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luthier
05-18-2011, 05:25 PM
Finally! It should be available in a few hours via a regular steam update.

[Edit] May 20 - hot fix released, see below for notes.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

GRAPHICS
* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
* Fixed a bug with distant forest lines appearing at close distances;
* Fixed a bug with shadow stripes appearing at edges of screen;
* Fixed improperly loading plane textures in the DirectX 9 render.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Added a range of new SFX for bombs hitting or exploding inside a building;
* Increased draw distance for markings and decals on aircraft;
* Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX;
* Made various changes to victory marking decals;
* Fixed minor Blenheim damage visuals;
* Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
* Planes won't knock dust off the water any more when they land on it.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
* The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
* Aircraft fires now burn crew members;
* Reduced the ability of bombs to bounce off certain surfaces;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
* Improved the damage model for radar;
* Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
* Fixed an issue encountered when trying to place crew into an object without a regiment;
* Fixed an issue with launching night missions with search lights on dedicated servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.

MULTIPLAYER
* Improved server and client stability and performance;
* Improved statistics;
* Improved user interface;
* Made parked planes disappear after a certain period of time so as not to clutter the airfields;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.

SPECIAL THANKS
* Sean Trestrail for his tireless efforts to test and improve the game;
* 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.

Hot fix - May 20

ATTENTION!
If you experience sub-par performance or unexpected artifacts please update your graphic
drivers to the latest version.
ATI Cards:
http://sites.amd.com/us/game/downloads/Pages/downloads.aspx
NVidia Cards:
http://www.nvidia.com/Download/index.aspx
Additionally, if you have disabled Cloud Synchronization for config files, you may be playing
a game with an obsolete controls config. Please back up and delete your old file and reenable
Cloud Synchronization to grab a latest stock version.

GENERAL
* The game will now automatically delete and recreate its cache when a new game
version is installed;
* Medium-range terrain detail noise is less dramatic when seen from up-close;
* Improved the lighting of spline roads and runways;
* Fixed empty tooltips occasionally appearing at edges of the 2D map;
* Map zoom extents now reset properly when switching between game maps of
different size;
* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.

AIRCRAFT INTERNALS
* Removed warnings of a missing "Select_F1" piece when flying a Hurricane.
* The Sunderland will no longer cause errors when loading a mission.

AIRCRAFT VISUALS
* Inverted the movement of the Bf. 109's radiator flap indicator (raised when
radiator closed).
* Propellor visuals are now tied to epilepsy filter settings applicable regions.

AIRCRAFT PHYSICS & A.I.
* Spitfires' payload in outer-most machine guns changed to contain tracers. The more
historical no-tracers loadout can still be selected and applied manually in plane
options.
* Removed the ability to feather propellors on Daimler-Benz engines by increasing
the pitch angle beyond normal operational range manually.

MULTIPLAYER
* Conversion settings should properly synchronize between all players;
* Fixed the weapon selection grid in online games requiring an extra click to save.

SG1_Lud
05-18-2011, 05:32 PM
Thank you Luthier

Wandalen
05-18-2011, 05:32 PM
Fantastic ! Thanks alot Luthier :D

kllr101
05-18-2011, 05:32 PM
Great to hear! :)

You've worked hard, and deserve a break.

AARPRazorbacks
05-18-2011, 05:33 PM
Thank You Sir!

This is what I was looking for after I bought a Microsoft Sidewinder Force Feedback 2 Joystick USB PC fact is a bought two of them.

* Added Force Feedback support to the game *
S~

flyer01


http://www.youtube.com/watch?v=WLLSqpYyPD8&feature=player_embedded

Kankkis
05-18-2011, 05:33 PM
Nice. Thanks to the whole team.

kristorf
05-18-2011, 05:33 PM
Many thanks

No145_Hatter
05-18-2011, 05:36 PM
Thank you!

I also fancy Kristorf.

Razorhead
05-18-2011, 05:39 PM
Thanks luthier :). Despite the negative messages from some people, the game is fun to fly :)

Ataros
05-18-2011, 05:41 PM
Thanks a lot! GG and GL!

Flanker35M
05-18-2011, 05:44 PM
S!

Steam on and ready :) Thanks.

kristorf
05-18-2011, 05:51 PM
I also fancy Kristorf.

:rolleyes: xxx

Dano
05-18-2011, 05:55 PM
Thank you to everybody involved :)

garengarch
05-18-2011, 06:02 PM
thank you :)

Tex-Twil
05-18-2011, 06:03 PM
I see no update in Steam.

Dano
05-18-2011, 06:04 PM
I see no update in Steam.

It may take a few hours to filter to all areas.

JG53Frankyboy
05-18-2011, 06:05 PM
"....It should be available in a few hours via a regular steam update...."

hours, not minutes !!

Redroach
05-18-2011, 06:08 PM
Still nothing about Radio or loadout options etc. etc.? I almost expected that :rolleyes:
At least I, as an ATI user, got True Fullscreen now! Let's see how that plays out!

And we got this:
Added a range of new SFX for bombs hitting or exploding inside a building
Well worth putting programming resources for that.

Yes, I know we should love 1C/Maddox for their hard work and all, but I'm quite a bit annoyed right now waiting so long for pretty much nothing (and yes, i understand the difference between "Beta" and "Retail")
I'll revise my post if the patch turns out to contain major undocumented changes/fixes. Or/and if the new bomb SFX inside buildings are awesome.

Tex-Twil
05-18-2011, 06:10 PM
"....It should be available in a few hours via a regular steam update...."

hours, not minutes !!

It may take a few hours to filter to all areas.

ok sorry :) I haven't seen that the post is from some minutes ago.

addman
05-18-2011, 06:27 PM
Thanks for the update luthier, patiently awaiting the patch now.:)

Poziom
05-18-2011, 06:35 PM
Thx!! Steam on and waiting for download 14550

Jaws2002
05-18-2011, 06:36 PM
Thanks for the updates. :grin:

Lensman_1
05-18-2011, 06:37 PM
Thank You Sir!

This is what I was looking for after I bought a Microsoft Sidewinder Force Feedback 2 Joystick USB PC fact is a bought two of them.

* Added Force Feedback support to the game *
S~

flyer01


Force Feedback has been integrated for a couple of patches and several weeks. For some reason Luthier is reiterating old news but still welcome news.

Kankkis
05-18-2011, 06:37 PM
Force Feedback has been integrated for a couple of patches and several weeks. For some reason Luthier is reiterating old news but still welcome news.

First official patch with it.

But no mention for AA :(

kendo65
05-18-2011, 06:40 PM
Thanks. Congrats on finally cracking the full-screen issue ( I hope).

"Reworked the lighting system in the game to improve the visual experience;"

Is that new...and will it affect terrain colours?

anavas44
05-18-2011, 06:52 PM
Thanks for the update Luthier! I'd like to know what are the newest things since the last beta patch though.

335th_GRSwaty
05-18-2011, 06:54 PM
Thank you luthier!

Kankkis
05-18-2011, 06:56 PM
Thanks for the update Luthier! I'd like to know what are the newest things since the last beta patch though.

Mostly MP problems.

Blackdog_kt
05-18-2011, 06:56 PM
Thanks for the heads-up and your hard work.

Any idea if the following bomber-related issues have been tackled?

-In the He111, if you apply changes to the bomb distributor (i think it's the salvo amount settings) and open the bomb bay doors, a bomb drops without command from the user.

-In the Ju88, the directional gyro was stuck to whatever position you set it (ie, it doesn't move when you turn). This makes it impossible to use the course autopilot.

-In all of the bombers, the manual bomb release command doesn't work from the bombardier's station. We either have to switch back to the pilot's seat and press the key/stick button, or zoom out of the bombsight view and click on the bomb release switch in the bombardier's virtual cockpit. This is not that big a deal in luftwaffe bombers that have automatic bombsights, but prevents Br.20 and Blenheim pilots from dropping accurately.


Finally, when lowering the texture resolution from original to something else, the aircraft textures were also getting affected in the latest beta patch.

This blurs text and makes it harder to read some of the markings on the outside of the aircraft (not so important), along with certain labels in the cockpit and also gives the blenheim ring gunsight a blocky look and the Lofte bombsight a blurred scope.

Shouldn't this be tied to the "model detail" setting and not the "texture size" setting? I can understand it working the way it did up till now if these textures really affect performance in a big way, otherwise their detail level could be tied to "model detail" or a new separate setting, for example "aircraft textures". Just an idea for the next patch if you may.

Anyway, i don't mean to detract from the positive note of one more patch fixing things for us, so i'll take any issues i find to the relevant bug reporting threads so that they may be fixed in the following one ;)

Thanks once more, get some rest and keep up the good work. I'm off to see if it's available for download and do some testing :grin:

BigPickle
05-18-2011, 06:57 PM
thankyou, I'm a little confused though as this is the same fix list as the last two patches right?

Atlas_T
05-18-2011, 07:01 PM
+1

Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then)

ATAG_Bliss
05-18-2011, 07:01 PM
Thanks Luthier. Nice list of fixes.

thankyou, I'm a little confused though as this is the same fix list as the last two patches right?

There has only been 1 official patch. The other 3 beta patches were released, I imagine, so they could fine tune them and make everything work correctly for the official patch. I imagine there's some stuff that was worked on not included in the list as well.

I guess we'll just have to wait and see :)

anavas44
05-18-2011, 07:06 PM
Mostly MP problems.

Thanks mate! I still had hope to see the plane selection/loadout changes fixed. I guess we'll have to wait a bit more then :)

Norseman
05-18-2011, 07:15 PM
one step closer.. Thanks alot !

~S~ :)

jt_medina
05-18-2011, 07:18 PM
Reworked the lighting system in the game to improve the visual experience;
I hope that will improve lighting over land.

David198502
05-18-2011, 07:21 PM
anybody already downloaded it?

Jarsalla
05-18-2011, 07:23 PM
anybody already downloaded it?

Not yet. If it ain't out in 30 minutes I'm off to bed.

Ze-Jamz
05-18-2011, 07:28 PM
thanks and am waiting

Fergal69
05-18-2011, 07:28 PM
Thanks for the latest patch - keep up the great work

rkirk77
05-18-2011, 07:31 PM
Nothing yet in Canada.. lol

Doc_uk
05-18-2011, 07:32 PM
+1

Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then) They said excactly the same thing with the last patch:confused:

pupo162
05-18-2011, 07:33 PM
nor portugal spain or germany.

David198502
05-18-2011, 07:33 PM
Not yet. If it ain't out in 30 minutes I'm off to bed.

same to me!im already tired.but would like to test it today.

SYN_Per
05-18-2011, 07:41 PM
Thx Luthier. Great list of fixes! Keeping fingers crossed for full-screen.

BigPickle
05-18-2011, 07:42 PM
Not released in England yet either

JG14_Jagr
05-18-2011, 07:50 PM
They said excactly the same thing with the last patch:confused:

Stop being so "Glass Half Empty!" ;)

ATAG_Dutch
05-18-2011, 07:53 PM
Not released in England yet either

So I see.

Well I'm off to the pub.:(

JG14_Jagr
05-18-2011, 07:53 PM
This is a GREAT time to go into Steam LIBRARY, right click on the CoD Game and select Properties.. Go to LOCAL FILES and select "VERIFY INTEGRITY OF GAME CACHE" That will put you back to the base version with the latest current patch so if by chance you did something wierd testing or tweaking you will at least be downloading over the proper game foundation..

Now, that should not be required.. Steam should overwrite this automatically.. but it can't hurt..

JG14_Jagr
05-18-2011, 07:54 PM
So I see.

Well I'm off to the pub.:(

You're sad about going to the Pub???? What kind of Brit are you! You should be ashamed! ;)

ATAG_Dutch
05-18-2011, 07:55 PM
You're sad about going to the Pub???? What kind of Brit are you! You should be ashamed! ;)

Not at all!! Just sad I couldn't check the patch out before I did.

