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fireflyerz
06-03-2011, 06:04 PM
http://www.youtube.com/watch?v=P6Iw7FQa-JM
http://www.mediafire.com/?c5y9eawoi74d11b

Jafa.

Qpassa
06-03-2011, 06:07 PM
I came

Doc_uk
06-03-2011, 06:46 PM
Nice, cant wait;)

BigPickle
06-03-2011, 06:51 PM
Did you get my pm Jafa, notably the second one. Great work by the way!

philip.ed
06-03-2011, 06:53 PM
Brilliant work, as always mate. Love the BoB music as well, it fitted perfectly.

meplay
06-03-2011, 07:07 PM
i love it...109 sounds like its got the 51 howl in places

Pat_Noe
06-03-2011, 07:26 PM
I look forward to a new job Jafa Congratulations

Ataros
06-03-2011, 07:34 PM
The 3rd one is just excellent imo!

Strike
06-03-2011, 07:59 PM
Hollywood, but still better than what we have :) Good job!

DB605
06-03-2011, 08:09 PM
DB601 supercharger whine just give me goosebumps :) Grreat job!

Rattlehead
06-03-2011, 08:19 PM
Absolutely stunning.

Shado
06-03-2011, 08:28 PM
:grin: On my 5th replay :), Jafa, thanks, seriosly

Ivan Fooker
06-03-2011, 09:10 PM
Without music i could have enjoyed it more to be honest.
Always a bad idea to present a sound mod, doesnt matter for what game ever,with music sample in background.
Maybe you got a version without it?
Thx for ya work!

philip.ed
06-03-2011, 09:11 PM
LOL Jafa, I'm not sure everyone knows exactly who you are :cool:

dougandtoni
06-03-2011, 09:28 PM
LOL Jafa, I'm not sure everyone knows exactly who you are :cool:

Okay :confused: I will ask then. Who is Jafa? or what is his claim to fame :)

Doc_uk
06-03-2011, 09:34 PM
LOL Jafa, I'm not sure everyone knows exactly who you are :cool:Made the great sound mods for 1946,

smink1701
06-03-2011, 09:57 PM
Great, great, great. One suggestion...I would turn down the volume just a bit on the MGs in cockpit view. In cockpit mode from being in single engine planes the roar of the engine would be very loud but the guns would be a bit muted. Either way...BRING IT.

dougandtoni
06-03-2011, 10:01 PM
Made the great sound mods for 1946,

Doh:oops: Should have known that. Sorry Jafa

Doc_uk
06-03-2011, 10:06 PM
Hey jafa, will we ever get the spitfire splutter sounds, i remember them in 1946, as the spit went into the distance you could hear it splutter
would it be possible to add these,
I wouldnt no, because i no nothing about moding:(

fireflyerz
06-04-2011, 09:39 AM
Did you get my pm Jafa, notably the second one. Great work by the way!

Yes , sorry , been meaning to reply but forgot and also I think something fishy is going on as my game has changed itself overnight without any update, as for the sounds distance thing I haven't tested it yet or the twins either , keep an eye on your mail mate im going to send you my sounds at some point over the next few days for a second opinion if you dont mind.

Towarisch
06-04-2011, 12:43 PM
Great work jafa. However:) You are the greatest Bunny;)..hihi..:rolleyes:. THANK YOU SO MUUUCH for your work and time who you spend you for this sim. Iam so nervoes for this great sound mod....rrrooaarr.:)

Have a good time, with your family too

Best regards from Germany

Towarisch

Strike
06-04-2011, 02:48 PM
To be honest, the engines sound great, but the clarity of the gunfire is too good from inside the cockpit in my honest opinion. The BigPickle MGFF sounds are much more spot-on in a realistic gunfire sound aspect.

RedBatFlight made a soundmod for IL-2 called "Distant Sounds Mod" and it was excellent in both realistic distance sounds and gunfire/explosions. A fusion between his gunfire sounds and your engine sounds would be a wet dream.

http://www.youtube.com/user/RedBatflight#p/u/4/9G8xWDyGwX8

I think the distance sounds are great, also the internal gunfire and distance external gunfire sounds great :)

Here is a "realistic" flyby with gunfire sound:

http://www.youtube.com/watch?v=eiChPhNGYJ8&feature=related

As you can clearly hear, it's just "clapping" noises from relatively large guns (.50 cal).

The high-clarity metal clank sounds are for counter-strike, there I said it...

Heres a better attempt to re-create a real-life sound environment...

http://www.youtube.com/watch?v=Io4aeQ6A6Qk

Ok, gotta fly.

pupo162
06-04-2011, 03:30 PM
impressive post,

thank you

ivo
06-04-2011, 04:08 PM
Hi, fireflyerz I have sent you a private message.;)

Bye Ivo :-):-):-)

BigPickle
06-05-2011, 10:15 AM
Yes , sorry , been meaning to reply but forgot and also I think something fishy is going on as my game has changed itself overnight without any update, as for the sounds distance thing I haven't tested it yet or the twins either , keep an eye on your mail mate im going to send you my sounds at some point over the next few days for a second opinion if you dont mind.

No way its not just me, mine did the same thing it worked then next day just stopped, working in third person also my modded gun sounds stop sometimes too. I thought it was something to do with my sample lengths or the formats they were in, I've litterally torn my mod to pieces and still get these problems even with just guns.:confused:

# Also the distance sounds are controlled by the game engine in COD, it fades the sound and changes the tone the greater the distance from the player camera etc

I'd be glad to help out mate :)

JumpingHubert
06-05-2011, 05:18 PM
epic sounds jafa!

ZaltysZ
06-05-2011, 06:41 PM
Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.

Strike
06-05-2011, 06:50 PM
Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.

+1

Buchon
06-07-2011, 01:34 AM
Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.

+1

There really good filters out there that emulate closed spaces.

Liz Lemon
06-07-2011, 04:13 AM
As you can clearly hear, it's just "clapping" noises from relatively large guns (.50 cal).

That clapping noise is bullet crack cause by the round exceeding the speed of sound. Of course you'd have to take the Doppler effect into account as well.

Tree_UK
06-07-2011, 10:13 AM
Why doesn't luthier get involved in this, he claims it will take months to fix the sounds but you guys have got it pretty much sorted, come on Luthier get on board these guys deserve some credit and you could use their help right now.

ZaltysZ
06-07-2011, 10:23 AM
Why doesn't luthier get involved in this, he claims it will take months to fix the sounds but you guys have got it pretty much sorted, come on Luthier get on board these guys deserve some credit and you could use their help right now.

