Jorge_Acuna
11-12-2015, 12:29 AM
EDIT: No need for previous text, I was really in a hype writing garbage :razz:
So after having a spare time to figure this one out (I know it's been a while! 2 years!?! lol) I have reached the conclusion no multiplayer can be implemented without having access to the core classes of the game, which is not happening anytime soon.
As for the random map generator, still looking into the possibility, although without a guide to understand how to configure events and units on the editor, wont be happening either.
Guys I would really appreciate a tutorial/starting point for:
Understand how to setup quest/combat events
Understand how to edit the skill tree
Understand which are the necessary files for a map to run.
I'm a unity developer, I hope this make any sense, if not feel free to mop the floor with me :rolleyes: I would really like to create a totally custom campaign, not modify the maps already on the game. If any of you guys can help me to jump start my KB modding knowledge, would be really appreciated!
thanks for reading
So after having a spare time to figure this one out (I know it's been a while! 2 years!?! lol) I have reached the conclusion no multiplayer can be implemented without having access to the core classes of the game, which is not happening anytime soon.
As for the random map generator, still looking into the possibility, although without a guide to understand how to configure events and units on the editor, wont be happening either.
Guys I would really appreciate a tutorial/starting point for:
Understand how to setup quest/combat events
Understand how to edit the skill tree
Understand which are the necessary files for a map to run.
I'm a unity developer, I hope this make any sense, if not feel free to mop the floor with me :rolleyes: I would really like to create a totally custom campaign, not modify the maps already on the game. If any of you guys can help me to jump start my KB modding knowledge, would be really appreciated!
thanks for reading