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View Full Version : OLD BETA patch 14413 - May 4, 2011(!!!) - do not install!


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luthier
05-04-2011, 05:22 PM
Hi everyone,

It's here.

Since, as we were struggling with the full screen mode, we managed to finalize our Crossfire and SLI support we decided to bunch it together and release a combined beta patch. All the features of the previous patch are considered final, but new features are not.

Please find the patch readme below.

************************************************** **************************************

The latest patch continues to improve on overall performance and multiplayer
functionality, as well as adding new gameplay options such as new Quick missions.

The current patch contains the following changes:

GRAPHICS
* Added beta Crossfire support.
* Added True full-screen mode. The game was previously playing in a stretched
window; that mode is also still available. Switch between windowed, pseudo
(stretched window) and true full screen modes in the Video Options.
NOTE: If you are running an ATI video card and you notice reduced performance in
True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail
settings set below Very High. NOTE: if you do experience stutters over cities
with Building Detail set to Very High, please consider turning it down. Even
setting this to Medium will have almost no noticeable effect on visual quality
of the game;
* Introduced background landscape loading that slowly creates landscape under the
player's camera. You can now quickly switch from England to France with
virtually no slow-downs. Performance gain is most noticeable on CPUs with four+
cores.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Increased draw distance for markings and decals on aircraft;
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be
contained in the intake to actually do some damage;
* Aircraft fires now burn crew members;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in
symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list -
three each for German and British attacks of Airfields, Bridges and Transport
Columns. Fly in bombers, escort and intercept and scramble fighters, with
missions of up to 128 aircraft!
* Made sure plane selection and other user modifications stick in Quick Mission
Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans
and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each
other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to place crew into an object without a
regiment;
* Fixed an issue with launching night missions with search lights on dedicated
servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.
* Fixed an issue with planes are once again exploding when starting in
hangars.

MULTIPLAYER
* Improved server and client stablity and performance;
* Improved statistics;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games
(born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.


Download links:

Mirrors:
Eng:
http://www.megaupload.com/?d=0H2L4V3J
Rus:
http://www.megaupload.com/?d=V38HO2T9

Torrents:
Eng:
http://www.1cfiles.com/IL2_CliffsofDover/IL2COD_14413.rar.torrent
Rus:
http://www.1cfiles.com/IL2_CliffsofDover/IL2COD_14413_ru.rar.torrent

smink1701
05-04-2011, 05:26 PM
:)

LcSummers
05-04-2011, 05:26 PM
Thanks alot!!!!!

Dano
05-04-2011, 05:27 PM
Thank you, very much appreciated Luthier :)

JG4_Helofly
05-04-2011, 05:28 PM
Wow! Thanks!

ICDP
05-04-2011, 05:28 PM
Thanks Luthier, much appreciated.

mcler002
05-04-2011, 05:38 PM
omg someone drag my gf into my car, so i can get back to my pc quickly!

haha... nah im cool im cool

cant wait to download it tho :D

hockeywarrior
05-04-2011, 05:39 PM
Does this patch fix the game-breaking RPM bug with the Spitfire and Hurricane with CEM turned off? I'm really surprised this hasn't been tackled yet, given how big of a problem it is.

That said, thanks for the patch. I really do appreciate your hard work.

trumps
05-04-2011, 05:39 PM
sounds great, cheers guys n gals!

craig

Mysticpuma
05-04-2011, 05:42 PM
Okay, downloading now. 1 seed on the torrent :( and Megaupload has a timer for none-payers....but it's a start. Cheers, MP

Added a Mirror for the Patch on Mediafire if the Moderators want to shift it to the top of the thread?

Patch 14413 - uploaded to mediafire

http://www.mediafire.com/?tk7w1ntyfyi5rbl

Cheers, MP

Georgio41
05-04-2011, 05:42 PM
Excellent, all your team's hard work is appreciated. ^^

Blackdog_kt
05-04-2011, 05:43 PM
Thanks, i'll be testing this out soon :grin:

JumpingHubert
05-04-2011, 05:43 PM
thanks to the developers. Downloading. Hope AA is working now.

Dano
05-04-2011, 05:44 PM
Okay, downloading now. 1 seed on the torrent :( and Megaupload has a timer for none-payers....but it's a start. Cheers, MP

Timer is less than a minute though, unless I've just been lucky?

Mysticpuma
05-04-2011, 05:45 PM
So, once I download the Patch where do I extract it to? I have the Steam Version of CloD, so I presume it's in there somewhere?

Cheers, MP

Rattlehead
05-04-2011, 05:46 PM
Looks like a compehensive patch. A lot of these fixes are fixes I was looking forward to. Thanks very much.

I notice you said Ati cards may experience a performance drop in full screen mode. Is this something that can be sorted out in time?

Will the official patch be out this week?

Thanks again for your efforts. Truly appreciated.

Dano
05-04-2011, 05:46 PM
So, once I download the Patch where do I extract it to? I have the Steam Version of CloD, so I presume it's in there somewhere?

Cheers, MP

Extract it to your desktop then just copy the files into the c:/steam/steamapps/common/il2cliffs of dover folder, it can sometimes cause issues if you attempt to extract it directly into the folder.

FG28_Kodiak
05-04-2011, 05:47 PM
So, once I download the Patch where do I extract it to? I have the Steam Version of CloD, so I presume it's in there somewhere?

To
..\Steam\SteamApps\common\il-2 sturmovik cliffs of dover

Luftrofl
05-04-2011, 05:47 PM
So, once I download the Patch where do I extract it to? I have the Steam Version of CloD, so I presume it's in there somewhere?

Cheers, MP

Steam/SteamApps/common/il-2 sturmovik cliffs of dover

huge decrease in stuttering and increased framerate for me, very nice improvement

Raggz
05-04-2011, 05:54 PM
Thanks for the patch. But radio commands is not on the list. Anyone that has tried the patch yet that can confirm if it's fixed or not?
It's a game breaker for me!

Vengeanze
05-04-2011, 05:56 PM
"Asked the Ju. 88's pilot to keep his feet on the pedals"
:-D

Ivan Fooker
05-04-2011, 05:56 PM
Thumbs up!
Sounds great!:)

reflected
05-04-2011, 06:01 PM
* Removed the effect that made Bf. 109's motor shake at higher altitudes;


So Merlins still shake like hell above 12,000 feet ? :(

Mysticpuma
05-04-2011, 06:02 PM
Thanks chaps for the info on where to install it. I've added a Mirror for the patch on Mediafire in my post at the bottom of the first page, cheers, MP

JG52Uther
05-04-2011, 06:04 PM
Is the 110 still shaking at 500 kph?

garengarch
05-04-2011, 06:09 PM
thank you, very much

addman
05-04-2011, 06:09 PM
Is the 110 still shaking at 500 kph?

Does the 110 also still shake at high altitude?

ATAG_Bliss
05-04-2011, 06:10 PM
Thanks fellas!

fearlessfrog
05-04-2011, 06:12 PM
Thanks for the patch. For this bit:

* Added True full-screen mode. The game was previously playing in a stretched
window; that mode is also still available. Switch between windowed, pseudo
(stretched window) and true full screen modes in the Video Options.

How do we do that? I see 'Full Screen' as a on/off toggle?

Edit: Ah. my mistake, patched wrong. Nevermind :)

kristorf
05-04-2011, 06:12 PM
Cheers peeps.

My stutters over Londinium have gone now, many thanks

reflected
05-04-2011, 06:17 PM
So Merlins still shake like hell above 12,000 feet ? :(

No they don't, Yay! :)

However, engines don't shake anymore when they overheat, is that normal?

JumpingHubert
05-04-2011, 06:18 PM
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

reflected
05-04-2011, 06:27 PM
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

yepp... :(

skouras
05-04-2011, 06:29 PM
thank you very much:-)

skouras
05-04-2011, 06:30 PM
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

yes indeed
please fix the antialliasing:-)

ATAG_Bliss
05-04-2011, 06:31 PM
No they don't, Yay! :)

However, engines don't shake anymore when they overheat, is that normal?

I take it you've never overheated your car engine before? Did it start shaking? lol

An engine (any for that matter) is balanced either internally or externally and the only way it starts shaking (before mechanical damage) is if a cylinder starts misfiring. You'd be surprised how long an over heated engine can run on all cylinders smoothly. Anyhow, depending on the engine type, usually a blown head gasket, burnt valve etc (you lose cylinder pressure/compression/combustion is going where it's not supposed to) will the balance or in terms of IL2 "shaking" occur. If you overheat it long enough it could simply lock up completely due to friction, even before a misfire occurs and maintain a relatively smooth balance.

I've built quite a few engines (I'm a gear head). Hope that clears it up for you.

Plt Off JRB Meaker
05-04-2011, 06:31 PM
Thanks Luthier :)

Winger
05-04-2011, 06:33 PM
So what exactl does that mean now. IS ther SLI support or not?

Winger

Lensman_1
05-04-2011, 06:37 PM
Hello.

It's good to have another patch but in my case the promised SLI is NOT functional. I can see SLI working (using the NVIDIA indicators) in Portal 2 and that uses the same Steam profile as COD but the latter shows no evidence of SLI working and my 2nd GPU is at idling temperature. What have I missed please?

Also, the mirrors in the aircraft still show a random pixellated mess.

---
Win 7 64
GTX 580 x 2 SLI (270.61)
Intel i7 975 @ 4.2
Creative Titanium audio

Rattlehead
05-04-2011, 06:37 PM
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

Not even when forced through the drivers?

RocketDog
05-04-2011, 06:38 PM
Horizon graphics problems are still there with Radeon 6970 and Catalyst 4.11.

Is this sim designed for Nvidia only?

http://img.photobucket.com/albums/v402/RocketDog/Launcher2011-05-0419-23-35-37.jpg

http://img.photobucket.com/albums/v402/RocketDog/Launcher2011-05-0419-34-01-20.jpg

jojimbo
05-04-2011, 06:52 PM
thanks Luthier,

i bought il2 CoD a couple weeks ago knowing full well its difficult birth into the sim world.
this then is testimony to you and your teams dedication to bring us your vision, even though ubi made you walk the plank early.

kudos

:seeding:

reflected
05-04-2011, 06:54 PM
I take it you've never overheated your car engine before? Did it start shaking? lol

An engine (any for that matter) is balanced either internally or externally and the only way it starts shaking (before mechanical damage) is if a cylinder starts misfiring. You'd be surprised how long an over heated engine can run on all cylinders smoothly. Anyhow, depending on the engine type, usually a blown head gasket, burnt valve etc (you lose cylinder pressure/compression/combustion is going where it's not supposed to) will the balance or in terms of IL2 "shaking" occur. If you overheat it long enough it could simply lock up completely due to friction, even before a misfire occurs and maintain a relatively smooth balance.

I've built quite a few engines (I'm a gear head). Hope that clears it up for you.

What I mean is that it started shaking violently before this beta patch as soon as the radiator temp. went above the limit.

Dano
05-04-2011, 06:54 PM
Full screen/psudo full is selectable in the drop down under graphics options.

Shadow flicker has just got worse for me and I now have an odd issue where the proper full sceen upon launching a mission just sits as a blank screen until I alt tab to desktop and then come back in.

hockeywarrior
05-04-2011, 07:02 PM
I'm having a weird issue with this patch (and the previous one) where my FPS will be chugging along just fine, and then for no reason at all, regardless of whats happening on screen, it will dip into the single digits for a few seconds to a few minutes and then randomly switch back. I know it's nothing on my PC that's causing this issue.

Also, the CEM RPM bug remains on the Spitfire and other planes. The AI also still pulls wildly impossible maneuvers. Oh and of course voice commands do not work.

I hope all of these things are on the to do list for the next patch. Especially the CEM bug, which is a game-breaker.

Ivan Fooker
05-04-2011, 07:04 PM
This patch gave me a great performance.To me one of the bests!

Neverthrless an new issue occured.
Since that patch some of my controls react very slow or lagged.
When the misison start the throttle is not directly present, some other keys aswell.

I am using the X52 and its software.

Steuben
05-04-2011, 07:05 PM
hm bad microstuttering is back for me with this patch

using AMD 1055T 6core + 5870 1GB Vapor-x + 8 DDR3 ram

=XIII=Shea
05-04-2011, 07:11 PM
Thanks for the patch Luthier,i have came across a new problem since the new patch,when i enter into clouds i get serious bad flickering,when i exit the cloud the flickering stops,also i am still getting the three blue line,s in the sky,one more thing the buildings look very blocky on sight seeing over london mission,i have building amount on medium,and building detail on medium also,FPS seems better but,i have noticed that ground dust while taking off and landing has a big impact on FPS still,Anyway thanks again luthier:)

Dano
05-04-2011, 07:11 PM
Took a hit on performce with this one too, only slight but it's still there.

Also, screenshots do not work in proper fullscreen mode.

jojimbo
05-04-2011, 07:12 PM
ya, some missions completely gone, screen shows desktop :( game broken :(

Bwaze
05-04-2011, 07:12 PM
Was the patch pulled? Megaupload doesn't work and torrent has no seeders...

pupo162
05-04-2011, 07:14 PM
thanks for the effort lutier, but htings just got worst.

back to stutters and laaaag. i was runnign rather smooth previusly.

