_Huetz
06-24-2011, 06:45 PM
So there's no FM fixes, no sound fix (everything's better than no sound ffs) but you give us a bloody warship and an E-1?

Got to be kidding, seriously.

tillobert
06-24-2011, 06:47 PM
Do you also so miss many options in the radio-menu? After the patch I got many missing numbers and so on. I can´t tell my mates to attack or to retreat and so on. Did I miss anything last week??

Towarisch
06-24-2011, 06:51 PM
Thank you Guys for the Patch. This Sim will be better and better:)
To the Sounds:

Let allowed to make sounds by Jafa or big pickle....and you have a helping hand;)


Thanks for your work and time


Greets from Germany


Towarisch


PS: A very nice and sunny weekend for you luthier and team

Strike
06-24-2011, 06:56 PM
I have 3 Major performance issues that were non existant before the last official patch.

Thats why im worried.:(

I had some stutters here and there after the last BETA patch, but followed some advice by Blackdog_Kt and after clearing my documents/1C softclub/cache thingie I boosted my FPS by 10-15 so I'm a happy camper! Some forum members here struggle at least just as hard as the developers to ease the pains of the community. I'm really happy these members are here for us, or we would have ONLY the official "info". Which I also find very lacking especially when the lack of info is probably the main contributor to forum mass-hysteria. But, Luthier has already told us that there WILL be a community manager, so that eases my worries that we'll never see anything :P

Anyways, we should all be flying now, not reading forums!

Bye for now :D

Baron
06-24-2011, 06:59 PM
Downloading official patch


Regarding the sound thingy. If one would be a bit paranoid it almost sounds like intentional sabotage or something. As i said: If one would be paranoid. :)

RE77ACTION
06-24-2011, 07:07 PM
Downloading official patch


Please stop downloading!!! Steam can't hardly keep up... :-P

Danelov
06-24-2011, 07:08 PM
Fine to have the E-1 there, a wellcome adition.

335th_GRAthos
06-24-2011, 07:12 PM
Some good things are there, I better post this here as I bet many people will not bother to RTFM ;)

README V1.4.0
GAME VERSION 1.02.14821
(June 24, 2011)

************************************************** **************************************

The latest patch continues to improve on overall performance and multiplayer
functionality.

NOTE: This patch is incompatible with previous game versions when playing online.

ATTENTION!
If you experience sub-par performance or unexpected artifacts please update your graphic drivers to the latest version.
Additionally, if you have disabled Cloud Synchronization for config files, you may be playing a game with an obsolete controls config. Please back up and delete your old file and reenable Cloud Synchronization to grab a latest stock version.

The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off
2nd tray opening when there are aroung 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing
special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu (NOTE: some new parts are still in BETA).

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search.
NOTE: this requires an additional key in conf.ini, tryDirectConnect=1 in the [NET] section. It will only appear automatically in a fresh install on a steam account where the game has not been installed previously;
* Spawn areas now properly switch sides when airfields are captured; <--- Ataros is probably dancing on tables right now... :D
* Improved script spawning for ground objects.

MINENSUCHBOOT 1935
The ship is a minelayer and can be set to carry and lay mines in the Full Mission Builder.
To lay mines with the Minensuchboot 1935:
1. Create a Minensuchboot 1935 ship in your mission with at least one waypoint;
2. Select the ship's Actor properties, and check the Show Skin checkbox;
3. Add a cargo of mines by setting Cargo to SeaMines;
4. To lay mines, create a waypont of LAYMINES type, and set the additional Lay Mines
parameter to ALL or a specific number of mines to drop at the waypoint.
NOTE: The mines dropped by the Minensuchboot 1935 will always float on the surface. <--- Hmmmm, undermodelled...ROFL

LIST OF EMOTICONS
..... a long list....

Fergal69
06-24-2011, 07:22 PM
A new plane already - the BF109 E-1

whatever's next in store?

Gollum
06-24-2011, 07:23 PM
tried new patch. same problems. cant reallly play.

Stutters over land
fps hit since last official patch
no anti alaising

-Gollum

RE77ACTION
06-24-2011, 07:28 PM
tried new patch. same problems. cant reallly play.

Stutters over land
fps hit since last official patch
no anti alaising

-Gollum

Did you try to clear your cache??? Did you try to lower your settings?

I'm sorry but no AA isn't a reason for not being able to play!

KG26_Alpha
06-24-2011, 07:35 PM
tried new patch. same problems. cant reallly play.

Stutters over land
fps hit since last official patch
no anti alaising

-Gollum

Please include your system specs as with any posts related to performance problems posting as you have is meaningless, and makes it difficult to help you.



.

Axel1
06-24-2011, 07:39 PM
Hi I have just downloaded new patch, 169.3mb in size. Have cleared cache, I report that performance is excellent on my rather ageing PC.
q6600 @3.2, 6gig of ram, Nvidia 295 card Win 7 64bit, so hardly cutting edge, I have everything set to high except Buildings, Medium and Landscape detail medium. I achieve 35+ fps consistenly.
Many thanks to the Devs.
Cheers
Alex
:):):-)

furbs
06-24-2011, 07:39 PM
I just loaded up the game for a quick test in single player and found out...

You still cant change loadouts or convergence or fuel levels (Luthier said this was fixed)

The AI was still rolling and diving like a F-16

followed a whole sqd of spits and opened fire to find they didnt react at all to my fire....so shot them all down.

after coming into land my wingman decided to crash next to me on the runway.

this was just a 10 min quick test... :(

RE77ACTION
06-24-2011, 07:40 PM
Posted this already in the blue lines thread, but its worth posting here too!!!

YES!!!!! The blue lines are gone since the latest update!!! Thank you!!! Maybe it would be better PR to make a notice of it in the update readme. This will surely limit the complains of people that the serious problems are not dealt with. I'm happy!!! :grin::grin::grin:

ATAG_Dutch
06-24-2011, 07:42 PM
Well, the explosions and vehicles are back, thankyou team.

The 109E1 flies very nicely, and speaking as a normally RAF only chap, it's nice to hear a 109 firing without the ominous 'thud thud thud'. :)

Must go look at the other stuff now.

Ivan Fooker
06-24-2011, 07:47 PM
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

This is a fuckin joke isnt it?!?

:evil:

Just a hotfix, to get back what already worked...kepp all the additional planes models or whatever, but provide at least working "Il2-Sound", to be able flying in MP.

...slowly loosing patience...

http://www.mtgthesource.com/forums/image.php?u=2325&dateline=1223470831

csThor
06-24-2011, 07:49 PM
The AI was still rolling and diving like a F-16

I was rather thinking of a TIE Fighter. Only thing missing is the side-to-side maneuvers these critters can do so well. :roll:

Seriously, this waggling from left to right to left to right and the constant rolling is utter BS. That and the painfully familiar "omniscience" of the AI that breaks exactly when it needs to. Is it really impossible in 2011 to have an AI that doesn't look like a manic-depressive epileptic with clairvoyant abilities and failing eyesight? :evil:

Well, more points on the list of much needed fixes. *sigh*

LcSummers
06-24-2011, 07:56 PM
Thanks guys,

have sometimes microstutters but nearly everything is set to high. Great patch for me. YES ground objects are back, after landing aircraft stands still, its not rolling anymore!!!:grin:

Tomorrow i will try some fight. Lets see.

Thanks Luthier and dev team.

Rattlehead
06-24-2011, 08:04 PM
Seriously, this waggling from left to right to left to right and the constant rolling is utter BS.

I'm glad some improvements to the AI have been made, but yes, until this most irritating flaw is fixed there is very little point in downloading user missions or being able to really enjoy the game.

We'll see what the future brings. Thanks for the patch.

Edit:
Sorry, I don't mean to sound like a whiner, (no offense to the devs I appreciate the hard work guys) but this problem has become a huge issue with me and I suspect many others as well.

LoBiSoMeM
06-24-2011, 08:08 PM
People need to see to believe.

Performance in new patch, recorded with FRAPS during gameplay, no track recorded:

uV3sEc61QA4

Simple as that: great performance, only the same microstutters "46 style", and great visuals.

Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware.

ATAG_Dutch
06-24-2011, 08:19 PM
People need to see to believe.

Performance in new patch, recorded with FRAPS during gameplay, no track recorded:

Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware.