It will take months to fix disappearing sound in MP. It has nothing to do wit how planes, guns sound.

tillobert
06-07-2011, 08:11 PM
Hey jafa when do you release a first version of thi awesome XXXX??;)

skouras
06-07-2011, 08:15 PM
same question:rolleyes:

BigPickle
06-08-2011, 01:09 PM
The problem is Tree that we can only mod so much of the game as there are lots of missing things that need defining, for example if you want canopy slide noise or rushing air sounds etc they need to be defined within the code to pin a sound on them.
I'm really looking forward to hearing the repaired sounds in however many months but I'll be very dissapointed if they dont add all the rest of the things in that need doing.

fireflyerz
06-08-2011, 05:59 PM
Pickle....pm mate.

smink1701
06-08-2011, 07:47 PM
How about providing the sounds you have now...guns, engines, explosions...I'll take whatever ya got...and then adding new sounds when the developer codes them...wind noise, landing gear, cockpit switches, etc.:grin::grin::grin::grin:

meplay
06-09-2011, 08:02 AM
CODsound mod 1 (http://www.gamefront.com/files/20416311/Beta_Cod_Sounds_7z)

Woohoo, DL now, thank Jafa

tillobert
06-09-2011, 08:41 AM
Woot!!! Nice one downloading now:)

Buchon
06-09-2011, 09:04 AM
I did not installed it yet, but looking the files I can see that there a lot of stuff here, not just sounds files but also damage textures and others things.

I know is a bit rude do requests over a mod work, but can you provide a list of changes ?, it will be useful.

Your effort is very appreciate thanks.

fireflyerz
06-09-2011, 09:17 AM
I did not installed it yet, but looking the files I can see that there a lot of stuff here, not just sounds files but also damage textures and others things.

Can you provide a list of changes ?, it will be useful.

I dont want sound rude requesting things over a free work, your effort is very appreciate thanks.

All the other stuff is just to make the install simple and trouble free, at the end of the day if your not happy just deleat the mod folder and the -mod=MODS\CMSound line from the launcher and everything returns to normal.

Buchon
06-09-2011, 09:35 AM
All the other stuff is just to make the install simple and trouble free, at the end of the day if your not happy just deleat the mod folder and the -mod=MODS\CMSound line from the launcher and everything returns to normal.

Wow, so fast, I was just editing the poor English of my post.

I will try it, thanks :)

tillobert
06-09-2011, 09:43 AM
All the other stuff is just to make the install simple and trouble free, at the end of the day if your not happy just deleat the mod folder and the -mod=MODS\CMSound line from the launcher and everything returns to normal.
Yeah the install seems to be simple but for me it doesn´t work :(
I put the whole MODS folder into my il-2 cliffs of dover folder (I hope you mean the steam/steamapps/common.... folder?) and added the line to the launcher (steam/library/cliffs of dover/settings (I don´t know how it is in English, my Steam is in German) etc.). Nothing changed when I started the game and tried out my Bf-109 ...
Where was my fault? PLEASE help I want to test this mod sooo hard o.O

fireflyerz
06-09-2011, 09:53 AM
Ah damn, sorry I forgot - first you will need to do this....http://www.kegetys.net/

tillobert
06-09-2011, 10:03 AM
Ahhh;)
I will check this out!
Thx

ChicoMick
06-09-2011, 10:09 AM
Oh Jafa thank you so much. This has really made my game. I love the sounds, they are soooo important. Brilliant work :grin:

Shado
06-09-2011, 10:17 AM
Woohoo, DL now, thank Jafa
Ooh, ohh, I feel ill, I , err think i'm going to have to leave work and go home, cough splutter......:grin:

Thanks Jafa :)

Plt Off JRB Meaker
06-09-2011, 10:39 AM
Woo Hoo!!!.....Thanks Jafa,gonna enjoy myself today:grin:

Edit......Have just loaded this up,I am so impressed it's absolutley fantastic,quite brilliant,and that Bf109 whine as it does a fly by is perfect!!!

Thanks again Jafa/BigPickle you have transformed the game IMO,with all respect to Luthier and team,here's the benchmark guys,beat this,.....it will take a lot to better this,for sure.

tillobert
06-09-2011, 01:15 PM
woohoo it works now;)
great work!!

BigPickle
06-09-2011, 05:20 PM
Great Job mate very nice mod :)

DB605
06-09-2011, 06:18 PM
VERY nice sounds indeed, many thanks to making this game feel much more real than before!

Doc_uk
06-09-2011, 06:55 PM
Just going to test, thanks jafa :)

skouras
06-09-2011, 06:59 PM
at last....:grin:
thank you so much mate:grin:

Steuben
06-09-2011, 07:58 PM
So what do i have to install from kegetys? The SFS mod tool and then the sound mod?

skouras
06-09-2011, 08:10 PM
it seems that after the mod the engine of the 109 is overheats very quickly
something i missed here or is just me:rolleyes:
i delete the folder -FlightModels- inside the MOD and the problem disappears but i loose the howl sound effect from the 109
any solution

Doc_uk
06-09-2011, 08:19 PM
brilliant sounds
but the weapons sound just changed, from your weapons, to what sounded very much like BigPickle's weapon soounds, befor he removed it.
I did make sure i removed it, befor i installed yours
It change after i went to exsternal views, and then back to cockpit view
And then changed back to yours, about 2 minutes later:confused:
But great sounds, none the less:grin:

Steuben
06-09-2011, 09:00 PM
ähem it seems FM of the 109 is totally porked now! Lol

Cant get over 300 km/h????? Prop pitch overrevs far to easy?

I cant even reach the slow Defiants anymore! They are faster than me on level`?

skouras
06-09-2011, 09:12 PM
agreed:confused:

smink1701
06-09-2011, 09:15 PM
Ah damn, sorry I forgot - first you will need to do this....http://www.kegetys.net/

Much thanks for your hard work and access to your sound mod. Just went to the DL page and was wondering which file you need to install before your sound mod???

Thanks

Steuben
06-09-2011, 09:36 PM
I found out its the SFS mod tool! The first in the list! Its weird but it seems the sound mod changed the FM of the 109!!!!!

My oh my! This should not happen 1c!!!

Rattlehead
06-09-2011, 09:42 PM
I have strange 109 engine issues too...

But Holy Moly what an amazing mod this is! Truly remarkable...it has transformed the planes into totally different beasts. The planes really have a sense of identity now.

Amazing job. :grin:

Steuben
06-09-2011, 09:55 PM
Ok now iam learning the FM of the 109 again! Not the first time! If you stay below 2500 rpm no Problem! Above the engine is dead! lol

skouras
06-09-2011, 10:11 PM
13 ATA with 2400 rpm the engine dies
also full throttle with 2350 rpm
you have to set it to 2200 rpm to get 300-380 klm at best:confused::confused:

jt_medina
06-09-2011, 10:20 PM
I can't open the file. I am using latest version of 7z. Any ideas?.