Fullscreen doesnt work. i have to alt-tab in and out the game after plressing fly. i onyl see black screen otherwise.

running ati 5770 quad 2.63 3 gb ddr2 win7 64

jojimbo
05-04-2011, 07:22 PM
that new fullscreen was the problem for me, i changed it back to pseudo and my missions and screens all came back :)
still lags like a bitch over land on everything low, gonna play about over the channel for a bit.

will keep an eye out for more updates tho, maybe you guys need to dump this engine and redesign it from the bottom up, or move over to WoP type engine.

Kankkis
05-04-2011, 07:22 PM
Much better performance for me after terrible Beta2 what was unplayable for me because terrible stutter. It stutter with this patch too but it's really playable. TextureFlickering is not here anymore like it was Beta2. Only groundshadows flickers same way as allways, it's looking so bad i disable them, it's shame that it disables worderful cockpit shadows too :(

Now with Fullscreen = on at least my Vsync is now working correctly too, no tearing anymore like i had before this patch.

Looking good.

utu
05-04-2011, 07:27 PM
at first run it was very smooth, on Le Havre on a 109 heavy stutters. Stopped the game, cleaned the cache and on a Hurricane on Dover with details maxed out the game is smooth like silk. The CEM is working properly now, but I think that the spit and the other plane should reach higher altitudes, however 23.000ft without epileptic shaking at full CEM is not so bad. Also with the 109 at full CEM I'm not able to go over 7000m, but the engine si working good.
Thank you!

Vylsain
05-04-2011, 07:27 PM
Still can't use skins and weathering slider in QMB and got new bugs :

http://i24.servimg.com/u/f24/11/34/22/73/londre10.jpg

flyingblind
05-04-2011, 07:33 PM
Yet another improvement for me. Not massive as it was ok before. Frame rates up a little but whole game seems much more stable. Not any real improvement in AA especially of cockpit frames but landscape is crawling a lot less and flickering shadows under trees way better but intermitant flickering shadows under clouds. Aircraft seem clearer and sharper and even easier to spot and identify. When coming in on a bombers six they look more solid with less of the broken up look they had before. Haven't tried the FM improvements as yet but first quick impression a big thumbs up.

Asus M4N98TD EVO NF 980a SLI AM3 Motherboard
Phenome II 965 Quad Core
Asus Nvidia GeForce GTX 560 Ti
4gb DDR3
Windows 7 Ultimate

whoarmongar
05-04-2011, 07:33 PM
Initial impressions, I got extra 5 FPS after patch. I only had a quick sightseer tour of London but all seems good.
Cannot exit MP had to use taskmanager.
Lost sound in MP (could be my PC but never happened b4)
Got spit to 22000ft,

Perhaps my moderate rig an Nvidia card just hit the sweetspot,


win7 home premium 64bit
X64-based PC
intel Core 2 Quad cpu Q8300 @ 2.50GHz(4CPU)
4 Gig RAM
DX 11
NVIDIA Geforce GTS 250 (1 Gig RAM)
Saitek AV8R joystick
TrackIRv5

JumpingHubert
05-04-2011, 07:35 PM
Not even when forced through the drivers?
no, sorry. Tried all combinations. Latest official driver 270.xy

Winger
05-04-2011, 07:38 PM
Stuttering is back with this patch. Game became unplayable with this update. Also no SLI working. Reverted to previous patch version in order to be able to play at all.
Disapointment!
Also there is a bug wich doesnt let you back into main optionscreen once you have connected to a online server. "EXIT" Button is simply without function. Have to kill task in order to get out of the game.

Winger

UPDATE: I just tried in Singleplayer. Freeflight above france - no Stuttering.
Then i connected to Kampfverband 13 Full real server (latest betapatch) and had the bad stuttering again.
So must have something to do with the Multiplayer.

My Rig:

Core I7 930@ 4GHz
12 GB of RAM
GTX 480 Tripple SLI (disabled since it doesnt work - not even wiht newest betapatch)
Windows 7 64 Bit

Flashman
05-04-2011, 07:47 PM
Have had a quick look, I jumped straight online on Syndicate server (also updated).

Good news: Bf110 now works properly again

Bad news: Full screen doesn't work well for me. Hitting 'create' takes me back to desktop (with game running still) meaning i have to Alt-tab back. Also exit doesn't work from MP, i have to use Task Manager to shut down game.

Alt-tab doesn't work well.

Like I say these are first very quick impressions (I had to go out!). Will raise any other issues I find.

That all being said, thank you for your efforts.

Kankkis
05-04-2011, 07:49 PM
Much better performance for me after terrible Beta2 what was unplayable for me because terrible stutter. It stutter with this patch too but it's really playable. TextureFlickering is not here anymore like it was Beta2. Only groundshadows flickers same way as allways, it's looking so bad i disable them, it's shame that it disables worderful cockpit shadows too :(

Now with Fullscreen = on at least my Vsync is now working correctly too, no tearing anymore like i had before this patch.

Looking good.

What i just noticed, now with mirror on i got terrible stutter, when i turn it off stutter go away right away?? not that problem before, i usually fly without mirror but i have tested it before and no stuttering with mirror then, now when i put mirror on, terrible stutter, when i disable it stutter is away again right away. So all who got stutter now try disable mirror.

undpilot87
05-04-2011, 07:58 PM
What i just noticed, now with mirror on i got terrible stutter, when i turn it off stutter go away right away?? not that problem before, i usually fly without mirror but i have tested it before and no stuttering with mirror then, now when i put mirror on, terrible stutter, when i disable it stutter is away again right away. So all who got stutter now try disable mirror.

I've seen a few people write about disabling the mirror, but I have not seen an option on any of the menus to do so. Can you explain?

unknwn
05-04-2011, 07:58 PM
With this patch i am getting much better fps in singleplayer mode although i am running at quite low video settings.
However stuttering/jumpy video came back to MP mode. This jumpyness is different between servers. I would call it unplayable. Also sometimes you can't select loadout screen and exit server.

skouras
05-04-2011, 08:04 PM
Stuttering is back with this patch
some little stutters over cities

Groundhog
05-04-2011, 08:05 PM
"With this patch i am getting much better fps in singleplayer mode although i am running at quite low video settings.
However stuttering/jumpy video came back to MP mode. This jumpyness is different between servers. I would call it unplayable. Also sometimes you can't select loadout screen and exit server. "

same here NV470

ran fine last beta.

GH

15.Span_Valalo
05-04-2011, 08:12 PM
... thks for job Luthier, but this beta have me more problems, in online cant exit the game, and cant management plane any ammo.... and me more slowdowns and only up a few fps when i play off line...

I hope the game improves for new patch.

And other question ¿dont patch to SLI?

My sistem:
Core Quad at 2,6Ghz
motherboard: P5K Premium
Nvidia GTX 465
4Gb Ram DDR2
TM Hotas Warthog

Buchon
05-04-2011, 08:12 PM
I've seen a few people write about disabling the mirror, but I have not seen an option on any of the menus to do so. Can you explain?

Default key to switch mirror modes is "m", there tree modes full/low quality/off

The mirror is draging the GPU a lot, so if you are short of GPU power disable it.

Kankkis
05-04-2011, 08:16 PM
Default key to disable mirror is "m"

The mirror is draging the GPU a lot, so if you are short of GPU power disable it.

Yeah, but i tested it before not hit on my machine at all, but now when i enable it, sametime my game starts stutter, then i disable it and smooth again. Weird but i can live without it because its so ugly:)

TommiVH
05-04-2011, 08:29 PM
Hi! Downloaded it and make a quick test. Fbs is now better. No more slow fbs above Le Havre. Didn´t found anything to complain. Dont know yet is the rpm-issue in brittish campaing fixed... Its biggest step forward since the first patch. Is there any hopes getting Mosquito or Westland Lysander to game in future patches?
Thanks!

Everything High, grass off and with this patch I turned V-Sync on.
P7P55D Pro (latest BIOS and other Motherboard-drivers)
Intel Core i5 750 2.67Ghz oc to 3 Ghz
12 GB
GigaByte NVidia GeForce 560 ti 1GB (270.61 driver)
Win 7 64bit Ultimate

JG14_Jagr
05-04-2011, 08:37 PM
No they don't, Yay! :)

However, engines don't shake anymore when they overheat, is that normal?

Engines usually shake when they are misfiring due to sequence or fuels problems.. When they over heat they tend to make a horrible grinding sound then get very quiet :)

skouras
05-04-2011, 08:38 PM
above Le Havre worst fps for me
with previous beta i had excellent performance:confused:

JG14_Jagr
05-04-2011, 08:40 PM
Horizon graphics problems are still there with Radeon 6970 and Catalyst 4.11.

Is this sim designed for Nvidia only?

http://img.photobucket.com/albums/v402/RocketDog/Launcher2011-05-0419-23-35-37.jpg

http://img.photobucket.com/albums/v402/RocketDog/Launcher2011-05-0419-34-01-20.jpg

Thats a driver issue.. it happens.. hopefully it can be resolved with commo with ATI

RocketDog
05-04-2011, 08:44 PM
How do you know it's a driver issue and not a problem with the game?

JG14_Jagr
05-04-2011, 08:49 PM
How do you know it's a driver issue and not a problem with the game?

Because it doesn't happen to nVidea cards.. so something is reacting with the ATI cards badly but not the nVidea cards.. When I say "Driver Issue" I'm not saying its ATI fault.. something in the driver from ATI isn't liking what the game does..but nVideas driver is ok with it.. thats all :)

TommiVH
05-04-2011, 08:55 PM
above Le Havre worst fps for me
with previous beta i had excellent performance:confused:

I got just the opposite. It was terrible before:?:?, but only when the harbour itself was visible. Now its just fine. Well, devs have really hard job to make it work to everyone....:confused:

ZaltysZ
05-04-2011, 08:59 PM
1) Periodic stutters in MP. FPS drops to 20 for 0.5-1s and jumps back to 50. Period of low FPS varies with server. Single player is smooth.

2) "Exit" button in MP UI does not work. Other users complained about problems with selecting base/creating plane too.

3) Occasionally sound disappears completely. So far I have experienced this only in MP.

Tvrdi
05-04-2011, 08:59 PM
step backward....I will wait till usa release and will see if i will end this torture....

Ivan Fooker
05-04-2011, 09:00 PM
I treid again a resolution at 1680x1050 and full screen.
But as soon as i press "ESC" the windows increases and is half black, half ingame (horizontal)and a part is desktop.
At the end it leads again to Launcher.exe stopped working.

BigPickle
05-04-2011, 09:02 PM
True fullscreen does not work, i see desktop on clicking load as before but now i have to actually Alt-Tab and re-click on the icon because i get black screen after seeing desktop.
AA not working. I dont understand why a statement is made saying its fixed when clearly all you have to do is load a mission to see it is not.
I get no gains from this patch, it seems the negative aspects are still there, on reviewing the changelist it seems the changelist consists of all the other patches too.
Only thing i didnt try is flying over cites.

hope you and the team get a break for this run of bad luck.

Rattlehead
05-04-2011, 09:05 PM
Because it doesn't happen to nVidea cards.. so something is reacting with the ATI cards badly but not the nVidea cards.. When I say "Driver Issue" I'm not saying its ATI fault.. something in the driver from ATI isn't liking what the game does..but nVideas driver is ok with it.. thats all :)

When 11.5 catalyst drivers are out it will tell us a lot.

Friendly_flyer
05-04-2011, 09:05 PM
Remember to post yor spec's when reporting Gents!

TommiVH
05-04-2011, 09:06 PM
Because it doesn't happen to nVidea cards.. so something is reacting with the ATI cards badly but not the nVidea cards.. When I say "Driver Issue" I'm not saying its ATI fault.. something in the driver from ATI isn't liking what the game does..but nVideas driver is ok with it.. thats all :)

Just bought Arma 2. There is lot of issues also, Ati is working there better than Nvidia. Well, as Nvidia owners used to do in Arma 2, they installed older drivers in their machines. And get a good or decent performance. Just want to say that its worth of trying to try drivers like dated in last december or so. Or realise drivers if a new card.. And when they solved the problem move to back to recent drivers...Well, its just suggestion, but I feel for you, all Ati-owners. Ive had many good Ati cards in my case in last 15 years...

skouras
05-04-2011, 09:18 PM
Luthier with this beta you said if we experience some stutters over cities to lower our option for buildings details.....why....with previous betas i have everything on high and very high with excellent performance and i dont want to lower my settings....:rolleyes:
i have some freezes and stutters over cities and the multiplayer is a mess...many lags freezes and stutters and if i hit the exit thats it,....no exit
i have to alt-ctrl-delete to get away:!:
i hope you fix this issues and many thanks for the hard work guys:-)

Robin2k7
05-04-2011, 09:24 PM
i hardly notice any difference in performance ...over city still big fluctuations in frame rate over see its ok .

