PDA

View Full Version : King's Bounty: In search of a new world.


Aelihel
06-03-2019, 06:58 PM
Hello everyone!
Do not leave, please, the world of King's Bounty is still alive and mods too!
Back in 2014, a this game was released by Ukrainian modders, but unfortunately it was full of bugs, and the authors abandoned it. After 4 years, one of them start work from scratch and is already actively working with the team. (The number of participants working on the new game wrapper has already reached 19 (!) people, however the current team consists of 8 people).
The game is completely reworked with the one that was known in 2014. Let me share some of the features of this game:

- Story
The game tells about the adventures of Bill Gilbert in those times when he was looking for the unknown world of Teana. Thus, this campaign can be considered a "bridge" between the events of King's Bounty: The Legend and King's Bounty: Armored Princess.

- Hero
The player has an additional row of medals, some skills have been redeveloped, and slots have been improved for each of the classes.

- Rage
Instead of the dragon, Favorite Box of Rage is again loved by many! Yes, it is back! But only 15 skills (without skill "Return of Time").

- Game process
At the moment, the game has already created:
1. Created from scratch world with its history, as well as very many dialogues and quests.
2. 21 locations! And this is not even the limit! (The project is ready at about 60%).
3. Completely our arenas.
4. Many quests have one or another variability. Some quests have different options for passing, different endings.
5. Events of quests, as well as other situations can affect the development of the quest, affect the player's army, as well as the attitude of some characters.
6. Now the player needs to be much more careful when exploring locations, as many things keep their secrets, and some objects become clickable.
7. The hero finally expresses his thoughts about a particular situation.
8. Player's skills can influence any of the quest factors, open additional branches in conversations, etc.
9. In the game added exchange of runes, as well as the exchange of germs / eggs / wings for runes and crystals. Therefore, the player has a certain wider choice on pumping his character.
10. Navigation through the locations is done with the help of the ship, the airship and the horse - what was originally in King's Bounty: The Legend. Nostalgic!

- Magic
1. 4 new spells are added to the game that do not belong to any of the well-known schools of magic: Fire Protection, Water Protection, Air Protection, Earth Protection.
2. "The Breath of Hell" spell removed from the game.

- Units
1. The following units have been added to the game:
Water Lord (Uthavin)
Firelord (Tiaiat)
Lord of the Earth (Koehtas)
Air Master (Kethaer)
Priestess of Blood.
The Vikings are now replacing Berserker.
2. Many units have acquired additional skills, such as guardsmen with Hazing skills, and unicorns with the Blinding Horn skill.
3. Added 3 new types of damage - Water, Earth, Air (more on this below).
4. Some units will also meet you, but they will only be in the camp of the enemy. An excellent example is the Black Alchemist unit.
5. Some units have changed their model. For example, Vampires have become Vampires. In fact, this does not affect in any way, but it creates a small illusion of diversity.

- Fighting system
1. The system of elements is introduced into the game. Each battle will take place under the auspices of one of the elements: Fire, Water, Earth or Air. Each of them gives its own bonuses, but also sends its curses. Each round, fireballs, huge boulders or lightning can fall on you and on the enemy. However, this is not the whole list of attacks for elemental elements.
2. Now every battle with a hero will be unusual. Why? Because each battle is accompanied by additional actions that are characteristic of this hero. For example, pirates notably drank before the battle, which is why their battle excitement is much higher, and the chance of a miss remains the same. However, this is the most banal and harmless thing that can occur.
3. A variety of added and the above-mentioned so-called "script artifacts." With each character you can get some artifact as a reward for defeating him, which is a weaker version of the hero’s skill.
4. Tactics mode. This is an improved skill "Tactics", which allows you to distribute positive and negative effects between the player’s units and the enemy’s units before the battle, to place traps and other objects. Skill tactics still allows you to move enemy units across the field.

- A few other interesting innovations:
1. All bosses have acquired an additional passive or even active skill. (Not everyone yet, but they have plans).
2. The game added 2 brand new boss. (Now released)
3. The game has updated AI. The enemy uses much more intelligent their special attacks, and also selects targets. The enemy hero also applies his spells where it is more sensible and more carefully choosing the target.
Enemies destroy some pawns (objects on arena).