EDIT : I made it work

furbs
06-09-2011, 10:56 PM
Just delete the flight model folder in the MODS.

skouras
06-09-2011, 11:07 PM
already do
but the howl sound from the 109 disappears:confused:

pupo162
06-09-2011, 11:12 PM
why does a sound mod edits SO much !?

i mean.... i want a SOUND mod, i down wnat FM changes, GUI changes DM changes etc....


please jaffa, youy are doing GREAT things in the sound department, give us a mod that edits sounds and nothing more.

skouras
06-09-2011, 11:30 PM
why does a sound mod edits SO much !?

i mean.... i want a SOUND mod, i down wnat FM changes, GUI changes DM changes etc....


please jaffa, youy are doing GREAT things in the sound department, give us a mod that edits sounds and nothing more.

agreed:-)

Heinz Laube
06-09-2011, 11:36 PM
delete in the Flightmodel folder all files with *.fmd, to get back the "original" Flightmodel...
link for sound is in the files with *.emd, so dont delete them.
*.dmd is for damage

Steuben
06-09-2011, 11:47 PM
that does not fix the prop pitch problem! Tried that! Did not help!

skouras
06-09-2011, 11:55 PM
delete in the Flightmodel folder all files with *.fmd, to get back the "original" Flightmodel...
link for sound is in the files with *.emd, so dont delete them.
*.dmd is for damage

no luck
the problem is still there even with the dmd and fmd deleted:confused:

Heinz Laube
06-09-2011, 11:57 PM
found it...

enginefiles like Daimler.emd
line 15 and 49 is changed

RPM Minimal 500 Nominal 2200 Maximal 2326 Saturated 9999 Continuous 2326 Limiting 2400 Direction Right

Limiting is 3000 in originalfile

pupo162
06-10-2011, 12:01 AM
just deleted everithing but the core preset sounds and core samples folders


sound will steack, everithing else is a gonner


thanks for the sound mod jaffa! it brigns new life to the sim.

skouras
06-10-2011, 12:02 AM
yeap the problem still there:confused::confused:

Steuben
06-10-2011, 12:07 AM
Problem solved! THX Winter your the best! Edited the files like you suggested!

Now everything works! Its amazing!

skouras
06-10-2011, 12:23 AM
found it...

enginefiles like Daimler.emd
line 15 and 49 is changed

RPM Minimal 500 Nominal 2200 Maximal 2326 Saturated 9999 Continuous 2326 Limiting 2400 Direction Right

Limiting is 3000 in originalfile

thanks mate
at last
it works like before
i don't know about the other aircraft but this works great
i change the 15 line to 3000,so do i have to edit and the 49:confused:

Heinz Laube
06-10-2011, 12:34 AM
thanks mate
at last
it works like before
i don't know about the other aircraft but this works great
i change the 15 line to 3000,so do i have to edit and the 49:confused:

edit both, both lines was 3000

DB601Aa is used for the H111P2

skouras
06-10-2011, 01:03 AM
thank you very much
so only the value of 3000 is need nothing else:-)

ATAG_Doc
06-10-2011, 02:01 AM
Why do I visit this thread when I've been drinking? I swore off reading and trying to follow along while attempting this task when you've had a bit too much to drink. It never works right and you end up editing something vital and it doesn't work right and then you afterburner into flight simmer freakout stage 1. I will try this when I don't have to read and type with one eye closed.

skouras
06-10-2011, 06:45 AM
Why do I visit this thread when I've been drinking? I swore off reading and trying to follow along while attempting this task when you've had a bit too much to drink. It never works right and you end up editing something vital and it doesn't work right and then you afterburner into flight simmer freakout stage 1. I will try this when I don't have to read and type with one eye closed.

:grin::grin:

335th_GRAthos
06-10-2011, 09:58 AM
Awesome sounds!

Reminds me a lot the sounds of the first MOD for IL2FB!

Many thanks for this ! Downloading now....

~S~

335th_GRAthos
06-10-2011, 03:24 PM
OK maybe I am with stupid, it is the first MOD I install in CoD but the engine sounds of the Bf109 and Spit do not seem to work.

Everything was installed correctly, I see the new pictures on the screen.

I checked by running launcher with the -dump option and looked at which files are loaded when flying a Bf109 (in the _dump\$core\samples directory).
It loads files (so it is working) but none of the Daimler.wav sound objects.

Did anybody have bigger success than me?


EDIT: SOLVED! I had removed the whole directory instead of removing only the .fmb :)
Nice sounds!

ATAG_Doc
06-10-2011, 03:36 PM
You don't have any sounds at all?

I went ahead and charged into this last night intoxicated and was able to manage it ok.

I think it's working. Sounds a lot better.

skouras
06-10-2011, 03:39 PM
did you put this http://www.kegetys.net/
place the mod folder inside the game directory
right click on the launcher to create a new one
and add to the target this "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

hope this helps

Steuben
06-10-2011, 06:21 PM
Hm can i fly Multiplayer with this mod? Or will steam ban me?

skouras
06-10-2011, 06:44 PM
Hm can i fly Multiplayer with this mod? Or will steam ban me?

Better don't risk it.....:rolleyes:

fireflyerz
06-10-2011, 08:46 PM
Please chaps dont take this online and get into trouble , updated download will be available soon and thank you very much for the good vibes one and all.

skouras
06-10-2011, 08:49 PM
no thank you:grin:

csThor
06-11-2011, 07:08 AM
They do sound very good, but I am very much curious as to what flight model modifications have to do with a soundmod? Their presence alone and the stuff they modify (I'll keep my speculations to myself to avoid a flamefest) makes me wary of ulterior motives ... Can anyone explain why fmd files need to be modified to make use of different sounds? :confused:

Gerfaut
06-11-2011, 07:36 AM
The reason why is that there's a direct reference to engine sound file within the .emd file.
So you currently MUST modify the .emd file for implementing or tweaking a sound filename (which IMHO is a poor implementation choice, since FM-related files shouldn't be concerned by potential sound mods).

It's that simple...

fireflyerz
06-11-2011, 09:36 AM
As has been said - parts of the god files had to be altered just to implement the daimler sound , the only other thing that was touched was the engine revs on the daimler as when the new sounds were introduced there were some initial rev problems , unfortunately the altered emd went out and needs to be replaced , thats all , no ulterior motive , nothing sinister , probably wont be enough though will it , never is here.

csThor
06-11-2011, 10:52 AM
Problem is that slashing off a good 600rpm off the DB 610 rpm band makes my danger sense tingle. That is a problematic change and I have already seen some "WTF?" comments on other boards about that. :-?

PS: On the german UBI board people removed the fmd files without a problem. Before came complaints about a 109 "wallowing like a pig in warm mud".

fireflyerz
06-11-2011, 10:57 AM
Can you not read what I just wrote :rolleyes: or do you intend to just keep going on about it.

furbs
06-11-2011, 10:59 AM
i just got rid of the whole FM folder and im not having any probs.

csThor
06-11-2011, 10:59 AM
Just saying as it is. No hard feelings, no "ulterior motive" on my part. :)

Heinz Laube
06-11-2011, 11:02 AM
*.fmd (flightmodel )files are not needed for soundmod, EXCEPT u changing the engines for the plane...
link to the *.prs (sounddata) files for the engine sound, are in the *.emd (Engine data )file

JokkerFX
06-11-2011, 02:16 PM
Great sound mod, thanks Jafa.

