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Lixma
06-27-2011, 10:34 AM
yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.

Happened to me, too.

http://simhq.com/forum/ubbthreads.php/topics/3324359/Sydney_Camm_s_tractor_beam.html#Post3324359

David198502
06-27-2011, 10:54 AM
well i always believed that the bf is a better climber than the spit, and way better than the hurri.
all the pilot notes that i have read state that against the hurri and also the spit you should fight vertical
i never even considered beeing outrunned or outclimbed by a hurri which had less energy than me,...and by the way it was no ai that killed me but a player.

Frequent_Flyer
06-27-2011, 11:09 AM
If you are flying against AI they seem to always out perform the virtual pilot.s machine. If I am attacking aformation at full throttle, my squad mate always pass me, out climb etc.

ZaltysZ
06-27-2011, 11:45 AM
yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.

There is a catch with Rotol Hurricane. If BF changes its speed and needs to adjust its pitch, it is very likely that Hurricane will outperform it because of CSP. Mistakes in pitch change (too earlier/too late/wrong RPM) and BF pilot may get into trouble. The safest way is too extend and begin gradual steepening climb while accurately managing RPM. More aggressive flying requires very precise work with pitch, but fortunately it is not so hard anymore after this patch.

jimbop
06-27-2011, 11:58 AM
Good tip, thanks ZaltysZ.

David198502
06-27-2011, 12:07 PM
There is a catch with Rotol Hurricane. If BF changes its speed and needs to adjust its pitch, it is very likely that Hurricane will outperform it because of CSP. Mistakes in pitch change (too earlier/too late/wrong RPM) and BF pilot may get into trouble. The safest way is too extend and begin gradual steepening climb while accurately managing RPM. More aggressive flying requires very precise work with pitch, but fortunately it is not so hard anymore after this patch.

well that was exactly what i was trying. i began with a shallow climb and had my rpm at 2300.i always focus on my rpm and really try to maintain 2200 to 2300 revolutions in every situation.
though i dont know if that is really the range where the engine performs best.
some members here said that they have it near 2500rpm....is there a common idea which rpm should be used for each situation?
i just found out that i can reach maximum speed when i have about 2200 rpm and prop pitch 7before 10 without using WEP

JG52Krupi
06-27-2011, 12:17 PM
2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.

whatnot
06-27-2011, 12:32 PM
Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.

Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before?

One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is.

I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas.

klem
06-27-2011, 12:37 PM
Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.

Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before?

One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is.

I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas.

You are trying to turn and burn with a Hurricane?

JG52Krupi
06-27-2011, 12:40 PM
You are trying to turn and burn with a Hurricane?

The key word is roll rate not turning ;)

whatnot
06-27-2011, 12:55 PM
The key word is roll rate not turning ;)

Eeeeexactly. Those AI guys roll faster than a drill.. if you blink they're upside down already. :grin:

Another thing they do of which I'm not sure has basis in reality is playing with flaps. Was it a common tactic for Spits and Hurris in BOB to slow down by lowering their flaps?

David198502
06-27-2011, 01:31 PM
2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.

i will try it!

JG52Krupi
06-27-2011, 01:39 PM
i will try it!

Always keep your eye on the red line on the rpm dial as long as the needle doesn't stray over that for too long you should be alright :D

David198502
06-27-2011, 03:07 PM
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

skouras
06-27-2011, 03:17 PM
you can go at 3000 RPM on a dive but only for a little if you want

RE77ACTION
06-27-2011, 03:35 PM
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

I think you are correct.

lancerr
06-27-2011, 08:01 PM
Might be worth compiling a short list of wierd AI behavior.

1.AI in DISENGAGE mode
I've noticed after the latest patch that AI behavior is a bit better than before when they are disengaging a fight - If I sneak up on a flight of 3 and start smoking one of them, previously they would have continued to head towards their airbase without consideration and without evasion. However, now I'm noticing that they actually respond (albeit way slower than they should), bank away and at least pretend to evade.

The problem however is that it seems that they bank away, and then come right back into formation (unless you keep pumping bullets into them). I've even had smoking spits zoom past me and straight into my gunsights. Wierd.

