Dano
05-05-2011, 09:43 AM
Just wanted to get some feedback on this, I'd not call them urgent but I do feel that the sim needs some attention on several control issues, unless I've missed a few tricks that is. I'm aware that some of these issues can be solved using some external programs but I'm keen to see them added as in game features.
1) Axis Brakes - I'd quite like to map left/right to the twist on my stick, however the game sees it as a single axis so it'd need to be adjusted to work like the rudder ie; left for left brake and right for right brake as currently it'll only allow left or right.
2) Button Brakes - Other than using an axis current key mappings only allow for full on brakes which is just too much, it needs to have a progressive application building braking force the longer the key is held as it was in IL2.
3) WEP - the old IL2 system of throttle past the gates = WEP. What was wrong with that? isn't that how it works in real life? why can I not map it in such a way.
4) FOV - Reduced button options from IL2, only the three now and FOV on a slider added but requiring a shift state button to apply and only works with mouse control on, needs to be added as an axis and two buttons for zoom in and zoom out for those without a spare axis, flicking between FOV's really destroys immersion in my opinion.
5) Axis editing really needs some work, ideally I'd like to see a situation where the old IL2 curve editing was restored.
1) Axis Brakes - I'd quite like to map left/right to the twist on my stick, however the game sees it as a single axis so it'd need to be adjusted to work like the rudder ie; left for left brake and right for right brake as currently it'll only allow left or right.
2) Button Brakes - Other than using an axis current key mappings only allow for full on brakes which is just too much, it needs to have a progressive application building braking force the longer the key is held as it was in IL2.
3) WEP - the old IL2 system of throttle past the gates = WEP. What was wrong with that? isn't that how it works in real life? why can I not map it in such a way.
4) FOV - Reduced button options from IL2, only the three now and FOV on a slider added but requiring a shift state button to apply and only works with mouse control on, needs to be added as an axis and two buttons for zoom in and zoom out for those without a spare axis, flicking between FOV's really destroys immersion in my opinion.
5) Axis editing really needs some work, ideally I'd like to see a situation where the old IL2 curve editing was restored.