It's me for beer! TaTa!!:grin:

Plt Off JRB Meaker
05-18-2011, 07:55 PM
Thanks Luthier,appreciate your teams hard work,let's hope we're getting closer to a better game;)

Redroach
05-18-2011, 07:57 PM
Thanks mate! I still had hope to see the plane selection/loadout changes fixed. I guess we'll have to wait a bit more then :)

Hah! You seem to be a true believer, aren't you? That's a 6-months-issue, at the very least! ;)

...actually, I hoped as well :(

Ze-Jamz
05-18-2011, 08:04 PM
Hah! You seem to be a true believer, aren't you? That's a 6-months-issue, at the very least! ;)

...actually, I hoped as well :(

LOL

i think hes revering to loadout selection as opposed to plane selection?, i may be wrong..

the loadout selection setup in its current state is..well, frustrating to say the least aswel as the fact it doesnt work

Pitti
05-18-2011, 08:05 PM
I am getting crazy while looking at Steam and waiting for the patch. :D

Thanks Luthier!

adonys
05-18-2011, 08:05 PM
thank you guys!

JG14_Jagr
05-18-2011, 08:15 PM
Not at all!! Just sad I couldn't check the patch out before I did.

It's me for beer! TaTa!!:grin:

Now thats a good Englishman!

Tigertooo
05-18-2011, 08:18 PM
Thank you!

I also fancy Kristorf.
do you realy?
Thanks to the Team for your commitement

SUP_Trok
05-18-2011, 08:22 PM
Is there someone that tried this update? Is finally a good patch or there are still several problem? I'm going to try... I hope for a good news ;D

Ze-Jamz
05-18-2011, 08:23 PM
Is there someone that tried this update? Is finally a good patch or there are still several problem?

Not released yet

JimmyGiro
05-18-2011, 08:24 PM
Gosh, I hope watching that Shirley Temple clip doesn't jeopardize my parole hearing!

:grin:

Gollum
05-18-2011, 08:58 PM
Thanks guys. Can someone report on Crossfire support when tested? I have the cables but havent installed them yet. Waiting for the game to support it before I install them. I know I know ( but this is the only game I play )

Thanks,
Gollum.

No1 Cheese
05-18-2011, 09:00 PM
Thank you!

I also fancy Kristorf.
He fancies everone,he is so cheap,i really mean it he is soooo cheap

Cheese

roadczar
05-18-2011, 09:08 PM
Thanks guys. Can someone report on Crossfire support when tested? I have the cables but havent installed them yet. Waiting for the game to support it before I install them. I know I know ( but this is the only game I play )

Thanks,
Gollum.

Traveling on business, but will definitely test and report when I'm back home.

O_Smiladon
05-18-2011, 09:09 PM
S!

Ok so this is an official patch through steam, and will be all the little fixes the the beta testers have been going through over the last 2/3 beta patches( thanks to all you guys by the way).

When the new guy starts at maddox games or 1c and is keeping us upto date on what happening,can he tell us ATI guys when we should be able to switch over to full screen, I just feel that we are being forgotton about (which I know is not ture).

But thanks to the guys for there hard work and keep it up.

Good things come in time i suppose

O_Smiladon

PzMeyer
05-18-2011, 09:14 PM
its not out yet !!!!!!!!!!!

Birdflu
05-18-2011, 09:16 PM
Were!!! Were!!! what the actress said to the bishop.


Not Yet. Maybe.....today maybe tomorrow.

Tigertooo
05-18-2011, 09:24 PM
He fancies everone,he is so cheap,i really mean it he is soooo cheap

Cheese

do you know that Hatter chap?

Osprey
05-18-2011, 09:43 PM
Yes I do. He foolishly supports the Tesco Bags. Look forward to giving them a pasting at Selhurst Park next season :D

Did you get the replacement 6OTU RAF Badge I sent via Tom TT? It's not applied on your website. It's a higher quality than the one you have.

gheoss
05-18-2011, 10:01 PM
Thank you very much for your hard work and support!!

satchenko
05-18-2011, 10:03 PM
YYYYYYYYYYYYYYYYYYYYYYYYYYY?????????? el parche???????????

Raggz
05-18-2011, 10:14 PM
Radio commands still not fixed?

Winger
05-18-2011, 10:17 PM
Radio commands still not fixed?

Its not out yet. It will come via automatic steam update.

Winger

Plt Off JRB Meaker
05-18-2011, 10:23 PM
Its not out yet. It will come via automatic steam update.

Winger

Erm,...I don't think he means,what you're thinking,even when it does appear,the devs have not fixed the radio comms in this update,this is the point.

41Sqn_Stormcrow
05-18-2011, 10:24 PM
Still not out yet it seems ...

Strike
05-18-2011, 10:25 PM
Erm,...I don't think he means,what you're thinking,even when it does appear,the devs have not fixed the radio comms in this update,this is the point.

I'm pretty sure it's not written up in the changelog.

Dave3317
05-18-2011, 10:31 PM
Is Luthier winding us up? I've been waiting all night for this, it's been hours.

Wolf_Rider
05-18-2011, 10:34 PM
Hasn't come through as yet

Mango
05-18-2011, 10:38 PM
Thanks a heap, Luthier. Just in time for my week off !!!

Mysticpuma
05-18-2011, 10:41 PM
I thought Cliffs of Dover already was a retail product? So why is this a Retail Patch? Unless it confirms the release truly was a Beta after-all?

MP

PissyChrissy
05-18-2011, 10:43 PM
Retail Patch = patch for retail version (as opposed to beta version i assume)

Mysticpuma
05-18-2011, 11:00 PM
My point exactly! Russia and Europe paid retail price to Beta test the product, so didn't get the 'retail' version that the US will now get. Hope it was worth everyone's time and I am not sorry to appear irritated. MP

AARPRazorbacks
05-18-2011, 11:02 PM
This is the best of times and this is the worst of times.
:)

GOA_Potenz
05-18-2011, 11:04 PM
YYYYYYYYYYYYYYYYYYYYYYYYYYY?????????? el parche???????????

callate K, ya salio

69iAF~Mike
05-18-2011, 11:04 PM
Dear 1C and Steam,
Thank you for destroying my plan of sleeping tonight.

Dave3317
05-18-2011, 11:05 PM
I give up, i'll check back tomorrow. Does anything go right with this sim? Just hope the patch was worth the wait.

Darbo
05-18-2011, 11:06 PM
mines downloading nicely

Dave3317
05-18-2011, 11:07 PM
Stop the press! Just finished downloading. Now how am i supposed to get to sleep.

icetbag
05-18-2011, 11:08 PM
Just starting downloading the patch now, looks like my plan of having an early night will have to be postponed!

AARPRazorbacks
05-18-2011, 11:13 PM
mines downloading nicely

Gruesome dude! Did you tape for the over spray?

ChicoMick
05-18-2011, 11:14 PM
Got it ! 97.9 mb
In UK :)

GnigruH
05-18-2011, 11:17 PM
First one who finds a thing that is in the changelog, but is not fixed gets a cake.
First who finds a new bug which was not there before gets two cakes.

Orpheus
05-18-2011, 11:20 PM
Tried the new Steam patch, first thoughts:

ATI Crossfire is better... but still not working. 44 fps & smooth with a single card, 20ish with dual cards and heavy stutter. On a side note, Cat AI set to high quality seemed to reduce stutter significantly with two cards (and improved performance on single card), though it is definitely still present.

Performance as good, maybe a little better than beta. Managed to push trees to high with no loss of frames. Full screen now seems to work properly, no performance loss. Also the Ubi logo at the start no longer causes my card to underclock and no longer requires deletion/renaming.

'Terrain bars' over water glitch still present (single/dual cards), less frequent. Not seen the weird arrow glitch yet. My joypad has disconnected once or twice mid-flight, which never happened before, but that's probably unrelated.

EDIT: I was wrong about AA, I'm pretty sure it's not working after all, I think it's just scaling better in the true fullscreen mode. Buildings/hangars/etc are still a jaggy mess. :(

Helrza
05-18-2011, 11:23 PM
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me :)

ps... where's my 2 cakes?

AARPRazorbacks
05-18-2011, 11:23 PM
Locked cocked and ready to rock! In the Red, White and Blue.

Billy Jean------- put on your party dress were going for a ride!

Dave3317
05-18-2011, 11:30 PM
Radio/comms still not working grrrrr. Wheel noise bug still present too.

Blackdog_kt
05-18-2011, 11:39 PM
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me :)

ps... where's my 2 cakes?

It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.

Helrza
05-18-2011, 11:44 PM
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.

Thanks for the rewording :)


i still want my cakes, chocolate mud if possible. :D

Dano
05-18-2011, 11:47 PM
Initial impressions...

Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down.

Sound is still a buggy mess.

Is it just me or does the new lighting give everything a pink cast?

Launcher is now crashing on exit 50% of the time.

AA still does not work properly.

rakinroll
05-18-2011, 11:49 PM
Thank you Luthier.

ScottishMartialArts
05-18-2011, 11:50 PM
Still crashing and performance is still pretty bad. All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there. I'd say the game is mostly still unplayable for me at this point. I switched back to 1946 while waiting for this patch and the difference was night and day. I honestly don't see the point in putting up with CloD's problems when 1946 is still as polished and fun as ever.

kakkola
05-19-2011, 12:02 AM
Game patched!!!!!!!!!!!!
Stutters came back like crazy.............. damn!!!
Still a mess this thing....(got worse)
That`s it i give up,i wanted to give it another chance.....(next 2-3 months maybe)
The positive thing is that i spent only 14 dollars for this POS!!!!!!!!!!!!!
win 7
Phenom x4 965 3.4ghz
8 gig ram
gtx 570 1280 mb

kakkola
05-19-2011, 12:05 AM
Oh i forgot,
I tried only solo flight with 1 plane...................!!!!!

Redroach
05-19-2011, 12:12 AM
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.

I just did a quick 5 minutes-test on this to see it for myself... Quick mission in the Bf 109 E-3, Airstart. The first, single, "prop-pitch down" command caused the prop pitch to go all the way down to minimum, i.e. full coarse. I think my engine went out as well - i had no sounds on.
In that condition, prop-pitch up commands caused PP to go up by the usual increments - before falling back down to min. PP. By holding the PP up key, you could conceivably go up to maximum again - as long as you hold the button; I didn't test that, though. :rolleyes:

Cool, now the BF 109 seems to be un-flyable as well... I'm starting to think that CoD is just a cruel, sadistic, VERY elaborate hoax. :?

Edit: Another quick test of loadout options yielded nothing, as was expected.

justme262
05-19-2011, 12:26 AM
Prop pitch bug makes 109 unflyable. 2 steps forward 3 steps backward.
Disappointed...

I just checked the 109E3, 109 E3B, 110C4, 110C7 all have same prop pitch bug :(
I tried changing the keys for prop pitch but it didn't help.

Ok I tried assigning prop pitch to the U-slider on my flight stick and it works. Of course I had to assign throttle to the keyboard.

IvanK
05-19-2011, 12:28 AM
Prop Pitch bug on DB601 advised to Devs directly, hopefully for immediate attention.

Gollum
05-19-2011, 12:32 AM
My game used to work and run perfectly (based on smoothness alone).. I could at least play before this patch. I didn't download BETA patches for a reason. Now I was forced to download a BETA patch and cant even play the game anymore. This is the first time I have an FPS problem from day one and my buddy couldn't even follow me because my wings were flashing like disco lights. I have top of the line rig that used to run the game perfect, now it runs like an elephant in marmalade. You know somethings wrong when after one patch and 4 beta patches and it's worse then it was the first day I ran it with no patches at all????

WTF!!!!

Fix one thing a month if thats what it takes but at least make sure the thing is fixed and it will improve the game before releasing it.

BETA test your patches before forcing us to download them!!!

UNBELIEVABLE I'm amost out of trust completely.