2. Waggle mode - Don't know what to call this but AI gets into this wierd wing waggle behavior where they rock from side to side. Don't get me wrong, with my terrible shooting abilities, this actually is quite effective in frustrating me but it doesn't seem like a standard evasion tactic

Blackdog_kt
06-27-2011, 10:44 PM
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

That's more or less true and the way it should be.

Pitch is like changing gears in a car. If you use high RPM it's like cruising on 3rd gear or something, if you use lower RPM it's like doing the same on 5th gear: it will be faster when driving straight or downhill (level flight and dives), but the amount of "pull" you get is not enough to drive uphill if you happen to not have a lot of initial speed (climbs).

In other words there is no magic prop pitch and RPM setting for all circumstances, you need to be constantly adjusting it depending on what you're doing, as long as you don't exceed the useful power band (too low or too high RPM is not useful and can even cause damage, i usually vary between 2200 and 2500 RPM).

David198502
06-28-2011, 05:40 AM
thx Blackdog, thats the way i usually handle the prop pitch and my rpm.though its good to have it confirmed that im doing it right.

Bartoszcze
06-28-2011, 07:02 AM
Does anybody know whether the newest ati drivers change anything together with this patch? Or is crossfire-x any better than it was before?

albx
06-28-2011, 02:18 PM
Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64

RE77ACTION
06-28-2011, 03:01 PM
Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64

No, it didn't see it (screenshot), but I may have missed it. The stripes near the coast are still there.

Das Attorney
06-28-2011, 06:44 PM
Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64


Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation.

Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;)

RE77ACTION
06-28-2011, 07:18 PM
Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation.

Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;)
I don't think it was the same triple blue line issue on the horizon as with the 69xx cards because only 69xx cards had them. Besides the triple blue line issue was resolved with the latest CloD patch.

But as I understand, you're not the only one with problems with the latest 11.6 drivers. I personally haven't seen any difference in CloD between 11.5 and 11.6 but 11.6 gives me artifacts in Photoshop CS4. So it is possibly not the best driver release by ATI.

albx
06-28-2011, 08:21 PM
Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation.

Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;)

tried 11.5, it's the same..

Bloblast
06-28-2011, 08:51 PM
Played this patch first time today, just got new pc.

>AI much improved!
>Game runs very smooth.
>Can keep up with AI Blenheim flying the FM 110, before this patch was this not possible. WEP is still not working for FM 110, AI 110 much faster.
>Is also for FM 109 against AI Spitfire, also better balanced.
>No more graphic glitches on ground and sea.
>Can hear explosion of FLAK shells
>AI rear gunners are much better now.

Very happy with this patch!

carguy_
06-28-2011, 09:54 PM
Excellent job, dev team!

I can run it medium on most @ 1280x720 plus many buildings, high texture quality, no SSAO, 2xAA, no grass. Over sea easily 60fps, over land 37fps at populated areas to 48 at normal tree/ground scenery. Beatiful colors and I cannot see what are some ppl complaining. The lines on water are gone.
The only thing that I don`t like are the stutters, little 2 sec stutters every 15-20 seconds over populated areas.

To be honest I`m happy. I recall I couldn`t run the old IL2 back in 2002 at such settings. I`m stuck with the 512 MB Vcard for a while so no candy for me, but it`s all gonna come to daddy in some time. Maybe I can upgrade to the 560Ti with 2Gb Vram at the end of September.

Now if we get the multiplayer going with coops and fix the loadout settings (not changable markings/army, not working loadouts and weathering) I`m good to go. I can almost smell it lol ! \o/

Thanx for the E-1. It packs more punch than any other 109:o

ATAG_Dutch
06-28-2011, 10:51 PM
Excellent job, dev team!To be honest I`m happy.

Good to know, thanks for that.

Ali Fish
06-28-2011, 10:58 PM
I can almost smell it lol ! \o/



i can smell it too. Sniff Sniff..... hold on a minuite thats not .... is it ?

JimmyBlonde
06-29-2011, 02:17 AM
We are redoing our sound from scratch.

It will take several months.

+several million.

(By that I mean +1 = several million)

:D

GOZR
06-29-2011, 04:37 AM
edited

Untamo
06-30-2011, 07:47 AM
S!