- The element of research and the living world
NPCs now respond to events in the game. For example, you killed the well-known killer - they will talk about this in the taverns and discuss this event. At different times of day, various events may occur, and therefore the world will become somewhat more interesting to explore.

Perhaps there is not even the whole list of features, because there are a lot of them!

Some screenshots...
https://i.ibb.co/4mDXNFr/druidwindn.png (https://imgbb.com/) https://i.ibb.co/BqKwz5p/druidearth.png (https://imgbb.com/) https://i.ibb.co/3Csk6yK/druidfiren.png (https://imgbb.com/) https://i.ibb.co/wR3JMyP/druidwater.png (https://imgbb.com/)

https://i.ibb.co/xCNzB1V/r-LTOYg-Zt0-AM.jpg (https://ibb.co/xCNzB1V) https://i.ibb.co/YbZG2gp/glql-ZRek5-Eo.jpg (https://ibb.co/YbZG2gp) https://i.ibb.co/c3GNtqQ/7-Mahwup31-o.jpg (https://ibb.co/c3GNtqQ)

Yes, now the game is in Russian, but we have people who can translate into English. Let it not happen soon enough, but we would like to instill hope in a foreign community that the world of the game is still alive!
But, if you are ready to help us with the translation, we will be happy to help you.
You can write to us on our Discord server (mostly there is a small Russian community, but I personally or someone from my teammates will try to respond to the best of my abilities and knowledge of the English) and you can just chat on any topic:
https://discordapp.com/invite/UyYd54N

Our main community is here for now:
https://vk.com/kbneworld

We already have a demo version which displays about 40% of the gameplay, but even there there is already non-uploaded content and it is now much and much better. True, in Russian. If you are not afraid of foreign, then the link!
https://drive.google.com/file/u/2/d/1ZcH02ejF-Lc0vEGiLPwWeVajnQlLWB_p/view?usp=drive_open

Game installation:
1. Copy the new_world folder to the game_folder / sessions.
2. Copy the data_nw folder to the game_folder / data.
3. Start the game.
4. In the campaign selection window, select "In Search of a New World"
5. Confirm reboot.
6. Play!

Those who played in the demo of this campaign, you must start the game again! We will not be responsible for any bugs found on the old saves.
The game should be installed for King's Bounty: Crossroads of the Worlds (Crossworlds) not lower than version 1.3.1, build 6171.
Compatibility with other mods has not been tested, therefore use at your own risk! We will not be liable for the found bugs with any modifications installed.

You are welkome! We hope you will not pass by and we were able to interest you!
P.S. I apologize for my English, but I hope you could understand me)

Sirlancelot
06-03-2019, 07:22 PM
3. The game has updated AI. The enemy uses much more intelligent their special attacks, and also selects targets. The enemy hero also applies his spells where it is more sensible and more carefully choosing the target.

Yay!!! I would play it with this alone!

I really hope it will be translated soon. Best of luck.

Aelihel
06-03-2019, 07:42 PM
Yay!!! I would play it with this alone!

I really hope it will be translated soon. Best of luck.

Thanks! But translating will be only after the end of the project. Planned date: 2020 year, but there may be changes. Will have to endure, but we repeat once again that we wanted the foreign community not to leave and not forget about the game, but only to have a little patience.
And sorry, here some screens and features of game, but its not in this demo. And then, please, don't give up.

raknefne
06-04-2019, 11:56 AM
Very interesting!!!!

J.B.
06-05-2019, 04:45 PM
This Looks definetly good! Can't wait to see the english Version! And when it should be 2021 it looks like waiting is worth it! :)

Thumbs up!

J.B.

Aelihel
06-05-2019, 06:32 PM
This Looks definetly good! Can't wait to see the english Version! And when it should be 2021 it looks like waiting is worth it! :)

Thumbs up!

J.B.

We hope that it's will be really good for you!)