Yes yes - we're all fine over water and at high altitude over land. Your stuka shots towards the end as you lost altitude were just beginning to look hesitant when you stopped recording.:-P

Please feel free to post a black death benchmark as I did earlier. Cheers!

furbs
06-24-2011, 08:21 PM
Do we have the stuka siren yet?

Tree_UK
06-24-2011, 08:27 PM
Do we have the stuka siren yet?

Thats one of the bug fixes for a couple of years time i think furbs just like the whole bucket load of others minor annoyances, If you read through all the faults you would imagine it would be easier to just start making a new game.

Lixma
06-24-2011, 08:32 PM
Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware.

Well that's settled, then!

CoD runs fine for LoBiSoMeM so just shut your whining all you cheapskates!

Listen....

I can run CoD at around 50fps over land at medium to high detail and it stutters when buildings come into view.

I can also run CoD at 60fps over land at everything set to LOW and it still stutters when buildings come into view.

That's not a problem with my PC.

That's a problem with CoD.

David198502
06-24-2011, 08:34 PM
where are the crewmen models on the ships????just played a mission, but all the ships look empty.?

furbs
06-24-2011, 08:36 PM
the same place the "loadouts, gun convergence, skins fixed" went to.

Lixma
06-24-2011, 08:37 PM
where are the crewmen models on the ships????just played a mission, but all the ships look empty.?

They're programming a new sound engine.

Rattlehead
06-24-2011, 08:40 PM
where are the crewmen models on the ships????just played a mission, but all the ships look empty.?

Spawnhumans=1 in your config file. (I suspect)

Tree_UK
06-24-2011, 08:41 PM
I cant understand why Luthier doesnt ring oleg and ask him where he put the multiplayer sound when he cleared his desk, its got to be knocking about somewhere.

Plt Off JRB Meaker
06-24-2011, 08:47 PM
where are the crewmen models on the ships????just played a mission, but all the ships look empty.?

That'll be that old 'Marie Celeste' I reckon.;)

LoBiSoMeM
06-24-2011, 08:52 PM
Yes yes - we're all fine over water and at high altitude over land. Your stuka shots towards the end as you lost altitude were just beginning to look hesitant when you stopped recording.:-P

Please feel free to post a black death benchmark as I did earlier. Cheers!

You assume that Black Death track is a good benchmark for gameplay performance.

Your problems beggins here...

My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites...

Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware?

Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not.

flyingblind
06-24-2011, 08:52 PM
First quick impressions: General overall if slight improvement.Cloud and tree shadows even better. Aircraft shininess toned down and skin weathering improved from beta, looks more natural. Shadows, reflections and general look of cockpit canopy perspex and armoured glass seems better. No graphical artifacts appearing. However I have got a slight drop in fps, which is not suprising as I run everything set to maximum on a midrange system. I am pleased it runs as well as it dose and it is still very smooth.
One thing I am sure will hit the performance will be the water getting fixed. As I understand it it is just a place holder at the moment. Eventually it will be transparent with a decent shoreline. I think you should even be able to see submarines diving below the surface. When that happens I really will have to turn down some settings and/or upgrade. I can't find the post but I am sure that is what Luthier said.

lighthaze
06-24-2011, 09:02 PM
Is it only me or are the prop pitch controls for the 109 still inverted?

Lixma
06-24-2011, 09:22 PM
Is it only me or are the prop pitch controls for the 109 still inverted?

Yep. A quick fix is to create a separate 109-Controls.cfg and save it, then just load it up when needed.

MadBlaster
06-24-2011, 09:27 PM
You assume that Black Death track is a good benchmark for gameplay performance.

Your problems beggins here...

My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites...

Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware?

Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not.

Lol, Lobi, the Black Death track is there for benchmarking. How about you make a video of your system running that? I would really like to see that verses you making your home brew.

jimbop
06-24-2011, 09:27 PM
Luthier, have you or the devs looked at the beta bug thread or Insuber's bug thread? Frankly, there seems to be little point posting here if you aren't listening.

ATAG_Dutch
06-24-2011, 09:29 PM
Is it only me or are the prop pitch controls for the 109 still inverted?

Yep.

Aircraft shininess toned down and skin weathering improved from beta, looks more natural. Shadows, reflections and general look of cockpit canopy perspex and armoured glass seems better. No graphical artifacts appearing.

Agree that the shiny weathering looked wrong. Much better now. Still saw some strips of water in land though. See attached screenshot.

You assume that Black Death track is a good benchmark for gameplay performance.

That's why it was introduced after forum members requested it!:rolleyes:

335th_GRAthos
06-24-2011, 09:37 PM
Yep. A quick fix is to create a separate 109-Controls.cfg and save it, then just load it up when needed.

THANKS for this great tip!
:)

LoBiSoMeM
06-24-2011, 09:46 PM
Lol, Lobi, the Black Death track is there for benchmarking. How about you make a video of your system running that? I would really like to see that verses you making your home brew.

Because, to say clear, fixed benchmarks are stupid in some cases.

That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive.

I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum.

Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye!

ATAG_Dutch
06-24-2011, 09:48 PM
Bye.

Ali Fish
06-24-2011, 09:53 PM
removed.

TonyD
06-24-2011, 09:54 PM
Thanks, team. With those blue lines fixed the only real fault I had is gone. I am sure all 69xx users are just as pleased, this really was a very pleasant surprise. Much appreciated!

MadBlaster
06-24-2011, 09:59 PM
Because, to say clear, fixed benchmarks are stupid in some cases.

That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive.

I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my tame flying in this sim instead of talking crap about "bad performance" in this forum.

I understand that all Lobi. Btw, I'm USA and I own the game since May from JustFlight. That give me right to speak my mind here. Your videos are not convincing me to spend $1000 to upgrade only to get it to run as good as your showing me. It's not crap talk. It's just reality. This is 2011 and CLoD was 6 years in the making. This is the best??? I expected a hell of a lot better than this. You must have too!!! Come on, get a grip. Your 560 isn't cutting it. Run it and show us how it does on BD with all settings on medium. What are you afraid of? Just show us all the truth and quit the fanboy crap. Maybe dose of reality will bring you back to 46' when 3.0 goes final.

LoBiSoMeM
06-24-2011, 10:04 PM
I understand that all Lobi. Btw, I'm USA and I own the game since May from JustFlight. That give me right to speak my mind here. Your videos are not convincing me to spend $1000 to upgrade only to get it to run as good as your showing me. It's not crap talk. It's just reality. This is 2011 and CLoD was 6 years in the making. This is the best??? I expected a hell of a lot better than this. You must have too!!! Come on, get a grip. Your 560 isn't cutting it. Run it and show us how it does on BD with all settings on medium. What are you afraid of? Just show us all the truth and quit the fanboy crap. Maybe dose of reality will bring you back to 46' when 3.0 goes final.

I'm tryng now to make FRAPS crap to work and do that... Keep calm! :cool:

FRAPS stop working in CloD after the oficial patch... another bug to people start talk... lol!

MadBlaster
06-24-2011, 10:09 PM
I'm tryng now to make FRAPS crap to work and do that... Keep calm! :cool:

FRAPS stop working in CloD after the oficial patch... another bug to people start talk... lol!


LoL. Thanx. I knew you had it in you!!!

ATAG_Dutch
06-24-2011, 10:09 PM
Thought you'd gone! :)

Strike
06-24-2011, 10:17 PM
Am I the only one missing the nice "ambient light reflections" that came with the game?

Normally when viewing parts of the aircraft that were in the shadow or "outlining" the fuselage they'd reflect sortof a blue/white light representing ambient light or the light that is reflected from the ocean/sky (not direct sunlight).

They seem to be completely missing...

LoBiSoMeM
06-24-2011, 10:20 PM
No video yeat, but I run the BD track and had 26 FPS average, with drops to 16 FPS minimum in the big blasts in runway. Some anoying stutters when view is change, with ugly texture loadings. With these settings:

1680x1050

AA 4x
SSAO OFF
VSYNC ON

Model Detail HIGH
Buildings Detail VERY LOW
Land Detail HIGH
Forest LOW
Visual Effect MEDIUM
Texture quality ORIGINAL
Damage decals HIGH
Buildings amunt LOW
Land Shading MEDIUM

Shadows, Roads and Grass ON

But as I said, this don't tell nothing. With these settings I made a track to record after the patch "broke" FRAS here, doing straffing and bombing with a Stuka over ground with really no stutters at all, inside cockpit view. I'll try to reinstal FRAPS to do some video.