TommiVH
05-04-2011, 09:33 PM
Have u tried to turn Hyper-Threading off from bios? It does not help in this or any game...

Wandalen
05-04-2011, 09:38 PM
Luthier with this beta you said if we experience some stutters over cities to lower our option for buildings details.....why....with previous betas i have everything on high and very high with excellent performance and i dont want to lower my settings....:rolleyes:
i have some freezes and stutters over cities and the multiplayer is a mess...many lags freezes and stutters and if i hit the exit thats it,....no exit
i have to alt-ctrl-delete to get away:!:
i hope you fix this issues and many thanks for the hard work guys:-)

Same thing here :?

TommiVH
05-04-2011, 09:43 PM
U too! :) Try to switch off Hyper-thread from bios. Does it any good? Ive noticed that lot of players that cant get it work has i7. This game uses max 4 cores so there is no use extra 8...

jf1981
05-04-2011, 09:55 PM
Hi

I have to say there's quite a lot of work before it will be polished enough to be 'final' but ATM it's quite nicely playable.

I'm barely trying to follow a course in the Spit but it's really difficult.

Regards
JF

Stanger
05-04-2011, 09:57 PM
U too! :) Try to switch off Hyper-thread from bios. Does it any good? Ive noticed that lot of players that cant get it work has i7. This game uses max 4 cores so there is no use extra 8...


I saw in the readme that this patch had performance increase for 4+ cores.

quote: Performance gain is most noticeable on CPUs with four+
cores.

dali
05-04-2011, 09:58 PM
how about fixing ai and flight model? airplanes flying with half vertical missing and not struggling, but flying combat manouvres, and ai flying straight and level when attacking it...

no wonder SU-26 went canceled...the fm is just too flawed to be useful.

zoopyzook
05-04-2011, 09:59 PM
Luthier with this beta you said if we experience some stutters over cities to lower our option for buildings details.....why....with previous betas i have everything on high and very high with excellent performance and i dont want to lower my settings....:rolleyes:
i have some freezes and stutters over cities and the multiplayer is a mess...many lags freezes and stutters and if i hit the exit thats it,....no exit
i have to alt-ctrl-delete to get away:!:
i hope you fix this issues and many thanks for the hard work guys:-)

same here

Sauf
05-04-2011, 10:00 PM
SLI not working for me, 2nd GPU showing at idle. Rebooted cleared cache ect. Am using latest nvidia drivers.
MP framerates are scattered, going anywhere from 2-32 with no gradual increase-decrease in between, tried taking off from same airfield in FMB and fps was steady at 37.
Also have the no exit button in MP that others are having, have to kill the game in task manager.

TommiVH
05-04-2011, 10:02 PM
Dont know why it works for me and with my specs.
Here are complete specs.

Packard Bell Viseo 240DX
P7P55D PRO
Intel Core i5 750 @ 2.67GHz OC to 3 Ghz (automatic overclock)
12 GB DDR3 (1600mhz but oc dropped it to 1400mhz)
GigaByte NVidia GeForce 560 ti OC 1GB
Samsung 1TB SpinPoint F3 3.5", SATAII, 32MB, 7200RPM
Windows 7 Ultimate 64bit

Aracno
05-04-2011, 10:09 PM
SLI not working.
Hard to fly over LeHavre and lod problem with the industrial area (factory and fuel tank desappearing depending by angle of view).
Multiplayer unplayable due to stutter and low frame.
Exit dos not work in multiplayer.
Not found more improvement :mrgreen:.
Better luck next time.

I7 920, Nvidia GTX295, win7 ultimate 64bit, 6giga RAM

Hellbender
05-04-2011, 10:12 PM
Exit dos not work in multiplayer here too.

kakkola
05-04-2011, 10:21 PM
More stutters and less frames.....i`m tired of it!!!!!!!!!!!!!!!

MadTommy
05-04-2011, 10:27 PM
Full screen gives lower fps, numerous buttons in the GUI do not work.. exit for example.

Pseudo full screen removes these issues.

The main problem i have is land water graphical problem: new issue with tis patch. I deleted my cache.. no difference.

see screen shot:

http://img222.imageshack.us/img222/3327/unled1og.jpg

Oh yeah.. screenshot have not worked on any of the recent beta patches.

Bartoszcze
05-04-2011, 10:31 PM
It seems to be a little bit better in terms of framerates in CF (2x5850), but only in pseudo full screen. There are no more stutters. Thanks for another patch, though I apply them with more and more fear :-)

Albtraum23
05-04-2011, 10:39 PM
It works fine 10-15 min then stuttering heavily and the micro stutters by close flyby not gone :( .
Not stable for me.
And the ai planes makes little warps when he fly a roll.
Many microstutters when i shot on a plane and hit them but not every time :confused:.

I7 920 @ 3400 6GB Ram Gtx 570 vista 64

This are the same problems from the IL2 engine for me ! :evil:
Inclusive the :evil: Trees
I am frustrated :-x when the stutters are complete gone :rolleyes: a time far far away and the most things are fixed :rolleyes:

Patch Beta ? This game is completly a beta.

I have a "Ferrari" but i can not drive

I not think about this !
I not think about this !
I not think about this !

AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH !!!

I go to sleep .
Bad Joke :evil: 39 Hours Testing not realy playing.

Purg
05-04-2011, 10:40 PM
SLI definitely not working here on my GTX295, however, it's still pretty playable in medium/low settings at 1920x1080 over London. On release, I was barely getting 40fps in a 1024x768 window over the Channel by myself.

kakkola
05-04-2011, 10:42 PM
Oh i forgot,it locks up and i have to close the sim with task manager
Lost about 20 frames on water and 15-20 on land with lots of stutters

Phenomx4 3.4 ghz 8 gig
gtx 570 1280 mb

No145_Hatter
05-04-2011, 10:45 PM
Cannot exit multiplayer.

Sound stuttering and then complete sound failure in Multiplayer. I had never experienced this problem before the patch.

No improvement in fps, perhaps a marginal decline. The last beta patch worked well for me. Black Death track indicates a loss of 4 fps average.

i7 920 @ 3.8GHz.
6 GB RAM
GTX 260
ASUS P6T Deluxe - use onboard sound
Win7 64 bit.

Redroach
05-04-2011, 10:49 PM
I love how most of those complaining about performance hits in the new Fullscreen mode have ATI cards... :rolleyes:

klem
05-04-2011, 10:51 PM
Cannot exit multiplayer or Change Army once Red had been selected (did not try Blue).

Sound stuttering and then complete sound failure in Multiplayer BUT I was advised to turn Steam sound down in Windows Volume Mixer - reloaded the game and it seemed ok. Time will tell.

Erratic fps over water, 35-55, was a good 45-60 before. Some stuttering.

ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Windows 7 64 bit Home Premium
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls

Raggz
05-04-2011, 10:54 PM
I can't believe that the radio commands STILL isn't fixed. I don't get why small, none important issues like plane visuals are being prioritized above serious, none-working game play issues.
I appreciate the work they try to do but c'mon!!

MadTommy
05-04-2011, 10:55 PM
I love how most of those complaining about performance hits in the new Fullscreen mode have ATI cards... :rolleyes:

How insightful and helpful of you. It is not only ATI users who are seeing a performance drop. :rolleyes:

Full screen is also causing the gui buttons to not work.. exit, change side etc etc.

15JG52_Brauer
05-04-2011, 11:01 PM
SLI not working here - strange graphical glitches (as other reported above ie sea showing where it should be ground) - same problem as others exiting nultiplayer games, and odd tearing - a bit of a depressing step backwards I'm afraid - but keep going - I can report the 109 clod-hopping is gone - and when I was online game was smooth - but no way this patch can be released as is imho.

No145_Hatter
05-04-2011, 11:11 PM
Sound stuttering and then complete sound failure in Multiplayer BUT I was advised to turn Steam sound down in Windows Volume Mixer - reloaded the game and it seemed ok. Time will tell.

Thanks for the tip.

seaeye
05-04-2011, 11:14 PM
Suffering alot of the problem described above. Land texture bars jutting out into the channel, fullscreen doesn't seem to do me much good, FPS drop alround, all my controls reset again. Getting a bit dull now..

Oh and still no wingman controls?? Is this ever going to get done. Why bother doing any of the other stuff if you can not issue orders to your wingman? Cheers for the mirror to watch him stuff it into the deck as I land though, really useful.. ;)

I hope the you manage to sort the comms out, and now multiplayer isn't playable there's not much point/fun in loading up the game unless reassigning controls is fun..

Thanks though, I do not envy the job you have to get this thing working as you would like

965 BE 3.4
6970 1gb
8gb ddr3 1600
Win 7 64

broken pixel
05-04-2011, 11:27 PM
SLI definitely not working here on my GTX295, however, it's still pretty playable in medium/low settings at 1920x1080 over London. On release, I was barely getting 40fps in a 1024x768 window over the Channel by myself.

Crossfire is working kinda with my XFX6990. GPU cores 1 and 2 maxing out at 65%.

I was actually getting better FPS when crossfire/ Sli was broken.
When GPU1 was the only core running I was getting 45- 60+ FPS.
Now I get 30s- high 40s sometimes 50s. Slows down when ground fighting
even with Trees, grass building set to low.

Keep up the good work devs she will be ironed out when it is all said and done :-P

Wolf
05-04-2011, 11:31 PM
Everything seems to be working ok for me
AMD Phenom 965 stock
AMD 5870 Stock cat 11.4
Full screen gave me better FPS but cant play tracks if on full screen

FZG_Immel
05-04-2011, 11:35 PM
No Anti-aliasing - shadows still shimmering/flickering like crazy - no real FPS improvement.


not really good, honestly.

LoBiSoMeM
05-04-2011, 11:38 PM
I love how most of those complaining about performance hits in the new Fullscreen mode have ATI cards... :rolleyes:

Buggest release ever. Thank's God this month I'll get a Nvidia card...

Redroach
05-05-2011, 12:04 AM
How insightful and helpful of you. It is not only ATI users who are seeing a performance drop. :rolleyes:

Read my post again, please. Thoroughly and carefully.

also, @raggz: I'm with you. That's one of my personal game-breaking issues as well and my belief that radio commands are not even implemented yet gains more and more 'steam'...

Wolf_Rider
05-05-2011, 12:38 AM
Thanks 1C

No appreciable change in FPS (true full screen), which (this end) was pretty good to begin with) whilst buildings pop-ups seems smoother its still stuttery (though not as much) whilst loading them. I tested in QMB. Still present is the odd terrain pop
The second run through the same QMB mission is smoother again.

QMB doesn't reflect plane customisations (weathering/ skin/ tail #/ loadout/ etc) when playing.

exiting the sim has a drop back to last run QMB mission at the time of exiting that, before desktop proper appears.


does nVidia profile maker work yet?

TUSA/TX-Gunslinger
05-05-2011, 01:15 AM
NEWBETA - 1.00.14413 - Wed May 4th - New Fullscreen ProcessAffinityMask = 15 (no changes from last test)
Frames, Time (ms), Min, Max, Avg
18:17 9121, 212377, 0, 107, 42.947
18:26 9214, 212713, 17, 104, 43.317
18:34 9156, 212499, 0, 104, 43.087
18:38 9194, 213073, 15, 103, 43.150
18:46 9048, 213145, 16, 101, 42.450

ProcessAffinityMask = OFF - Fullscreen = On
19:08 9431, 212955, 17, 107, 44.286
19:23 9286, 212732, 17, 104, 43.651
19:29 9258, 213519, 17, 101, 43.359
19:35 9246, 212701, 18, 103, 43.469
19:42 9162, 212647, 18, 101, 43.085

From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.

Best in terms of Max FPS - Min FPS and absence of pausing or severe stuttering. I had to ProcessAffinityMask must be disabled on my system to really see the improvement.

Anyway, I thought I'd post this info as it made a lot of difference and thought it might be of help to someone - I'll restest to affirm.

S!

Gunny

Tiger27
05-05-2011, 01:37 AM
step backward....I will wait till usa release and will see if i will end this torture....

In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?

Tiger27
05-05-2011, 01:41 AM
How insightful and helpful of you. It is not only ATI users who are seeing a performance drop. :rolleyes:

Full screen is also causing the gui buttons to not work.. exit, change side etc etc.

I think Redroach made those comments as Luthier has said if performance for ATI cards isnt as good in full screen then for now please use psuedo full screen.

Tiger27
05-05-2011, 01:44 AM
NEWBETA - 1.00.14413 - Wed May 4th - New Fullscreen ProcessAffinityMask = 15 (no changes from last test)
Frames, Time (ms), Min, Max, Avg
18:17 9121, 212377, 0, 107, 42.947
18:26 9214, 212713, 17, 104, 43.317
18:34 9156, 212499, 0, 104, 43.087
18:38 9194, 213073, 15, 103, 43.150
18:46 9048, 213145, 16, 101, 42.450

ProcessAffinityMask = OFF - Fullscreen = On
19:08 9431, 212955, 17, 107, 44.286
19:23 9286, 212732, 17, 104, 43.651
19:29 9258, 213519, 17, 101, 43.359
19:35 9246, 212701, 18, 103, 43.469
19:42 9162, 212647, 18, 101, 43.085

From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.