Thanks for the patch! MP plane and loadout selection is now much more clearer and logical. Got the bombing going with the Bf110 :) Sound problem seems to be still there but great progress nonetheless!

Boogz
06-30-2011, 09:38 PM
S!

Cheers for the patch. Great to be rid of the blue lines. If only the flickering shadows could be fixed...

/Boogz

1xxDIMAxx1
07-07-2011, 12:05 AM
It should be available for auto-update from steam in a few hours.

Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work.

These changes will be released shortly.

As a bit of consolation, the patch now contains the Bf.109 E-1

Here's the readme. The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.

HI,I cnat see link..please ulpoad this patch. plaese!!!

Skoshi Tiger
07-07-2011, 01:14 AM
HI,I cnat see link..please ulpoad this patch. plaese!!!

Retail patches are installed via steam. I doubt there is any point downloading the beta at this stage.

Cheers!

echo9
07-13-2011, 11:26 AM
Hi there!
I would also like to req. that someone plz upload the patches.. :(
Think of those who dont have huge daily bandwidth available!
Also as I will be setting my CoD on my new rig soon and I would be needing the new patches :( ??

The latest one which I have installed(also have its separate copy..just in case :) ) is : 1.0.13954 (released: 8thApril, 2011)

Please refer to my thread here: http://forum.1cpublishing.eu/showthread.php?t=24479

Blackdog_kt
07-13-2011, 11:59 AM
There's no way to separately upload the final patches.

The way it works is like this:

Beta patch: A .rar file is uploaded, you extract it into the main game folder.

Official patch: You open steam, right click on cliffs of dover icon and select properties, then set it to enable automatic updates. If there is a patch available, in a few seconds you will see a progress bar as steam is downloading it.

If you mean that you want to download them separately over a few days due to a daily bandwidth restriction, i'm sorry but steam can't do this. It only keeps the latest version and updates to that in one go, so if you want to break up the last three patches in separate downloads of a few hundred MB each, sadly it won't work, it will update everything in one go.

hiro
07-26-2011, 06:42 AM
thanks for the patch . . .


this game is going to be great . . .


I like how Luthier posted and told us how it was going to be with sound.

He knows talking to us here is a like sticking your package into a hornet's nest or seeing how well brass balls can last against a mob with brass knuckles . . .

Hat's off to you


c'mon people, use your imaginations, its like silent film!

But the other side of the coin is 2011 and maybe no sound could happen with in a gaming era where dos 5 was king . . .

Still though we got what we wanted. Lots were whining about realistic sounds and now they are going to change it, but it comes at a price w/ multiplayer for several months.





Oh and now the game runs on the uber server we're testing . . . (ok its a beast with sets of 16 core's high 3 ghz . . . and 512 gig of ram, and 15000 rpm hdd's . But before the patch it wouldn't even run. It runs a little frame by frame, attesting to the power of dedicated video card vs the junk mobo built in one.

and flying by keyboard and mouse is next to impossible, but the game is beautiful.

I brought my logitech in but the room the test server was in was flooded and several thou server was lost. 1) never put your colo next to a pump station at the beach.

2) politics 4 the win: the person responsible was able to blame it on someone below him and get them canned instead.

Yeah my job is less than desirable but its a job, in the jobless America . . .

JG52Krupi
07-26-2011, 07:00 AM
Hiro while I agree about the moaning the reason that it prevails is that they were told things like realistic sound and campaigns would all be available from release so they can moan a bit, just wish they would give the forums a break!!!

RoyFocker
07-31-2011, 10:31 AM
ty for the patch

pupo162
07-31-2011, 10:55 AM
ty for the patch

STOP BUMPING THIS THREAD.

i almsot get HOPE when i see PATCH on the top of the forum.... :(

JG52Krupi
07-31-2011, 10:57 AM
STOP BUMPING THIS THREAD.

i almsot get HOPE when i see PATCH on the top of the forum.... :(

LOL me too :(

furbs
07-31-2011, 11:19 AM
Yes, stop BUMPING this thread. :mad: :-D

klem
07-31-2011, 02:29 PM
Yes, stop BUMPING this thread. :mad: :-D

lol...... bump!