LoBiSoMeM
06-24-2011, 10:26 PM
What are you afraid of? Just show us all the truth and quit the fanboy crap. Maybe dose of reality will bring you back to 46' when 3.0 goes final.

I still flying 46, but I'm tired of that:

http://www.warbirdsofprey.org/Stats_Page/spitstats/aircraftdetails.php?id=SpitfireMkIX25lbsCLP

http://www.warbirdsofprey.org/Stats_Page/spitstats/aircraftdetails.php?id=La-5FN

Boring sim now, planes on rails, poor engine management, just some "point and shoot" crap. Prop pitch? LOL! The old engine can't hold all the improvements we have in CloD.

I'm ok with "reality" and tired of shooting RC like planes in full real servers of 46, modded or not...

:cool:

P.S. By the way, "fanboy"? I'm a MP pilot above all, hate fight AI planes - they are stupid and easy. And MP is broke as hell now in CloD... I'm just stick to the point: the PERFORMANCE in CloD now is OK! If you don't believe, isn't up to me to convince you... Believe it or not, I don't really care.

MadBlaster
06-24-2011, 10:30 PM
No video yeat, but I run the BD track and had 26 FPS average, with drops to 16 FPS minimum in the big blasts in runway. Some anoying stutters when view is change, with ugly texture loadings. With these settings:

1680x1050

AA 4x
SSAO OFF
VSYNC ON

Model Detail HIGH
Buildings Detail VERY LOW
Land Detail HIGH
Forest LOW
Visual Effect MEDIUM
Texture quality ORIGINAL
Damage decals HIGH
Buildings amunt LOW
Land Shading MEDIUM

Shadows, Roads and Grass ON

But as I said, this don't tell nothing. With these settings I made a track to record after the patch "broke" FRAS here, doing straffing and bombing with a Stuka over ground with really no stutters at all, inside cockpit view. I'll try to reinstal FRAPS to do some video.

Thank you for that dose of reality.

jimbop
06-24-2011, 10:33 PM
I still flying 46, but I'm tired of that:

http://www.warbirdsofprey.org/Stats_Page/spitstats/aircraftdetails.php?id=SpitfireMkIX25lbsCLP

http://www.warbirdsofprey.org/Stats_Page/spitstats/aircraftdetails.php?id=La-5FN

Boring sim now, planes on rails, poor engine management, just some "point and shoot" crap. Prop pitch? LOL! The old engine can't hold all the improvements we have in CloD.

I'm ok with "reality" and tired of shooting RC like planes in full real servers of 46, modded or not...

:cool:

Yeah, I'm with you there LoBiSoMeM. 1946 is just not cutting it any more in comparison with the flashes of brilliance in CoD. CEM is the main difference for me, too.

LoBiSoMeM
06-24-2011, 10:35 PM
Thank you for that dose of reality.

No, it's not real.

Real is ACTUAL GAMEPLAY, with solid +40 FPS in low level flight, straffing and bombing things...

As I said: fixed benchmarks are stupid sometimes, and lead to some equaly stupid conclusions...

People really don't learn... That's why readers that don't tried CloD yeat need to filter all stupidity out of this forum...

ATAG_Dutch
06-24-2011, 10:48 PM
No video yeat, but I run the BD track and had 26 FPS average, with drops to 16 FPS minimum in the big blasts in runway. Some anoying stutters when view is change, with ugly texture loadings. With these settings:

1680x1050

AA 4x
SSAO OFF
VSYNC ON

Model Detail HIGH
Buildings Detail VERY LOW
Land Detail HIGH
Forest LOW
Visual Effect MEDIUM
Texture quality ORIGINAL
Damage decals HIGH
Buildings amunt LOW
Land Shading MEDIUM

Shadows, Roads and Grass ON

Please could you now do the same test @ 1920x1080, with all settings on medium, but with roads, shadows and grass on; ssao, v-synch, epi, and AA off, so I can make a direct comparison with my benchmark?

As I may be in the market for a new graphics card it would be very useful.

Oh, by the way, it would also be nice if you could post the benchmark result in standard FRAPS format.

Thanks! :)

MadBlaster
06-24-2011, 10:51 PM
I still flying 46, but I'm tired of that:

http://www.warbirdsofprey.org/Stats_Page/spitstats/aircraftdetails.php?id=SpitfireMkIX25lbsCLP

http://www.warbirdsofprey.org/Stats_Page/spitstats/aircraftdetails.php?id=La-5FN

Boring sim now, planes on rails, poor engine management, just some "point and shoot" crap. Prop pitch? LOL! The old engine can't hold all the improvements we have in CloD.

I'm ok with "reality" and tired of shooting RC like planes in full real servers of 46, modded or not...

:cool:

P.S. By the way, "fanboy"? I'm a MP pilot above all, hate fight AI planes - they are stupid and easy. And MP is broke as hell now in CloD... I'm just stick to the point: the PERFORMANCE in CloD now is OK! If you don't believe, isn't up to me to convince you... Believe it or not, I don't really care.

That's fine. I'm not trying to change your mind. We just have different takes at this point in time. Remember, I have the game. I can play it on low settings offline and have done so. So it's not like I'm oblivious to the CEM and DM it brings to the table. I have several hours invested in CLoT controls script written too, so I had to figure out what was going on with the anthorpromorphic crap...etc. to even write those because I almost always fly full real. Anyway, UP 3.0 runs smooth as glass to me. The sounds are awesome, more content, min FPS on BlackDeath is ~30 with vsync on...etc. Those things matter more to me than open/close the fuel cock. I just don't get that. What is so great about that? There's no real fuel flowing...it's still just pixels and number crunching, albeit, more number crunching. Anyway, I will jump to CLoT eventually (hopefully). Ha, ha, I call it CLoT because it giving everyone a heart attack. But not now. Even if I buy 580 gtx with 3 gb, I know I will be dissappointed in the frame rates and graphic performance. It's just not worth it to me now. I keep hoping that the next patch will change this. So I come here now and again to check to see. I'm thinking it will be at least a year at this pace.

LoBiSoMeM
06-24-2011, 10:58 PM
That's fine. I'm not trying to change your mind. We just have different takes at this point in time. Remember, I have the game. I can play it on low settings offline and have done so. So it's not like I'm oblivious to the CEM and DM it brings to the table. I have several hours invested in CLoT controls script written too, so I had to figure out what was going on with the anthorpromorphic crap...etc. to even write those because I almost always fly full real. Anyway, UP 3.0 runs smooth as glass to me. The sounds are awesome, more content, min FPS on BlackDeath is ~30 with vsync on...etc. Those things matter more to me than open/close the fuel cock. I just don't get that. What is so great about that? There's no real fuel flowing...it's still just pixels and number crunching, albeit, more number crunching. Anyway, I will jump to CLoT eventually (hopefully). Ha, ha, I call it CLoT because it giving everyone a heart attack. But not now. Even if I buy 580 gtx with 3 gb, I know I will be dissappointed in the frame rates and graphic performance. It's just not worth it to me now. I keep hoping that the next patch will change this. So I come here now and again to check to see. I'm thinking it will be at least a year at this pace.

Ok, you bought the sim and can't run in your outdated rig OK. And believe that nobody can do that.

Bad for you. The simple point is that this sim runs OK in a x4 3.4Ghz CPU, 4GB of RAM, and a 560Ti. Live with that.

You are REALLY comparing UP 3.0 with Cliffs of Dover in terms of FPS performance? Is that a joke? I run 46 here with 60 FPS anytime, any track, any mod. 46 is based in an old graphic engine, and modern hardware runs it easy.

Another case of "I can't/don't fly CloD and I hate it!"

ATAG_Dutch
06-24-2011, 11:00 PM
Pretty Please?

MadBlaster
06-24-2011, 11:03 PM
No, it's not real.

Real is ACTUAL GAMEPLAY, with solid +40 FPS in low level flight, straffing and bombing things...

As I said: fixed benchmarks are stupid sometimes, and lead to some equaly stupid conclusions...

People really don't learn... That's why readers that don't tried CloD yeat need to filter all stupidity out of this forum...


Trying to catch up to your post.