Best in terms of Max FPS - Min FPS and absence of pausing or severe stuttering. I had to ProcessAffinityMask must be disabled on my system to really see the improvement.

Anyway, I thought I'd post this info as it made a lot of difference and thought it might be of help to someone - I'll restest to affirm.

S!

Gunny

Gunny, thanks for the tip, you have done some great work with the testing, keep it up and thankyou for the effort, it is much more helpfull than those that just say its broke.

ElAurens
05-05-2011, 02:21 AM
My frame rates are up, I was averaging 30 low over London flying the Tiger Moth, but more importantly it was very smooth.

I then flew south to the newly added RAF Westhampnett. Flying at 2500 ft. running 1900 rpm and indicating 85 mph I was getting 55 to 60 fps looking around the country side from in cockpit, and when I would look down at the instruments (with TIR 4), the frames dipped to 47. Total flight time including sightseeing in London was just over 56 minutes.

Intel Core 2 Duo E8500 @ 3.42ghz
Win7 64bit
EVGA Nvidia 570 Superclocked
6 gigs DDR2.

timholt
05-05-2011, 02:22 AM
Just did a quick test and I have a definite improvement down low over London and much smoother panning with TIR (as good as RoF now).
Although, I was not having too many problems prior to the patch except when low over cities and in cloud.
This is the first patch I have used and prior to this my main bug bear was crashes back to desktop that required a reboot to get out of, hopefully this patch has cured that problem also.

Edit after lunch: after 40 mins or so of flying (or attempting to fly see below) I got the crash back to desktop again and had to reboot.

I am flying exactly as before with full CEM (ie same settings and adjustments of prop pitch, mixture and radiatior depending upon situation) but now I am lucky to get 4 or 5 mins before the dreaded oil over the windscreen no matter how I try to adjust engine controls. In deparation I turned off engine temp effects and when back for a take off start and thats when the crash occured.

ElAurens
05-05-2011, 02:27 AM
Almost forgot, screenshots no longer work.

smink1701
05-05-2011, 02:51 AM
This thing is still a buggy mess. Frame rates are pretty good if you are flying solo but in a QM sound is on/off, stutters, freezes and now guns have about 1 sec delay when firing. We need a patch for the patch.:(

Wolf_Rider
05-05-2011, 03:42 AM
New Fullscreen ProcessAffinityMask = 15 (no changes from last test)


From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.







*Edit

GPU memeory usage dropped to 1024 (ish) Meg but GPU usage is still up







Use 14 as it leaves Core 0 for the Op. Sys. ;)

My rig (6 core) found it better commented ( ; ) out

If we could just get sound to load on its own core....... (hint)





screenshot works (I think) ... when pressing the PRT SCR key the sim pauses slightly, but the location of where the screenie is stored to is a bit of a mystery

open Paint and the screenie copies in, no worries




*Edit

GPU memory usage seems to have dropped a tad (down to 1024 ish from 1300) but GPU Usage is still up there

*Buzzsaw*
05-05-2011, 04:33 AM
In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?

Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?

I7 2600k overclocked to 4.3 ghz
GTX-570 superclocked
8 gb DDR 3 1600
2 X 1 TB WD Caviar Black 7200 rpm in RAID 0, backup Caviar Green 2 TB
ASUS P8-P67 Deluxe

FG28_Kodiak
05-05-2011, 04:45 AM
Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?

..\1C SoftClub\il-2 sturmovik cliffs of dover\cache
and
..\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders

If you have stutters and graphic glitches, it's often help to delete the files in these directories.

Tempered
05-05-2011, 04:57 AM
No sli unless I force the nvidia drivers to use one of the alternate sli methods, which causes severe stutter and general performance degredation.

Otherwise, runs exactly the same as before in single gpu mode. Still get random screen lock ups for no apparent reason.

Using the nvidia 266 whql drivers.

deleted cache before patching.

Wolf_Rider
05-05-2011, 05:27 AM
How is that being set?

I add a profile in the NVCP and shut it down... then when I open it again, the COD Launcher Icon is replaced with the DCS (Lockon) Launcher Icon and settings seem to have no effect

Blackdog_kt
05-05-2011, 05:30 AM
Best performance and stability ever on my rig. I unzipped into the main installation folder and then cleared the cache folders as usual before running the sim.

Before this patch i had trouble with my GPU not clocking up as it should, then i tried forcing the clocks which worked but gave me reboots, then i renamed the ubi logo video file which again gave me correct GPU speeds but also resulted in instability and reboots.

With the current beta patch i just set it to run in fullscreen mode and the catalyst drivers took care of everything else.


i7 920 @ 2.7Ghz (no overclocking)
3GB DDR3 RAM in triple channel
Asus P6T Deluxe motherboard
Ati 4890 1GB
win7 x64

As you can see i'm running a respectable but definitely far from cutting edge PC which is two years old.

My settings are
1680x1050 native monitor resolution
model detail, damage decals, effects, land shading set to high
building detail set to low
SSAO off
Vsync, roads, grads and shadows on
the rest is set to medium

I got such good performance with the current patch that i might try and see if i can increase a couple of settings.


I was easily getting 40-60 FPS over water (i'm capped at 60 due to Vsync as my monitor has a 60Hz refresh rate) and it was also very smooth over land.

As a playability test i tried the Luftwaffe ground attack mission on the vehicle column which also has a nearby train target, a city and an airfield. I set some AI opposition which spawned on the airfield and clouds to medium. This gives a more or less all-around environment in terms of the things the sim has to render and it's more representative of overall playability than flying over water which is easy on FPS or skimming rooftops over London which is the highest possible load scenario (although i did try it and it was also completely playable for the first time).

With the previous patches and my GPU running at the correct speed, this ground attack mission and AI unit selection gave me a reboot as briefly as 5-10 minutes into the mission, stretching to 40 minutes if i was lucky. I guess that was possibly an issue with catalyst getting confused and not using the correct voltages or whatever due to the lack of a full screen mode, but now it's fixed. I logged the GPU parameters with GPU-Z and when it's under 100% load my temperatures are steady around 70-73 degrees, no reboots, overheating or other kind of instability plus getting full performance out of it for the first time without having to mess with any settings, so as you can guess i'm very pleased with the results.

Also, the toned down head shake makes head tracking work better and even the initial loading stutters i used to have when viewing tracers/smoke particles or going to zoom view for the first time in a mission have disappeared in 99% of the cases.

I might get a very brief pause, maybe skipping a frame or two, if it gets really hectic but nothing that can qualify as micro-freezes or noticeable stuttering and it recovers so fast that playability is not affected at all. I used the zoomed-in view during the entire duration of a few strafing passes on the AI and the FPS was good and so smooth that i could actually adjust my aim by tracers, fly the aircraft and evade the ground for the first time. Previously i had to use the wide/zoomed out view because the zoomed in view gave me stutters which caused me to crash into the ground, but now the FPS is so good that the sim feels so much more controllable and fun.

In short, better FPS and much better stability of FPS and the sim itself with this patch on my rig. Your mileage may vary and i guess there are other improvements still to be implemented (like multiplayer issues, etc) but as far as performance goes this patch gets a big thumbs up from me.

LcSummers
05-05-2011, 05:41 AM
Hi blackdog,


can you please explain me how to set clouds to medium?

I can only check or uncheck it.

Thanks.

FS~Phat
05-05-2011, 05:41 AM
Great work guys! Best performance and smoothness so far!!

Black Death Track AVG 67 FPS MAX 168 FPS MIN 15 FPS.
ATI Crossfire working all 4 GPU cores 50 to 60% smoothly.
Settings all High with 8xAA SSAO on, grass,roads,shadows on full screen mode w/ vsync off.

I notice the spit vs 110 track stutters and drops FPS a lot with the clouds though.

i7 950 @ 4.6Ghz
6GB Ram @ 2000Mhz
4 x 5870 @ 1000/1300
1920x1080 Res
Win 7 ult 64bit

Might be time for an eyefinity test now we have crossfire working!
In 6080x1080 eyefinity res...
Settings high, buildings-forest-effects medium, ssao off, AA off shadows off.
Black Death Track AVG 47 FPS MAX 136 FPS MIN 1 FPS.
Not quite as smooth as single display but it would be playable!

Herbs107
05-05-2011, 05:50 AM
Hi blackdog,


can you please explain me how to set clouds to medium?

I can only check or uncheck it.

Thanks.

Blackdog made a mission in mission editor, you can do lots of adjustments when making your own mission..

reflected
05-05-2011, 05:55 AM
-I still get stutters, even though they were almost gone a patch ago
-FFB centering force goes away sometimes
-no screenshots
- I haven't tried the AI, but I suppose they still fly X-wings and tie fighters.

Wolf_Rider
05-05-2011, 06:04 AM
Blackdog made a mission in mission editor, you can do lots of adjustments when making your own mission..


eh?

I get only a dark screen with concentric circles on for the "weather" in FMB... I've read others get the same

LcSummers
05-05-2011, 06:25 AM
Blackdog made a mission in mission editor, you can do lots of adjustments when making your own mission..

Thank you for helping.

Wolf_Rider
05-05-2011, 06:30 AM
Thank you for helping.

(one upmanship, is a great state of affairs, eh?)





The settings are in FMB/ Mission parameters

settings are; Clear, Light Clouds, Medium Clouds... plus some settings for wind

JG5_emil
05-05-2011, 06:41 AM
Finally able to play in my Laptops native resolution of 1920 x 1080 WOW!

Just did some quick tests over london which was fantastic. Not got my stick plugged in yet so i cant really do a proper flight but I just launched the london and manston flights and used mouse to pan around. Got average of 37 in the black death which I would imagine is acceptable?

Intel Core i7-2630QM (2 GHz turbos to 2.9)
Geforece GTX 460M 1.5 GB
8 Gig Ram
Windows 7 Ulti

Flanker35M
05-05-2011, 06:43 AM
S!

This patch seemed to be quite nice from the quick tests I ran before hitting bed. Stutter gone or very miniscule over Dover Free Flight. Le Havre thrashes FPS for some reason, the industrial buildings in view doing it.

Keep filling driver feedback forms to AMD so they can fix driver issues, if any. Complaining and promoting the "other brand" does NOT fix any of the issues ;) I hope CoD has been done so, that there are no brand specific features included. Not for AMD, not for nV. Only ones that suffer from this "specific featuring" are the gamers.

rakinroll
05-05-2011, 06:55 AM
Thank you Luthier.

shabir
05-05-2011, 06:57 AM
Hi,

I have a question. whether the patch will be available through Steam.
(So ​​far Steam account shows me the lack of updates)

mcler002
05-05-2011, 07:06 AM
This is a beta patch -> we are downloading it from "here" and testing it... if its gd, then it will become offical via steam... but i dont believe it is for most people... so the answer is no, not at the moment

timholt
05-05-2011, 07:07 AM
Just did a quick test and I have a definite improvement down low over London and much smoother panning with TIR (as good as RoF now).
Although, I was not having too many problems prior to the patch except when low over cities and in cloud.
This is the first patch I have used and prior to this my main bug bear was crashes back to desktop that required a reboot to get out of, hopefully this patch has cured that problem also.

Edit after lunch: after 40 mins or so of flying (or attempting to fly see below) I got the crash back to desktop again and had to reboot.

I am flying exactly as before with full CEM (ie same settings and adjustments of prop pitch, mixture and radiatior depending upon situation) but now I am lucky to get 4 or 5 mins before the dreaded oil over the windscreen no matter how I try to adjust engine controls. In deparation I turned off engine temp effects and when back for a take off start and thats when the crash occured.

Further to the above:

I am back to being able to manage the engine without damaging it - I think the constant damaged engine problem started after I selected one of the new missions that came with this patch. I forgot to mention before, but air starts when the CEM was playing up did not give me enough time to adjust engine controls before oil started appearing on the canopy.

More frequent black screens and computer lockups now that can only be fixed by rebooting.

Does the "verify integtity of game cache" in Steam get me back to no patch?

GOZR
05-05-2011, 07:16 AM
Good to see great work but ..
Pseudo ? seriously .... dhu!! ( and yes better FPS )
The head movements are too much still , it feels like the head is on "rubber" .. mostly that when you actually receive G's in RL you will get seriously more stiffed!!!! and not like we have now..
Mostly on up and down +G and -G's

Question: What about Rivers banks as it was said years ago that because this engine is a little different than IL2 we should of got the possibility to ovoid flat surfaces with rivers/ocean to land.. also clouds were are the different levels of clouds and also the varieties...?

Crossfire.. humm not quite that yet.. overhaul smoother !

http://i426.photobucket.com/albums/pp344/GOZR/Launcher-2011-05-05-00-05-21-30.jpg

acare84
05-05-2011, 07:24 AM
This update is really bad for me. In city areas my FPS dropped to 8-10 FPS and I got sutters even more than before. Last beta patch was better than this patch. My system specs are Intel Core 2 Quad 3.0 Ghz, GeForce GTX 570, 4 GB RAM on Windows 7 64 Bit.

