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flyingblind
05-12-2011, 03:26 PM
Slightly intrigued by the announcement that MODS discussions are now ok on this forum. What MODS? Is it now being suggested that it would be OK for modders to start working on such things as sounds and maps etc. to give the game a boost rather like Team Daidalos and IL2 1946?

6S.Manu
05-12-2011, 03:39 PM
Slightly intrigued by the announcement that MODS discussions are now ok on this forum. What MODS? Is it now being suggested that it would be OK for modders to start working on such things as sounds and maps etc. to give the game a boost rather like Team Daidalos and IL2 1946?

FM's tuning? Weapon damage?

Buzpilot
05-12-2011, 03:50 PM
Atharos;You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026

Or enginesounds direcly from this; Merlin; http://www.megaupload.com/?d=2766BX9A DB605 http://www.megaupload.com/?d=3DOAYOHS

Ali Fish
05-12-2011, 04:19 PM
im presently quite deep into the files. and well theres loads of stuff to mod. basicly everything seems relativly open to modding !!! pretty much the majority of all the config files are open to be edited along side relevant texture and models, plenty plenty plenty going on. wow. seems that its clearly intended to be modded too, hence the BoB and Core referances in a modular capacity.

for e.g. (i could go on and on listing whats possible. cant wait!!!)
BUT BUT BUT.. weirdness follows. why do it like this ?


http://i1003.photobucket.com/albums/af156/AliFishGMT/th_c87439b6.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/c87439b6.jpg)http://i1003.photobucket.com/albums/af156/AliFishGMT/th_5a2b3021.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/5a2b3021.jpg)
but ill be making some new skins for these first.
http://i1003.photobucket.com/albums/af156/AliFishGMT/th_bf8c06cd.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/bf8c06cd.jpg)http://i1003.photobucket.com/albums/af156/AliFishGMT/th_4f665f56.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/4f665f56.jpg)


lol off topic. but

when you look up at night and you see a star. its actually a planet rotating around the earth. an excert from a star systems.ini

[mercury]
name = Mercury
parent = Sun
radius = 2439.7
halo = true
color = 1.0,0.98,0.96
tex_map = mercury.png
tex_halo = star16x16.png
coord_func = mercury_special
lighting = true
albedo = 0.06
rot_periode = 1407.509405
rot_rotation_offset = 291.20
rot_pole_ra = 281.001
rot_pole_de = 61.45
#rot_obliquity = 7.01
#rot_equator_ascending_node = 48.42
orbit_visualization_period = 87.97

There is alot of missing stuff in there like a DECAL EDITOR ! (or its been stripped out) the moon should show its phases but presently only frame 18 exists etc etc.


so DEVELOPERS how do we proceed ?. because just discussing it is lame. and access to files should be dependant on you not kegety's DLL. so i eagerly await your SDK introduction to packing your files up for modding. im not interested on recreating or editing the original files. but to make complete overhaul might be possible in all honesty. and if that is the case then we are in for a serious treat.

nearmiss
05-12-2011, 05:09 PM
allfish

You answered you own question.

Wait for the SDK, is good advice.

You made some good points, remember the sim is not 100% for majority of systems at this point. It's going to be awhile longer, but it will come.

Ali Fish
05-12-2011, 05:22 PM
well i hope its ok if i plod away at some modding, wont be releasing anything untill sdk is out anyway.

BadAim
05-12-2011, 06:42 PM
FM's tuning? Weapon damage?

You've been around long enough to know that it's been repeated time and again that this won't be allowed. Your just Trolling, quit it.

Oh, crap! I just fed the troll didn't I?

Buchon
05-13-2011, 05:19 AM
lol off topic. but

when you look up at night and you see a star. its actually a planet rotating around the earth. an excert from a star systems.ini

[mercury]
name = Mercury
parent = Sun
radius = 2439.7
halo = true
color = 1.0,0.98,0.96
tex_map = mercury.png
tex_halo = star16x16.png
coord_func = mercury_special
lighting = true
albedo = 0.06
rot_periode = 1407.509405
rot_rotation_offset = 291.20
rot_pole_ra = 281.001
rot_pole_de = 61.45
#rot_obliquity = 7.01
#rot_equator_ascending_node = 48.42
orbit_visualization_period = 87.97


Amazing :grin:

pupaxx
05-13-2011, 05:43 AM
Dear Nearmiss and Devs,
the opportunity U gave us talking officially about mods is and will be a great resource for this game and their developpers. The alacrity, the engagement and the genius of some enthusiast among us is already evident in tuning CloD. Please, don't waste this richness. I would suggest u to reward the most deserving and convincig mods including them in future official patches, would be nice. Let CloD grow with this community!
Thanks:grin:

wannabetheace
05-13-2011, 07:25 AM
im presently quite deep into the files. and well theres loads of stuff to mod. basicly everything seems relativly open to modding !!! pretty much the majority of all the config files are open to be edited along side relevant texture and models, plenty plenty plenty going on. wow. seems that its clearly intended to be modded too, hence the BoB and Core referances in a modular capacity.

for e.g. (i could go on and on listing whats possible. cant wait!!!)
BUT BUT BUT.. weirdness follows. why do it like this ?


http://i1003.photobucket.com/albums/af156/AliFishGMT/th_c87439b6.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/c87439b6.jpg)http://i1003.photobucket.com/albums/af156/AliFishGMT/th_5a2b3021.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/5a2b3021.jpg)
but ill be making some new skins for these first.
http://i1003.photobucket.com/albums/af156/AliFishGMT/th_bf8c06cd.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/bf8c06cd.jpg)http://i1003.photobucket.com/albums/af156/AliFishGMT/th_4f665f56.jpg (http://i1003.photobucket.com/albums/af156/AliFishGMT/4f665f56.jpg)


lol off topic. but


Nice, does it mean we can use our image for the pilot?

Ali Fish
05-13-2011, 10:59 AM
Nice, does it mean we can use our image for the pilot?

not sure tbh. i have never seen anything UV mapped quite like that LOL! its mapped from a non direct pov. but maybe thats for the external view system, im not sure.

klem
05-13-2011, 12:05 PM
well i hope its ok if i plod away at some modding, wont be releasing anything untill sdk is out anyway.

Nice work Ali. I don't know how the SDK outputs will fit with eachother but I hope any mods wil be 'integratable'(?) with eachother across all systems/standard and mod loads and not splinter the on line community into mod haves and have-nots. It is going to be hard enough getting numbers of useable servers available with the problems still to be addressed.

My 2p on your maps so far: perhaps a little dull-coloured but the 1C maps are just too bright and happy for my taste :)

Ali Fish
05-13-2011, 12:57 PM
Nice work Ali. I don't know how the SDK outputs will fit with eachother but I hope any mods wil be 'integratable'(?) with eachother across all systems/standard and mod loads and not splinter the on line community into mod haves and have-nots. It is going to be hard enough getting numbers of useable servers available with the problems still to be addressed.

My 2p on your maps so far: perhaps a little dull-coloured but the 1C maps are just too bright and happy for my taste :)

well this mod is about the choice. given my latest little discovery, youll probally get to keep the original texture regards colouring hue and saturation levels. my new technique will enhance the reality of the atmophere between the user and the texture, that alone will be enough to sort the problem out. the problem isnt the textures actually. its the enviroment we percieve them in and my artwork will certainly fix that whilst adding a further environmental effect.

You've been around long enough to know that it's been repeated time and again that this won't be allowed.

im not so sure, i have the vmin, vmax, roll rates this that and the next infront of me for the spitfire mkIIa

Danelov
05-23-2011, 11:47 PM
Maybe is too early to works in mod. COD is far of be a finnish product and there are still several patches expected and coming there for the next months or year(s)to correct the multiple problems and bugs of the Sim.As example ,working in a mod and maybe this one dont work with the next patch, is time and work loss for nothing. Wait and patience.