I know that it isn't actual gameplay. It is a benchmark and frame of reference. Your standard for graphics performance and mine are clearly different. I expect the BlackDeath track to run smooth and stutter free at 30+ fps at all times. That's my standard because that's what I have now in UP/46'. I'm not going to trade my graphics standard for better DM/CEM. It's not enough for me. I really had an expectation that this game would perform better graphics wise given the changes in technology the past 10 years. Maybe they need to go back to Open G/L. It always ran better than Direct X in 1946.

maxwellbest
06-24-2011, 11:03 PM
Havent read through all these posts. Just a note to ask where are we at? I havent been playing this sim, mostly HSFX il2 which I find amazing. Last time I checked in, things like CEM and the altitude model were broken, correct me if I am wrong. Note: I have this sim and regard it potentially as ground breaking for ww2 sims. And fingers crossed, the way forward. Its just that I dont have time to test all its features, put up with the frustrations. Hence my focus on HSFX 5.1 Il2. I can just jump in and go. Thanks.

ATAG_Dutch
06-24-2011, 11:05 PM
I know that it isn't actual gameplay. It is a benchmark and frame of reference. I expect the BlackDeath track to run smooth and stutter free at 30+ fps at all times.

When someone posts a Cliffs of Dover Black Death FRAPS benchmark with 30 FPS as a minimum, I'll be impressed.:)

(crap, someone's just gonna make one up now, eh?)

MadBlaster
06-24-2011, 11:16 PM
When someone posts a Cliffs of Dover Black Death FRAPS benchmark with 30 FPS as a minimum, I'll be impressed.:)

(crap, someone's just gonna make one up now, eh?)


Lol, probably.

Thee_oddball
06-24-2011, 11:44 PM
Luthier,

I'm sorry but like many others I have supported CoD hard since its release, even to the derision of some of my friends, but this prediction is utterly depressing.

The only significant changes in this patch that affect fundamental playability are............. well, none.

Nothing in this patch addresses matters that fundamentally prevented the game being played on a sensible level and without sound the game cannot be played sensibly.

To say that the sound will take several months to fix will prevent you releasing into the USA or anywhere else until then. They would crucify you and probably consign CoD to the commercial dustbin.

I cannot think of a single fault that is damaging CoD more than this fundamental fault.

Surely you are not placing this problem into the lap of just one man for several months? Surely you have consigned this large scale sub-project to a team, perhaps including third party support as MG have done in the past?

+1 sorry to say :( plus i saw nothing about fixing the issue with logging off our servers :(

LoBiSoMeM
06-24-2011, 11:46 PM
Trying to catch up to your post.

I know that it isn't actual gameplay. It is a benchmark and frame of reference. Your standard for graphics performance and mine are clearly different. I expect the BlackDeath track to run smooth and stutter free at 30+ fps at all times. That's my standard because that's what I have now in UP/46'. I'm not going to trade my graphics standard for better DM/CEM. It's not enough for me. I really had an expectation that this game would perform better graphics wise given the changes in technology the past 10 years. Maybe they need to go back to Open G/L. It always ran better than Direct X in 1946.

You are a little bit limited.

My standard in 46 Black Death is much higher than yours... But only a fool want that a CloD heavy track performs like old 46 track in the same hardware... Here I run BD in 46 with 60 fps... that's my standard, much higher than yours...

But I have the same "standard" than you in thinking in CloD... I fly in 46 with great performance in MP running BD with stutters, drops in FPS, etc... By ages! If you think just two seconds you'll see how stupid is your last post...

LoBiSoMeM
06-24-2011, 11:49 PM
When someone posts a Cliffs of Dover Black Death FRAPS benchmark with 30 FPS as a minimum, I'll be impressed.:)

(crap, someone's just gonna make one up now, eh?)

With this crap VGA you have, you wont do that. I can assure.

Blackdog_kt
06-24-2011, 11:53 PM
Actually i'm glad they invested more in how the aircraft fly and operate than in the ability to run everything maxed out. It's easier to improve an engine's performance over time and gradually turn on dormant features, than introduce completely new game mechanics at a later date.

Lobi runs with original size textures and i'd risk a bet that's his main resource hog there.

I'm running it fine on two year old hardware: i7 920 @ 2.7 Ghz, Ati 4890 1GB and just 3 GB of RAM, win 7 64bit.

My settings are: 1680 x 1050 (native monitor resolution), roads/grass/shadows/vsync on, SSAO off, AAx2, building detail and forest on low, buildings amount unlimited (to get rid of the pop-up), land shading high and everything else on medium.

I consistently get 30-60 FPS (capped there due to Vsync), unless flying over London. Even over London though i have to fly at low altitude to get below 30 FPS and even so it's a steady 22 FPS in the stock QMB mission, unless i go below 400-500 feet. That's the only scenario where it gets the hiccups for me, skimming the rooftops over London.

In fact, since the recent beta and now with this patch i managed to increase my building amount to unlimited which i had set to medium before. This does gives me an occasional FPS drop the first time i'll spawn in a mission or when a chuck of textures are loading, but on average i get better and better performance with each patch, enabling me to even increase a graphics setting from time to time.


My only wish is that the bombers would get some love in the next patch because there's a few known issues with some of them and a couple are in need of a revised control scheme/logic when on the bomb run. That's pretty much the only thing i miss right now, some gameplay specific fixes, because it already runs as well as can be expected on my PC.


On a final note, that E-1 is a beast. It's not very good against bombers, but it chews up fighters like nobody's business with four of those fast firing MGs. I think it will become the prime air superiority platform for blue pilots online because its lower weight, high rate of fire and ample ammunition supply are ideal for properly hosing down enemy fighters and making a quick getaway.

MadBlaster
06-25-2011, 12:00 AM
You are a little bit limited.

My standard in 46 Black Death is much higher than yours... But only a fool want that a CloD heavy track performs like old 46 track in the same hardware... Here I run BD in 46 with 60 fps... that's my standard, much higher than yours...

But I have the same "standard" than you in thinking in CloD... I fly in 46 with great performance in MP running BD with stutters, drops in FPS, etc... By ages! If you think just two seconds you'll see how stupid is your last post...



Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen.

I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard.:-P

xnomad
06-25-2011, 01:27 AM
If we can't have MP then the AI needs toning down!

We can't play multi-player because the sound drops out.

All we have left is single-player. However the AI has become so infuriating that I'm having trouble enjoying this too now. I am very certain that the AI is more alert than before.

We need the 1946 QMB setting where we set AI to rookie, average, veteran, ace etc.

In previous versions of COD quick missions I used to find that one or two of the AI enemy were ultra-aware and would do their annoying evasive maneuvers all the way to the deck.

I would just ignore these guys and go for a dumber/less aware target, preferably one that was busy attacking a team mate. Now the dumber targets don't seem to exist for me. Every one of them is ultra-aware with their magical FM, even when they are busy they sense your attack and turn on their unrealistic rolling, and high G spiral dives.

Now pardon me for saying this but I'm very proud of my shooting ability but I'm struggling with the AI, they are tuned to react exactly at the point you have a perfect firing solution. I'm even tempted to say that they have your convergence settings loaded into their evasion algorithms.

Ctrl E
06-25-2011, 01:41 AM
I don't really play MP much so for me this latest patch seems to have done bugger all.

still terrible performance over land (despite my new machine) and AI still seems to do barrell rolls like an F-18.

really starting to get quite depressed about this game now and increasingly find myself drifting to other games.

kakkola
06-25-2011, 02:03 AM
hi all

Tested with latest patch,explosion and smoke came back when crashing...good!!
i get from 45-55 fps on smaller towns but stutters are there(buildings on very low),every time i enable trees(low)or grass(low)i see about 40-50 fps flying low above fields but stutters with 1 sec interval, when i go above 800-900 feet is smooth, (mirror in cockpit always off,sync on )
my resolution is 1600x900
I DO NOT agree when somebody say that u cannot get more performance from this sim unless u upgrade hardware bla bla bla,we are in 2011

Win 7 64
8 gig
phenom x4 965 3.4 ghz
gtx 570 1280 mb

ATAG_Doc
06-25-2011, 03:42 AM
Well I downloaded the steam update and it didn't break. That's good news. lol

=FI=Scott
06-25-2011, 04:26 AM
Shadow flickering still an issue. No noticable performance gain noted but game was running OK on med settings before patch anyway. Game seems stable after @1hr testing.

My subjective view is that the current game isn't of a sufficent satisfactory quality for me to enjoy so no longer flying it. Will try it again when next updated.

dflion
06-25-2011, 08:44 AM
Hello Luthier,
I have had an interesting afternoon testing the new patch?

During my testing, on the good and positive side, everything seems to be running a bit smoother and the game interface seems to work a lot better.

On the negative side, when testing my recently constructed FMB missions, "Spitfire Dawn' and the ' JG26 German Campaign', I have noticed that the FMB has changed. When I selected my first JG26 mission you could not select Adolf Galland's correct historical skin by Capt. Farrell, it automatically 'defaulted' to a leader's skin and placed that skin over Capt. Farrell's skin. To make matters worse, I took a 'Steam' picture of this problem and they announced they 'are down', so I couldn't retrieve the picture to show you. Sorry I think 'Steam' is S---T! one step forward and 200 steps back!

I saw your earlier post, where you said that one of your programmer's 'porked' the sound, which sadly sounds like a blatant sabotage problem. I hope you haven't got any other 'saboteurs' still in the team?

For 'FMB' (Full Mission Builders), I think that you will have to temporarily re-introduce the 'enemy' aircraft 'visually' originating from their airfields, so you can see where they are, both when planning an 'offline' mission and also to allow players to know that something is about to happen! By only showing the enemy aircraft 'when they are on top of you' I think is another 'one step forward and two steps back in the current game version level'.
In a combat flight simulation, you have got to allow for the real lack of visual reality. (real pilots with exceptional eyesight, spotted the enemy, long before they spotted them, they were usually the aces)
I think this feature in the old IL-2 Sturmovik was one of the key features that made the simulation a notch above the others, sadly I think you have gone backwards with this feature in IL-2 Sturmovik COD.

Because we haven't got the 'full working FMB' yet, you may come up with something 'new and exciting' to alleviate this problem?

I would be very interested in your comment's?

DFLion

z0ttel
06-25-2011, 08:48 AM
The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable' ;)

http://www.abload.de/thumb/2011-06-25_00003bni2.jpg (http://www.abload.de/image.php?img=2011-06-25_00003bni2.jpg) http://www.abload.de/thumb/2011-06-25_000056nu5.jpg (http://www.abload.de/image.php?img=2011-06-25_000056nu5.jpg) http://www.abload.de/thumb/2011-06-25_00006un64.jpg (http://www.abload.de/image.php?img=2011-06-25_00006un64.jpg)

Plt Off JRB Meaker
06-25-2011, 09:05 AM
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.

Just as well we have Jafa and BigPickle,and I believe Jafa is working on a new sound Mod too;) with Gypsy Moth and Stuka engine sounds included,should be one to look forward too,and you know it will be good.Just a pity we can't go online with these Mods.

313_Paegas
06-25-2011, 09:15 AM
Gents, please, could you put somewhere english maddox version for download?

Thanks

Manuc
06-25-2011, 09:20 AM
Thank you for your hard work to make this already great sim better and better

Insuber
06-25-2011, 09:41 AM
Honestly, one month after the last patch (hotfix of May 20th), I expected some more content and bug solving. I wonder about the size of the team and their working time on this game.

Baron
06-25-2011, 09:45 AM
Because, to say clear, fixed benchmarks are stupid in some cases.

That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive.

I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum.

Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye!


And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay.

Baron
06-25-2011, 09:58 AM
When someone posts a Cliffs of Dover Black Death FRAPS benchmark with 30 FPS as a minimum, I'll be impressed.:)

(crap, someone's just gonna make one up now, eh?)


BD track 1680x1050 everything on medium, grass, roads etc ON. Original textures.

min 17, max 130, avg 62.144


i5 2500K @ 4.0 GHz, Gtx 560 Ti @ stock. Both can be clocked a hell of a lot more.


And regarding minimum fps, read my pervious post and use your head.


Just because u say its crap if minimum 30 fps isnt achieved in a set track doesnt make it so. Just shows u make up anything to be able to whine. If u have the game its real easy finding out the flaw in your reasoning, if u dont, well.....



Btw, did a quick test yesterday and flew a single mission (German column attack) with a total of 90 ac`s in the air. Had some stutters in a few places but nothing worse than i could have in IL2 online.
Completely playable with same settings as mentioned (and i didnt even clear my catch folder) with column and airfield being strafed and bombed.

Remo
06-25-2011, 10:16 AM
And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay.

Have to agree with Baron and LoBiSoMeM here . If I go by the BD benchmark I would not even consider playing the game. But since the last official path the game is playable even for my on an old 4870 , the benchmark remain bad with lots of stutters , however online gaming is much smoother for me, and high(ish) framerates 40+. Sure I have the textures on low , and not full resolution of my screen (2560x1600), but it is playable.

335th_GRAthos
06-25-2011, 10:37 AM
Guys, a benchmark is a benchmark! It is a way to compare one system/GPU from another.

It has to be hard in order to show the development of the available hardware.

I bet that in 12 months from now, new GPUs will show very high fps numbers on this benchmark.

Black Death is also a good way to show you how limited our current GPUs are.

In IL2: we run the Black Death to measure our systems and see the bottlenecks. One of the most dramatic experiences I had was when we realised that the sound explosion (of the IL2 crashing into the ground after being hit by the AAA of that armored column) was causing a 1sec stutter because of the sound card limitations. This was the time when most of us bought Audigy2 sound cards and the 1sec stutter vanished :)

So, do not take the Black Death as a proof on whether you can play CoD or not but, as a reference point in order to understand how strong your current rig performs compared to others.
Why it was named Black Death? Because a lot of us asked for it (ten years flying IL2 die hard) and we were emotionaly tied to this name ;)

~S~

Helrza
06-25-2011, 10:44 AM
Thanks once again for another patch luthier and Co :) keep up the good work gentlemen, love ur work :D

Blakduk
06-25-2011, 10:48 AM
Loving this game! Just went online and had a blast on a dogfight server.
Man these flight models are great- once the bugs are ironed out this sim will be a classic.
No sound bug for me this evening but i assume that was just luck as others seem to be still getting it.

kilosierra
06-25-2011, 10:56 AM
I haven`t tested in a while (read: the last patch). Low fps over industrial areas seems to be fixed. Around 30 to 40 fps over the city in the German channel free flight.

However I noticed, when buildings are set to unlimited, groups of buildings are popping in and out, doesn`t happen when set to high.

Can`t set convergence and fuel load either.

Even with the fps being okay, the game still stutters.

Hooves
06-25-2011, 11:13 AM
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.

Jesus i feel cheated........... Thank God for UP 3.0

LoBiSoMeM
06-25-2011, 11:26 AM
Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen.

I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard.:-P

Explain everything... This guy are trying to run CloD in a 8600 GT...

My God! But I'm OK with that, he can try a mircale. But for the two "genious" that said thar a 560 Ti can't handle CLoD OK, I'm uploading a video recorded in WINDOWED MODE, because FRAPS can't record in CloD in fullscreen here... I'll laugh a lot with the comments about "performance" after the "genious" saw the video! :cool:

Wolf_Rider
06-25-2011, 11:47 AM
FPS has to equal or better the LCD refresh rate of 60Hz to be free of judder (which quite a few people incorrectly call stutter)

addman
06-25-2011, 12:02 PM
A couple of things. First of all regarding what kind of hardware is needed to play this game without performance issues. Some of the system specs I've seen here should be able to run 2xCrysis 2 on full detail without any problems whatsoever and they have problems with CloD which is not by any means a "2011 graphics standard game". It's so obvious that it's poorly coded that it's embarrassing when someone is trying to say it's not. Get this in to your head, this game is not state of the art in the graphics department, if you don't agree then you probably aren't very up to date with the rest of the gaming industry. It's a good looking game and I love it but not to the degree where it should demand NASA like specs to be played fluently.

The second thing, how come the three blue stripes horizon is gone when luthier told us it was a graphics driver issue and not something they could correct? Good news that it's fixed but how come he told us it was AMD's problem in the past? Conflicting indeed...

LoBiSoMeM
06-25-2011, 12:07 PM
A couple of things. First of all regarding what kind of hardware is needed to play this game without performance issues. Some of the system specs I've seen here should be able to run 2xCrysis 2 on full detail without any problems whatsoever and they have problems with CloD which is not by any means a "2011 graphics standard game". It's so obvious that it's poorly coded that it's embarrassing when someone is trying to say it's not. Get this in to your head, this game is not state of the art in the graphics department, if you don't agree then you probably aren't very up to date with the rest of the gaming industry. It's a good looking game and I love it but not to the degree where it should demand NASA like specs to be played fluently.