-A severely upset fan hanging on a thread.
:evil:

SG1_Lud
05-19-2011, 12:33 AM
My pp is working fine in the 109 E3 ¿maybe because I have it mapped to an analogue axis?

Gollum
05-19-2011, 12:34 AM
Prop Pitch bug on DB601 advised to Devs directly, hopefully for immediate attention.

Not sure if its a bug. 3 positions. (not sure how accurate historically).

1) up - fines prop
2) middle - Prop fixed at position
3) down - coursens prop.

I'm still mad though.== see post above

Orpheus
05-19-2011, 12:38 AM
I didn't download BETA patches for a reason.

BETA test your patches before forcing us to download them!!!

Er, they did, and you didn't download them. Chill out Precious. ;)

Redroach
05-19-2011, 12:46 AM
Gollum, you don't happen to own an ATI graphics card, do you?

Gollum
05-19-2011, 12:48 AM
Er, they did, and you didn't download them. Chill out Precious. ;)

I'm sorry I know this game is not the world.. just frustrated because they should have beta'd this before making it a "release patch". :confused: They plugged a musket hole in a boat hull with a cannon round for the 5th time in a row. at least make it an option. As stated before, If I bought a new computer when this game actually works instead of when I did ( when the game came out and was saposed to be as promised ) I would be spending the same money on a better computer. It would make no difference how long they squandered if I didn't invest so much in this game.

But I guess It's my fault for trusting.:confused:

I'm done. see you next patch.

Gollum
05-19-2011, 12:49 AM
Gollum, you don't happen to own an ATI graphics card, do you?

Two of them... Not linked at the moment because the game doesn't support it. I did read something about ATI cards having to possibly change from full screen back to pseudo full screen but it seems they forgot to include that as an option in the Video menu's (unless I'm missing it, please advise).

Also like to report a new RAF weapon known as the Black triangle of doom that appears every now and then that follows your head when you move so you cant see anything.

JG14_Jagr
05-19-2011, 12:52 AM
Just flew online for a quick 5 minutes.. flew a Spit MkIa.. With the previous Beta in Multiplayer I saw lots of stutters onliune.. offline was fin. With this Patch online was much better... saw a couple of pauses but after maybe 2 minutes in flight is smoothed out nicely.. my settings were different s(MAX accross the board) so I can't comment n fps yet but I was getting around 30-50 the whole time at low altitudes over the French coast.. was smooth and very playable for me..

I noticed they moved the "CREATE" button so you don't have to scroll to see it.

utu
05-19-2011, 12:56 AM
Crashes all the time, the stuttering is worse now on the land. It's impossible to change the video settings, just two times I got setting maxed out and it was a good flying on the cities; tried to set low trees, but they disappear completely.

luthier
05-19-2011, 12:57 AM
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!

Radio/comms still not working grrrrr. Wheel noise bug still present too.

Right. Not mentioned in the readme - we would have noted something as major as reworked radio orders. The new AI programmer is hard at work on it. We actually cut out a bunch of changes he made at the last minute because we discovered a small problem with subtitles, but there's some cool stuff there with target selection and identification, as well as much more lifelike simulation of combat fatigue, stress and panic.

He did that to get into our AI code better, and the orders are his current big project. Sorry, it'll take a little bit longer.

Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down.

Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?

Still crashing and performance is still pretty bad.

It shouldn't be crashing. Can you please enable logging for your game
(conf.ini - log=1 - logkeep=1)
and send some crash logs over to luthier1@gmail.com?
This goes for anyone who experiences crashes.

All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there.

No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.

Black lines I thought were fixed, none of us have seen them in a while. Can you please take a few screenshots and send it over to the same address with your conf.ini? Perhaps verify integrity of the game cache in steam as well?

My game used to work and run perfectly

What are your system specs?

Crashes all the time, the stuttering is worse now on the land. It's impossible to change the video settings, just two times I got setting maxed out and it was a good flying on the cities; tried to set low trees, but they disappear completely.

Could you please enable logging as above and send us your crash logs?

Herbs107
05-19-2011, 01:07 AM
Certainly cant complain about the post patch support..:-P

SG1_Lud
05-19-2011, 01:07 AM
Tested de 109 for half an hour. I flow a mission that I use to flow, just for the sake of compare. (German Attack Column)

The sim is smooth. The 109 flies very well, I could get her to 7500 m no problems with correct CEM.

The pp is no problem for me, works like intended. And I didn't even change the config I had before: mapped to an analogue axis it worls well.... go figure

I let steam revert game to previous patch before let it installing this one.

Some observations:

* The visuals have improved, I see more clear the horizon now
* Nice effect of the aircraft sinking slowly in the water when crash landed into it

good good :)

On the negative side I saw a burning plane in the middle of the air (static). Before this patch also happened.

Good night and thanks Luthier for this last answer and consideration...

Cheers

Gollum
05-19-2011, 01:10 AM
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!



Right. Not mentioned in the readme - we would have noted something as major as reworked radio orders. The new AI programmer is hard at work on it. We actually cut out a bunch of changes he made at the last minute because we discovered a small problem with subtitles, but there's some cool stuff there with target selection and identification, as well as much more lifelike simulation of combat fatigue, stress and panic.

He did that to get into our AI code better, and the orders are his current big project. Sorry, it'll take a little bit longer.



Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?



It shouldn't be crashing. Can you please enable logging for your game
(conf.ini - log=1 - logkeep=1)
and send some crash logs over to luthier1@gmail.com?
This goes for anyone who experiences crashes.



No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.

Black lines I thought were fixed, none of us have seen them in a while. Can you please take a few screenshots and send it over to the same address with your conf.ini? Perhaps verify integrity of the game cache in steam as well?



What are your system specs?



Could you please enable logging as above and send us your crash logs?

Asus P8P67 Motherboard
I7 Processor 3.4 GH not overclocked yet
2X ASUS 6950 (not linked yet) waiting for game to support it properly
2 solid state hard drives raided (game installed here)
1 terrabite hard drive (nothing on it yet)
8 gigs ripjawx ddr3 ram
mega cooling heat sink to overclock processer when required.
OH, and windows 7 ultimate

Need anything else?
I did not attempt to try psuedo full screen since I did not see an option to enable or disable it. before this patch my game ran flawless (based on performance alone ( FPS, Stuttering, ect..)

PS. Thaought I had ATI card but does not say so on the box. Are the cards mentioned above ATI? I think so right?

SG1_Lud
05-19-2011, 01:11 AM
Sorry I forgot to say:

* AA working nice
* Full screen working nice (and I use ATI)
* vsync working.

The IQ is more than satisfying for me now.

ReconNZ
05-19-2011, 01:12 AM
No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.



Hi Luthier,

Thanks for your time and hard work - this doesnt work though - the plane loadouts have been faulty in the QMB since launch - you can select tracers etc, but they dont work in the missions - they seem to work ok in MP, but the QMB plane fitout doesnt work.

Also you can select plane weathering, squadron numbers etc, but they dont show up when flying - either in MP or QMB - both elements are broken.

Can you please confirm that this is the same for you, not just on my system? Thanks, it's a big emersion killer for those of us whos systems run this ok.

Timberwolf
05-19-2011, 01:12 AM
Luthier : I bought this game about a month or more ago I have upgraded my video card (5770) and changed some parts including the case due to the fact i bought a new basic model computer .. I have no real issues running the game or game play at high settings. So for that thank you. You and your team have worked hard and it shows Any word on newer sound files for plane engines, Wind, Guns, I love 2 things The sound of the Merlin flying by and the Start up high pitch whine of the 109

To all : I'm new to the IL-2 series I use to play Fighter Ace online a few years back under the same name My question is there a true level flight adjustment on the game? I found myself bobbing up and down trying to shoot at a 110 it was unreal .. Even with playing around with the trim control. I'm not to crazy about the feel of the aircraft yet. Landing seems to drag on too far

Thanks

luthier
05-19-2011, 01:19 AM
I did not attempt to try psuedo full screen since I did not see an option to enable or disable it. before this patch my game ran flawless (based on performance alone ( FPS, Stuttering, ect..)

Thanks, that's all I need. Windows 7 I presume, right?

Pseudo full screen is selectable in Video Options. There's the Full Screen drop down with On, Pseudo and Off selected. Please make sure it isn't Pseudo.

You really shouldn't be having framerate issues with your machine. Double-check just in case that your Crossfire is indeed OFF - or try turning it ON instead - check to make sure Anti-Epilepsy is turned off in Video Options - and if you've previously disabled Desktop Composition for the exe, please enable it back since it now leads to DEcreased performance with the True Full Screen.

Should have noted that last part in the readme.

Gollum
05-19-2011, 01:20 AM
Asus P8P67 Motherboard
I7 Processor 3.4 GH not overclocked yet
2X ASUS 6950 (not linked yet) waiting for game to support it properly
2 solid state hard drives raided (game installed here)
1 terrabite hard drive (nothing on it yet)
8 gigs ripjawx ddr3 ram
mega cooling heat sink to overclock processer when required.
OH, and windows 7 ultimate

Need anything else?
I did not attempt to try psuedo full screen since I did not see an option to enable or disable it. before this patch my game ran flawless (based on performance alone ( FPS, Stuttering, ect..)

PS. Thaought I had ATI card but does not say so on the box. Are the cards mentioned above ATI? I think so right?


PS. Im a jerk.. I found the full screen option.

ReconNZ
05-19-2011, 01:23 AM
Luthier

Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

I know it's not a major priority, but your comment that it should be working worries me that you arent aware that it's broken!

Much appreciated,

Recon.

ATAG_Doc
05-19-2011, 01:26 AM
Wow I am going to finish my lasagna and test it. I watched black death again using all max settings and just uploaded it. I see all kinds of new stuff. It's full screen play but the video has a border for some reason. I'll be the first to admit I don't know how to do video but I have fun trying anyways.

Gollum
05-19-2011, 01:26 AM
Thanks, that's all I need. Windows 7 I presume, right?

Pseudo full screen is selectable in Video Options. There's the Full Screen drop down with On, Pseudo and Off selected. Please make sure it isn't Pseudo.

You really shouldn't be having framerate issues with your machine. Double-check just in case that your Crossfire is indeed OFF - or try turning it ON instead - check to make sure Anti-Epilepsy is turned off in Video Options - and if you've previously disabled Desktop Composition for the exe, please enable it back since it now leads to DEcreased performance with the True Full Screen.

Should have noted that last part in the readme.

Thanks for the help Luthier,

Full screen was on. Crossfire is off because cables are not installed (cant turn it on without it). Anti E was off. I did not however mess with the desktop Comp. I may have turned it off in the past. Can someone please remind me how to adjust this again?

Also, would this have an effect on the AA? It was horrible when we were flying? wings disapearing and reapearing from a distance?

I'll give it a shot Luthier. Appologies for the anger. Just want to see steps in the right direction instead of reverse and my have acted premature due to past history of patches.

luthier
05-19-2011, 01:27 AM
Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

We are indeed aware. They are working and saving, it's just the game fails to read them when loading a mission file.

The programmer who can fix it is also our network programmer, and he was so deep in the trenches fixing the net code we had to call the Chilean mine rescue team to get him out. Those loadout options are actually exactly what he's working on next.

luthier
05-19-2011, 01:32 AM
Full screen was on. Crossfire is off because cables are not installed (cant turn it on without it). Anti E was off. I did not however mess with the desktop Comp. I may have turned it off in the past. Can someone please remind me how to adjust this again?

Mmm I'm not sure if having two unconnected cards has any kind of effect on performance, I'll need to ask our graphics guys when they get in.

Regarding Aero, here are the steps:

1. Brose to the main install flder for Cliffs of Dover. By default it is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
where (Program Files) is the actual physical location that can vary for your individual
machine.