Blackrat
05-05-2011, 07:29 AM
Does the "verify integtity of game cache" in Steam get me back to no patch?

Yes, it will put the game in its official latest steam release state.

janpitor
05-05-2011, 07:48 AM
To GOZR:
Your head in high G is not still because the force actually shortens your spine. Actually I didn´t really notice this effect to be overdone. And during negative G manoeuvres the straps cant hold you so tight (tryed in RL).

To TIMHOLT:
Yesterday tried the new beta and flew 40 mins on a He111P with no engine issues(a lot of full power flying, some high speed dive, cruise). (CEM on) Do you have such problems on every type of plane? Check if you dont do something wrong
Edit: Good to see you have it fixed.

Else the patch seems smoother around cities, but Nvidia control panel cant detect the game. I have also A-10C installed and even if I erase the profile for A-10 and then add launcher of il2 and do some settings, click apply and then fly, afterwards the profile for il2 has A-10 icon. In game I saw no difference with AA16AF16 set in nvidia control pannel. Idon´t know if the issue is the same file name of both sims or there is a problem with il2.

602Sqn.McLean
05-05-2011, 08:01 AM
Friggin awesome.

Phantom77
05-05-2011, 08:05 AM
Got no issues at all first but later I wasn't able to exit multiplayer and switch team like some others. One thing I don't understand is why the timing mixture lever has been remove on the 109 ? I got no issue at all with it and like it add more realism to the plane. I guess it might have been the cause of the engine missing a couple of sparks at high alititude.

SNAFU
05-05-2011, 08:25 AM
-No FPS issues, as before, but increased stutters. Had less stutters before.

-Over selfmade free flight channel map glinches in textures widely and evenly spread (10x10km) and repeatingly over the whole map. Looks like small, green hills rising every 50m out of the ground and the sea.

-Had problems with multiplayer choosing army (but that might`ve happend just randomly)

-Otherwise no improvement noticed (3 ATI stripes, flinkering clouds, racing waves etc etc etc)

+ nothing to report

I7 2600@3,4GHz
8GB Ram
ATI 6950 - 2GB - 1280x1024 native solution, latest driver
Win 7 -64bit

Il2 CoD all settings maxed, process aff. set to 15
first core running on 50% over Calais, rest 3 cores idle to 15%, GPU running on 150MHz, idle

Tiger27
05-05-2011, 08:39 AM
FPS are better can now fly over London at over 20fps with settings too medium, did notice some odd things in qmb chasing bombers I crashed into an AI team mate and was switched to outside view as if my plane had blown up, I could see the plane I crashed into going down, looked around with track IR and there was my Hurri just floating in the air, like those Italian planes were doing in some missions.

I7 920
asus P6T
8800gt 512k
3gb ddr3 1600
win 7 ultimate x64

III/JG11_Tiger

Mattius
05-05-2011, 08:42 AM
Worse stuttering than previous Beta. Higher Top FPS. Pressing escape sometimes crashes game - never happened before! Full screen much better than Pseudo, depite having an ATI card. Everything seems a bit tighter. Still loads of bugs. However the killer for me are NEW micro stutters & intermittent crash when escape is hit. Have rolled back to previous beta for now. :(

shane
05-05-2011, 08:42 AM
Hi all, with this patch now i have the antialiasing fully working !!! good news !!!

but i have some stranges things:
with the lastest final patch my game is fluid, (good fps, no stuttering, etc..)
and when i take off or land with my hurricane, the game has always a good fps.

but on the latest patch 14413 and the previous beta patch, the game is good, except on the take off and on the landing.
under 40-50kmh the game has a good fps (32-35fps) above 80kmh the game has a good fps (35+ fps)
but with the 50-80kmh approximately, the game goes to 7-8fps on my computer.
and this occurs at take off and at landing on the same airport (close to dover).

my system:
I5 750 OCed to 3,36ghz, 4Gb DDR3 PC1600 Geforce GTX580 1,5Go
settings:
1920*1200 all settings maxed.
tested with and without AA.

Positronic
05-05-2011, 08:57 AM
Is it just me or bomber gunners have got a bit more motivated this patch.

:fi:wardog
05-05-2011, 09:00 AM
Horizon graphics problems are still there with Radeon 6970 and Catalyst 4.11.

Is this sim designed for Nvidia only?

http://img.photobucket.com/albums/v402/RocketDog/Launcher2011-05-0419-23-35-37.jpg

http://img.photobucket.com/albums/v402/RocketDog/Launcher2011-05-0419-34-01-20.jpg

I'm running a single HD 4890 1GB card and don't get the horizon banding issue that you have. I have almost everything apart from buildings turned up to max and 2x anti aliasing set and mine looks as you would imagine it to look.

BigPickle
05-05-2011, 09:14 AM
Read my post again, please. Thoroughly and carefully.

also, @raggz: I'm with you. That's one of my personal game-breaking issues as well and my belief that radio commands are not even implemented yet gains more and more 'steam'...

+1 i hate surviving a mission then landing and having to listen to ground control pipe on, then worst bit your AI slam into the floor as they try to floow you down :confused:

3ra_Luke
05-05-2011, 09:23 AM
Hi all, with this patch now i have the antialiasing fully working !!! good news !!!

but i have some stranges things:
with the lastest final patch my game is fluid, (good fps, no stuttering, etc..)
and when i take off or land with my hurricane, the game has always a good fps.

but on the latest patch 14413 and the previous beta patch, the game is good, except on the take off and on the landing.
under 40-50kmh the game has a good fps (32-35fps) above 80kmh the game has a good fps (35+ fps)
but with the 50-80kmh approximately, the game goes to 7-8fps on my computer.
and this occurs at take off and at landing on the same airport (close to dover).

my system:
I7 750 OCed to 3,36ghz, 4Gb DDR3 PC1600 Geforce GTX580 1,5Go
settings:
1920*1200 all settings maxed.
tested with and without AA.

Can you post your nVidia control panel or game profile settings? I cant make AA work. Tnx!

Albtraum23
05-05-2011, 09:39 AM
Level of sight is a Joke !
Smoke trails visible 1000 meters not more LOL !
Atmosphere -10
Ask the modders from Il2 1946 for help LOL !
this is ridiculous.
Pffffffffffffff.
When this Engine is new then call me Meier !
its the old il2 engine a little bit modified or not ? please tell us the truth !

FS~Phat
05-05-2011, 09:47 AM
For those of you with blue lines and flickering issues on ATI 6 series hardware maybe try hotfix 11.4c. I have a 5870 quadfire setup and have never had the lines on the horizon problem so I think its an ATI driver problem specific to 6 series cards and not a COD problem.

AMD Catalyst™ Driver 11.4c Hotfix Feature:
Resolves intermittent flickering issues seen in the following applications in a system using an AMD Radeon™ HD 6600 series graphics card with DDR3 memory and running in DirectX® 9 mode:
Civilization 5
Dead Rising 2
Fallout 3
Mafia 2
NBA 2010
ShenGuiChuanQi
Starcraft 2
Warcraft III
World of Warcraft

Build Info:
DriverVer=04/27/2011, 8.840.9.0000
8.84.9-110427a-118103E

Blackrat
05-05-2011, 10:01 AM
That may be a fix for DX9 though not DX10.

Blackrat
05-05-2011, 10:04 AM
Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.

Langnasen
05-05-2011, 10:04 AM
Subjective feeling was more jerky blah blah blah. I went back to the last official patch version (Steam File Integrity thing) and ran that, then re-installed latest beta patch and ran that.

1920x1600
Max settings except:

Building detail LOW
SSAO, Epilepsy and V-Sync OFF

Turns out this latest beta runs smoother* and with higher FPS.

The lack of FSAA, at my non-native rez (I'm running at 1920x1200 instead of 2560x1600) makes for really poor image quality. Even my 110's canopy frame has breaks/gaps in it, never mind the wings of other a/c at distances greater than approx 500m.

*Smoother = playable, but compared to RoF nowhere near as smooth. RoF does, in fact, have jerkiness, but it's so incredibly minor one has to look very very hard to spot it...eg, on the deck and looking hard at passing objects. Once up to 200m it's no longer possible to see it.
In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds).

The game is functional and playable but it's not pretty. Anyone comparing the performance against RoF, in terms of smoothness of movement and image quality in regard to FSAA, is going to consider RoF far superior.

I would say the FSAA, at this point, is of far greater concern than the minor jerkiness. The jerkiness is, at least, 'fluid'.

To people who are suffering lag/jerkiness, I would suggest you go back to the official patch version (Steam Integrity thing) and run the game to both reset it AND refresh your memory of how it ran then. Then delete your cache and reinstall the latest beta patch, reboot the PC and run the game anew.

And yes, I appreciate the fact I'm running the game on latest-spec hardware, so I'm least likely to have issues. I can, in fact, run at 2560x1600 and the game is playable, but the lack of FSAA at that rez makes things even more ugly.

BigPickle
05-05-2011, 10:09 AM
I wanted to add that the game now crashes on every exit.
I get this report message:
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: System
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4ba1dff4
Problem Signature 07: 2fd6
Problem Signature 08: 2a9
Problem Signature 09: System.ComponentModel.Win32
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Hope it helps.

*There is no point to why people keep comparing this game to rise of flight, it is a different game, different engine. Techniques used in RoF cant be used with CoD because it will have been made in a different way*

Kankkis
05-05-2011, 10:21 AM
In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds).


Well said, i dont have much stuttering anymore but this thing is ruining my low level flying, it looks really odd.

Fps is good but its not smooth

Rattlehead
05-05-2011, 10:21 AM
first of all I had the annoying wheel noise in the air in a Spit.

If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.

Gromic
05-05-2011, 10:30 AM
I also have MP problems with the GUI (no confirmation popup asking if I really want to leave the server) not working. Nor does the option to change sides, once initially chosen, work. Also, a drop of FPS by about 20% every 4-5 seconds which causes stutter like symptoms while on the ground. This is in MP only and it doesn't matter whether I'm running full screen or in "pseudo". It also doesn't matter if there are only 3 or 30 ppl. flying on the server.

In SP the FPS are pretty much constant at the same airfield (50-55 AVG). Settings are everything at max except for textures which are on high. 1920x1080 res. Driver version is 270.61

VSYNC does work now if I enable it through the nvidia control panel while in fullscreen mode. No functionality in "pseudo".

The game was reverted back to the last official patch version via steam file integrity check prior to patching. Cached files were also deleted. I was running 14305 before that with none of the above mentioned problems.

Cheers

Dave3317
05-05-2011, 10:33 AM
Comms still not fixed :( Not a great deal better either.

ICDP
05-05-2011, 10:34 AM
If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.

In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.

Gromic
05-05-2011, 10:40 AM
Comms still not fixed :( Not a great deal better either.

Yes m8. I also wish this issue would get a higher priority. I have about as much control over my wingmen as I do my wife come payday. Now the MP is also having issues, I'll be reverting back to 14305 until either one of the bugs have been beheaded.

Cheers

Rattlehead
05-05-2011, 10:46 AM
In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.

You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.) :)

Kwiatek
05-05-2011, 10:46 AM
Graphical bugs since a few patches ago - black lines in the sea and land :

http://i53.tinypic.com/8y8iea.jpg


Win XP SP3, GTX 280


Also V-sync dont work in any patches.

602Sqn.McLean
05-05-2011, 10:50 AM
Yeah same here. Pretty good on everything else, smoother etc. Just graphic bugs in Multiplayer screens. Funny lines. Oh and my pilots don't have parachutes, which looks funny when the wiggle to the ground and... Splat.

Blackrat
05-05-2011, 10:58 AM
You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.) :)

Or doing a touch and go eradicates it to, but it wasn't there in the beta one patch.

Kankkis
05-05-2011, 10:59 AM
Graphical bugs since a few patches ago - black lines in the sea and land :


Win XP SP3, GTX 280


Also V-sync dont work in any patches.

With this betapatch vsync works for me first time, be sure you have selected fullscreen not pseudo.

Insuber
05-05-2011, 11:04 AM
Runs quite fine here. E8400 Core2 Duo 3 GHz 6 GB PC800 Nvidia 8800GT 512 MB

shane
05-05-2011, 11:04 AM
Can you post your nVidia control panel or game profile settings? I cant make AA work. Tnx!


Drivers 270.xx WHQL
all settings by default on nvidia panel.
and on IL2COD all settings maxed and AA 8x

on previous patchs i only have AA on some edges, but now all seems to be antialiased.

I'll post some screens when i have free time.

Kankkis
05-05-2011, 11:17 AM
Drivers 270.xx WHQL
all settings by default on nvidia panel.
and on IL2COD all settings maxed and AA 8x

on previous patchs i only have AA on some edges, but now all seems to be antialiased.

I'll post some screens when i have free time.