First: yes, CloD is a graphic standard SIM. It's the best looking SIM available today. Don't compare a flight sim visual with FPS graphics;

Second: I run CloD fluid in a cheap quadcore, with cheap RAM and a middle range - but modern - VGA. I don't have "NASA like specs" and run the sim with great visual quality and fluid FPS.

Upgrade your CPU and VGA, or use lower settings ingame.

MadBlaster
06-25-2011, 12:46 PM
First: yes, CloD is a graphic standard SIM. It's the best looking SIM available today. Don't compare a flight sim visual with FPS graphics;

Second: I run CloD fluid in a cheap quadcore, with cheap RAM and a middle range - but modern - VGA. I don't have "NASA like specs" and run the sim with great visual quality and fluid FPS.

Upgrade your CPU and VGA, or use lower settings ingame.

or lower your standards.:-P

LoBiSoMeM
06-25-2011, 01:14 PM
or lower your standards.:-P

This fool can't upgrade from an 8600 GT, believe that IL-2 1946 with UP 3.0 is the "gold standard" in simulation and talk about "low standards"...

Really funny! Please, get a life! :-)

I can run IL-2 Cliffs of Dover better than you run IL-2 1946 UP3.0 with your crap VGA, and windowed! I'll show... just wait!

jg27_mc
06-25-2011, 01:14 PM
As a consumer I will never forgive 1c for selling me a broken product for 50 € which I was unable do use it for 2 moths. When at last I started to see the light at the end of the tunnel the price of the product downs to 30 €. I consider this rather offensive. :evil: And don't come with the early adopter thing because, in this particular case, the time period was only 2 month, were many of us had to wait (some still waiting) in order to have the software running smoothly.

Being that said, it's time to look to the future and, although there's a long road in front of CloD, I must state this was the best patch (for me) so far in terms of performance. I'm assuming that the AMD 69xx series are the one's with greater FPS boost. :cool:

Regards.

LoBiSoMeM
06-25-2011, 01:22 PM
I must state this was the best patch (for me) so far in terms of performance. I'm assuming that the AMD 69xx series are the one's with greater FPS boost. :cool:

In my GTX 560 Ti I notice improvements in performance too!

ElAurens
06-25-2011, 01:36 PM
I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.

This isn't a port from a console game.

It's a game engine designed to be future proof for a decade or so.

Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.

Can no one see that this is what will happen with Cliffs of Dover?

Oh, wait, this must be the forum for "Short Attention Span Theatre".

LoBiSoMeM
06-25-2011, 01:42 PM
I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.

This isn't a port from a console game.

It's a game engine designed to be future proof for a decade or so.

Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.

Can no one see that this is what will happen with Cliffs of Dover?

Oh, wait, this must be the forum for "Short Attention Span Theatre".

The problem is that we can run CloD NOW, WITH ACTUAL HARDWARE, WITH HIGH SETTINGS AND GREAT VISUAL QUALITY, WITH FLUID PERFORMANCE!

I need to write this big, because the talking about "future hardware" is inaccurate too: we can run CloD great now! The "beast" aren't so heavy as people believes... We can have great visuals and gameplay with middle range hardware.

furbs
06-25-2011, 02:29 PM
I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.

This isn't a port from a console game.

It's a game engine designed to be future proof for a decade or so.

Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.

Can no one see that this is what will happen with Cliffs of Dover?

Oh, wait, this must be the forum for "Short Attention Span Theatre".

Oh yes...thats right...its future proofed for 10 years...thats why it runs in 32bit, directX 10 and no FSAA.

RE77ACTION
06-25-2011, 02:38 PM
The problem is that we can run CloD NOW, WITH ACTUAL HARDWARE, WITH HIGH SETTINGS AND GREAT VISUAL QUALITY, WITH FLUID PERFORMANCE!

I need to write this big, because the talking about "future hardware" is inaccurate too: we can run CloD great now! The "beast" aren't so heavy as people believes... We can have great visuals and gameplay with middle range hardware.

I totally agree!!! With decent hardware this sim looks good and is playable. Of course there is a long list of thing to do for 1C, but common, they are working their ass off and the results are showing. Yes, the sim wasn't ready for release at release date and still isn't really. But that's getting old by now. Be glad with what you have instead of what you don't have or else write an official complain. Already this is the best IL2 to date and I never ever want to go back to previous versions because of the looks AND because of the simulation aspect in all its glory! I've had lots of fun with it already...

JG53Frankyboy
06-25-2011, 02:42 PM
i dont think that the "running the game" (beside the sound....) is that big proplem for the most users anymore with the current version IMHO.
Its the gamefeatures now..............

And IIRC, that was totaly different to the so often made comparison to the IL2 release in 2001 !

OK, i have to admit, online thx to the 3.party software Hyperlobby. Because UBIcom was a nightmare (i never was there).

LoBiSoMeM
06-25-2011, 03:02 PM
I totally agree!!! With decent hardware this sim looks good and is playable. Of course there is a long list of thing to do for 1C, but common, they are working their ass off and the results are showing. Yes, the sim wasn't ready for release at release date and still isn't really. But that's getting old by now. Be glad with what you have instead of what you don't have or else write an official complain. Already this is the best IL2 to date and I never ever want to go back to previous versions because of the looks AND because of the simulation aspect in all its glory! I've had lots of fun with it already...

Look how it runs really nice in TODAY middle range hardware:

OgQT-5aCKdY

Now it's over to me. Really tired to show to some blind fools how this sim runs great now, and how this engine is amazing.

Some people just don't DESERVE this kind of software, they just want some cheap "finished game"... I'm loving this "broken game" but GREAT engine!

People are talking about "content"? Well, I'm having a great time in the "sandbox" of FMB, putting a lot of units to be destroyed... :-)

RE77ACTION
06-25-2011, 03:10 PM
Good to see I'm not the only one flying trough hangars... :grin:

CherokeeFreedom
06-25-2011, 04:07 PM
The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable' ;)

http://www.abload.de/thumb/2011-06-25_00003bni2.jpg (http://www.abload.de/image.php?img=2011-06-25_00003bni2.jpg) http://www.abload.de/thumb/2011-06-25_000056nu5.jpg (http://www.abload.de/image.php?img=2011-06-25_000056nu5.jpg) http://www.abload.de/thumb/2011-06-25_00006un64.jpg (http://www.abload.de/image.php?img=2011-06-25_00006un64.jpg)

I recall seeing such artifacts many years ago in an early version of 3DMark. Some kind of vertice problem IIRC. I saw these yesterday for the first time since owning CloD. It seems they have been caused by something done in this latest patch.

Dano
06-25-2011, 04:41 PM
Managed to have a quick play, initial benchmark shows no improvement in fps (still ~20% down on a couple of patches ago) but it certainly appeared to have less stutter.

Wont have the opportunity to actually play much before next week sadly :(

Thee_oddball
06-25-2011, 04:46 PM
People keep talking about the game and the hardware but forget one more critical component...windows.

I get and AVG of 32fps on the black death trak with 1600x1200 rez and settings high (except shadows)...now maybe im just lucky or it has todo with the fact that my win7 install is CLEAN! and in performance mode. When i say clean i mean there are 2 things installed CLOD and BC2.

i have a cheap/midrange computer so i have to make sure EVERYTHING is running at optimum officiantcy.

S!

Dano
06-25-2011, 04:51 PM
I'd just really like the facility to roll back to previous patches for testing purposes, really regretting not backing up the install folder prior to patches :(

Orpheus
06-25-2011, 04:52 PM
The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable' ;)

http://www.abload.de/thumb/2011-06-25_00003bni2.jpg (http://www.abload.de/image.php?img=2011-06-25_00003bni2.jpg) http://www.abload.de/thumb/2011-06-25_000056nu5.jpg (http://www.abload.de/image.php?img=2011-06-25_000056nu5.jpg) http://www.abload.de/thumb/2011-06-25_00006un64.jpg (http://www.abload.de/image.php?img=2011-06-25_00006un64.jpg)

That looks like a searchlight operating during the day to me, I saw the same thing in my game.

Also REMOVE THE 10 YEAR OLD, AWFUL RESOLUTION, SCREEN SPACE EATING MAP BORDER, for the love of Jebus. We aren't playing a ten year old game anymore - why bring it back!?

LoBiSoMeM
06-25-2011, 04:55 PM
People keep talking about the game and the hardware but forget one more critical component...windows.