Plt Off JRB Meaker
06-11-2011, 04:21 PM
Jafa,please do not listen to the morons that moan on here,they are not speaking for the majority,they have no respect and are out of order.

Most of us on here are over the moon with this mod,for me it has made the sim come alive,no question.I could'nt go back to those dire sounds,now we have this mod,I also can't believe the devs even released this sim with them on it.

I can't imagine how long you must have spent on this mod but I'll wager you spent more time on it than the devs did in all the years they were creating this COD sim.

The people complaing need to sit down and try and come up with a masterpiece like this,it would then be blatantly apparant the hard work that is involved in these mods.

I know for one,I would'nt know where to start,and if I did,I'm dam well sure I could'nt come close this. gem.

Viva Jafa,please keep up the great work,there is a wealth of appreciation on here for you,and you don't need me to tell you;)

smink1701
06-11-2011, 04:45 PM
Jafa, many of the sounds that came with this game are almost insulting. It will be people like you who will make CLoD a whole game.Thanks for your time, and efforts in making this available.

Houndstone Hawk
06-11-2011, 05:12 PM
Been with CLoD from day 1 & IL-2 for years. This title, for me has been on the backburner & I have largely kept my comments & disappointments at bay because I know (from your previous works) that it's guys like you that will always breath such life & vigour into this title.
I'm not wishing to take anything away from the devs as they have attempted (are attempting) a great job at trying to satisfy everyone; it's just that, for me; sound IS up there as one of THE most important factors of any FLIGHT sim, particularly from a title that is using 2 such iconic engines as the basis of its SIM. These Beta sounds are truly awesome; & I for one (like many others on here), am so grateful for this ongoing work of yours.

S!

Sternjaeger
06-11-2011, 05:23 PM
well done man, although the idle/startup sounds and german MG internal sounds are not adequate I think.

Sven
06-11-2011, 07:00 PM
Sound has been one of my priorities in any game or sim, yours sound truly amazing! I've also enjoyed your earlier work and it makes the game so much more fun and realistic. Thanks, thanks and thanks! :grin:

Blackdog_kt
06-11-2011, 07:13 PM
I do agree it sounds nice and i was running IL2 modded before so i am not mod-averse in the slightest

That being said, i will sit this one out until we get the SDK because:

1) I don't want to risk getting banned from multiplayer and

2) I don't want to run around with modified FMs, especially while they are still not final and under fine-tuning/correction by the developers for the subsequent patch.

Don't get me wrong, what Jafa is doing is good because people enjoy his work and he is gaining experience with how the new game engine works that he can apply to even better use in the future.

I just think it's too early to use mods on my installation with so many things not being final and the current dependency of sounds on other FM parameters, plus the VAC ban possibility.

On another note, are those looped recordings or dynamic sounds? If it's not possible to have dynamic mod sounds at the current stage i'll wait, since flying with CEM and temp effects enabled i rely a lot on the dynamic nature of the in-game sound to help me manage my engine without looking inside the cockpit all the time. I actually think the default in-cockpit sounds are not that bad and being fully dynamic they really help with my flying, especially on the luftwaffe aircraft that use manual prop pitch.

Any ideas about that?

adonys
06-11-2011, 09:06 PM
you don't need the modified FM's and anything else from jafa's pack, excepting the .emd files (which are engine modelling related) and the .prs and .wav. files (sound templates and sounds). you can delete everything else.

Qpassa
06-11-2011, 09:33 PM
We have to wait until an official reply

ATAG_Doc
06-11-2011, 11:36 PM
We have to wait until an official reply


:grin::grin::grin::grin:

man
06-13-2011, 07:45 PM
Where can I download the sound mod?

Doc_uk
06-14-2011, 07:42 AM
Mod removed? Jafa
Can sombody tell me what the line i have to add, To the desktop shorcut is?
i cant find the read-me :(

BigPickle
06-14-2011, 08:15 AM
what ever the mod folder is called e.g.

-mod=MODS\CMSound

Doc_uk
06-14-2011, 08:37 AM
what ever the mod folder is called e.g.

-mod=MODS\CMSound
Thank you BigPickle :grin:

Doc_uk
06-14-2011, 08:45 AM
ok, now its not working mr pickle:(
This is were i placed the Mods folder, correct?
D:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\MODS\CMSound

And this is the line i added to my decktop shortcut
D:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound
is this correct?

FlyingShark
06-14-2011, 09:38 AM
Unfortunately, the downloadlink doesn't work anymore.
Any change of reuploading it again?

~S~

man
06-14-2011, 12:59 PM
Any chance of re uploading again the sound mod?

BigPickle
06-14-2011, 04:25 PM
maybe people shouldnt have started picking faults, just an idea ;p

DB605
06-14-2011, 05:32 PM
I really hope that link to beta mod is removed just because new version is coming...

smink1701
06-14-2011, 05:53 PM
Me to.

fireflyerz
06-14-2011, 08:00 PM
maybe people shouldnt have started picking faults, just an idea ;p

No mate, my skin is thicker than that , im working on final version now but i didnt want the incorrect fm beta version to stay out there and provoke more backlash .

smink1701
06-14-2011, 08:27 PM
Thanks FF. Do you have an ETA? No rush but I am looking forward to getting!

FlyingShark
06-15-2011, 12:21 AM
Good news, Jafa, looking forward.

~S~

naz
06-15-2011, 01:16 AM
Awesome Jafa. Thanks :grin:

smink1701
06-17-2011, 08:30 PM
No mate, my skin is thicker than that , im working on final version now but i didnt want the incorrect fm beta version to stay out there and provoke more backlash .

Jafa,

Now that the patch beta has been delayed, any chance of getting your updated sound mod? Please.

philip.ed
06-17-2011, 09:00 PM
Patience....

Plt Off JRB Meaker
06-17-2011, 09:26 PM
[QUOTE=fireflyerz;297352]No mate, my skin is thicker than that , im working on final version now but i didnt want the incorrect fm beta version to stay out there and provoke more backlash .[/QUOTE

Ahh,this is the best news I've heard all week,excellent,looking forward to this Jafa,...and yeah,rise above 'em mate,your sounds are bloody magic!!

from the 'Jafa Sounds Appreciation Society';)

skouras
06-17-2011, 10:26 PM
agreed:rolleyes:

Ze-Jamz
06-18-2011, 12:01 AM
i gota say im looking forward to this..

Seriously... given the situation and the state of this game accompanied with the fact that a sound rework from the devs is a long long long.....long way off it would be a complete disgrace to ban someone using a sound mod online..

thats complete horse $hit as far as im concerened...if this was a fully working blah blah (you know what comes next) then fair enough but a sound mod adds to the immersion of this game and fills some big gaping holes which are there because of it being released early/unfinished..

90% of my time playing this game is online so a sound MOD that i cant use online is pretty much useless to me...