Yes there is aa but its the same if you use 2x or 8x, there is no difference at those, so 2x is max, at least on my game but there is slight difference off or 2x but not much.

lothar29
05-05-2011, 11:20 AM
I have the same problem with images rare in the sea, as if the Earth were extended into the sea in broad lines... some rare shadows appear but otherwise the thing begins to be better...even that is missing some thing to this simulator in performance...not is that it is but lacks a touch of performance...by the way, I have some jump while flight...


team...
I7 950 original times
GTX470 - I had post SLI but it is a matter of two weeks which will remove waiting for compatibility
6 Gb Ram 1600
3x500Gb RAID0 + 1xSSD 64 Gb Kingston

Kwiatek
05-05-2011, 11:24 AM
With this betapatch vsync works for me first time, be sure you have selected fullscreen not pseudo.

I got fullscreen:

FullScreen=1

It doeasnt make V-sync work. From COD relase V-sync dont work for me.

Langnasen
05-05-2011, 11:32 AM
Just had a screen lock-up, after strafing and igniting some gas tanks near Gravesend. Didn't happen until I'd flown quite a way from them and looked back over my shoulder. One second later the fire popped out of view, went to look forward again and the screen locked up. Sound still playing in the background. I alt-tabbed, got to desktop but clicking the CoD icon in the taskbar just made the desktop go darker. Had to task manager out.

Just prior to strafing the gas tanks I saw what appeared to be a road or railway line sweep past under my plane, doing about 200mph.

Luthier and guys, if you don't get somebody in who knows what they're doing you're going to lose this fight. More and more people are dropping out of this beta-testing lark, which means you have less chance of fixing the game, which means less people will come back to it and very few new people will buy it. Stop pretending you know what you're doing and HIRE somebody who does. Anyone with half a brain can see you've lost at least one programmer who knew the code

dragon9
05-05-2011, 11:32 AM
http://img577.imageshack.us/img577/7897/shot20110505210745small.png (http://img577.imageshack.us/i/shot20110505210745small.png/)

Uploaded with ImageShack.us (http://imageshack.us)


more graphical bugs ..... also multiplayer is very buggy,this screen shot was taken in multiplayer.
also could not exit game, the only way ctrl-alt-delete

windows 7 64bit home premium
nvidia 270.61 drivers

Kankkis
05-05-2011, 11:34 AM
I got fullscreen:

FullScreen=1

It doeasnt make V-sync work. From COD relase V-sync dont work for me.

Check ingame screensettings, there is 3 different settings, windowed, pseudo and fullscreen. Pseudo looks like fullscreen but then vsync is not working because its not realfullscreen.

mcmatt
05-05-2011, 11:44 AM
I believe that when reporting bugs you should also tell us what OS and driver version you have.

gonk
05-05-2011, 12:00 PM
Is anyone really testing this ? or is it just a bunch of employees talking it up ? This patch is terrible.... Two or us have the exact same problems...

1. Micro Stutters are back...MP only ... SP is good.
2. Can not exit multiplayer games. Press ESC, then hit exit ... and nothing... just sits there...

rolling back...

rolled back to last official steam patch.. micro stutters have reduced...
and the EXIT button works..

Winger
05-05-2011, 12:12 PM
Is anyone really testing this ? or is it just a bunch of employees talking it up ? This patch is terrible.... Two or us have the exact same problems...

1. Micro Stutters are back.
2. Can not exit multiplayer games. Press ESC, then hit exit ... and nothing... just sits there...

rolling back...

rolled back to last official steam patch.. micro stutters have reduced...
and the EXIT button works..

Got exact same Problems. Stuttering only in MP. SP is smooth. Unable to exit from Game and sadly no SLI working at all.
Rolled back to previous betapatch wich runs fine for me.

Winger

raaaid
05-05-2011, 12:12 PM
im not sure its i reset the system

but get with the new patch full screen 50-60 fps over london outside view on default minimum settings

cant do much playing though cause have to study

but this game is too good, oh why havent you released it after my exams

i really like the thing of having to close up to down someone :)

addman
05-05-2011, 12:15 PM
Would just like to report that I DON'T have (and never have had) the blue line horizon artifact with my HD 6850. I guess it's a HD 69xx series problem since most people that have the problem seems to have HD 69xx cards. Maybe that will narrow down the troubleshooting. Screenshot of "artifact free" horizon below:

http://cloud.steampowered.com/ugc/576667478912779280/B699E2D79555BE848860C69CB01BFAB723C2F66F/

gonk
05-05-2011, 12:25 PM
Got exact same Problems. Stuttering only in MP. SP is smooth. Unable to exit from Game and sadly no SLI working at all.
Rolled back to previous betapatch wich runs fine for me.

Winger

My mate has a similar system to mine but he has 2 GTX 580's in SLI. We ran the in game frame rate tool and prior to the lasted patch we ran the same Average rate.. Now I get 30 in Black Death and he gets 58 average. (vsynch off for the test)

He set Force Alternate Frame Rendering 1.... under nvidia control panel.

ReconNZ
05-05-2011, 12:26 PM
Quick test for me, and game still runs great - I love it. Key thing I check for in every patch though:

Plane loadout and weathering/serial number etc DOES NOT work in QMB. You can select it all, hit fly and none of your options have stuck.

It does seem to work in MP, but just for guns loadout - serial numbers and weathering dont work here either.

Luthier your patch notes said this had been fixed? It hasnt!! Please do take another look.

I'll check again, rear view mirror still pixellated. ATI4870 here - game is smooth, stuttering is pretty much gone, but I run on low/medium settings and still love the game - average about 35 fps.

Win7
Sandybridge i5 2500
4870
my joystick is grey.

Winger
05-05-2011, 12:30 PM
My mate has a similar system to mine but he has 2 GTX 580's in SLI. We ran the in game frame rate tool and prior to the lasted patch we ran the same Average rate.. Now I get 30 in Black Death and he gets 58 average. (vsynch off for the test)

He set Force Alternate Frame Rendering 1.... under nvidia control panel.

Wich driverversion? Also wich resolution and detail settings?

Winger

FS~Phat
05-05-2011, 12:33 PM
Just want to say MP is completely stuffed... apart from 2d screen issues in MP that others have mentioned, I'm only getting 24FPS compared to 60FPS+ in SP and MP stutters just like several patches back. Crossfire is still working cards at 50-60% in MP so it must be some other code issue to do with MP.
Im hanging up the boots on COD for a while now and going back to ROF and 1946, just too frustrating and not enjoyable at all.

skarden
05-05-2011, 12:35 PM
A definite increase in fps for me,it's also a very smooth everywhere I've flown so far,over London its also a nice very smooth nice flight,I do notice that the buildings seem to only get their "skin" when I'm quiet close to em otherwise they seem to have a sort of olive green blank look about them,it only seems to effect London,not a show stopper that's for sure but worth mentioning I figure.
I'm not sure about FSAA which was previously not working past x2 though,sometimes the edges seem to look quiet smooth and sometimes they don't,The last time I tried it I was running it in enhance the in game settings (x8 ) mode through the Nvidia CP and that seems to work ,fingers crossed it holds.

I should mention I did roll back to the last proper version and clean out my cache before I installed the beta patch so maybe that's a factor in the increase in performance for me.

For me the game is now very playable and enjoyable,thanks for all the hard work and long hours you've been putting in,most of us really do appreciate it

Blakduk
05-05-2011, 12:44 PM
Just gave it a quick run through.
The single player is brilliant, very smooth with slight increase in average FPS (settings on Medium). Managing to average 40fps, minimum 10fps, max 60 (synch seems to be working now, set in Nvidia control panel). In the Black Death track i still get major slow-downs when the voices start- i think that may be due to a slow hard-drive i have.

The multiplayer is very bad- lots of stuttering, FPS very erratic.
I'm running the latest Nvidia drivers (8.17.12.7061).

I like that the FFB is working for me now- it seems to have improved my aim. I also like the new 2d maps.
Thanks guys.

Rince
05-05-2011, 12:52 PM
Thanks to the team for the patch! Gave it a try before and had an good impression over London! Was fluid with only a few stutters but more than playable!
Couldn`t proof every issue on the patch right now! Had one sound problem that showed up in continiously dropping of the motor sound volume until nothing than begin to rise again to normal!

pupaxx
05-05-2011, 01:22 PM
Please,
some of you reported some gain in SP and others reports nothing changed in MP ( ie..MP is completely stuffed.. and so on).
I do not tried betas cause i don't fancy on turn my machine in a test bed...
my question is: who tested the patch in MP I suppose was playing in such server as Syndacate or similar...(the question) Does these server accept hosts with different games version? May be this generate the problems some of u reports (players with different game version in the same gameroom) ?
Cheers

unknwn
05-05-2011, 01:27 PM
Please,
some of you reported some gain in SP and others reports nothing changed in MP ( ie..MP is completely stuffed.. and so on).
I do not tried betas cause i don't fancy on turn my machine in a test bed...
my question is: who tested the patch in MP I suppose was playing in such server as Syndacate or similar...(the question) Does these server accept hosts with different games version? May be this generate the problems some of u reports (players with different game version in the same gameroom) ?
Cheers

We have already tested server+client with the same versions, result is the same - stutters.

mcdaniels
05-05-2011, 01:29 PM
Hi!
I think, It is depending on some hardware specs if you ve troubles or not. Going to try the latest patch in approximatly half an our.

My Machine
Amd Phenom II X3 @2.8
Gforce GTS250 1GB
4 GB of Ram DDR3
Win 7 Pro 64 Bit

You can take a Backup of the files/folders before you test a beta patch. So you can go back anytime.

Orpheus
05-05-2011, 01:30 PM
Thanks for the patch guys. :)

I'm seeing a 5-10ish fps increase, and much smoother gameplay with very little/no stuttering at medium settings. True fullscreen seems to work fine too, though I have seen some more land/sea glitches (the land bars, grey lines on the hud target arrows, that kind of thing). Closing & restarting the game seems to solve this, at least temporarily.


As for Crossfire though... it works, but it's a huge performance drop over a single card for me. I get a good stable 30fps with no shadows and mostly medium settings on a single 5770, with crossfire it jumps wildly from 5-25fps every second or two, never settling down. Crossfire also still stutters heavily, but not as bad as it did before.

Definite step in the right direction, but Crossfire and indeed ATI cards in general need a lot more work. Not tried multiplayer so nothing to report there.

Psycho_Ch!cken
05-05-2011, 01:44 PM
Crossfire doesn't work in pseudo fullscreen mode and the GPU underclock issue that was fixed for me in the last patch is now broken again.

If I run Crossfire in fullscreen mode, my secondary GPU speeds up just fine, but the primary stubbornly remains at 500MHz and I get severe stuttering still, presumably as a result of the mismatch in GPU speeds. With Crossfire disabled a single card runs things adequately but at lower fps than it should (underclocked GPU is the culprit there).

Can anyone enlighten me as to what "true fullscreen" constitutes? I see no apparent difference over the previous beta - menus still run in a borderless window regardless and it only switches to proper fullscreen (allegedly) when you jump into the cockpit. Except that where it used to speed up the GPU in the previous beta, it no longer does so regardless of setting.

I'm running 2x Radeon 6950 2GB on Cat 11.3.

Phazon
05-05-2011, 01:46 PM
Terrible stuttering using fullscreen mode on my system. Smooth FPS when looking at just sky but as soon as the ground is in view the stutters occur.

Didn't bother trying pseudo fullscreen because that just causes its own seperate issues that the true fullscreen mode is supposed to fix (windows aero, vsync, driver settings). My flightsim friends and I are getting frustrated now to be honest at the lack of progress. I'm not expecting SLI and Crossfire performance overnight (especially since other competiting sims don't currently support it either but they will soon), but I would like to see single-card rigs working much better than they are.

Apart from the poor performance the second biggest annoyance is the unending list of graphical artifacts in the game on both Nvidia and ATI cards. Many have not been addressed yet and new ones are actually being introduced with subsequent patches.

I'm sorry for venting and for not giving much feedback but it sinks in more and more each day how disappointing this game has been from launch. I still have hope it can be salvaged and turned around but its hard to stay faithful when the last 2 beta-patches have not improved the game dramatically enough to be considered an actual retail title.

Edit: Checked my HD4870 for underclocking. It was running at full speeds and the GPU load was 99% out at sea. However the FPS was only 45fps on average which is quite low since it was just me on my own in a Spitfire MkII in freeflight.

Zoom2136
05-05-2011, 02:14 PM
I take it you've never overheated your car engine before? Did it start shaking? lol

An engine (any for that matter) is balanced either internally or externally and the only way it starts shaking (before mechanical damage) is if a cylinder starts misfiring. You'd be surprised how long an over heated engine can run on all cylinders smoothly. Anyhow, depending on the engine type, usually a blown head gasket, burnt valve etc (you lose cylinder pressure/compression/combustion is going where it's not supposed to) will the balance or in terms of IL2 "shaking" occur. If you overheat it long enough it could simply lock up completely due to friction, even before a misfire occurs and maintain a relatively smooth balance.

I've built quite a few engines (I'm a gear head). Hope that clears it up for you.