Aelihel
06-09-2019, 03:13 PM
I will post our news about project from main community news, because, please, don't marvel at some things.

Another week has passed, but, unfortunately, we are not yet ready to provide you, as promised, with a small demo for two locations. We need some more time. This time, the changes affected not only the bugs, which, although much less (for all testing there were about 5-7 bugs, including some flaws or the like), but we made some changes in the balance, and therefore takes time. I hope that this week of testing will be the final for these two locations, because I already want to start working on the next location.

Also, we have two good news - our team was replenished with two people. These are Black Mag and dargndorp, from our discord (by the way, there is a link in the group's links, and therefore welcome! - music, communication in voice and text chat and sometimes even slipping spoilers!)
DarkMage joined at the request of one of our team members.
dargndorp is a new member from the English-speaking forum. And he came to translate, help with the translation of the game for the English-speaking community!
We wish them both good luck and patience.

Axeslammer
06-21-2019, 02:16 PM
OOOO, this sounds great ! :D

jorko80
07-04-2019, 09:49 AM
Glad to hear that people still work on this game and make new content. The game is amazing and has limitless possibilities.

Space Knight
07-12-2019, 05:33 PM
I think putting data_nw in game_folder/sessions/new_world should work as well, since the same type of files like the ones in data_nw are included in the Orcs on the March and Ice & Fire session folders.

Elektra
02-08-2020, 09:34 PM
Good luck with the project guys! perhaps time for a teaser :) ?

Aelihel
04-12-2020, 02:32 PM
Good luck with the project guys! perhaps time for a teaser :) ?

I apologize for the long absence. Unfortunately, this is not so convenient. Do you like a teaser? It seems we can show you it ...)

https://www.youtube.com/watch?v=A788upnqXjw&feature=youtu.be

J.B.
04-12-2020, 03:37 PM
I apologize for the long absence. Unfortunately, this is not so convenient. Do you like a teaser? It seems we can show you it ...)

https://www.youtube.com/watch?v=A788upnqXjw&feature=youtu.be

WOW! This looks really fantastic! The KB-Feeling is there from Second 1! I can't wait to play it.

Have there been changings to what was listed in the first posting?

All the best for the final steps!

J.B.

Aelihel
04-12-2020, 05:04 PM
WOW! This looks really fantastic! The KB-Feeling is there from Second 1! I can't wait to play it.

Have there been changings to what was listed in the first posting?

All the best for the final steps!

J.B.

Yes, and a lot. We have reworked as many as 3 locations, and now we are finishing work on them (I mean as a stage). satellites were created with their own mechanics, skill selection, a number of assistants (for example, Bill Gilbert with Amelie against Baal), the balance was improved many times, multiple errors in quests were fixed, the script component was significantly optimized. To list for a long time, it doesn’t come to mind immediately :) And although we are moving slowly, we are moving forward confidently.

Space Knight
04-12-2020, 06:10 PM
Yes, and a lot. We have reworked as many as 3 locations, and now we are finishing work on them (I mean as a stage). satellites were created with their own mechanics, skill selection, a number of assistants (for example, Bill Gilbert with Amelie against Baal), the balance was improved many times, multiple errors in quests were fixed, the script component was significantly optimized. To list for a long time, it doesn’t come to mind immediately :) And although we are moving slowly, we are moving forward confidently.

You know, since you started to be able to add new 3D models, will you add entirely new troops? Or even release a tutorial on adding 3D models and stuff after release?

Also, I hope the locations will be well polished at the release: the demo seemed to be more of a sketch.

Aelihel
04-12-2020, 06:27 PM
You know, since you started to be able to add new 3D models, will you add entirely new troops? Or even release a tutorial on adding 3D models and stuff after release?

Also, I hope the locations will be well polished at the release: the demo seemed to be more of a sketch.

Where did you get that we added new models?

Locations have a final look, tell me, why did you decide that these were sketches?

Space Knight
04-12-2020, 07:20 PM
Where did you get that we added new models?

Locations have a final look, tell me, why did you decide that these were sketches?