LET US USE THIS SOUND MOD ONLINE...

so there..

skouras
06-18-2011, 12:13 AM
we should be happy that the game has sound
imagine yourshelf flying online without sound
:grin::grin::grin:

Ze-Jamz
06-18-2011, 12:28 AM
we should be happy that the game has sound
imagine yourshelf flying online without sound
:grin::grin::grin:

I couldn't imagine that mate, id never buy a game that doesn't have sound.. i know alot of people have the sound issue, i did before but since the sound tweak i dont get any intermittent sound anymore..

Fixing that issue i would presume is alot easier and alot quicker than us waiting for some decent sounds

skouras
06-18-2011, 02:39 PM
i still have sound problems online though:confused:

Ze-Jamz
06-18-2011, 03:23 PM
i still have sound problems online though:confused:

Well lets just hope it gets sorted out in the next patch bud...

i had a slight sound in and out yesterday but was only for 1 min max...like i said i did have it before the last patch and before i done the sound hardware tweak which i dont even remember what it was i done :rolleyes:

fireflyerz
06-23-2011, 09:54 PM
Update :grin:

smink1701
06-23-2011, 10:08 PM
Pass the tissue please.

Seriously...enough foreplay...when do we get the motherload???

Plt Off JRB Meaker
06-23-2011, 10:18 PM
Smashing update Jafa,love the Gypsy and the Jumo 211 is beautiful,what a treat mate,thanks.;)

FlyingShark
06-24-2011, 12:27 AM
+1, Brilliant Jafa.

~S~

gflinch
06-24-2011, 03:14 AM
Ok, I have not installed the sound mods yet (just haven't had the time to play). I just have one question, is it youtube that is compressing the sounds to make them a little distorted and well compressed sounding (sorry lack of better words to describe) or is this the way they are in the sim?

If its the sim, I hope this is something they will fix, I am doubting its Jafa's samples, so I am just throwing it out there.

LcSummers
06-25-2011, 06:39 AM
Where can i download Jafas sound mod? Cant find any download options?
Want to try it.

Thanks

naz
06-25-2011, 07:53 AM
Where can i download Jafas sound mod? Cant find any download options?
Want to try it.

Thanks

Jafa has taken the mod down whilst he updates it and fixes the 109 FM changes the beta had.

Looking forward to the next version. Jafa's work is brilliant.:)

LcSummers
06-25-2011, 03:54 PM
Jafa has taken the mod down whilst he updates it and fixes the 109 FM changes the beta had.

Looking forward to the next version. Jafa's work is brilliant.:)

Thank you very much bud.

I know Jafas work from IL2. It was always great. So i ll wait for the update.


Cheers

LC

skouras
06-25-2011, 08:39 PM
excellent

JZG_Con
06-29-2011, 09:16 PM
is the final sound mod , been released..any ideas

DB605
06-30-2011, 02:03 PM
is the final sound mod , been released..any ideas

No, it will be in post #1 when its released.

fireflyerz
07-02-2011, 12:15 AM
Oh...whats the bloody point:evil:

smink1701
07-02-2011, 12:27 AM
Jafa,

Don't go prima dona on us. Man-up and do the right thing. Release the hounds...er I mean the sounds.:)

philip.ed
07-02-2011, 09:24 AM
Man up and do the right thing?
They're his sounds, he can do whatever he wants with them :rolleyes:
Maybe if people stopped acting like spoilt children (Smink, I'm talking to you specifically here: "Luthier, when's the next patch?", "Jafa, when?" when, when, when) the environment would be a lot more relaxed and mature.

adonys
07-02-2011, 02:57 PM
maybe when people will learn to recognize (self)irony, and take it cum granum salt, things would be more relaxed for everyone :)

smink1701
07-02-2011, 05:16 PM
Man up and do the right thing?
They're his sounds, he can do whatever he wants with them :rolleyes:
Maybe if people stopped acting like spoilt children (Smink, I'm talking to you specifically here: "Luthier, when's the next patch?", "Jafa, when?" when, when, when) the environment would be a lot more relaxed and mature.

I was kidding and I think Jafa was too. ;)

fireflyerz
07-02-2011, 06:45 PM
RIGHT-this is the mods section , its the only part of this forum with any maturity ,lets keep it that way shall we gents ;)

Ok ive just finished working on the new jumo211 and Stuka sounds so I will post a small update just as soon as I get some bandwith

Jumo211
07-02-2011, 07:29 PM
Yummy , Jumo211 , yeah !! :grin:

Plt Off JRB Meaker
07-02-2011, 09:07 PM
YeeHAAAAAA thanks Jafa top man:grin:

smink1701
07-02-2011, 09:19 PM
thanks jafa

AARPRazorbacks
07-02-2011, 09:41 PM
jafa, I was not able to get your last MOD.
I'm looking forward to this. :grin:

Thanks,
flyer01

adonys
07-08-2011, 11:52 PM
Jafa mate, no luck until now with the upload?

fireflyerz
07-23-2011, 12:18 PM
Please lads-no more pm's , rest assured that im still working away at it but the game is a pig to work with and this is making testing very time consuming.

smink1701
07-23-2011, 03:54 PM
Roger:grin:

smink1701
07-23-2011, 03:55 PM
PS...If we could get just that much feedback from Luthier.;)

AlarmedBread
07-23-2011, 07:26 PM
Thank you!!! Love you sounds. :cool:

fireflyerz
07-25-2011, 10:34 PM
Sneaky;)

FlyingShark
07-25-2011, 10:56 PM
Sneaky;)
Just saw (and heard) on youtube.

Great work again.

~S~

Plt Off JRB Meaker
07-25-2011, 11:09 PM
Just seen the sneak peak,WOW,what a difference you're sounds make to this sim Jafa.

Nice graphics are fantastic,but without the right sounds everything is lost,COD is brought to life with for you're input mate,thank you very much for posting,boy,gonna be looking forward to this release.

skouras
07-26-2011, 12:21 AM
excellent work
thanks for the update and video mate ;-)

smink1701
07-26-2011, 12:24 AM
Wonderful...wrap it up I'll take it!

Seriously, your sounds bring so much to this game. Thanks a million:grin:

LcSummers
07-26-2011, 08:02 AM
Hi FF,

saw your vid today, its amazing. Really nice sounds.
Thank you so much to keep us informed and for your hard work.;)

Ekar
07-26-2011, 08:29 AM
Simply stunning sounds.. Wonderful to see so much TLC (tender loving care) being applied here. It will transform CloD, no doubt :-D

Great work! :)

adonys
07-26-2011, 10:25 AM
awesome mate, THANK YOU!

Mysticpuma
07-26-2011, 02:12 PM
FAKEEEEEEEEEEE!!!!!!!!!

Hang on....this isn't fake?!

It's real!!!!!

Holy Moley, CloD sounds good at-last!

Dear MG and 1C and whoever...for heaven's sake sign this guy up or at-least let us ue these sounds online without getting spannered by Steam!!!

Outstanding job old chap!