I get and AVG of 32fps on the black death trak with 1600x1200 rez and settings high (except shadows)...now maybe im just lucky or it has todo with the fact that my win7 install is CLEAN! and in performance mode. When i say clean i mean there are 2 things installed CLOD and BC2.

i have a cheap/midrange computer so i have to make sure EVERYTHING is running at optimum officiantcy.

S!

I had the same feeling when I run with the HD 4850. But we are exceptions: people want to run with all sliders up with not so great hardware...

Orpheus
06-25-2011, 04:58 PM
I had the same feeling when I run with the HD 4850. But we are exceptions: people want to run with all sliders up with not so great hardware...

No, they just want a game that works, one that is well optimised - a game that they can play. If you seriously think that all the raging comes from people being somehow incapable of reducing their own graphic settings, you must be living in a dream world.

z0ttel
06-25-2011, 05:00 PM
That looks like a searchlight operating during the day to me, I saw the same thing in my game.

Had the same idea, but if the device is destroyed the beam should also disappear

6S.Maraz
06-25-2011, 05:03 PM
Thanks Luthier.
How is BR.20M radio compass supposed to work ?
I put a radio beacon in a mission, adjusted the frequency of primary navigation receiver to that of the beacon, but nothing apparently happens... the radio compass indicator (assuming that I correctly identified it, it should be the leftmost on the top row just below the main gyro compass) is always pointing to the extreme left and does never move.

Thanks
Maraz

LoBiSoMeM
06-25-2011, 05:04 PM
No, they just want a game that works, one that is well optimised - a game that they can play. If you seriously think that all the raging comes from people being somehow incapable of reducing their own graphic settings, you must be living in a dream world.

Another user with outdated VGA...

Let's talk clear: I had an OLD vga and you people don't saw me here crying like a baby about performance... I was able to fly really OK with a weak VGA with some tweaks and lowering settings. The game is "optimised" enough after the last patches to run OK in a HD 4850 512MB.

The "raging" are coming from stupid users. Simple as that:

- People made some investment in VGA one or two years ago and want to run new titles with great performance today!

No...

Orpheus
06-25-2011, 05:12 PM
Another user with outdated VGA...

Let's talk clear: I had an OLD vga and you people don't saw me here crying like a baby about performance... I was able to fly really OK with a weak VGA with some tweaks and lowering settings. The game is "optimised" enough after the last patches to run OK in a HD 4850 512MB.

The "raging" are coming from stupid users. Simple as that:

- People made some investment in VGA one or two years ago and want to run new titles with great performance today!

No...

Oh do **** off. My GPU is perfectly fine for every other game I play, at native resolution and usually very high settings. I run CloD on high textures, 1900 res and shadows etc and I get around 30fps with a little stutter, except over large areas of buildings at low altitudes, which is perfectly fine for me so far. More optimisation would be nice, I'd quite like to use my second GPU, for example.

I'm well aware of what my GPU is and isn't capable of, and so are the vast majority of PC users. To assume that people who are complaining are 'stupid' is insulting to them (and to me, since you put me in the same boat) - so I say again - **** off and spout your high-and-mighty 'I'm better than you' bullshit somewhere else.

ATAG_Dutch
06-25-2011, 05:15 PM
Just because u say its crap if minimum 30 fps isnt achieved in a set track doesnt make it so.

I didn't say anything of the kind ole chum.

I said I'd be impressed if someone posted a fraps benchmark with a 30fps minimum, and indeed I would.;)

If you'd used your eyes as opposed to 'my head' and read my previous posts, you and lobi would also see my fraps benchmark with settings on medium together with CCC settings and comments.

Sure, my 5770 is poor, but is 'recommended spec level' and can't run the game over London, even with everything on minimum and looking like a pre-nintendo farce.

But just to show I'm not all negativity, here's a link to a short clip I couldn't have made before this week's patch.

Thanks for the target dev team!

http://www.youtube.com/watch?v=xeqVkW48XOo&feature=youtube_gdata

LoBiSoMeM
06-25-2011, 05:52 PM
Oh do **** off. My GPU is perfectly fine for every other game I play, at native resolution and usually very high settings.

Like an old record...

CloD isn't your "every other game"...

When I bought DCS: Black Shark my AMD X2 4000+ and HD 3850 with 2GB RAM can handle OK "every other game"...

Do yourself a favor: upgrade your VGA and don't believe in "recommended specs"... Companies lies about that a lot...

Vengeanze
06-25-2011, 05:56 PM
Funboys get a room.
Title: "June 24, 2011 - v1.02.14821 Release Patch"

Orpheus
06-25-2011, 06:40 PM
Like an old record...

CloD isn't your "every other game"...

When I bought DCS: Black Shark my AMD X2 4000+ and HD 3850 with 2GB RAM can handle OK "every other game"...

Do yourself a favor: upgrade your VGA and don't believe in "recommended specs"... Companies lies about that a lot...

For crying out loud, what part of 'I run CloD on high textures, 1900 res and shadows etc and I get around 30fps with a little stutter..' do you not understand?! There are still performance issues across a wide range of platforms - I'm ok with performance as it is on my machine, as long as it continues to improve. Not everyone else is so lucky, even those with more powerful systems than me.

Stop trolling and GTFO.

ATAG_Dutch
06-25-2011, 07:17 PM
I said I'd be impressed if someone posted a fraps benchmark with a 30fps minimum, and indeed I would.;)

Just thought I'd post this before someone beats me to it.
Black Death Benchmark, all settings on the lowest possible, AA off, ssao off, vsynch and epi off. Card overclocked to 950/1425, all card settings high performance and application controlled, clear cache and ubi logo deleted.

Frames, Time (ms), Min, Max, Avg
13368, 217603, 33, 110, 61.433

33 fps minimum!! Yaheeey!!

Funnily enough the aircraft and the sea still look great on these settings, but the land...........;)

ElAurens
06-25-2011, 07:22 PM
Oh yes...thats right...its future proofed for 10 years...thats why it runs in 32bit, directX 10 and no FSAA.

Reading for comprehension furbs. Try it.

Zoom2136
06-25-2011, 07:28 PM
Funboys get a room.

They usually do ;)

bongodriver
06-25-2011, 07:45 PM
You're all stupid and wrong, and if you post a smartarse answer to this you're all stupider and wronger.....so there!!

RE77ACTION
06-25-2011, 07:47 PM
I'm ok with performance as it is on my machine, as long as it continues to improve.



This is also exactly where I stand...

Orpheus
06-25-2011, 09:15 PM
'* Improved and expanded orders menu'

How exactly is this improved? I can't even find an order to attack after this patch?

And I'll say it again: THE NEW MAP BORDER IS NOT AN IMPROVEMENT.

Ribbs67
06-25-2011, 09:58 PM
I'd just really like the facility to roll back to previous patches for testing purposes, really regretting not backing up the install folder prior to patches :(

Use the JSGME Mod changer..I have all the beta patches in there. When ever I want to role back to a previous version I just clear the cache folder. unless your talking about previous retail patches...heh


Ribbs

Tree_UK
06-26-2011, 02:25 AM
We are all forgetting the fact that this is a game designed for 2013 (Luthiers and Olegs words) a game so advanced that we will have to wait at least 2 years before it can work. Great work devs your well on track.

MadBlaster
06-26-2011, 05:22 AM
We are all forgetting the fact that this is a game designed for 2013 (Luthiers and Olegs words) a game so advanced that we will have to wait at least 2 years before it can work. Great work devs your well on track.

On the upside, the 580 should be in my price range by then.:-)

MadTommy
06-26-2011, 07:43 AM
Shame i bought this on Steam otherwise it would take a place of honour on an important shelf.

http://farm4.static.flickr.com/3257/3201691857_c874537699.jpg

Its not like sounds are important in a game.

klem
06-26-2011, 07:53 AM
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!"..............

I bought CoD for one specific advertised aspect - Multiplayer on-line play.

It isn't "doomsday syndrome" to say that I am disappointed by a fundamental failure that we are told will take several months to fix, making it some 8 to 12 MONTHS from release/purchase date before it is playable on-line.

I still like and support CoD but such a delay suggests to me that this is not being given the resources it demands.

Flanker35M
06-26-2011, 10:09 AM
S!