Give him a chance, he's obviously new and hasn't been through the 5 month bloodbath.

esmiol
07-31-2011, 04:51 PM
and.... when the new patch?

retrojet
07-31-2011, 05:14 PM
When there's a hell of a winter in Hell ! :wink:

Sorry to 'bump' but I just want to point out to any newcomers that this is the current version... Unless I missed something?!
:-D

esmiol
07-31-2011, 05:24 PM
:) i know this is the current version... i just asking if someone knows when the next patch will come :)

when i see the few infos luthier give.....

robtek
07-31-2011, 05:29 PM
You might choose the answer:

a: in two weeks

b: when its ready



hint: that means the same :D

esmiol
07-31-2011, 05:33 PM
i hope you are right....

2 weeks countdown lauched!

but where have you thin info? i read nowhere for this two weeks?

retrojet
07-31-2011, 05:33 PM
Not aimed at you, mate :)

But you'll know when there's an update, believe me! :-D

Your poor computer will probably start smoking with the activity in here!!!

I can't wait!... Oops, that right... I will have to wait! :cry:

:mrgreen:

esmiol
07-31-2011, 05:38 PM
yes i know... but it is really sad toi see so few info from luthier!

we had more infos during developement of the game then now!

well ok when a patch will come everybody will know it... but it is not something urgent... not like if the game was full of bug... or maybe yes it is???!!!!......

but more seriously... they won't said that they will engage a community manager? or something like that?

jlezana
08-29-2011, 01:59 PM
Hello, I know that this game does not support force feedback joistick as the previous ones?
I can not find the option to activate it ...

regards
J.L
Chile

pupo162
08-29-2011, 02:00 PM
well, it works on mine. tough its badly implemented. it should be activated by default since i didnt touch anything for it to work

5./JG27 Lehmann
08-29-2011, 02:10 PM
Every time someone bumps a patch thread, god kills a kitten

(And I have a heart attack thinking it's a new patch >:( )

gonk
08-29-2011, 03:56 PM
Shame i bought this on Steam otherwise it would take a place of honour on an important shelf.

http://farm4.static.flickr.com/3257/3201691857_c874537699.jpg

Its not like sounds are important in a game.

LOL. Too true. I don't care that the sound samples are not that flash, just the problem where it goes silent makes it unplayable. And on the Shelf of shame it stays..(I have the non-steam version...:-P)... Good luck with the fixes.

skouras
08-29-2011, 05:16 PM
the heart attack was mine now
:-P:confused::-P

furbs
08-29-2011, 05:30 PM
Stop bloody bumping this thread!!! :)

mattebubben
08-29-2011, 06:48 PM
stop bringing back Threads up every time i see a unfamiliar Thread ontop my heart starts Racing thinking its the news about the next Beta patch and then i get instantly disappointed when i realise its just a old Thread :sad:

kalimba
08-30-2011, 02:13 AM
stop bringing back Threads up every time i see a unfamiliar Thread ontop my heart starts Racing thinking its the news about the next Beta patch and then i get instantly disappointed when i realise its just a old Thread :sad:

There is nothing else to do here than to pull legs, have a fight, having useless, childish discussions, and doing some UBI, Luthier, 1C and Oleg bashing...
Otherwise, the Banana forum will slooooowly fade away and members will even forget that there was a game being promised here few years ago....:rolleyes:
So keep it alive and bring in the bad and the futile....

Salute !

sorak
08-30-2011, 05:21 AM
LOL. Too true. I don't care that the sound samples are not that flash, just the problem where it goes silent makes it unplayable. And on the Shelf of shame it stays..(I have the non-steam version...:-P)... Good luck with the fixes.

non steam version? lol

albx
08-30-2011, 05:29 AM
non steam version? lol

yeah, he probably have a pirated version

BMCha
08-30-2011, 06:02 AM
Based on the mention of a "Shelf of shame" I think he's referring to the retail version (not downloaded off Steam).

albx
08-30-2011, 06:09 AM
Based on the mention of a "Shelf of shame" I think he's referring to the retail version (not downloaded off Steam).

steam is required for every version, mine is on dvd and I also need steam, so for me a non-steam version mean something else.