Did I mention MG should sign you up?

Brilliant work, cheers, MP:cool:

Towarisch
07-26-2011, 08:01 PM
Yes @MysticPuma....

i am your mind. LET US USE THIS GREAT SOUND, Online. Without any ban from Servers. Towarisch

skouras
07-26-2011, 08:42 PM
this guy has a talent

smink1701
07-26-2011, 09:47 PM
Almost there.


Jafa. Not wanting to pin you down but by almost there are you talking hours, week or weeks?

Thanks again for all your hard work:-D

evilenchalada
07-27-2011, 09:54 PM
I love what your doing for this game. Great work!

Thank you

Mysticpuma
07-28-2011, 09:51 PM
I said that to my wife once..."almost there"..I wasn't of course, but I had fun saying it! You tease Jafa! ;)

Ze-Jamz
07-28-2011, 10:02 PM
Blimey...

Very impressive

fireflyerz
07-30-2011, 05:22 AM
:grin: Go to page one for download :grin:

Plt Off JRB Meaker
07-30-2011, 06:09 AM
Superb Jafa,you are a genius,thank you very much Sir;-)

Edit after trying the mod out: SHEER CLASS! This is the benchmark Luthier

Ze-Jamz
07-30-2011, 07:46 AM
Is it possible to have 2 copies of the game side by side? I had another copy on my hdd which had the mods installed for offline use and another clean install that was used for online play.

For some reason I can't get the mod install to work. I.e it will just fire up steam and be a clean game, am I missing something or have they done something in the last patch to prevent this from happening?

I have cloud etc disabled in Steam.

Am I able to achieve what I want here?

adonys
07-30-2011, 08:11 AM
thank you, sir, for your hard and superb work, and for the only and almost friday update of this game .

ChicoMick
07-30-2011, 10:14 AM
Thankyou so very very much ! Brilliant :grin:

skouras
07-30-2011, 10:59 AM
thanks mate i just test it ..... excellent
i have a question though
how can i make a flyby view like the one in the video
i press F3 but is to close for me

Plt Off JRB Meaker
07-30-2011, 11:26 AM
Try using you're field of vision keys skouras 'Delete,End and Page Down' then F3,with this you get 3 x choices of FOV flyby's:-D

Hope this helps mate.

Please correct me if I'm wrong Jafa.

skouras
07-30-2011, 11:38 AM
yes thanks i know that
but i want something like the video ones
is it possible to make it or not
just wonder:rolleyes:
for example

look at 1.27 minutes
or at 0.39

http://www.youtube.com/watch?v=P6Iw7FQa-JM&feature=player_embedded#at=93

David198502
07-30-2011, 11:40 AM
skouras i think you have to shift your view with the mouse first.click F10 that you are in "mouseview" mode and the you can shift your view with clicking and holding the left mouse button.

LcSummers
07-30-2011, 03:13 PM
Thankx Jaffa,

downloading it. Cant wait to hear those awesome sounds.

S!

Ataros
07-30-2011, 05:54 PM
Thanks a lot for great work as usual!!!

Is it possible to get rid of FM files to make this mod usable online?

Das Attorney
07-30-2011, 05:58 PM
Thank you for your hard work - downloading now and looking forward to testing :)

smink1701
07-30-2011, 06:34 PM
Jafa...thank you. Great work and worth the wait!

A few Questions

I was able to install your sounds without any probs and they do sound wonderful. But was told that when you create a launcher shortcut and modify the target line, example jafa.audio...you just add this to the last mod line you have. In this case my target line was "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe"*-mod=MODS\_testmod -mod=MODS\BpSoundSuiteLite.

BP's sound mod was working fine with his splash screen, etc, but when I added -mod=MODS\Jafa.audio to the end it would only run Jafa mod. My questions are...

1. Is there a way to have seperate launcher shortcuts for each mod and is this the best way to go?

2. I have installed the Generic Mod Enabler but it doesnt seem to work. Does anyone else use or should I delete.

Thanks again Jafa for all your work.

Doc_uk
07-30-2011, 07:08 PM
Jafa...thank you. Great work and worth the wait!

A few Questions

I was able to install your sounds without any probs and they do sound wonderful. But was told that when you create a launcher shortcut and modify the target line, example jafa.audio...you just add this to the last mod line you have. In this case my target line was "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe"*-mod=MODS\_testmod -mod=MODS\BpSoundSuiteLite.

BP's sound mod was working fine with his splash screen, etc, but when I added -mod=MODS\Jafa.audio to the end it would only run Jafa mod. My questions are...

1. Is there a way to have seperate launcher shortcuts for each mod and is this the best way to go?

2. I have installed the Generic Mod Enabler but it doesnt seem to work. Does anyone else use or should I delete.

Thanks again Jafa for all your work.Yes all you have to do is right click your Launcher.exe and use send to desktop create shortcut,
And then use each shortcut, with a difrent mod
hope this helps

smink1701
07-30-2011, 07:23 PM
Yes. Thanks. BP said you just add each new mod line to the launcher shortcut target but I didnt have any luck with that approach. Also, I thought the GME was supposed to allow you to run multiple mods at once but it seems you need a seperate launcher shortcut for each.

Doc_uk
07-30-2011, 07:38 PM
Jafa, any chanch you can release just the engine sounds
Dont like the weapon sounds, To me they dont sound right

Havoc04
07-30-2011, 09:30 PM
Jeez Doc you could have atleast said Thanks for the sounds, REALLY appreciated ?........ :rolleyes:

Anyways
Jaffa THANKS very much for these sounds top notch stuff mate. GOLD!!!!

Regards

lothar29
07-30-2011, 10:07 PM
do not install any sound? as you install please?:( gread work

fireflyerz
07-30-2011, 11:07 PM
Jafa, any chanch you can release just the engine sounds
Dont like the weapon sounds, To me they dont sound right

It is what it is mate , you are free to play with it as you like but I cannot and will not make multiple uploads to suit everyone's tastes.

Thanks everyone , hope this tides you over until the official audio turns up :grin:

Jafa.

Winger
07-30-2011, 11:31 PM
Anyone a clue if this mod will lead to a ban when used online?
I love the mods sounds but dont want to risk getting banned

Winger

smink1701
07-31-2011, 12:43 AM
It is what it is mate , you are free to play with it as you like but I cannot and will not make multiple uploads to suit everyone's tastes.

Thanks everyone , hope this tides you over until the official audio turns up :grin:

Jafa.

It does and I thank you. Your have raised the bar quite high so now it will be interesting to see what the "official" developers come up with...Maybe by Christmas;)

Blackdog_kt
07-31-2011, 03:43 AM
Anyone a clue if this mod will lead to a ban when used online?
I love the mods sounds but dont want to risk getting banned

Winger

Generally speaking, until there's a clearly defined list of what's allowed and what's not by Valve's anti-cheat feature, the consensus is not to use mods online on a "just in case" basis.