Because they look like sketches, at least in the demo I played. They are different than what KB looks like. They need balance (not game balance, but visual balance) and lots of well-thought small details and locations, etc. This is a very important aspect when creating a game. The KB games' places (maybe except KB: DS a little) had a very harmonious look to them, which I didn't find in any fan-made map (including the demo). I know you've put a lot of work in scripting and other stuff, but how the maps looked made me just totally flip after hearing all the praise.

Also, on vk.com, you said you managed to edit 3D models (and thus technically creating new models). What I asked was if you were gonna add totally new creatures with models created by your team or imported from other sources.

Aelihel
04-12-2020, 07:42 PM
Because they look like sketches, at least in the demo I played. They are different than what KB looks like. They need balance (not game balance, but visual balance) and lots of well-thought small details and locations, etc. This is a very important aspect when creating a game. The KB games' places (maybe except KB: DS a little) had a very harmonious look to them, which I didn't find in any fan-made map (including the demo). I know you've put a lot of work in scripting and other stuff, but how the maps looked made me just totally flip after hearing all the praise.

Also, on vk.com, you said you managed to edit 3D models (and thus technically creating new models). What I asked was if you were gonna add totally new creatures with models created by your team or imported from other sources.

Perhaps you are confusing me with someone else. I did not say that I edited new models. I know for sure that it is impossible to do this (with the exception of changing the textures)

Regarding the design of locations - it is final and nothing will change. The fact that you did not get the necessary atmosphere is a purely personal matter, since we are not developers of design bureaus, and we have our own vision of what locations should be. They are completely satisfied with us.

UPD:
I just looked at the demo you played (link in 1 post). And I must say that there is a very old demo. We changed some locations, and if you read some rave reviews, then most likely it’s the new demo (it is constantly updated by VK). But even with this in mind, you will not see the atmosphere that you expect. (The atmosphere of KB is still a loose concept).

Space Knight
04-12-2020, 08:07 PM
Perhaps you are confusing me with someone else. I did not say that I edited new models. I know for sure that it is impossible to do this (with the exception of changing the textures)

Regarding the design of locations - it is final and nothing will change. The fact that you did not get the necessary atmosphere is a purely personal matter, since we are not developers of design bureaus, and we have our own vision of what locations should be. They are completely satisfied with us.

UPD:
I just looked at the demo you played (link in 1 post). And I must say that there is a very old demo. We changed some locations, and if you read some rave reviews, then most likely it’s the new demo (it is constantly updated by VK). But even with this in mind, you will not see the atmosphere that you expect. (The atmosphere of KB is still a loose concept).

This is where you can read about the 3D models: https://vk.com/return_of_the_legend_kbworld

I didn't mean that you edited them, but the team.

Guess I'm gonna feedback the landscape after release if you say that demo is old.

Aelihel
04-12-2020, 08:20 PM
This is where you can read about the 3D models: https://vk.com/return_of_the_legend_kbworld


I don’t want to spoil your opinion about these guys, maybe they try, and the like, but they have nothing but empty words. There are not even screenshots. Do you tend to believe unconfirmed words? For example, I’ve been in modding KB since 2011. (At that time I started). At that time, there was still the very first KB forum from Katauri. So their official answer was - it is impossible to create new models without the proper tools. They did not provide the tools, screenshots in the game of new models or reworked either. This is an empty phrase.

UPD:

And one more thing: this is not my team. These are completely different enthusiasts. But how much their skills and enthusiasm is enough - time will tell

AndreiTz
09-08-2023, 10:07 AM
Hello!
I just wanted to know if there are any news about this mod.
I was looking forward to it but it seems the development stopped which is a shame. Hope the modders are ok though.

Please post a reply if you have any info. Last time I heard the team was looking to publish the mod on Steam after completion but it was a long time ago. Or maybe someone knows if the devs decided to share the last early build before stopping the work? I am definitely interested to check it out, even if it's not finished.

Thank you in advance!

PS: If you know any similar mods for Kings Bounty (doesn't matter if it's The Legend, Darkside or Crossworlds). I already played Red Sands & Trent War. I'm looking for mods that add new quests / islands mainly.