Well if you seize an exhaust valve that thing will shake like a m%t?r f$%?&r(...

mcdaniels
05-05-2011, 02:38 PM
Back from the first testing I ve got the following to say:

At first, game is still running ok (no massive problems noticed so far). With a screenresolution of 1920x1080 and all detailsettings to medium (grass off, all other things on) I flew over london.

There is no massive framedrop, but it is not running smooth "as silk" looks like litte micro stuttering. As I have got no AMD/ATI graphics card, I ve no graphical issues, running @fullscreen mode.

Then I went to MP. Seems like there are some performance issues now. I noticed the game stutters, when a new message in the chat window appears. Also it is stuttering from time to time (for no considerable reason...)

As some of the other posters mentioned, the radio is still not working, which I found annoying... please fix it ;-).

Will test again in the evening.

Greetz

gonk
05-05-2011, 02:47 PM
Wich driverversion? Also wich resolution and detail settings?

Winger

driver 270.61, resol :- 1920 x 1080

Winger
05-05-2011, 02:52 PM
driver 270.61, resol :- 1920 x 1080

Thanks. Ill go and do a fresh install this evening hoping this will change anything. A word from Luthier to clear up the confusion on SLI would be nice. Patchnotes can be understood either way. That SLI is part of this patch or will be part of the next one...
If it was part of this one the patchnotes should read "SLI AND Crossfire support" not just "Crossfire Beta support".
Also some information on wich driver version they used to test SLI and wich Rendering mode gave the best results (SFR, AFR, AFR2 and so on) would be nice as well.

Winger

satchenko
05-05-2011, 03:14 PM
Fix radio comms PLEASEEEEE!!!

ATAG_Bliss
05-05-2011, 03:40 PM
Well if you seize an exhaust valve that thing will shake like a m%t?r f$%?&r(...

Yep, that's why what I said included this - (before mechanical damage occurs) as a valve is part of the mechanical workings of an engine.

OB1
05-05-2011, 03:58 PM
Thanks. Ill go and do a fresh install this evening hoping this will change anything. A word from Luthier to clear up the confusion on SLI would be nice. Patchnotes can be understood either way. That SLI is part of this patch or will be part of the next one...
If it was part of this one the patchnotes should read "SLI AND Crossfire support" not just "Crossfire Beta support".
Also some information on wich driver version they used to test SLI and wich Rendering mode gave the best results (SFR, AFR, AFR2 and so on) would be nice as well.

Winger

Im the one that tests with gonk, for SLI you have to go into control panel and under "Manage 3D settings" select "Program Settings" tab. Add the launcher.exe to make a profile for COD found in "Steam\SteamApps\common\il-2 sturmovik cliffs of dover\launcher.exe".

Down the feature list for "SLI rendering mode" select "Force alternate frame rendering 1". I also enable Vsync in the game so its a good idea to enable Triple buffering as well.

The reason SLI is not enabled by default is because the launcher.exe is set to single card by default by the devs for the purpose of making the game compatible for non beta users.

For the benchmark I had these game settings:
4x AA although it doesn't look like it works properly.
SSAO on
Vsync off
Anti hetro filter off
Everything else on maximum except building amount on medium. =58fps average on the black death.

This beta enabling SLI is all dandy if you only play single player but I only play multiplayer.... My fps in multi is still very high but there is some strange shit going on that makes it unplayable..

JG301_HaJa
05-05-2011, 04:11 PM
I verified the game integrity to get it back to square 1 and then cleared the cache.
After this I applied the patch.

Appears that crossfire is working, smooth fps no stuttering with all high and as a side note I don't have the blue bands either on my double 6870 cards.

Havv't made any long tests just a quick mission with the bomber attack 5'fth from bottom
I think.

Feels better to me.

regards

Gollum
05-05-2011, 04:23 PM
One step forward, Two steps back.

http://26.media.tumblr.com/tumblr_kyn5c3Ikvv1qbnamuo1_400.jpg

Have no problems running the current "real" version and haven't tried a beta patch yet but glad I haven't cosidering that we're now going to Beta Beta Beta Beta patch. Or is this Beta Beta Beta? I'm loosing track.

Just frustrating to see no progress whatsoever. I love this sim but there seems to be a lack of focus here. working on the way cockpit needles bounce when half the community can't run the game.

C'mon guys what seems to be the problem? I hope you can get the basics running on everyones rigs soon so people can atleast enjoy the game. Then updates become bonuses!!

Love,
-A highly opimistic fan slowly loosing faith.:cool:

LcSummers
05-05-2011, 04:30 PM
It seems for me that the new patch increased fps. Running well, sometimes stutters but after a while they re gone.

Flew the single player where Spits are encountering 110s. Everthing worked well but after leaving battle and headed home then above clouds i ll had a launcher.exe.

Above London/Le Havre disabling shadows and clouds the rest is set to medium or high except trees and building (low) its getting faster and smoother. Its a step forward for my rig.

PS: The 2D map is great now with all those airfields/town names.


PhenomII 3,4 x4
Win7 32
GTX295
4Gig Ram 1600
Track IR5
G940 Hotas

palker4
05-05-2011, 04:35 PM
Aprart from random crashes a random times without any reason or instafreez of the game when creating group in multiplayer i have one new issue with the game. When i fly exteded period of time my screen will freeze but sound still renders properly i can hear engine response to control inputs aswell as i can hear proper sounds when switching views or firing guns. It looks like game is running but Gpu just sotps rendering it and i have to quit it from task manager.
I have not noticed any performance improvements but thats most likely becouse i cannot run the game for 15 minutes without a crash and most of those 15 minutes i usually spend on restoring my aircraft configurations or controls because they will not save when the game crashes

Bryan21cag
05-05-2011, 04:50 PM
Not sure if there is a separate thread for posting patch issues but ill try here. I have the system in my sig and have noticed no difference in performance with this patch with the exception of my second card sometimes gives me a very brief sign of life but then is gone. here is a snap shot of what my cards were doing with me dog fighting over london with everything turned on max settings in stretched screen, not full screen mode. :)

Thanks

Kankkis
05-05-2011, 04:54 PM
Not sure if there is a separate thread for posting patch issues but ill try here. I have the system in my sig and have noticed no difference in performance with this patch with the exception of my second card sometimes gives me a very brief sign of life but then is gone. here is a snap shot of what my cards were doing with me dog fighting over london with everything turned on max settings in stretched screen, not full screen mode. :)

Thanks

Have you tested realfullscreenmode, i know that crossfire support need proper fullscreen to work.

Rattlehead
05-05-2011, 04:57 PM
Just frustrating to see no progress whatsoever. I love this sim but there seems to be a lack of focus here. working on the way cockpit needles bounce when half the community can't run the game.


I think if 1c is structured like most other companies, then they will have different teams working on different aspects of the game.
I highly doubt the whole CoD development team is looking at game performance only.

But I agree it's annoying to have minor cosmetic changes few would immediately notice when things like pixellated rear view mirrors are staring you in the face.

Conte Zero
05-05-2011, 05:04 PM
Guys excuse me I 'm sorry but having a momentary lapse of memory
I have to un-rar the files WHERE?

Sturmovick folder on C:/Steam/etc/etc

or

1cSoft Club in Mydocuments?

It is embarassing but I can't remember, probably too tired this week, sorry again.

Gollum
05-05-2011, 05:07 PM
I think if 1c is structured like most other companies, then they will have different teams working on different aspects of the game.
I highly doubt the whole CoD development team is looking at game performance only.

But I agree it's annoying to have minor cosmetic changes few would immediately notice when things like pixellated rear view mirrors are staring you in the face.

Pure speculation on our parts but if so.. Exactly.. Re-asign all resources to "making the game function" may be a good idea.. Getting 4 new items that actually work into a weekly patch rather than a bi or tri weekly patch with 2 out of 40 items listed in the patch notes actually functioning.

I'll stop here though. Just needed to voice the ol frustrations. And again, only frustrated due to the desire to see this sim do well. I bought a whole new rig for it I love it so much.

addman
05-05-2011, 05:07 PM
Guys excuse me I 'm sorry but having a momentary lapse of memory
I have to un-rar the files WHERE?

Sturmovick folder on C:/Steam/etc/etc

or

1cSoft Club in Mydocuments?

It is embarassing but I can't remember, probably too tired this week, sorry again.

Sturmovick folder on C:/Steam/etc/etc

Bryan21cag
05-05-2011, 05:08 PM
Have you tested realfullscreenmode, i know that crossfire support need proper fullscreen to work.

thanks just tried this :) i did see an increase in performance and here is a pic of what my cards were doing in true full screen mode still choppy over london with everything maxed out so hopefully some more playing with the utilization of the second card on 1C's part will smooth this out :) Here is a pic of my cards same place dogfight over london full settings. I am no expert but when this feature is tuned in correctly the GPU load should be shared equally on both GPU's correct? I know when i play ROF or world of Tanks they are both at equal levels but i don't know if this is normal or just the way in which these games use the cards. Thanks for the feedback.

W0ef
05-05-2011, 05:16 PM
Guys excuse me I 'm sorry but having a momentary lapse of memory
I have to un-rar the files WHERE?

Sturmovick folder on C:/Steam/etc/etc

or

1cSoft Club in Mydocuments?

It is embarassing but I can't remember, probably too tired this week, sorry again.

Heya Conte,

This is how I would go at installing this patch:

1) Open steam, go to library, right click Cliffs of Dover, Select Properties and go to Local Files tab, click on Verify Integrity of Game Cache and let it run and download in order to make sure your copy is "clean" and updated to the latest official patch.

2) Go to \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\ and delete everything in the main folder, keep the shaders folder but delete everything inside.

3) If you want to be sure your conf.ini is set to default just delete it in \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\ and it should make a new one next time you start up the game, you have to set your video settings again first time you start the game.

4) Download the latest patch and extract it to your desktop, then cut and paste all folders to \Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\ selecting yes on any request to overwrite and copy and replace otherwise.

5) For ATI users go to C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI\ and rename the intro.wmv to something different or just delete it, just be careful as it might affect VAC cheat protection in the future when playing online, so far there seems to be no problem to do this though.

Conte Zero
05-05-2011, 05:22 PM
Sturmovick folder on C:/Steam/etc/etc

thank you

Heya Conte,

This is how I would go at installing this patch
...
...

....

...

thank you too, yes today for the first time I have tried the Steam/check integrity procedure

I didn't know about the other steps you mentioned (cache, etc) and now it's too late, I already installed the patch. I will try it next time

About this patch... I don't know. Looks a bit worse over land. I remember having like 20/22 fps over London, medium settings. A few minutes ago I was over the country (no towns, just a few farms) and I was between 17/20 fps :(

Good over sea, 45/55 fps stable, no stutter at all, even if I have many planes fighting

q9550 quad 2.8ghz
gtx 260 1732Mb
4Gb ram corsair
SataII drives
Win7 64 bit
Latest nVidia drivers

Screen mode: full screen - antialiasing 4x
(PS antialias does NOT work for me, it never worked with all the patches, what am I missing?????)

Rattlehead
05-05-2011, 05:29 PM
still choppy over london with everything maxed out so hopefully some more playing with the utilization of the second card on 1C's part will smooth this out :) .

Yes, but look at the performance of your first card...several periods of it doing nothing.

This thread will probably make things clearer: (In case you haven't seen it)

http://forum.1cpublishing.eu/showthread.php?t=22417

GOZR
05-05-2011, 05:53 PM
@janpitor

Well I do fly and flew in ALL Yak9's of the planet, and the effect is very similar to someone with poor experience with not well setup straps for example a programmer that wanted to test the effects.. It all depend how you are strapped on and if you do acrobatics or prep for a fight better be well tight.. You will definitely bang your head on canopy but to an extent and depend of which aircraft.

Skiiwa
05-05-2011, 06:08 PM
Installed Patch. Cleared Cache. Turned up most everything to high. Turned on Grass(use to cause freeze right before finished loading.) No epi filter, no Vsync. Anti to 4x. Game loaded fine. Fairly Good Framerate.(ALways use Crosscountry mish with 109). Was flying at 2100 so I decided to take a look at exhaust flames. While paning around game started to get slower and slower and finally I alt tab out and my whole System has pretty much been brought to a crawl. Even after I managed to shut the game down I had to reboot. System would just freeze then unfreeze.

On second Try, BSOD just as the world loaded.

Off to work. 5 days before I can fiddle with it more.

Chris

ivo
05-05-2011, 06:19 PM
I have never problem with medium setting.

mcdaniels
05-05-2011, 06:29 PM
Hello again!
Finally, I tested a little more. Especially online playing is impossible for me, because the game getting slower and slower. As mentioned above, I have also to tab out of the game, to kill launcher.exe, because my pc is getting unstable while playing.

When I am on a server, the buttons did not react at once, sometimes I have to hit exit 4-5 times and if I am lucky, game will exit the server...

In online games, stuttering is partly heavy. Heavier than with the prev. beta patch.

If online, sound stutters too (means sometimes you hear it, then not.. then again...) or sound stops completely...