According to this thread the mod alters some of the flight model characteristics (engine RPMs actually) in order to achieve the proper sound result, which would be a big no-no in terms of online anti-cheat checks even when a finalized "cheat list" is used by VAC.

I'm not saying the intent is malicious or that it confers some kind of advantage (i'm pretty sure Jafa just wanted to get his sounds right, not help us cheat online), just saying that FM changes of any kind are very high on the list of things to get banned for: VAC can only know if certain files it checks are modified, it doesn't know the result of such changes or the intentions of the end user.

Baszkupapa
07-31-2011, 06:40 AM
It does and I thank you. Your have raised the bar quite high so now it will be interesting to see what the "official" developers come up with...Maybe by Christmas;)

Yep! 2055 Christmas ... :grin::grin:

fireflyerz
07-31-2011, 06:57 AM
Generally speaking, until there's a clearly defined list of what's allowed and what's not by Valve's anti-cheat feature, the consensus is not to use mods online on a "just in case" basis.

According to this thread the mod alters some of the flight model characteristics (engine RPMs actually) in order to achieve the proper sound result, which would be a big no-no in terms of online anti-cheat checks even when a finalized "cheat list" is used by VAC.

I'm not saying the intent is malicious or that it confers some kind of advantage (i'm pretty sure Jafa just wanted to get his sounds right, not help us cheat online), just saying that FM changes of any kind are very high on the list of things to get banned for: VAC can only know if certain files it checks are modified, it doesn't know the result of such changes or the intentions of the end user.

No It Doesn't and is the reason why my earlier version was withdrawn , the fm in this version is the latest and untouched apart from the attachment of the audio tags , and as for useing any mod online even trees-I wouldnt risk it

SQB
07-31-2011, 09:00 AM
Sound mod + darkened trees works fine online (so far) FOR ME. I have been banned by steam before (for playing in 3d in bfbc2... apparently not allowed) and they are generally quite understanding and quick.

FS~Phat
07-31-2011, 01:19 PM
Is it just me or does this sound mod actually remove a lot of the stutters. I could swear the game feels a LOT smoother with the mod sounds than with the standard sounds?!?!?!

skouras
07-31-2011, 02:28 PM
you kidding me right......

ivo
07-31-2011, 02:30 PM
Hi to everybody I have a probelm with this mod, I have follow all the instruction but the sound is still original why?

1) I have copied kegetys.dll into:C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

2) I have copied the folder MODS into: C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

3) I have make a new short curt of launcher.exe and I have in properties
add this line -mod=mods/jafa.audio then like it :
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

4) I have done log out in steam (off line mode)

but nothing where I have wrong ? :confused:

Baszkupapa
07-31-2011, 02:35 PM
Hi to everybody I have a probelm with this mod, I have follow all the instruction but the sound is still original why?

1) I have copied kegetys.dll into:C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

2) I have copied the folder MODS into: C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

3) I have make a new short curt of launcher.exe and I have in properties
add this line -mod=mods/jafa.audio then like it :
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

4) I have done log out in steam (off line mode)

but nothing where I have wrong ? :confused:


Edit ur Launcher.exe.config (make backup!!!) :

<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
<setting name="nativeDLL" serializeAs="String">
<value>kegetys.dll</value>
</setting>

Das Attorney
07-31-2011, 02:55 PM
Shouldn't your 'Target' mod extension be this:

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=mods\jafa.audio

instead of this:

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

Baszkupapa
07-31-2011, 03:52 PM
Shouldn't your 'Target' mod extension be this:

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=mods\jafa.audio

instead of this:

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

Yes, the one you wrote is the correct one, but the Launcher.exe.config needs to be edited the same way.

Das Attorney
07-31-2011, 03:58 PM
True true :)

ivo
07-31-2011, 07:17 PM
Hi boy many thanks for your help, now it work ;-);-);-)

At moment this mod is the best in the game, I hope that somebody make a mod. for Spit and Hurrricane with fuel 100 octane and boost 12 psi.

Many thank again :-D:-D:-D

Blackdog_kt
07-31-2011, 11:51 PM
No It Doesn't and is the reason why my earlier version was withdrawn , the fm in this version is the latest and untouched apart from the attachment of the audio tags , and as for useing any mod online even trees-I wouldnt risk it

Wow, easy on the big lettering, you almost popped my eye out (just kidding) :-P

On a serious note, good to know and thanks for the clarification. So we now know that there's no FM changes at all and this will keep complaining and mistrust between players to a minimum, good job for taking the time to improve it ;-)

adonys
08-01-2011, 07:59 AM
it would have been enough just comparing jafa's modified FM (actually .emd files, which stand for engine model (damage?)) files with the original ones from the latest patch: the only modification is the name of the engine sound template on 4 of them, and that's it.

skouras
08-01-2011, 08:01 AM
Yes, the one you wrote is the correct one, but the Launcher.exe.config needs to be edited the same way.

i just copy the folders of the folder -jafa's mod- folder and paste them inside my already exist folder -mod-
that was easy for me
it works fine i think, but what the difference if i do it as you say:confused:

5./JG27 Lehmann
08-01-2011, 11:10 AM
I can't even play the game without this mod, thank you Jafa!

ATAG_Septic
08-01-2011, 12:25 PM
Thanks for all your work on this Jaffa and for sharing it with us, fantastic sounds!

My only slight concerns are that I no longer want to play on line with the original sounds and I am having a little difficulty fighting the plane in fly-by view all the time! I just have to hear those engine sounds as the planes fly by.

Thanks again.

Laccee
08-01-2011, 03:09 PM
I've just registered to Thank You!
This sound mod is amazing, with it the game is more, more enjoyable. ;)
I hope the dev team are tried it too, and realized the quality,what they have to beat in their sound update!

(Sorry for my English)

smink1701
08-01-2011, 03:52 PM
I can't even play the game without this mod, thank you Jafa!

I agree 100%. The graphics can be amazing but if I have to hear lawn mowers...why bother:( Jafa and BP, my sincere thanks for making this game playable.

Attila
08-01-2011, 04:53 PM
Thx for this mod!
The new sound and the Desastersoft-campaigns together are making this game so awesome!:grin:

skouras
08-01-2011, 06:18 PM
where can i found the Desastersoft-campaigns

seejay
08-01-2011, 08:23 PM
Thank's Jaffa!

This is a super mod!!

Problem is,....as soon as I activate the mod, My Thrustmaster Cougar Hota takes a hike,.....

Aileron, elevator and rudder axis can't be programmed,.....
Without the mod,....no problem...

However,....the throttle is fine.

No fun flying with arrows.........

Regards
Seejay

smink1701
08-01-2011, 08:42 PM
Losing button mapping just happens with this game from time to time. It's not the mod. Best to re-map everying and then save your profile so you can easlily retrieve.

seejay
08-01-2011, 09:30 PM
Losing button mapping just happens with this game from time to time. It's not the mod. Best to re-map everying and then save your profile so you can easlily retrieve.
Hi smink1701!

