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View Full Version : easy to implement real gunsight effect


raaaid
05-16-2011, 02:52 PM
the fist thing needed would be an analogic fov

then a 6d0f sensor detecting eye distance to screen

then the pc doing a trig calculation to show a constant angular size image either zoomed wide or realistic

voila you got simulated a working optical reflector gunsight(and everything else :)

could this be done with small basic language?

Redroach
05-16-2011, 03:32 PM
damn, I fell victim again to the chief troll by clicking on that thread >.<
You owe me quite a bit of time by now, mate!

BigPickle
05-20-2011, 06:14 PM
a book i recommend for you ment with the best possible taste :grin:

http://booksellercrow.typepad.com/the_bedside_crow/images/2007/11/18/bastard.jpg

VO101_Tom
05-20-2011, 06:26 PM
damn, i fell victim again to the chief troll by clicking on that thread >.<
you owe me quite a bit of time by now, mate!

:grin:
+1

Jack Morris
06-16-2011, 11:53 PM
If he simply learned to put a question mark at the end of the title... :mad: