View Full Version : force feedback
I read on the forums somewhere that FF is now incorperated. I have not noticed it on my MFF2 joystick yet.....do you have to activate it in some way?
I have searched the game but have not found anything so has it actually been implimented or not?
regards,
Pike.
rob63
05-12-2011, 02:00 PM
Just picked up a Sidewinder 2 FFB for $15 USD on Craigslist this past weekend. Works fine on Win7 64-bit.
lensman1945
05-12-2011, 02:27 PM
I read on the forums somewhere that FF is now incorperated. I have not noticed it on my MFF2 joystick yet.....do you have to activate it in some way?
I have searched the game but have not found anything so has it actually been implimented or not?
regards,
Pike.
Azimech has a great thread dedicated to MFF2 here:
http://forum.1cpublishing.eu/showthread.php?p=220228#post220228
engadin
05-12-2011, 02:31 PM
Is FFB implemented in a way we can control the force applied in the different 'effects', let's say fluttering announcing a stall, 20 mm. cannons and other different weapons recoil effect on the joystick, tumbling effect when taxiing on the ground, etc.?
Or is it simply aimed to developers, in order to implement the 'CoD' FFB effects - in the way they are designed by Oleg and team - in already existing and future FFB joysticks?
Engadin
JG53Frankyboy
05-19-2011, 02:43 PM
how i can disable FFB now - i dont like how it works in CoD.........
i gues in the conf.ini (the good old conf.ini :D ) , but in which one, the one in 1C Softclub or in STEAM ?
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