My bet is on the mod.

There are now way to remap, the axis....

The only way to get the Hotas to work again is to remove the
the " -mod=mods/jafa.audio " in Steam/library,*******

Removing the "confs"...

Then activate Cloud, letting Steam verify the gamecache,....

After that it's fine ( but no mod,...)

Tried the above several times, and this is how it works.

So in My world the mod is the suspect,......but I may be wrong..

Regards
Seejay

skouras
08-01-2011, 11:47 PM
the solution is very simple
i had the same problem with axes and keys
so i save them creating a new conf.in file [just name it as you want]
that's it
never do it again,and never have a single problem :)

seejay
08-02-2011, 09:50 AM
the solution is very simple
i had the same problem with axes and keys
so i save them creating a new conf.in file [just name it as you want]
that's it
never do it again,and never have a single problem :)

Thank's for Your help!


Got it sorted out,...don't ask me how...hehe,...I have no clue,..:)

Cheers
Seejay

skouras
08-02-2011, 09:53 AM
nice :grin:

ATAG_Doc
08-02-2011, 02:50 PM
Losing mappings is a strange one. I've never had this happen to me and don't know how that would cause you to lose your mappings. I have been playing with the sound mod for for a while.

sport02
08-02-2011, 04:55 PM
first of all Thank you for this complete sound mod ,

also it's seems to me that the sound decrease more quickly and with less atmospherique sound effects for fly by view when the new planes ( not release in the first version ) go farther .
perhaps is it difficult to have good real sound for the other planes which no longer fly ?

Baszkupapa
08-02-2011, 05:09 PM
Losing mappings is a strange one. I've never had this happen to me and don't know how that would cause you to lose your mappings. I have been playing with the sound mod for for a while.

+1

Plt Off JRB Meaker
08-04-2011, 09:41 AM
Jafa,just had to congratulate you mate,the sound mod is so bloody good,the German bombers really sound fantastic now in formation,really authentic.

Thanks very much for all those long hours of hard work I really appreciate what you've done to enhance our sim:-D

fireflyerz
08-04-2011, 10:13 AM
Your welcome :-D

skouras
08-04-2011, 11:12 AM
agreed
this mod makes me fly again the stuka :-D

naz
08-04-2011, 11:32 AM
Just to add my 2c...thanks so much Jafa, brilliant work as always. Cheers mate.

Shado
08-05-2011, 03:22 PM
Hi Jafa, just got back off my hols to find your new sound mod, what a present, thanks :)
P.S cracking video too.

Richie
08-10-2011, 04:21 PM
This may be a real dumb question but is there a switcher in this mod? Can you switch it off and on?

smink1701
08-10-2011, 05:23 PM
Good question but I honestly don't know why you would want to.;)

moxy
08-10-2011, 06:13 PM
Richie
RaR your stock .exe
and RaR your Mod .exe
and before you play just extract and overwrite the file you want to use
Mod or stock
Moxy

skouras
08-10-2011, 07:05 PM
This may be a real dumb question but is there a switcher in this mod? Can you switch it off and on?

i've got two launchers
one modded
and one without mods ;-)

jojovtx
08-10-2011, 07:30 PM
Where in the heck is the download amid these 23 pages of blabber? Ooops 24 now.

Catseye
08-10-2011, 08:02 PM
Where in the heck is the download amid these 23 pages of blabber? Ooops 24 now.

Start at page 1 of all this blabber and you might find it.

fireflyerz
08-10-2011, 10:35 PM
Bit rude aint e-:rolleyes: ...youf

ATAG_Doc
08-10-2011, 11:09 PM
Where in the heck is the download amid these 23 pages of blabber? Ooops 24 now.

First page. He just update link / package.

ATAG_Doc
08-10-2011, 11:13 PM
Thank goodness for smart people that are nice enough to develop mods for games especially these sounds. Jafa you're in good with me bro. I'll be your wingman anytime.

Mad G
08-11-2011, 10:29 AM
Many thanks for this mod. It made a big difference. The developers should have people like you.

Best,

JumpingHubert
08-11-2011, 01:06 PM
big thanks for this great mod :). Its another game now

jojovtx
08-11-2011, 01:25 PM
First page. He just update link / package.

Thank you. Wasn't sure if that was the original or kept up to date as I read some mention of a new version. Thanks for the help.

Kobold10
09-11-2011, 01:53 PM
Great job and thank you very much for your effort! I used your mod until BETA patch was unveiled. Is thery any chance to incorporate the final patch with this MOD? (The startup of Bf 109 is a keeper!) The gun sounds from your mod are up to me better.

Kobold10
09-11-2011, 02:49 PM
Dear enthusiast! I have extracted 2 files from a documentation featering fighter sounds. Don´t listen to the propaganda inside. The files contain real sound of BF 109 Machine guns and cannon fire. Beside the fact that the cannon sound is propably from a MG 151 (Motorkanone used in the F model) I think they are worth listening. Could be a impression for further modding. Thanks!

ATAG_Snapper
09-13-2011, 11:32 PM
Many thanks for this mod. It made a big difference. The developers should have people like you.

Best,
+1

quebecyankee
09-14-2011, 11:29 AM
How to do to play again with the JAFA sounds with the new patch ?
For me it is curently impossible
Thank you for your help

fireflyerz
09-14-2011, 01:53 PM
I know , we need Kegetys to update his mod to include the opening of the sound mod... please sir if your listening.

ivinghoe
09-20-2011, 05:25 PM
Yep The new patch sounds are better than the originals but they dont touch your mod for getting that feeling of being right there in the cockpit. Really missing them at present.
Thanks for the efforts Jaffa greatly appreciated

Plt Off JRB Meaker
09-20-2011, 07:27 PM
Yep The new patch sounds are better than the originals but they dont touch your mod for getting that feeling of being right there in the cockpit. Really missing them at present.
Thanks for the efforts Jaffa greatly appreciated

+1 love those Merlin flybys

Kobold10
09-22-2011, 05:05 AM
I know , we need Kegetys to update his mod to include the opening of the sound mod... please sir if your listening.

So Sir KEGETYS please please update your mod. Once JAFA mod can be updated too we all get the best sound mod available.... Althoug bigpickle is also worth listening. Depending on once taste...

MOH_Hirth
11-05-2011, 03:42 AM
Master Jafa deserve a medal for all his work for improve IL-2 sounds!

OhMargott
01-20-2013, 06:05 AM
Can anyone please re upload!!!??? Please I really want this!!! If any of you have downloaded it and have it on your pc please re upload, give me a working link, please!

JackaL88
01-22-2013, 02:46 PM
Can anyone please re upload!!!??? Please I really want this!!! If any of you have downloaded it and have it on your pc please re upload, give me a working link, please!

Yes,that would be great.Can some1 please ?

TheVino3
01-24-2013, 12:02 AM
It probably wont work with your game, unless you are running an earlier version. The sound engine was completely re-written in a patch, and these soundmods are therefore obselete.