Patch fixed some issues like the 3 blue lines on AMD 6970HD, but performance is less than before for some reason..and I use the same settings always to get consistent results. Luthier and his team are in a tight spot now and hopefully they get to clear waters with all the team changes etc :)

Insuber
06-26-2011, 12:15 PM
Several months for the new sounds ... it could possibly mean that the team is passed to other projects. Only 1-2 guys working? Plus Luthier?

PzMeyer
06-26-2011, 12:48 PM
this reminds me of Men of War until DigitalMindsoft made their own addon and messed up the chaos.

i will never buy any game produced by russian developer team again.
just hope for some modders to make this a a good game in few years.


sound is missing and it take some month.....lol... better spent time in fixing bugs instead of programming this anti epilepsy filter the last year

robtek
06-26-2011, 02:52 PM
You're all stupid and wrong, and if you post a smartarse answer to this you're all stupider and wronger.....so there!!

+1
Nothing more to say to the last few posts :-D :-D :-D

RE77ACTION
06-26-2011, 03:00 PM
S!

Patch fixed some issues like the 3 blue lines on AMD 6970HD, but performance is less than before for some reason..and I use the same settings always to get consistent results. Luthier and his team are in a tight spot now and hopefully they get to clear waters with all the team changes etc :)

Try to clear your cache. For me, the sim has never run better. Since the blue lines are gone, I've gained about 3-5 FPS extra in the lower end of my frame rate spectrum. It feels like much more as if I've upgraded my video card!

Anvilfolk
06-26-2011, 03:14 PM
Has anyone with the sound issues tried switching to DX9 rendering? I'm on a low-end and have not had any problems with sound online using DX9.

I also managed my first successful online Blenheim sortie. Blew up a couple of invasion barges! I could fly it before, but somehow I never managed to load bombs onto the Blenheim.

My average fps while warming up engines was around 25, around 20 above water, and 15 while over towns and more detailed places. I performed my bombing run at around 10fps, but I still got'em :)

I do think that I might've lost a couple of fps from my average while over the channel. The fps seems to have gone up from 20-25 to 25-30 while on the ground warming up engines.

A couple more things:
- I did not get any points for the ground targets destroyed
- I could change the in-plane viewpoint ("C") without the engines cutting out, which was great, and it was also great that I got a message with the objectives when switching to the the bomb crew
- The loadout screen continues to be very unintuitive, and I think some loadouts are not being saved. This was all tested in MP. I did "Save as" a couple of times, and the new loadout was no longer there the next time I made a choice.
- Choosing planes to fly is definitely more intuitive though, but not as much as in the old IL2


Keep up the good work :)

Gollum
06-26-2011, 03:38 PM
No, they just want a game that works, one that is well optimised - a game that they can play. If you seriously think that all the raging comes from people being somehow incapable of reducing their own graphic settings, you must be living in a dream world.

I bought a new computer for this game and have latest hardware to date and still have FPS, stutter, and no AA. Something is broken in the game for some of us and its not user oriented. My game worked great before patch before this one.

Strike
06-26-2011, 03:50 PM
played the new release for a while now and I am happy to see that improvements are being made :)

Still a way to go, but we're moving in the right direction!

JG52Krupi
06-26-2011, 03:53 PM
played the new release for a while now and I am happy to see that improvements are being made :)

Still a way to go, but we're moving in the right direction!

+1 :D Loving the new E1 just can't seem to get used to the E3s cannons.

flyingblind
06-26-2011, 03:54 PM
I know it's pretty random as to what works or not but I found my fps had dropped quite a bit for the first time after a patch. I thought maybe the patch had introduced some more intensive graphics elements to the game but I tried uninstalling the game then allowing steam to download and reinstall. I then went through the nVidia control panel settings because launcher.exe had gone from the list and reset stuff as needed. I now have the fps back where they were.

Thee_oddball
06-26-2011, 05:05 PM
Has anyone with the sound issues tried switching to DX9 rendering? I'm on a low-end and have not had any problems with sound online using DX9.

I also managed my first successful online Blenheim sortie. Blew up a couple of invasion barges! I could fly it before, but somehow I never managed to load bombs onto the Blenheim.

My average fps while warming up engines was around 25, around 20 above water, and 15 while over towns and more detailed places. I performed my bombing run at around 10fps, but I still got'em :)

I do think that I might've lost a couple of fps from my average while over the channel. The fps seems to have gone up from 20-25 to 25-30 while on the ground warming up engines.

A couple more things:
- I did not get any points for the ground targets destroyed
- I could change the in-plane viewpoint ("C") without the engines cutting out, which was great, and it was also great that I got a message with the objectives when switching to the the bomb crew
- The loadout screen continues to be very unintuitive, and I think some loadouts are not being saved. This was all tested in MP. I did "Save as" a couple of times, and the new loadout was no longer there the next time I made a choice.
- Choosing planes to fly is definitely more intuitive though, but not as much as in the old IL2


Keep up the good work :)

this could be very helpful if it proves tobe true :) I take it your on XP? please put your system specs in your sig

S!

Anvilfolk
06-26-2011, 05:26 PM
Sorry, I forgot - I'm on Win7! I should also mention that I definitely need a format, but I haven't gotten around to it. I'm hoping that a general computer cleanup will make stuff generally run better.

etzi
06-26-2011, 07:01 PM
3 months after the release:

The game is not that what it shoul be yet. Furthermore i have the worry, that only Luthier is left to work on IL CoD. For me the performance is almost as bad as on the release day.

robtek
06-26-2011, 07:49 PM
3 months after the release:
........ For me the performance is almost as bad as on the release day.

Then there must be something on your system thats wrong, as there are quite a lot people with much lesser system who are satisfied with the performance, but maybe not with the sim itself.

Attila
06-26-2011, 08:03 PM
Then there must be something on your system thats wrong, as there are quite a lot people with much lesser system who are satisfied with the performance, but maybe not with the sim itself.

My words!

ataribaby
06-26-2011, 09:35 PM
Just flew this patch and found bug in Spitfire 1. Trim knobs in 3d pit no longer rotating and rudder trim works only to left. Cant set it to right. Confirmed in external view.

Edit: Right trim not working was my fault. After patch i found right trim control key remmped to reset rudder trim, or made mistake on mapping.

baronWastelan
06-26-2011, 09:42 PM
AIRCRAFT VISUALS
* Reworked Spitfire visuals;


Ilya's subtle "screw you" to the Spitfire skin artists. :(

Strike
06-26-2011, 09:57 PM
I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.

It's probably just an over-compensated bugfix they overlooked. I hope :)

JG52Krupi
06-26-2011, 10:09 PM
I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.

It's probably just an over-compensated bugfix they overlooked. I hope :)

Agreed It was a slightly too shiny but it looked awesome, hopefully a slightly tweaked version i will come out in the next patch.

RE77ACTION
06-26-2011, 10:52 PM
I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.

It's probably just an over-compensated bugfix they overlooked. I hope :)

I thought they just turned it down a bit. When flying today I've seen the reflections on planes far away. It looked just right.

JG14_Jagr
06-27-2011, 12:05 AM
3 months after the release:

The game is not that what it shoul be yet. Furthermore i have the worry, that only Luthier is left to work on IL CoD. For me the performance is almost as bad as on the release day.

There is no way that your system should be running this game at anything less than excellent performance.. even at high settings..

David198502
06-27-2011, 05:40 AM
+1 :D Loving the new E1 just can't seem to get used to the E3s cannons.

now that we have the E1 i think that something is wrong with the aiming of the E3 cannons. i use the same convergence with the E1 as with the E3, but now i actually hit my targets without any problems.
i like the E1 as well, but is there any difference in performance to the E3?

JG52Krupi
06-27-2011, 07:57 AM
now that we have the E1 i think that something is wrong with the aiming of the E3 cannons. i use the same convergence with the E1 as with the E3, but now i actually hit my targets without any problems.
i like the E1 as well, but is there any difference in performance to the E3?

From my rather limited time flying I would say that the e1 handles worse (stalls quicker) than the e3.

The cannons always go higher than my MG so now that the convergence is working we can play with the settings.

Rather peeved
06-27-2011, 08:42 AM
what on earth happened to the promised community liason person who was going to keep us up to speed with what was going on?

they seem to be determined to communicate less - not more. perhaps they are slowly attempting to distance themselves from the whole project.

David198502
06-27-2011, 10:03 AM
From my rather limited time flying I would say that the e1 handles worse (stalls quicker) than the e3.

The cannons always go higher than my MG so now that the convergence is working we can play with the settings.

yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.