2. Find a file called Launcher.exe in the folder
(it may simply be Launcher, if you have disabled the display of file extensions in
Windows)

3. Right-click the file and select Properties.

4. Select the Compatibility tab in the window that appears.

5. Make sure "Disable desktop composition" checkbox in the Compatiblity tab is UNchecked and press OK.

I'll give it a shot Luthier. Appologies for the anger. Just want to see steps in the right direction instead of reverse and my have acted premature due to past history of patches.

No worries. You are right to be angry if the game is failing to meet your expectations. Thanks for actually sticking with us through all this. We're working very hard to get there.

justme262
05-19-2011, 01:35 AM
For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!

I think it's is the other way round. The PP sticks when bound to a push key but works when bound it to an axis. At lest on my system.

At fist I thought someone should be shot for this bug...
But now I have been forced to assign an axis I find PP is more important on axis than throttle so I am actually better off.

SG1_Lud
05-19-2011, 01:36 AM
I made a short video to show what I reported about the pp working as intended in my system.


Forget the first seconds of the video, while the aircraft is satbilizing after starting the mission. Watch from second 13.

Hopefully you can find why it doesnt work for others

ANALOGUE AXIS BEING USED


http://www.youtube.com/watch?v=VNSE_86Uj8Y

ARGH
05-19-2011, 01:36 AM
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.

2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.

3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.

4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.

5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.

6] AA not working properly / not applied on every object.

7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.

JumpingHubert
05-19-2011, 01:40 AM
Sorry I forgot to say:

* AA working nice
* Full screen working nice (and I use ATI)
* vsync working.

The IQ is more than satisfying for me now.

do you see a difference between 2xAA and 8xAA ingame?

Gollum
05-19-2011, 01:41 AM
Mmm I'm not sure if having two unconnected cards has any kind of effect on performance, I'll need to ask our graphics guys when they get in.

Regarding Aero, here are the steps:

1. Brose to the main install flder for Cliffs of Dover. By default it is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
where (Program Files) is the actual physical location that can vary for your individual
machine.

2. Find a file called Launcher.exe in the folder
(it may simply be Launcher, if you have disabled the display of file extensions in
Windows)

3. Right-click the file and select Properties.

4. Select the Compatibility tab in the window that appears.

5. Make sure "Disable desktop composition" checkbox in the Compatiblity tab is UNchecked and press OK.



No worries. You are right to be angry if the game is failing to meet your expectations. Thanks for actually sticking with us through all this. We're working very hard to get there.

Sorry luthier but this was unchecked. Thats not the problem. All items were as you stated should be.

Full screen
All settings on high
8X AA
no Anti E filter
V sync on
and that SAAO thing was on
no Crossfire

Played both offline and online. Game seems less smooth and AA seemed to be horrid for both my buddy and I. as stated previously, he couldnt fillow me because wings were disapearing and reapearing (i'm assuming AA problems) as well as planes at distances and sometimes close. We built the same computers and he had same new problems as I.

Please let me know if I'm missing something.

-Gollum

Blackdog_kt
05-19-2011, 01:43 AM
My pp is working fine in the 109 E3 ¿maybe because I have it mapped to an analogue axis?

Exactly.
Post-patch it should work like a spring loaded switch with a continuous effect when it's not centered (which would also give much better control via keys/buttons) but after the first time you use it, it snaps to one of the two extreme positions.

Interestingly enough, if it worked as intended it would be hard to use it with a slider: any position except the slider being centered should give a constant pitch change.

Not sure if its a bug. 3 positions. (not sure how accurate historically).

1) up - fines prop
2) middle - Prop fixed at position
3) down - coursens prop.

I'm still mad though.== see post above

It's true there are three positions but for the switch, not the prop.

The top position of the switch makes pitch finer and increases RPM for as long as you press it, when you let it go it should snap back to center and no pitch changes should occur (bear in mind that pitch changes are not the same as RPM changes, RPM could still change for a given pitch if your airspeed or throttle inputs change).

The same should happen for the lower position, coarsening pitch for as long as it's pressed.

Meaning, it shouldn't behave like an axis but like a switch that changes pitch while it is deflected and then automatically returns to center and stops changing anything.

This is much like the water radiator controls or the manual flaps on the 109, as long as you keep the button pressed something happens, when you stop pressing it stops changing position.

What currently happens is that any pitch change will lock it into an extreme position and since any off-center position results in a continuous input, it will keep changing the pitch on its own.

I hope i'm making sense.




This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!



Thanks for the prompt replies. Actually the people who have problems are the ones who use keys, it works fine for people who bind it to a slider.

The problem comes from the fact that once you give it any command it snaps to the extreme position instead of coming back to center when you release the key.

As long as it's off center, the prop pitch "motors" keep running: you either end up with a prop that wants to run max RPM all the time, or one that tries to feather all the time.

I hope i'm clear enough in the explanation.


Apart from that, performance is indeed improved on my two year old PC:
Asus P6T deluxe motherboard
i7 920 @ 2.7 Ghz (no overcloking)
Msi Cyclone Ati 4890 1GB
and only 3GB of RAM

I run 1680x1050 on mostly medium settings, aircraft models and land shading on high, grass on, roads on, shadows on, vsync on, SSAO off and it flies really smooth.

So it's not all bad, in fact the only negative thing on this patch for me was the prop pitch bug. There's still a lot to fix, but at least the amount of things improving is more than those that get broken, so we're gradually getting there ;)

P.S.

I've done a lot of testing in regards to controls and so on, if you guys need a list of gameplay related issues (instruments not working in certain aircraft, reversed controls in certain turrets, etc) shoot me a PM and i'll send you what i've found.

It's a couple of issues that affect the bombers mostly, plus some weird control logic in the way the engine controls work in a couple of aircraft (DH-prop Hurricane, Tiger Moth) and the carb heat levers not responding to a continuous keypress (you need to tap them repeatedly instead of holding them down).

I've already posted numerous times on the relevant threads but it does tend to get lost amid the other issues.

IvanK
05-19-2011, 01:44 AM
It needs to work with both methods Both axis and or push key, though push key in the case of the DB601 system makes more sense imo. To replicate the actual DB601 switch mechanisation any axis assignment would need to be a Spring loaded or return to centre axis would it not ?

Blackdog_kt
05-19-2011, 01:49 AM
Sure it does, i just think i wouldn't use an axis if i need to recenter it to keep the pitch steady.

Unless you mean that they tried to make the same control function work as a return-to-center function when using keypresses and as an analog slider when using, well, a slider ( :-P ) at the same time, in which case it would explain why things got mixed up.

SG1_Lud
05-19-2011, 01:50 AM
do you see a difference between 2xAA and 8xAA ingame?

To answer precisely that I need some time tomorrow to make tests. All I can tell you is that I am overriding app setting with CCC settings, and the IQ for me is good.

JumpingHubert
05-19-2011, 01:55 AM
made a small test with 2xAA and 8xAA. No difference in external view to plane. Tried all combinatons of nvidia control panel settings, newest driver...nothing changed related to AA since release of the game (for me).

ReconNZ
05-19-2011, 01:59 AM
We are indeed aware. They are working and saving, it's just the game fails to read them when loading a mission file.

The programmer who can fix it is also our network programmer, and he was so deep in the trenches fixing the net code we had to call the Chilean mine rescue team to get him out. Those loadout options are actually exactly what he's working on next.

lol, Luthier you are a star.

Thanks to you and your team for all your hard work. Its much appreciated and you have a real fan base out here who will continue to support you and your team in your endeavours. We wish you the best of luck and look forward to supporting you and your future releases. Personally I'm more than happy to purchase a second copy of CloD to show my support.

Recon.

Stanger
05-19-2011, 02:01 AM
lol, Luthier you are a star.

Thanks to you and your team for all your hard work. Its much appreciated and you have a real fan base out here who will continue to support you and your team in your endeavours. We wish you the best of luck and look forward to supporting you and your future releases. Personally I'm more than happy to purchase a second copy of CloD to show my support.

Recon.

Yes I will be purchasing a second copy when the USA comes out. need it on DVD.

Helrza
05-19-2011, 02:01 AM
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!


Rgr mate, make sure u dont make make too much of a mess in the murdering process lol :)

Just so u know, and as stated above by other users, the problem is with the pushkey binding. I remmaped the the throttle to use the PP instead and it does indeed work as normal as others have said. (up= pp down, center=nuetral, down= pp up)

Thats ok, im happy to leave it like that for now, since ive been using prop pitch more than throttle anyways :) thanks for the quick acknowledgment mate :)

SG1_Lud
05-19-2011, 02:03 AM
Interestingly enough, if it worked as intended it would be hard to use it with a slider: any position except the slider being centered should give a constant pitch change.




Hey Blackdog ,)

The programmer left a big central dead zone, I am using a G940, it has two thottles. The most left is what I was using as pp. I was lazy to change it for a button so I kept it. :D

And now all i have to do is push to the top forward to pitch down, and the opposite to pitch up, returning to the center to stop the "motor", and as the center is big, I dont need to be precise.

Hope it makes sense now.

Tempered
05-19-2011, 02:06 AM
Hi Luthier,

Thanks for your time and hard work - this doesnt work though - the plane loadouts have been faulty in the QMB since launch - you can select tracers etc, but they dont work in the missions - they seem to work ok in MP, but the QMB plane fitout doesnt work.

Also you can select plane weathering, squadron numbers etc, but they dont show up when flying - either in MP or QMB - both elements are broken.

Can you please confirm that this is the same for you, not just on my system? Thanks, it's a big emersion killer for those of us whos systems run this ok.

You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.

Lololopoulos
05-19-2011, 02:07 AM
Thanks Dev team!!! you have my continued support!!

kakkola
05-19-2011, 02:21 AM
Ok Luthier,
My first post was mean sorry about that!!!!
I deleted the 1c folder under user/my document/ etc,after that i remapped my joystick and other commands on key bord etc,and now i have pretty good performance on land40-60fps vsync on(not great but decent)
I`ll buy the us version in 2 month or so, hoping for other patches to improve the sim!The russian version is hard to work with(my russian is not that great you know)!!
Thx!!!

Win 7
Phenom x4 965 3.4ghz
gtx 570 1280 mb
8 gig ram

Stealth_Eagle
05-19-2011, 02:22 AM
Luthier, Oleg, and the rest of the team, I thank you greatly for all your massive dedication to this game. You work harder and with less resources then most other game genres. I am presently in the US, waiting patiently for the release for extreme lengths of time. I will be patient as before and I understand why you will not release it to the US market yet. Most people will ask me that why don't I just buy from justflight. The reason is I already pre-ordered via Steam. I also have recently upgraded my PC to 8 gigs of ram, Nivdia 480, and some other quite essential upgrades like 64 bit Windows 7. I plan to purchase TrackIR in the near future for this game as well as others. I will remain patient until the release occurs and take it and fly in it with great joy and satisfaction.

Most people are complaining heavily about how the release version initially turned out. Fact is, the very first IL-2 was much more glitched than this when it originally came out so I don't like their complaining. Yes I have been in this series since the beginning but something quite funny occurred to me. I have only begun recently to read the forums and I didn't know 4.09 was out till the November of last year. I was surprised to discover that there was continual work still going on in IL-2 patches. Once 4.10 came out, I finally wanted to play online which somehow I found out how to and now I regularly partake in online matches. The game has gone incredible far from where it started to where it is now.

IL-2 has always been my favorite game due to limitless possibilities. I have and will always fly mod free to enjoy the unaltered game you have created. I will always be a fan of IL-2, no matter how much it has changed and now I wait patiently as I have been for other releases for the release of IL-2 Cliffs of Dover. My one and onlyrequest is that you no longer delay the impending release of this majestic game.

Until the release, I will wait patiently as I can be.
Best regards,
Eagle

timholt
05-19-2011, 02:22 AM
After a 40 minute quick test in Hurricane and Spitfire.
Mirrors still not working properly - blank or jagged lines most of the time.
Lost sound when launching one of the new quick missions (to fly the 109) and had to restart game to get it back.
Slight stuttering when around clouds and low down over London.
Every thing maxed out except using High instead of Very High where applicable.
FSSA off - is this a full screen switch?