It happens 3 times that a spitfire started on a spitfire when spawning on an airfield, resulting in a big explosion.

I got an Nvidia GTS 250, but full screen mode is not suitable for me, because it slows down the game additionally.

My Settings:
all set to medium, grass off, everything other set to on, epilepsy filter off, no anti aliasing.

So i would say, online is not playable with the last beta patch, offline is ok so far...

My PC: Phenom 2 X3 @ 2.8Ghz, 4gb Ram DD3, TrackIR5, Win 7 Pro 64 Bit...

I am a little bit disappointed now, but this helps nobody ... :(

slm
05-05-2011, 07:40 PM
This beta still has bad water texture that was already in previous version. See the attachment.

If I change video settings, the game says it needs to restart. When trying to do this it always crashes.

WinXP SP3, Q6600, ATI 6950 2GB

Crimson Hog
05-05-2011, 07:44 PM
Hello, figured i'll add my two cent for the feedback.

Running 2 HD5770 in crossfire (1680x1050) i've seen a big improvement overall.
With most setting to medium a bunch on high, vsync on, 2x AA (everything on except SSAO) the gain is approx 10 fps in every situations, its smooth over london, no stutters anywhere else.
Doing 45 avg fps in the blackdeath.
For the downsides i've found SSAO to be a huge fps drain (more than when on a single card) cuts about half fps, flickering on land shadows, some freezes when returning to the menu.

A lucky beta patch for me, a shame it cause soo much problems for some.

Thanks for the hard work your putting in this.

EDIT:for me the load of GPU cores in xfire is symmetrical with both loads around 50%

baronWastelan
05-05-2011, 07:48 PM
When there are ground fires with smoke, it causes all the cloud shadows to flicker and jiggle badly, and at certain angles, the clouds themselves will flicker. Everything looks beautiful, however, if there aren't any burning planes wrecks. I have Win7-64, single nVidia GTX 285 w/latest WHQL drivers. Using Russian version, full screen, Vsync box checked, SSAO unchecked, 8xAA, resoluton set to desktop res 1920x1200 59Hz.

SUP_Trok
05-05-2011, 07:54 PM
One step forward, Two steps back.

http://26.media.tumblr.com/tumblr_kyn5c3Ikvv1qbnamuo1_400.jpg

Have no problems running the current "real" version and haven't tried a beta patch yet but glad I haven't cosidering that we're now going to Beta Beta Beta Beta patch. Or is this Beta Beta Beta? I'm loosing track.

Just frustrating to see no progress whatsoever. I love this sim but there seems to be a lack of focus here. working on the way cockpit needles bounce when half the community can't run the game.

C'mon guys what seems to be the problem? I hope you can get the basics running on everyones rigs soon so people can atleast enjoy the game. Then updates become bonuses!!

Love,
-A highly opimistic fan slowly loosing faith.:cool:

I quote all :-( I found many other problems with this patch! :evil::evil::evil:

Mad G
05-05-2011, 07:55 PM
I´ve been fiddling around the quality settings from Medium to Very High. Grass is a eater but shadows are the culprit, besides flickering, it´s quite heavy or there are some conflicts specially with trees. I disabled it and the sim fly much better and smoother. It´s a shame because the lights and shadows in the cockpit is something. With shadows on, the flying experience feels hesitant.

phoenix1963
05-05-2011, 08:01 PM
Sorry, don't have time to see whether others have posted this one:
Cannot properly Exit from a Multiplayer online server after this Beta patch.
Squadmates have the same problem.

56RAF_phoenix

Norseman
05-05-2011, 08:07 PM
-same problem `bout exit multiplayer.
Fps good/same as last patch.
"microstutters" back here now.. alot..

This on medium setting.
~s~

Buchon
05-05-2011, 08:27 PM
ATI users read this :

* Added True full-screen mode. The game was previously playing in a stretched
window; that mode is also still available. Switch between windowed, pseudo
(stretched window) and true full screen modes in the Video Options.
NOTE: If you are running an ATI video card and you notice reduced performance in
True full-screen mode, please switch back to Pseudo to improve framerate;

I have better performance in Pseudo mode, there no much difference but is more smooth, just started a thread to report the cards affected :

http://forum.1cpublishing.eu/showthread.php?t=22553

Also maybe in Pseudo mode there no problems with not working buttons.

Overall the patch is a great improvement in performance, fly over cities is better.

SUP_Trok
05-05-2011, 08:27 PM
Sorry, don't have time to see whether others have posted this one:
Cannot properly Exit from a Multiplayer online server after this Beta patch.
Squadmates have the same problem.

56RAF_phoenix

this is another bug that I have found. Same problem for me!!

Insuber
05-05-2011, 08:44 PM
this is another bug that I have found. Same problem for me!!

Sorry, don't have time to see whether others have posted this one:
Cannot properly Exit from a Multiplayer online server after this Beta patch.
Squadmates have the same problem.

56RAF_phoenix


Same problem here: need to crtl-alt-canc and terminate the launcher. On the other hand, with this patch I spawned in an hangar and the plane didn't explode :)

Cheers,
Insuber

Tvrdi
05-05-2011, 08:55 PM
stutters are back with this patch...multiplayer is not working mostly (unable to connect etc)

TonyD
05-05-2011, 09:04 PM
I have found a general improvement with the graphic quality, and have been able to increase graphic settings slightly with no loss in frame rate. I decided to test this analytically, so I followed the recommended method of bench marking Black Death. A re-test with the tweaked settings produced identical results. The results were (avg., max, min, in-game counter):

Beta ver.14035: 36 82 15
Beta ver.14413: 38 83 13

These were run with full screen ‘on’, driver ver.11.4, CCC settings at default. A separate poster mentioned lower VRAM use, and this appears correct – there seems to have been a ‘streamlining’ of the graphics data, in that more now fits through the same ‘pipe’ than was previously possible. I noticed additional graphic detail in the BD track, without altering any settings (I tested this twice to be sure).

I checked cpu usage after a long low-altitude flight over Dover, and found it to be roughly 70%, 45%, 25% and 20%. Gpu usage was around 54%.

Thanks, team. I know each improvement may seem minor in isolation, but the change from its original state is fairly major at this stage, in my experience. The desire to upgrade my graphics card diminishes with each update, and is now on hold (at least until that ‘blue stripes thingy’ is fixed).

klem
05-05-2011, 09:18 PM
FJust had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.

This may already be posted - many pages to read through - but I was given this advice:

Try opening Windows (7) 'Volume mixer' and turn the Steam input right down to zero. It seems to be working for me although I've only been using it for a short while.

For the wheels sound try touching your wheels back on the ground after lift off, it seems to stop it. Yes, I know it shouldn't be happening.

klem
05-05-2011, 09:23 PM
Or doing a touch and go eradicates it to, but it wasn't there in the beta one patch.

Yes it was :(

pupo162
05-05-2011, 09:28 PM
jsut noticed you CAN see the 109 machine gun ammo left by hovering with the mouse on the weapons control center.

wilburnator
05-05-2011, 09:32 PM
I've had a decent improvement with this patch. Frame rates are slightly better, but overall it's much more smooth. The Stutter over buildings seems to be GONE, in fact, IL2 1946 gives me more stutter over cities than CloD does now.

I flew around a bit offline last night and shot up some ground targets in object-infested areas and found myself smiling as I played. Pretty good stuff. Unlike a lot of other ATI users, I seem to get the best performance in full screen mode. Turning up the settings does little to slow things down, the only thing I don't have maxed out is SSAO.

I also no longer need to force 3d clock speeds, thanks for that... that was a pain.

I7 975E
PowerColor PCS+ 6970 2 Gig
6 Gigs Corsair Dominator DDR3
Win 7 Pro 64 Bit

Rattlehead
05-05-2011, 09:35 PM
I have found a general improvement with the graphic quality, and have been able to increase graphic settings slightly with no loss in frame rate. I decided to test this analytically, so I followed the recommended method of bench marking Black Death. A re-test with the tweaked settings produced identical results. The results were (avg., max, min, in-game counter):

Beta ver.14035: 36 82 15
Beta ver.14413: 38 83 13

These were run with full screen ‘on’, driver ver.11.4, CCC settings at default. A separate poster mentioned lower VRAM use, and this appears correct – there seems to have been a ‘streamlining’ of the graphics data, in that more now fits through the same ‘pipe’ than was previously possible. I noticed additional graphic detail in the BD track, without altering any settings (I tested this twice to be sure).

I checked cpu usage after a long low-altitude flight over Dover, and found it to be roughly 70%, 45%, 25% and 20%. Gpu usage was around 54%.



Thanks Tony. Always a pleasure to read posts with solid analysis behind them.

Mad G
05-05-2011, 10:04 PM
I´ve been fiddling around the quality settings from Medium to Very High. Grass is a eater but shadows are the culprit, besides flickering, it´s quite heavy or there are some conflicts specially with trees. I disabled it and the sim fly much better and smoother. It´s a shame because the lights and shadows in the cockpit is something. With shadows on, the flying experience feels hesitant.

My rig, by the way,

Gigabyte X58A-UD3R rev 2.0
i7 950 @ 4.2 GHz
Gigabyte GTX 580 @ 839/1678/2104
6 GB G.Skill F3-12800CL9-2GBNQ @1600
SSD G.Skill Phoenix Pro 60GB
Samsung BX2250 22,5" 1920x1080
Win 7 Ultimate 64
Corsair 850W
COD - Patch Beta 14.413
Sidewinder FFB II

266_sqn_lloyd
05-05-2011, 10:19 PM
From the point of initially purchasing the game & lots & lots of testing and little tweaks here & there i can say i have had small if at all no performance issues, however during the installation of patches to which have improved upon performance there have been numerous bugs that occur!

(i) During all online play to this day including all patches i have had no external sounds excluding AAA flak and explosions – there has been no buzzing of passing planes or hearing gun attack from enemy.

(ii) Only from time to time Launcher.exe failures.

(iii) Occasional stutter & freezing but nothing major.

BUT WITH THE NEW PATCH I NOW HAVE MAJOR SOUND BUG AS IN THERE IS ACUTE SOUND DEFORMATION AND THEN NO SOUND AT ALL.

(This is my only gripe with regards to all the hard work that the 1c Team has put into getting the game up to scratch - Thanks team for all the hard work much appreciated but with this matter OOOPPPSS!

System Spec:
Palit GeForce GTX560Ti 1024mb GDDR5
GigaByte GA-880G AMD AM3 Socket Motherboard
AMD Phenom II Quad Core 965 Black Edition CPU
1TB Samsung HD
Antec 1200 Ultimate Gaming Tower
Coolmaster GX750 PowerPack
Noctua NH-U12P SE2 dual fan CPU cooler
8GB OCZ Gold PC3 1333MHz Dual Channel RAM

Zappatime
05-05-2011, 10:27 PM
The stutters of the last beta are much reduced for me, close to running as il2 does now to be honest, only far better looking! I did notice more shimmering tree shadows from the air - they look like shadows of trees in a blustery wind , blurrily moving around a lot.

Sounds are stronger, some of the MG sounds are very loud; stuck bombers in the 'German - column attack' quick mission no longer get stuck in mid air over the land, though I still had one permanent stuck bit of smoking debris in the air.

Still no damage model for buildings, no matter what's thrown at them.

Nevertheless, a good step in the right direction, FPS more stable with far less sudden big drops and a lot less stuttering (practically gone) over built-up areas.

It would be nice to be able to change the AI strength in the quick missions.

Keep up the progress, I'm starting to enjoy this a lot more :)

322Sqn_Dusty
05-05-2011, 11:30 PM
1) Periodic stutters in MP. FPS drops to 20 for 0.5-1s and jumps back to 50. Period of low FPS varies with server. Single player is smooth.

2) "Exit" button in MP UI does not work. Other users complained about problems with selecting base/creating plane too.

.

MP via Lobby.

Couldn't select any base nor plane after 'plane'. Game has to be killed with taskmanager while exit doen't work. Also couldn't change army after selecting one.
Longer loading times.

Crossfire seems to add fps now.

tir 3

Blakduk
05-06-2011, 12:36 AM
Additional to my earlier post- i also couldn't exit the multiplayer session and had to use Task Manager to shut it down.

broken pixel
05-06-2011, 12:41 AM
This beta still has bad water texture that was already in previous version. See the attachment.

If I change video settings, the game says it needs to restart. When trying to do this it always crashes.

WinXP SP3, Q6600, ATI 6950 2GB

Same here hardware is in the sig. Crossfire works when I play the Black death track almost 100% on both cores. In game I get 1/2 crossfire.

Dano
05-06-2011, 01:00 AM
Getting some really bad graphical corruption with this patch too.

https://www.dropbox.com/gallery/7721109/1/Il2%20CoD?h=313347

Avenging Angel
05-06-2011, 01:02 AM
I have noticed that when I leave a server on steam that I have to go to windows taskmanager to quit game.. It is like it taking a long time to close.

I never had this problem at all until now.

Just wanted to post here to see if anybody else is having the same issues.

Thanks for your support.