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Plt Off JRB Meaker
06-12-2011, 10:20 PM
Modders have a good look at this,this is what a real Mk1/2 Reflector gunsight would have looked like,can we reproduce this for our sim?,it would be great if we could.

I know I have commented on this in a previous thread,but I'm very passionate in getting this right for the COD.

Notice the reticule is a glowing orange colour and not the half lit thing we have at present in the sim.The reticule in game is also far too big,compare the size with our in game reticule,ok rant over,you decide.;)

http://www.youtube.com/watch?v=Blem3FlkaMc

pupo162
06-12-2011, 10:24 PM
remember the size of the gunsight cries with the distance you see it.

a color mod would be nice tough,

BigPickle
06-13-2011, 09:11 AM
quite how you would simulate the glow i'm not sure of.

OK if someone can find the correct file for the gunsight, i will try and make a colour change mod for it. Just give me the file tree and i'll find it.

ZaltysZ
06-13-2011, 09:37 AM
Also don't forget that reticle is focused at infinity. If camera isn't, you will see more blurry reticle; if it is, then you see a sharp reticle.

By the way, try flying in dark with sight brightness turned up. It will strongly glow in CoD.

BigPickle
06-13-2011, 10:27 AM
yeah just tried doing that ingame, i think its fine, colour needs maybe to be darker is all.
Gonna take me a while to understand how they have done this on the alpha layer so if someone knows and can do it easily then go into _dump\$bob\3do\Cockpit_Plane\What ever plane you want to adjust\Reticle_MkII.dds for British planes

Ali Fish
06-13-2011, 12:18 PM
yeah just tried doing that ingame, i think its fine, colour needs maybe to be darker is all.
Gonna take me a while to understand how they have done this on the alpha layer so if someone knows and can do it easily then go into _dump\$bob\3do\Cockpit_Plane\What ever plane you want to adjust\Reticle_MkII.dds for British planes

alpha normally dictates transparency in this respect. black = transparent white not.

Gerfaut
06-13-2011, 12:26 PM
erm... mate, it's the opposite ! The whiter, the more transparent.
:!:

Ali Fish
06-13-2011, 12:35 PM
erm... mate, it's the opposite ! The whiter, the more transparent.
:!:
...wrong im afraid.
It actually depends depends how the shader is setup, it can work however you want.
http://i.imgur.com/IIrZwl.jpg (http://imgur.com/IIrZw)

the colour will be dictated from within a config file somewhere. BTW im sure my reticule used to be orange prior to the recent lighting changes ! hinting theres a bit more red everywhere, it looks pink on my shot now.

@bigpickle. the gunsight does glow. try it at night. the glow is presented by a shader i think.

BigPickle
06-13-2011, 01:21 PM
rgr well waiting for SDK is best bet then :)

smink1701
06-13-2011, 02:22 PM
I think the size being too big is a bigger problem than the degree of brightness. Both need tweaking but the current size is just wrong.

Ali Fish
06-13-2011, 02:37 PM
can we find out at what settings (the horizontal barrs) are set at so the ends of these match the realistic diameter of the circle in real life ??? if it differs from whats projected ingame i shall make that necessary mod. so in the video on post#1 its nearly set but what is the setting for the horizontal convergance approximatly. the circle diameter can be changed very easily. being unfamiliar with these sights, was the circle diameter tunable ?

and btw, the reticule.dds is the reflection cast over the glass parts i believe. that needs an image of a pilots head worked into it, but im sure its not active for all planes is that correct ?? sorry so many questions. but as i say i can make this mod.

i remeber a scene from battle of britain movie. where the director was clearly trying to replicate the view a pilot has when lining up his enemy with the sight, be right back ,going to try capture it again. but what it said to me (and i know it cant be taken as correct) was that the circle was alot smaller than with clod. Roughly speaking as the pilot is lining up the 109, the circle diameter isnt far off from whatever setting is used with whatever ammo to down that 109.

so what settings to down a 109 with 303 ammo ???

http://i.imgur.com/L23jOl.jpg
http://i.imgur.com/C2en3l.jpg

BigPickle
06-13-2011, 04:18 PM
You mean offical settings or what settings do we use, personally i set my convergence to 250yds i never bother with changing the width :-P

Ali Fish
06-13-2011, 04:55 PM
forgive my inabillity to use correct terminology here guys, but here we have an image where our wingspan setting is set to 32 ft, 1 click, for the 109. next quuestion is what distance to object setting do we use to establish the correct diameter of the circle. 1C has set this diameter at the closest range to object 150 yds. so in relation to the pictures from the movie, and or the video in post#1 what is an accurate distance to object setting for both those real life images ???

edit im reading that this ring is some sort of cross-firing solution ring. 100mph / 50 mph ???? which adds a whole new angle upon the subject.. thanks to bigpickle for digging that up.


http://i.imgur.com/2OS0Ul.jpg (http://imgur.com/2OS0U)

BigPickle
06-13-2011, 06:04 PM
has steam gone down mate I've lost all connections to it :(

Ali Fish
06-13-2011, 06:37 PM
yup it farted !.