pupaxx
05-08-2011, 03:37 PM
Here is my test after applying Patch 14413 over last official patch (very first attempt of beta-patching)
Tested only black death track.
Major stuttering definitely gone, some minor in transition from scenes more populated then others and vice versa, quite smooth generally.
Absolutely no system crashes, error logs etc as previous official patches and vanilla version.
Flikering trees shadows still persistent, sound corrupted in playback, in the 110's attack @ airport some bombs bounce away after hitting ground.
No graphic artifacts at all.
In this test I tried a variation of Texture quality, forest density, Vsync and land shading. As u can see results are quite similar; forest off doesent improve nothing! Very strange.
Min and max values are uninfluent to judging this test, cause highest value are mostly registered with scenes unpopulated (1 aircraft and an empty sky or over sea), min value in transitions, with explosions or when I switch on fps recorder.
In normal scenes the frame rate goes in 17-30 fps in all settings variation indiscriminately +-3/4 frames per second.
Vsync on off: I'm not able in judging the difference if working or not in terms of image quality. How should it appears with on? No apparent difference 4me.
Alot must be done for CloD to be what It should be but playable 4me.
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Medium
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading Medium
Vsync Off
SSAO Off
Results:
Texture Quality Original - fps 26-58-10
Texture Quality High - fps 30-60-6
Texture Quality Medium - fps 30-64-11
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Medium
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading High
Vsync Off
SSAO Off
Results:
Texture Quality Original - fps 28-58-9
Texture Quality High - fps 29-59-13
Texture Quality Medium - fps 29-59-13
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Medium
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading High
Vsync
SSAO Off
Results:
Texture Quality Original - fps 28-60-9
Texture Quality High - fps 30-61-11
Texture Quality Medium - fps 30-60-13
Vsync on
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Off
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading Medium
Vsync Off
SSAO Off
Results:
Texture Quality Original - fps 33-66-11
Texture Quality High - fps 30-65-14
Texture Quality Medium - fps 33-63-14
Cheers
Tested only black death track.
Major stuttering definitely gone, some minor in transition from scenes more populated then others and vice versa, quite smooth generally.
Absolutely no system crashes, error logs etc as previous official patches and vanilla version.
Flikering trees shadows still persistent, sound corrupted in playback, in the 110's attack @ airport some bombs bounce away after hitting ground.
No graphic artifacts at all.
In this test I tried a variation of Texture quality, forest density, Vsync and land shading. As u can see results are quite similar; forest off doesent improve nothing! Very strange.
Min and max values are uninfluent to judging this test, cause highest value are mostly registered with scenes unpopulated (1 aircraft and an empty sky or over sea), min value in transitions, with explosions or when I switch on fps recorder.
In normal scenes the frame rate goes in 17-30 fps in all settings variation indiscriminately +-3/4 frames per second.
Vsync on off: I'm not able in judging the difference if working or not in terms of image quality. How should it appears with on? No apparent difference 4me.
Alot must be done for CloD to be what It should be but playable 4me.
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Medium
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading Medium
Vsync Off
SSAO Off
Results:
Texture Quality Original - fps 26-58-10
Texture Quality High - fps 30-60-6
Texture Quality Medium - fps 30-64-11
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Medium
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading High
Vsync Off
SSAO Off
Results:
Texture Quality Original - fps 28-58-9
Texture Quality High - fps 29-59-13
Texture Quality Medium - fps 29-59-13
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Medium
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading High
Vsync
SSAO Off
Results:
Texture Quality Original - fps 28-60-9
Texture Quality High - fps 30-61-11
Texture Quality Medium - fps 30-60-13
Vsync on
Resolution 1680x1050
Anti-Aliasing x2
Model Detail High
Building Detail Low
Land Detail High
Forest Off
Visual Effects High
Texture Quality
Grass Off
Shadows On
Roads On
Damage decals Medium
Buidings Amount Medium
Land Shading Medium
Vsync Off
SSAO Off
Results:
Texture Quality Original - fps 33-66-11
Texture Quality High - fps 30-65-14
Texture Quality Medium - fps 33-63-14
Cheers