Blackdog_kt
05-19-2011, 02:31 AM
Hey Blackdog ,)

The programmer left a big central dead zone, I am using a G940, it has two thottles. The most left is what I was using as pp. I was lazy to change it for a button so I kept it. :D

And now all i have to do is push to the top forward to pitch down, and the opposite to pitch up, returning to the center to stop the "motor", and as the center is big, I dont need to be precise.

Hope it makes sense now.

Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.

A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.

I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.


You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.

Pretty much how it works for me too. The confusion comes from the fact that you need to save at each individual options screen.

Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.

If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.

So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.

If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.

Hope it helps.

ATAG_Doc
05-19-2011, 02:52 AM
I didn't know that. Thanks for the info.

recoilfx
05-19-2011, 03:14 AM
Running on catalyst 11.5
i2500k/8gb/Radeon 6950.
Windows 7 64 bit.
Catalyst A.I. set to quality.
1920x1200
Pesudo Full screen mode, everything set to max except building and trees set to high (to prevent stutter).

Observations:
VYSNC must be on to prevent stutters.
Buildings flicker if set to unlimited on highly populated area (London and French coast).
Occasional block/corruption on land
3 horizon stripes still there
Mirrors still broken

Other than that I had to turn down trees and buildings a notch, everything is smooth. Didn't really notice visual differences except at London where there are more brown (untextured) building pop-ups.

SEE
05-19-2011, 03:25 AM
Am I right in if using Full Screen and Vsync enabled Aero must be enabled but if using Pseudo you can disable Aero?

I have been running the last beta with full screen and Aero 'off' as I was getting a windows warning message with it enabled.

Scotch_Bonnet
05-19-2011, 03:36 AM
If the warning message is making you crash, then you should turn it off. Otherwise it is just windows 7 complaining that it isn't getting use of your video card. If you are in fullscreen the I don't think you need to worry about the aero setting at all, unless you are alt+tabbing.

MadBlaster
05-19-2011, 03:40 AM
Interestingly enough, if it worked as intended it would be hard to use it with a slider: any position except the slider being centered should give a constant pitch change.

For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.

Space Communist
05-19-2011, 03:41 AM
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.

Are you confident that this has worked for you? because I am able to save loadouts and select them, but when you actually fly they are not loaded. Have you tried taking tracers out of a loadout or putting them into one that lacks them? This would be the only sure way to know your loadout was working.

The only way I know of to make loadouts work is to load the mission in the FMB and change the aircraft there.

Space Communist
05-19-2011, 03:42 AM
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.


I am really not sure why people think the propeller graphics were taken out. The prop is quite visible if you look at its edges, it's just very faint as it is in real life.

MadBlaster
05-19-2011, 03:49 AM
For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.

Edit:

Sorry, late post. Read up above about the large deadzone (i.e, <>-1 or 1 =open circuit).

Fjordmonkey
05-19-2011, 03:58 AM
Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.

AARPRazorbacks
05-19-2011, 04:08 AM
The sim is flying much better on my system.

Intel core Duo E8600 @ 3.33GHz
Ram 4GB
550 watt power supply
Video card GTX 470 1280 MB GDDR5
MOBO- Gigabyte GA-EP45_UD3P
Duel partition
Windows XP Pro 32bit.
Windows 7 64 bit.
CoD in W-7 64 bit
Fraps
x52
MSWFF Pro 2
TIR5
Monitor- HP-19 or a VIZIO 42in screen.
Turtle Beach Gaming Headset and Mic.

What your doing is Great The interaction with the owners of CLoD. I Knight you Sir luthier!
The keeper of CLoD.:)

I know now that you understand that for most of us, flight sim's are not a game! But a way of life.

http://www.youtube.com/watch?v=Z0ceuUQ8A5k&feature=related

http://www.youtube.com/watch?v=JxfX6DzgGR0
flyer01

undpilot87
05-19-2011, 04:10 AM
So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.

Blackdog_kt
05-19-2011, 04:24 AM
Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.

I think that was there before, i've been flying this mission in a 110C-7 every single day just for the fireballs. You should see it if you manage to land a hit with bombs :grin:



So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.


Please go back a few pages, skim through the thread and you'll find the answer. It's been explained maybe as less as 3-4 pages back and a hotfix is on the way.

Sorry if i sound rude, it's definitely not my intention, but what you describe is what everyone has just been talking about, it was explained and we also got developer feedback on the issue.

As a temporary workaround you can set throttle to keyboard and pitch to your axis. As long as the axis on your stick is near its center positiong your pitch will stay steady, as long as it is near the edges the pitch will change. Hope this gets you up and running until the hotfix is applied ;)

Neil Lowe
05-19-2011, 04:45 AM
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil :)

JG14_Jagr
05-19-2011, 04:59 AM
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil :)

What are your graphics card settings? Do you have FSAA disabled in there or something?

baronWastelan
05-19-2011, 05:02 AM
I made a short video to show what I reported about the pp working as intended in my system.


Forget the first seconds of the video, while the aircraft is satbilizing after starting the mission. Watch from second 13.

Hopefully you can find why it doesnt work for others

ANALOGUE AXIS BEING USED


http://www.youtube.com/watch?v=VNSE_86Uj8Y

Works like that for me too, i.e. correctly. I will be very disappointed if this is changed! I have a CH Flight Sim Yoke with built-in levers for throttle, prop pitch and mixture.

eshati
05-19-2011, 05:12 AM
Radio still not working!!!

Neil Lowe
05-19-2011, 05:16 AM
What are your graphics card settings? Do you have FSAA disabled in there or something?

Stock settings for Graphics card, 8xAA setting in game only.

Have tried using Nvidia inspector in the past to force AA settings but does not work either.

Cheers, Neil :)

IvanK
05-19-2011, 05:51 AM
Works like that for me too, i.e. correctly. I will be very disappointed if this is changed! I have a CH Flight Sim Yoke with built-in levers for throttle, prop pitch and mixture.


Except ....

Pushing UP ("Grober") should increase RPM, with Clock indicator increasing (Clockwise)
Pushing DOWN ("Kleiner") should decrease RPM with Clock indicator decreasing (Anti Clockwise)

Both Push key and axis assignment needs to be available to cater for all users.

FG28_Kodiak
05-19-2011, 05:56 AM
Problem with Propitch Selector in a Bf109.
It should functionate like follow:
http://img24.imageshack.us/img24/8494/unbenannt1wh.jpg
After increasing or decreasing RPM it should go automatically in neutral position.

German Description:
Betätigung wie bei Gashebel sinngemäß:
Schalter aufwärts- bzw. vorwärtsdrücken:
"Drehzahl größer!"
Schalter abwärts bzw. zurückdrücken:
"Drehzahl kleiner!"
Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet.
(From Book: Technik für den Flugzeugführer 1942)

Translation:
Operation as in throttle accordingly:
Switch forward or push-up:
"RPM increase!"
Switch back down and push-down:
"RPM ​​decrease!"
Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off).

White Owl
05-19-2011, 06:10 AM
The game is noticeably smoother now. Even when I load a mission with lots of planes over London, my framerate varies from 25 to 35 fps but it feels like it's running faster, because it's smoother. Nice job.

I noticed the bombs in the Black Death track no longer bounce like superballs. :-P

A track that I saved a couple days ago now looks very strange. The wide field of view setting has magically increased to an unknown value over 90 degrees, so the picture is distorted around the edges.

I still have the ATI 6k series issues. Ugly blue lines on the horizon, flickering shadows, occasional stripes of land in the ocean and vice versa, no anti-aliasing.

Deadstick
05-19-2011, 06:13 AM
Thank you!

Redroach
05-19-2011, 06:49 AM
Luthier

Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

I know it's not a major priority, but your comment that it should be working worries me that you arent aware that it's broken!

Much appreciated,

Recon.

This got me worried as well. The plane loadout/customization options do not work at all.. No ammo changes, no plane weathering, no custom callsign (whatever it's good for as I got proof now that Radio commands weren't implemented at all), no plane weathering, serial number, custom convergence..hell, I even can't enter convergence numbers 50% of the time, as input from the keyboard seems to be blocked then.
In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade.

Also, the prop pitch issue seems to be miscommunicated, too - it's not the axis that's buggy it's when keyboard keys are assigned to manage PP. Key-board-keys.

I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest.
There seems to be major communication issues on 1C's side and I would politely suggest to fix that first, as that's the basis of all basics...

Sorry, but my patience is finally gone and I can't take people lying to me, especially when I gladly handed out 60€ in good faith and anticipation. I can remember people stating "it will all be fixed in 6 month's time" and I'm eager to see that, considering that, aside from performance and that fancy, super-cool full-screen-mode, nothing has happened yet.

Tiger27
05-19-2011, 07:11 AM
Thanks mate! I still had hope to see the plane selection/loadout changes fixed. I guess we'll have to wait a bit more then :)

For the first time in both qmb and online I had tracers for my Spitfire, so it looks like it may be fixed.

Wolf_Rider
05-19-2011, 07:12 AM
the Loadouts/ Serial number/ Weatherings/ Banding Colours etc do work in the FMB (though I'm not sure about the number of Kill stamp), just not the QMB

JG14_Jagr
05-19-2011, 07:14 AM
In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade.

I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest.


Get some reading comprehension skills..

Quote:
Originally Posted by ReconNZ
Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

posted by Luthier We are indeed aware. They are working and saving, it's just the game fails to read them when loading a mission file.

The programmer who can fix it is also our network programmer, and he was so deep in the trenches fixing the net code we had to call the Chilean mine rescue team to get him out. Those loadout options are actually exactly what he's working on next.

JG14_Jagr
05-19-2011, 07:15 AM
For the first time in both qmb and online I had tracers for my Spitfire, so it looks like it may be fixed.

I think they changed the default loadout because no one could understand they were not supposed to have tracers :) Spits often did not use them, they were attacking fighters and many pilots felt tracers just warned the guy you were shooting at..

Redroach
05-19-2011, 07:19 AM
that post came after luthier suggesting normal procedure to change loadout. So... yes, reading comprehension skills and such.
Furthermore, loadout options 'working and saving' but not showing up in missions doesn't really help...

Yvetette
05-19-2011, 07:24 AM
Gentlemen!
Thank you very much for the update. Since the shadows seem to be a big performance killer (at least in my comp) I suggest the following video options for them:
1. cockpit shadows on/off 2. shadows of clouds on/off 3. shadows of trees on/off 4. shadows of buildings on/off 5. shadows of other objects on/off. This way every pilot can better optimize the game to best suit his own taste and equipment.

Flashman
05-19-2011, 07:33 AM
Problem with Propitch Selector in a Bf109.
It should functionate like follow:
http://img24.imageshack.us/img24/8494/unbenannt1wh.jpg
After increasing or decreasing RPM it should go automatically in neutral position.

German Description:
Betätigung wie bei Gashebel sinngemäß:
Schalter aufwärts- bzw. vorwärtsdrücken:
"Drehzahl größer!"
Schalter abwärts bzw. zurückdrücken:
"Drehzahl kleiner!"
Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet.
(From Book: Technik für den Flugzeugführer 1942)

Translation:
Operation as in throttle accordingly:
Switch forward or push-up:
"RPM increase!"
Switch back down and push-down:
"RPM ​​decrease!"
Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off).


Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down.

If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM.

Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion!

I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should.

Cheers!

anavas44
05-19-2011, 07:37 AM
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.

2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.

3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.

4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.

5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.

6] AA not working properly / not applied on every object.

7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.

