xnomad
06-07-2011, 11:34 AM
Is this the same for everyone else with FFB sticks?
I've mentioned this somewhere before but it's now bugging me too much.
The cannon shaking is so bad on the bf109 that my stick jumps off the table.
The bf110 does not have this problem as it correctly uses the autocannon.ffe file for it's cannons and the effect is agreeable.
The bf109 however uses the shake.ffe file instead of the autocannon.ffe for the cannon FFB.
This is a big problem because if you edit this file with fedit, and lower the amplitude, you then lose the stall warning, which is one of the main advantages of FFB. This is because the stall warning uses the same shake.ffe file, however it seems to use it at a lower amplitude than the cannon, so when you lower the amplitude to lessen the cannon effect you lose the stall warning.
So currently either I have extreme cannon shake, or no stall warning depending on what I do with the files. :(
I've mentioned this somewhere before but it's now bugging me too much.
The cannon shaking is so bad on the bf109 that my stick jumps off the table.
The bf110 does not have this problem as it correctly uses the autocannon.ffe file for it's cannons and the effect is agreeable.
The bf109 however uses the shake.ffe file instead of the autocannon.ffe for the cannon FFB.
This is a big problem because if you edit this file with fedit, and lower the amplitude, you then lose the stall warning, which is one of the main advantages of FFB. This is because the stall warning uses the same shake.ffe file, however it seems to use it at a lower amplitude than the cannon, so when you lower the amplitude to lessen the cannon effect you lose the stall warning.
So currently either I have extreme cannon shake, or no stall warning depending on what I do with the files. :(