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View Full Version : Possibly some control issues that require adjusting at some point.


Dano
05-05-2011, 09:43 AM
Just wanted to get some feedback on this, I'd not call them urgent but I do feel that the sim needs some attention on several control issues, unless I've missed a few tricks that is. I'm aware that some of these issues can be solved using some external programs but I'm keen to see them added as in game features.

1) Axis Brakes - I'd quite like to map left/right to the twist on my stick, however the game sees it as a single axis so it'd need to be adjusted to work like the rudder ie; left for left brake and right for right brake as currently it'll only allow left or right.

2) Button Brakes - Other than using an axis current key mappings only allow for full on brakes which is just too much, it needs to have a progressive application building braking force the longer the key is held as it was in IL2.

3) WEP - the old IL2 system of throttle past the gates = WEP. What was wrong with that? isn't that how it works in real life? why can I not map it in such a way.

4) FOV - Reduced button options from IL2, only the three now and FOV on a slider added but requiring a shift state button to apply and only works with mouse control on, needs to be added as an axis and two buttons for zoom in and zoom out for those without a spare axis, flicking between FOV's really destroys immersion in my opinion.

5) Axis editing really needs some work, ideally I'd like to see a situation where the old IL2 curve editing was restored.

janpitor
05-05-2011, 10:04 AM
About the WEP...often you have to manually operate a button or unlock the gate.

I see the biggest problem also in brakes on british aircraft...the lever on joy did allow some braking strenght controll...now if i have it on axis...it always brakes only full or none

Blackdog_kt
05-05-2011, 01:40 PM
WEP in many cases is a power rating and not a separate control. In IL2 it was acting as a separate control in many aircraft which in reality didn't have one, while in others you just advanced the throttle to full and it automatically activated any required extra controls (for example the P-47 with its water injection, in the real one you had to manually turn on water injection or at the very least set the switch to automatic, but in IL2 you just advanced the throttle and it activated on its own like it was on auto all the time).

What happens in CoD is that we have a closer representation of how the actual aircraft worked: if there's a separate lever to move then you can activate it with the WEP key (i think the default is backspace), but if there isn't then WEP=simply pushing the throttle to max and if you are at an altitude where you can run that increased manifold pressure you'll get the benefit of it.


As for the brakes they follow a similar method, directly copying the real aircraft's controls. RAF aircraft have a single brake control and differential braking is achieved by a pneumatic pressure regulating valve that's linked to the rudders. If you press the rudders the valve sends more air to the corresponding wheel brake. In this way, it's entirely possible to use brakes+rudder like we did in IL2.

Luftwaffe aircraft on the other hand have individual brakes for each wheel. To use them we need to map separate controls to each brake because the default brake key activates both of them. In these aircraft it's not possible to press brakes+rudder like we did in IL2.

I have no problem with this since it's a more accurate representation, but i agree about making the brakes more progressive in their application to help people who don't have rudder pedals.

SYN_Flashman
05-05-2011, 01:51 PM
SOme good issues there, when I have more time I might add a few of my own! but definately an axis for zoom would be nice. Also I want to be able to assign two different buttons to the same control.

Anyhoo, with the WEP control issue you could do this yourself with software depending upon your setup. Not a perfect method to de sure, but possible.

For instance I have a Saitek Throttle quadrant. This has a facility to allow you to set a keyboard stroke when the lever enters a certain part of the axis. So you could assign the last 10% of the travel to your WEP key assignment.

Next, go to the axis assignment in CloD and reduce the in or out (in typing this from work so I dont have the game in front of me) travel of your throllte by 10% by moving one of the sliders.

So now, you will get 100% of game throttle movement over 90% of your levers travel, and when you enter the last 10% the WEP will engage.

I know its a workaround, but it might just work.

Dano
05-05-2011, 04:19 PM
The right and left brake axis should be left alone, they work fine if you have pedals. If you changed it like you're asking, then I wouldn't be able to apply both right and left at the same time.

I'm not asking for it to be changed, but more options added, sorry I didn't make that clear in my post :)