Although I'm only an end user I can give you some answers mate:

1] Propeller IS visible indeed. It's as visible as in RL (we are used to props on movies and videos, which are substantially more visible than in RL)

2] There are no tracers on the Spitfire due to historical accuracy. If you want tracers, make a custom loadout on the loadout screen

3] As far as I know since early april all rendering work (i.e. loading textures, etc) is distributed between all the cores of your CPU (in a multicore CPU obviously)

4] I know nothing about the G940, so I can't be of any help here. Please note that FF has been activated in this patch though so not all is lost

5] IMHO tree collission is not the highest priority right now. Luthier team should focus on other most important things that are yet to be fixed

6] Yeah, you are right. AA doesn't work for me neither ATM

7] According to Luthier they are working right now on this. Im sure it will be fixed on the next beta patch

Cheers,

41Sqn_Stormcrow
05-19-2011, 07:42 AM
Quick return:

Unfortunately NOT the slightest vertical g-impact on head movement any longer. A small amount should have been preseved.

Did anybody now with the 109 reach the 450 kpm at sea level that we at least could get before? If so how do you manage your engine? I now only seem to get 430 kpm.

Tiger27
05-19-2011, 07:50 AM
Prop Pitch bug on DB601 advised to Devs directly, hopefully for immediate attention.

Hi Ivan, glad too see they have you involved, good stuff.

As for the prop pitch, I have mine on a slider and if I move it forward it will wind all the way up but if you move it back to center it stops where you want it, it's good in one way as it used to roll on after you adjusted the pitch whereas if you watch the dial, you can now stop it at whatever position you want, so not sure if it's a bug or a feature?

Tiger27
05-19-2011, 07:55 AM
I think they changed the default loadout because no one could understand they were not supposed to have tracers :) Spits often did not use them, they were attacking fighters and many pilots felt tracers just warned the guy you were shooting at..

You could be right, although I did also select armour piercing, in the past I had a lot of trouble downing Stukas, online today, I brought one down with reasonable ease, but they may have also added AP to the default loadout, I guess a quick test with coloured tracer will tell the tale.
It's a lot smoother for me, a bit like they have taken the first beta with the smooth online play and combined it with the last beta with the good offline play, I was able to fly over the land no problems, so hopefully they got this right, although there is sure to be many that get different results, thats the nature of the beast unfortunately.

SG1_Lud
05-19-2011, 07:58 AM
Gentlemen!
Thank you very much for the update. Since the shadows seem to be a big performance killer (at least in my comp) I suggest the following video options for them:
1. cockpit shadows on/off 2. shadows of clouds on/off 3. shadows of trees on/off 4. shadows of buildings on/off 5. shadows of other objects on/off. This way every pilot can better optimize the game to best suit his own taste and equipment.

Hi Yvetette, may I suggest you to post your (good) observation here, so hopefully it gets the attention of the devs?

http://forum.1cpublishing.eu/showthread.php?t=19629

SG1_Lud
05-19-2011, 08:01 AM
Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down.

If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM.

Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion!

I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should.

Cheers!

Exactly, is a problem of the animation you see of the lever, but if you dont look at the lever, is working right.
They need to fix the bug when the pp is mapped to buttons, and the animation of the lever, and I am pretty sure it will be in a hotfix in no time

SG1_Lud
05-19-2011, 08:06 AM
Quick return:

Unfortunately NOT the slightest vertical g-impact on head movement any longer. A small amount should have been preseved.

Did anybody now with the 109 reach the 450 kpm at sea level that we at least could get before? If so how do you manage your engine? I now only seem to get 430 kpm.

will try the SL test now and report you, but bear in mind he have to correct the results with atmospheric Temp and pressure to compare data with the specs
And, to bypass the bug of the overweight of the 109, we have to reduce the fuel load, in order to compare. (did you do that?)
Can you please try to climb her to maximum ceilling on your side, I 'd like to compare too.

And yes, I felt too is too quiet in the cockpit now, steady. I think I like it, but could be agaisnt realism for some tastes.

SG1_Lud
05-19-2011, 08:11 AM
Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.

A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.

I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.




Pretty much how it works for me too. The confusion comes from the fact that you need to save at each individual options screen.

Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.

If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.

So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.

If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.

Hope it helps.

Blackdog_kt, your work for supporting this sim and help others, with very good and mature posts, is nothing less than amazing.

Keep on! you rock.

Had to say it :D

Bungmiester
05-19-2011, 08:19 AM
Just tried your new patch, thankyou for all your hard work, still getting some minor stutters over London, HUGE IMPROVMENT IN PERFORMANCE, hope you keep up the work with more optimisation perfomance as well as content, as this sim has huge potential.:grin:

System spec
P5N-D Asus motherboard
on board sound card
8 Gig corsair Ram
intel core 3ghz Q9650 4 core processor
Nvidia GTX 460
Win Vista sp 2

Kankkis
05-19-2011, 08:28 AM
Something what i found on my machine, now my game is silky smooth without grass, i get steady 60fps on cross-country without grass. I mean real silky smooth, no rubberband effect at all on low flying. Then i put grass on and my max fps goes to 37fps and rubberband effect is there(even high flying when grass is not visible??), and then i go options and take grass away, grass goes away but i can only get 37fps with rubberband effect just like with grass.

Then i reboot game and FPS is back to steady 60fps without grass, so if you turn off grass, game needs to reboot to take FPS to back max without grass, weird but true on my case. Game doesen't tell you to reboot when change grass setting.

Funny is when i have the grass on and get it off, it's off but i don't get fps boost and get rid of rubberband effect without booting the game.

FPS checked with FRAPS

Look like London is stuttering now much more, do some testing but now Cross-coyntry is real enjoy to flight with silky smooth FPS, FPS cannot be better than now, 60fps at all time and no rubberband at all without grass.

Kankkis

Skoshi Tiger
05-19-2011, 08:31 AM
Mixed results after installing the patch.

When I first entered the british convoy attack mission I had sound corruption for about a minute before the correct engine sound started playing. The first two missions ended with the sim freezing.

I exited and deleted the softclub folder, then verified my games cache files in steam and ran two games in a row. with out problems.

The default setting for video seam to be mostly medium, whereas before I had details up high and forrest low.

My graphics card seams to be running at close to 100% in mission now. (no heating problems low 60'sC)

Cheers

Hope this fixes the issues.


Cheers!

Pluto
05-19-2011, 08:33 AM
My point exactly! Russia and Europe paid retail price to Beta test the product, so didn't get the 'retail' version that the US will now get. Hope it was worth everyone's time and I am not sorry to appear irritated. MP

... you are right and that`s why all this brown-nosing attitude here, - "thanks Luthier great job, blablabla..." - is not appropriate.

People forget that they have actually been cheated by Ubisoft or whoever, when they bought this game.
I even bought the collectors edition, expecting so much of that new sim and what did we get? A not even half finished game!
It was an impudence to dare selling it in this condition!
So much of what was written before, is not in the sim!
What is fixed now is nothing but what we actually payed for already and did not get yet, so, no reason at all for all the adulation here!

Although it will raise here certainly contradictory postings and answers, I am not sorry to appear irritated either!:evil:

But I still like the sim and I keep on playing it as long as it gets supported.
That`s the other side of the coin,...:-)

David198502
05-19-2011, 08:45 AM
with the new official patch i have more stutters than with the last beta patch.
especially when i fly down low over buildings the stutters are much more apparent now.
as i prefer to fly the bf,this patch sucks for me,as the prop pitch is not working as it should.i know its already mentioned so i wont complain more about it.
but the stutters are a pain in the a...
with beta patch i could fly with my settings pretty stutterless over london.now with the same settings i have many stutters even over dover.i didnt dare to try london.big step backwards for me.
regarding the new lightening system,i dont know if i can see a difference.

grunge
05-19-2011, 09:07 AM
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.

2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.

3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.

4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.

5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.

6] AA not working properly / not applied on every object.

7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.

I whis just that the propellor would be like in Sturmo 46. This blurry dish is just dissapoints me, it's very sad. On the early promo stuff and the pictures it just looked awesome! Thats one of the main things that keeps me away from it, i just can't understand why was it necessary to destroy this.

http://www.youtube.com/watch?v=Z5vZovv8cPk

Baron
05-19-2011, 09:13 AM
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil :)


8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say.


Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA

Kankkis
05-19-2011, 09:16 AM
Something what i found on my machine, now my game is silky smooth without grass, i get steady 60fps on cross-country without grass. I mean real silky smooth, no rubberband effect at all on low flying. Then i put grass on and my max fps goes to 37fps and rubberband effect is there(even high flying when grass is not visible??), and then i go options and take grass away, grass goes away but i can only get 37fps with rubberband effect just like with grass.

Then i reboot game and FPS is back to steady 60fps without grass, so if you turn off grass, game needs to reboot to take FPS to back max without grass, weird but true on my case. Game doesen't tell you to reboot when change grass setting.

Funny is when i have the grass on and get it off, it's off but i don't get fps boost and get rid of rubberband effect without booting the game.

FPS checked with FRAPS

Look like London is stuttering now much more, do some testing but now Cross-coyntry is real enjoy to flight with silky smooth FPS, FPS cannot be better than now, 60fps at all time and no rubberband at all without grass.

Kankkis

Done some more testing, yeah London FPS is better but more stutter, really bad hickups there and there but great FPS.

What is reaaaaaly weird, sometimes when i launch a game i got really steady 60FPS without rubberband in Cross-Country, sometimes after a game launch i got 35-37 in same settings in the exatly same place on the runway, so grass is not the reason.

I mean i start a game first go to crosscountry, i got about 35-37 with rubberband, i quit start the game again and i got steady 60fps without rubberband and silky smooth, when it's smooth my TiR is really smooth too, really strange behaviour, just look like there is something trigger what sometimes go on and sometimes not go on. not smooth, restart, yeah smooth without touch on settings.

Another examble, i go first Cross-country, get steady 60fps, then i go to london, very bad stuttering, quit flight and go back straight to Cross-country, really bad stuttering first and then steady 35-37 again with rubberband, so before london it was steady 60 and really smooth.

Memory ???

I can alt tab to Win and back i use Fullscreen and v-Sync.

Eklund89
05-19-2011, 09:16 AM
I have gotten sound corruption problems since the last beta patch and also with this newest official patch.

I have got a Realtek HD audio integrated soundcard in my ASUS P6T SE mainboard. Is the problem integrated-soundcard-related perhaps?

Since the internal soundcard has to do with CPU (if i remember correctly) and you have changed CPU distribution on the latest patches, can that be the reason?

Anyway.. does somebody else got this problem with an integrated soundcard?
I'll probably by myself a "real" soundcard instead of this integrated crap.

Really thanks for the latest patch! Keep up the good work Luthier and teem!

Mad G
05-19-2011, 09:18 AM
Sttuters increased and AA got worse. Back to 14305, overall the best patch for my rig.

Ctrl E
05-19-2011, 09:20 AM
early testing and i think things have improved. have a strange and unfamiliar feeling we are back on the right track.

Intel Core i7
2 XFX HD6870
G.SKILL 6GB
GIGABYTE GA-X58A motherboard
ATI Crossfire
Windows 7 Premium

MadTommy
05-19-2011, 09:21 AM
Good improvement for me on all fronts. (that i've tried)

Game running very well indeed.

Tiger27
05-19-2011, 09:43 AM
Just had another fly online, different server, overall pretty good again, I'm starting to like the 109 prop lever, although with full CEM on you have no option but to use the correct dial to read the setting as the game doesnt give you a % as it does with the throttle, it keeps you busy, I have had the pitch go full coarse a couple of times as I forgot to set the lever back to centre, if they leave it like this I might have to add a spring to my throttle quad as its home made anyway, then it wont matter if I forget.

1PL_Lucas
05-19-2011, 09:50 AM
Thanks Team! Once I will be back at home, I am going to test the patch.
BTW: I'd like to say Hello! to all of the forum users, as this is my first post over here.
Lucas

SG1_Lud
05-19-2011, 09:54 AM
I have gotten sound corruption problems since the last beta patch and also with this newest official patch.

I have got a Realtek HD audio integrated soundcard in my ASUS P6T SE mainboard. Is the problem integrated-soundcard-related perhaps?

Since the internal soundcard has to do with CPU (if i remember correctly) and you have changed CPU distribution on the latest patches, can that be the reason?

Anyway.. does somebody else got this problem with an integrated soundcard?
I'll probably by myself a "real" soundcard instead of this integrated crap.

Really thanks for the latest patch! Keep up the good work Luthier and teem!

I have the same mobo and didn't have any issues with the sound before. Today I got one time to restart the game because it had no sound.

My sound drivers are: Soundmax 2008 v6.10.2.6585 for W7 &4 bits

Hope it helps and BTW, thank you very much for *your* pics about th british gunsight ;)

=XIII=Shea
05-19-2011, 09:55 AM
Luthier can i just ask what is goin on with the 3 blue lines on hd 69xx cards,is it the game or ATI drivers???????

SG1_Lud
05-19-2011, 09:56 AM
Thanks Team! Once I will be back at home, I am going to test the patch.
BTW: I'd like to say Hello! to all of the forum users, as this is my first post over here.
Lucas

Welcome ! :)

Neil Lowe
05-19-2011, 10:02 AM
8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say.


Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA

1360x768 is the native res of my 32" LCD. I cannot select a higher res, nor should I need to ;)

The pic below is in Stock Il2-1946 at the same res with real 8xAA

Cheers, Neil :)

BigPickle
05-19-2011, 10:05 AM
Full screen still dont work i still see desktop when exiting a mission etc same as the beta's before, when i put key inputs in now, i hear ding! from my desktop as i push the key press.

Neil Lowe
05-19-2011, 10:11 AM
The picture attached shows a comparison between the two sims, 8xAA definately looks better in the IL2 shot :D

Both at 1360x768 resolution.

Cheers, Neil :)

David198502
05-19-2011, 10:12 AM
now for the first time,full screen dont seem to work a bit.if i want to end a mission with hitting escape,it will bring me to desktop.so i have to end the game with task manager.

pupaxx
05-19-2011, 10:17 AM
now for the first time,full screen dont seem to work a bit.if i want to end a mission with hitting escape,it will bring me to desktop.so i have to end the game with task manager.

...but why this? I never (since vanilla version) experienced this problem, is it matter of HW or OS? The only problem I have is exit from MP session, when I hit exit button nothing happens; I can't return to initial menu (single mission, campaign etc..); :confused::confused:

Kankkis
05-19-2011, 10:21 AM
Done some more testing, yeah London FPS is better but more stutter, really bad hickups there and there but great FPS.

What is reaaaaaly weird, sometimes when i launch a game i got really steady 60FPS without rubberband in Cross-Country, sometimes after a game launch i got 35-37 in same settings in the exatly same place on the runway, so grass is not the reason.

I mean i start a game first go to crosscountry, i got about 35-37 with rubberband, i quit start the game again and i got steady 60fps without rubberband and silky smooth, when it's smooth my TiR is really smooth too, really strange behaviour, just look like there is something trigger what sometimes go on and sometimes not go on. not smooth, restart, yeah smooth without touch on settings.

Another examble, i go first Cross-country, get steady 60fps, then i go to london, very bad stuttering, quit flight and go back straight to Cross-country, really bad stuttering first and then steady 35-37 again with rubberband, so before london it was steady 60 and really smooth.

Memory ???

I can alt tab to Win and back i use Fullscreen and v-Sync.

Looking better, now i get steady good FPS at all time, as long i avoid London.

If i fly London sometime and go back to Cross-country or England i don't get good FPS anymore in there, 30-37. So all is good as long i don't go London.

Actually really good performance now. Freeflight France is laggy too, those factoryareas.

As mentioned before, on airstarts there is no FF Centering Spring at all, some tight G turns and they come.

anavas44
05-19-2011, 10:29 AM
Looking better, now i get steady good FPS at all time, as long i avoid London.

If i fly London sometime and go back to Cross-country or England i don't get good FPS anymore in there, 30-37. So all is good as long i don't go London.

Actually really good performance now. Freeflight France is laggy too, those factoryareas.

As mentioned before, on airstarts there is no FF Centering Spring at all, some tight G turns and they come.

Yes, I can also confirm this since the beta patch where they added FFB support. My joystick is a Microsoft Force Feedback 2. Also, sometimes FFB is lost in the middle of a flight until you make some tight G turns again.

David198502
05-19-2011, 10:58 AM
...but why this? I never (since vanilla version) experienced this problem, is it matter of HW or OS? The only problem I have is exit from MP session, when I hit exit button nothing happens; I can't return to initial menu (single mission, campaign etc..); :confused::confused:

i dont know why!?i dont know if it worked before the official patch,but at least i had no problems.now if i want to quit a mission,it brings me back to my desktop.no matter how often i try it.


before i stated, that im not sure if i see a difference in the lightening.i flew now some missions at 5 and 6am and there you can clearly see that they changed the lightening.but in my opinion it looked better the way it was before.i hate to be that negative but this patch is actually three steps backwards.
-prop pitch not working
-more stutters(i even turned down buildings detail to medium now to see if there is an improvement.but with the beta patch i had it set to very high,and there were less stutters than now with medium detail)
-ugly lightening(of course thats only my opinion).
i would be interested about other experiences with the new lightening.is it just me or was it better the way it was before the official patch?

Kankkis
05-19-2011, 10:59 AM
Now tested ready QMB missions, they are unplayable, really bad stuttering sometimes when i close to AI Bombers :(

All is good when i'm flying alone.

David198502
05-19-2011, 11:11 AM
exactly!thats something else i recognized.if i come close to other planes there are massive stutters which were not before the patch.

Warhound
05-19-2011, 11:15 AM
Anyone else having problems with flying through clouds?
They flicker wildly from white to black which makes it really hard on the eyes. Flickering stops when you speed up to game to 2x, not when you slow it down.
Using the 6950 + ATI 11.4 drivers, didn't try to last betapatches but this problem wasen't present in the previous steam release.

BigPickle
05-19-2011, 11:19 AM
it was present in the last 2 beta's

Aggro
05-19-2011, 11:19 AM
Some initial patch input: Patch works fine here, everything good, performance seems improved, it still has some way to go, it still has some unacceptable microstutters but its much improved. But no big issues with the patch, works good.

System: Win7 Sp1 fully updated. GTX470 1GB latest drivers, Sandy bridge CPU, 8GB RAM, regular harddrives nothing fancy there.

GnigruH
05-19-2011, 11:21 AM
Aftert this patch I dare to say that they're most likely unable to fix this game.

Aggro
05-19-2011, 11:22 AM
Aftert this patch I dare to say that they're most likely unable to fix this game.

I had the opposite impression after this patch. Keep up the good work and we will get there. Good luck guys.

69iAF~Mike
05-19-2011, 11:43 AM
The beta versions were bad for me.
This version shows a lower framerate (15 to 30 as opposed to 15-60 in the betas, no vsync) but better overall smoothness. Much less stuttering (almost none) and mostly over London, but playable. I can finally play the campaigns on medium-high settings!
Previously I couldn't fly under 300 meters because the framerate would drop under 10FPS (it "kicked in" exactly under a certain altitude). Now there's nearly no drop no matter how low I fly.

Right now I can only think of better hardware as a means to increase performance.

Gollum
05-19-2011, 11:53 AM
My game was working flawlessly until this patch. Now it appears i have stutters around planes and cities and that my anti alaising doesnt work at all. Friend with same OS reported huge black triangle followong head movement and repoted my plane disapearing and reapearing in formation flight online. Glad for all who see improvement but this patch gave me problems for the first time ever since playing this game. Last official patch worked perfect for me. luthier tried helping but initial response was that i shouldnt be having problems with my rig on current seetings so im a bit worried.

LcSummers
05-19-2011, 11:54 AM
Hi Ilya,

thanks for the new patch. Trying it now. I appreciate your hard work.


Thanks

addman
05-19-2011, 12:14 PM
Just tried it for 10 mins, Stuka still shakes after take-off but not in multiplayer! I'm flying full real both offline and online but the Stuka only shakes in offline mode, plz put in fix list cuz it's really annoying.:)

Jarsalla
05-19-2011, 12:24 PM
Now tested ready QMB missions, they are unplayable, really bad stuttering sometimes when i close to AI Bombers :(

All is good when i'm flying alone.

Sorry Kankkis, I just couldn't resist.

http://tuliodibao.files.wordpress.com/2011/02/forever-alone.jpg

Dano
05-19-2011, 12:25 PM
Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?

Makes no difference with pseudo or full screen from what I can see, even windows thinks it's running badly if I go full screen and uncheck desktop composition on the launcher.

http://dl.dropbox.com/u/7721109/Il2%20CoD/Slow.PNG

Stutter: I'd call it random hitches, some seem to be somewhat linked to loading events such as voice but others I cannot see any reason for. This current patch is in second place only to the original release for me.

However I do need to verify that it's not being caused by the new Nvidia drivers...

Oh, and I'm also having very flickery shadows.

SEE
05-19-2011, 12:26 PM
My fps are slightly down compared to last beta but even with Avg fps around 50 I have more stuttering with same video setting, particularly when close to ac or looking around. Doesn't seem as smooth as prev beta but will do more testing and tweaking today.

Desktop sounds generated during launch (as others report).

Same warning as above and have Aero Off and Full screen enabled.


Duel Core E5400 - 4Gb - GFX560ti - win7 /64

Ze-Jamz
05-19-2011, 12:26 PM
For f*k sake!..

Ive been calm about the Cod situation lately and have to admitt i was a bit hot headed at first regarding this game so apologies to anyone i pi$$ed off.

But seriously what the f*k have they done in regards to this patch?... they have fixed NOTHING that was stated and this is a retail patch..ive only used 1 beta patch as that was the most beneficial one for me so ive been waiting a long time for this patch to iron out some performance issues but for me the GUI and multiplayer experience were the important ones..(for now) FM/DM's etc can come later in patches as my game runs okay on max settings since ive UPGRADED my machine.

This patch has done none of the above..it has literely gave me another version number..i have yet to actually play the game so it better not be worse or unplayable now..

this whole thing is just taking the pi$$ now...I just cant actually believe they released a 'retail' patch that has done absolutely nothing for my game as far as what was important to me and my setup and from which was stated as 'now fixed'..

SC/JG Matoni
05-19-2011, 12:28 PM
Dear 1C,

I run one of the stable servers in your multiplayer list, but now due to your new patch can not play on my OWN system.

Yours Faithfully
Paying Beta Tester...
Matoni

Gollum
05-19-2011, 12:34 PM
My game was working flawlessly until this patch. Now it appears i have stutters around planes and cities and that my anti alaising doesnt work at all. Friend with same OS reported huge black triangle following head movement while in spitfire and repoted my plane disapearing and reapearing in distance online due to anti alaising. Also reporting 20 FPS drop from steady 60 to 40 and below. Glad for all who see improvement but this patch gave me problems for the first time ever since playing this game. Last official patch worked perfect for me. luthier tried helping but initial response was that i shouldnt be having problems with my rig on current seetings so im a bit worried. Specs and setting recommended by big Luth below:

Full screen
All settings on high
8X AA
no Anti E filter
V sync on
and that SAAO thing was on
no Crossfire

Asus P8P67 Motherboard
I7 Processor 3.4 GH not overclocked yet
2X ASUS 6950 (not linked yet) waiting for game to support it properly
2 solid state hard drives raided (game installed here)
1 terrabite hard drive (nothing on it yet)
8 gigs ripjawx ddr3 ram
mega cooling heat sink to overclock processer when required.
OH, and windows 7 ultimate

Buchon
05-19-2011, 12:39 PM
Installed patch, verified cache, cleaned cache folder ...

Well, the new lighting system is very nice, all looks more real now :), huge improvement in clouds lighting.

However there new shuttering :

-This shuttering can be solved setting Buildings Detail to low, I had in medium with the last beta patch.

There no huge difference in Buildings quality though, I suggest to everyone having this new shuttering try this.

Ze-Jamz
05-19-2011, 12:45 PM
For f*k sake!..

Ive been calm about the Cod situation lately and have to admitt i was a bit hot headed at first regarding this game so apologies to anyone i pi$$ed off.

But seriously what the f*k have they done in regards to this patch?... they have fixed NOTHING that was stated and this is a retail patch..ive only used 1 beta patch as that was the most beneficial one for me so ive been waiting a long time for this patch to iron out some performance issues but for me the GUI and multiplayer experience were the important ones..(for now) FM/DM's etc can come later in patches as my game runs okay on max settings since ive UPGRADED my machine.

This patch has done none of the above..it has literely gave me another version number..i have yet to actually play the game so it better not be worse or unplayable now..

this whole thing is just taking the pi$$ now...I just cant actually believe they released a 'retail' patch that has done absolutely nothing for my game as far as what was important to me and my setup and from which was stated as 'now fixed'..

Now ive played it im sorry if i came across a bit annoyed as i can now have a different skin on a 109 when flying online...oh and i start with a spitfire now instead of the Anton everytime i goto plane option.

Well now thats sorted i can relax and enjoy my flying experience :S

Baron
05-19-2011, 12:48 PM
For f*k sake!..

Ive been calm about the Cod situation lately and have to admitt i was a bit hot headed at first regarding this game so apologies to anyone i pi$$ed off.

But seriously what the f*k have they done in regards to this patch?... they have fixed NOTHING that was stated and this is a retail patch..ive only used 1 beta patch as that was the most beneficial one for me so ive been waiting a long time for this patch to iron out some performance issues but for me the GUI and multiplayer experience were the important ones..(for now) FM/DM's etc can come later in patches as my game runs okay on max settings since ive UPGRADED my machine.

This patch has done none of the above..it has literely gave me another version number..i have yet to actually play the game so it better not be worse or unplayable now..

this whole thing is just taking the pi$$ now...I just cant actually believe they released a 'retail' patch that has done absolutely nothing for my game as far as what was important to me and my setup and from which was stated as 'now fixed'..


So u complain about the patch before u tried it?........ooooook.


2 things u can do:

1. Try it BEFORE u report buggs.

2. Wait a day, so everyone have tested it more than 5 min BEFORE reporting buggs based on other peoples problems.



Ex. Many reports decrease in fps. Maby they forgot that Luthier stated that real full screen mode takes more out of thire system than psudo full screen. They now enable it since it was fixed it, hence lower fps. (if his statement still holds true, that is). either way, not a "bugg".

Ivan Fooker
05-19-2011, 12:48 PM
The patch didnt brought real noticeable increasements for me to be honest.
The prop pitch doesnt pip back to neutral which makes it unplayable in a Bf109 with CEM.
The full screen mode seem to work now, had no crashes or black screens as b4.

Plt Off JRB Meaker
05-19-2011, 12:51 PM
Makes no difference with pseudo or full screen from what I can see, even windows thinks it's running badly if I go full screen and uncheck desktop composition on the launcher.

http://dl.dropbox.com/u/7721109/Il2%20CoD/Slow.PNG

Stutter: I'd call it random hitches, some seem to be somewhat linked to loading events such as voice but others I cannot see any reason for. This current patch is in second place only to the original release for me.

However I do need to verify that it's not being caused by the new Nvidia drivers...

Oh, and I'm also having very flickery shadows.

I get this too and it's nothing to do with the Nvidia drivers,I was getting this warning a week ago when I was still running duel ATi cards.

I now have a GTX580 and I got one of these warnings the other day,thought it was just my pc,glad I'm not alone.

JG53Frankyboy
05-19-2011, 12:53 PM
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.

Ze-Jamz
05-19-2011, 12:55 PM
So u complain about the patch before u tried it?........ooooook.


2 things u can do:

1. Try it BEFORE u report buggs.

2. Wait a day, so everyone have tested it more than 5 min BEFORE reporting buggs based on other peoples problems.

Erm...no i posted in my 'own' thread stating that i downloaded it this morning before i went to work just so i could quickly try the new GUI setup (not) and the new mulitplayer fixes (not) one of which i thought they may have corrected the whole issue with having to move around the map with your cursor after selecting a colour waiting for the spawn point to show so i can select choose plane and play the dam game..

NONE of those things have been fixed and the last being quite common from what ive read, i was saying that i havent tried the gameplay yet as that didnt really bother me because my game was running okay anyway..

Baron
05-19-2011, 12:55 PM
The beta versions were bad for me.
This version shows a lower framerate (15 to 30 as opposed to 15-60 in the betas, no vsync) but better overall smoothness. Much less stuttering (almost none) and mostly over London, but playable. I can finally play the campaigns on medium-high settings!
Previously I couldn't fly under 300 meters because the framerate would drop under 10FPS (it "kicked in" exactly under a certain altitude). Now there's nearly no drop no matter how low I fly.

Right now I can only think of better hardware as a means to increase performance.


Try turning grass off.

Ze-Jamz
05-19-2011, 12:55 PM
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.

+1 i just wondered about that

superbee15
05-19-2011, 12:58 PM
Have not posted previously as a result of patches as the video card I have is not great and is not listed as supported. Also did not try beta patches for same reason.

Interestingly the update this time seemed to make things a little worse. A series of quite noticable pauses which were definatley not like that previously - it may be others refer to a stutters - I don't know. However, I deleted 1C dir and then verified game in Steam. It came back to being smoother much like it was maybe better. Which was never great but then Vid card not good either)- and this is over London.

Only problem now is I did not save config so I am starting over amd need to remember how to get FPS back.

Just thought that others may benefit from similar actions.

Cheers

LcSummers
05-19-2011, 12:59 PM
I get this too and it's nothing to do with the Nvidia drivers,I was getting this warning a week ago when I was still running duel ATi cards.

I now have a GTX580 and I got one of these warnings the other day,thought it was just my pc,glad I'm not alone.

Dont panic Pilot Ffficer,

had it too, i think it was when playing with beta patch. At the moment i do not getting that "error message". Lets wait and see!!!:rolleyes:

Baron
05-19-2011, 01:00 PM
Erm...no i posted in my 'own' thread stating that i downloaded it this morning before i went to work just so i could quickly try the new GUI setup (not) and the new mulitplayer fixes (not) one of which i thought they may have corrected the whole issue with having to move around the map with your cursor after selecting a colour waiting for the spawn point to show so i can select choose plane and play the dam game..

NONE of those things have been fixed and the last being quite common from what ive read, i was saying that i havent tried the gameplay yet as that didnt really bother me because my game was running okay anyway..


Like i said, give it more than 5 min. Some even reported that rebooting the pc a couple of times "fixed" issues after installing patch. Things of that nature, may sound stupid but sometimes letting the game "settle" fixes alot of eleged "buggs". Happend to me in many games. Give it a day of testing to run through your settinsg, graphical and controles and so on.

Just a tip. ;)

Baron
05-19-2011, 01:02 PM
Dont panic Pilot Ffficer,

had it too, i think it was when playing with beta patch. At the moment i do not getting that "error message". Lets wait and see!!!:rolleyes:


Iv gotten the same warning when running 3DMark Vantage and 3DMark11

Plt Off JRB Meaker
05-19-2011, 01:05 PM
Dont panic Pilot Ffficer,

had it too, i think it was when playing with beta patch. At the moment i do not getting that "error message". Lets wait and see!!!:rolleyes:

I agree,I have only had this error message whilst using the Beta patches,hopefully the latest update will put paid to this,looking forward to trying it out later.

ps No one's panicking here,with COD I have learnt the art of patience! hehe

naz
05-19-2011, 01:12 PM
This patch is another improvement for me. My system;

intel Core i7 950 @ 3.8Ghz
EX58-UD5 motherboard
6 Gig 1600 DDR3 Ram
ATI 5970
win 7 64 bit
Track Ir 4

I have only tried a handful of the quick missions. As before, flying over water is silky smooth but also now very smooth over land as well. (I have not tried over London yet however).

I get poor performance (low FPS (to the eye) and stutters) with the true full screen but Psuedo seems to be working very well now (as per the ATI card readme suggestion). The only downside in Pseudo is the tearing with track IR whether full sync is on or off, but its not so bad.

Hopefully further Crossfire optimization and or an ATI/AMD made crossfire profile will allow true fullscreen to work as intended in the near future.

I am still getting quite bad flickering in the clouds as others have reported however...very bad to be fair.

I am running all in game settings maxed out except building detail on medium, trees on high, textures down to high from original. SSAO off, V-sync and Aero off (in Pseudo mode). Anti Epilepsy off. Oh, and I also turned down building amount from unlimited to high. Reducing any of these options had very little, if any, noticeable effect for me in the previous beta patches.

I did get one crash to desktop after about five or so missions but my video card was running hot. I had forgotten to up the fan RPM so, touch wood, that will cure it for my next session after work tomorrow.

Overall I am quite happy with the game's performance on my rig now, with further improvements to come no doubt. In respect of performance (on my rig at least), this is how the game should have been released.

Keep up the good work Luthier et al. With further optimizations and the host of other fixes and improvements you are working on we seem to be well on the way now. Thanks for your continuing support. :grin:

MB_Avro_UK
05-19-2011, 01:13 PM
Gentlemen,

We now have a new born Thoroughbred.

A Massive improvement for me.

Except that London on Medium settings is not practical. Only ok if at medium altitude.

Many thanks to the Team :grin:


Best Regards,
MB_Avro

EAF51/155_TonyR
05-19-2011, 01:23 PM
The pseudo mode is ok but the full-screen mode isnt good for me. With the previous official patch i had much better frame rate than now. And now i have a lot of stutters when im low. For now i only flew offline.

Ze-Jamz
05-19-2011, 01:28 PM
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.

And if you havent got a slider or wheel?

609_Huetz
05-19-2011, 02:00 PM
And if you havent got a slider or wheel?
That's a good question.

Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo.

In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time.

Flanker35M
05-19-2011, 02:03 PM
S!

Did smoothen things, but had first Launcher.exe crash after running Black Death track. So cleared Cache, restarted computer and worked again. Still get occasional pauses/stutters while the game loads(or whatever). Especially around buildings, sometimes above water.

Black Death gave lower FPS average than before. Dropped from 34-37 to 30-32. Also seems the view in BD was more zoomed out. Anyone noticed this? Shadows flicker at distance but if you look at them within "the circle of LOD" they most of times do not. Three blue stripes are in the horizon.

Step towards right direction, but will wait a few patches before making any conclusions. Would be happy to have the AMD related issues sorted as I want to try CrossFire :)

More testing to commence..

Ze-Jamz
05-19-2011, 02:05 PM
That's a good question.

Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo.

In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time.

Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?

609_Huetz
05-19-2011, 02:11 PM
Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?
Yep, and the writing is on the wall that it will not finish in 1c's favor in the long run, if that's the way they want to go. It definately is hard for me to understand how in all world they are testing their fixes... Seriously, they should post the specs of their test rig so we can see what we will have to excpect.

Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol.

Urufu_Shinjiro
05-19-2011, 02:11 PM
No worries. You are right to be angry if the game is failing to meet your expectations. Thanks for actually sticking with us through all this. We're working very hard to get there.

I just wanted to say you're a stand up guy Ilya and I'm glad to have you at the helm. I've been with Il2 for years and years now and I have faith in you and the team to pull this together, and it's posts like yours above that will help the new guys, who haven't seen first hand how you guys operate, to give that same trust and faith. I hope the new people do stick with you and give you the chance to prove that you and the team do indeed deserve that faith, I've been around long enough to know the Maddox team has more than EARNED it, many times over.

Haters gonna hate, lol.