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hockeywarrior
04-23-2011, 12:01 AM
Is the AI at least back to initial status? After the last official patch the AI is just a plain pain in the a** ...

It was better before I believe. As it is now it is fun killer turning like a gyro having rocket engines instead of piston engines and stuff.Nope! In the dogfights I tried to have today after the new patch the AI was still pulling off insane rolls and other impossible maneuvers. It doesn't look like they touched the AI in this patch.

TBH, I'm more concerned with all my performance issues coming back right now than anything else. The game is just as slow as it was at launch now. Hopefully they fix it before releasing it upon the world.

bucsher
04-23-2011, 12:06 AM
(and please fix AMD 6970s not running at full clock speed)

I think it is OK if I quit my browser (chrome) especially if there is youtube or similar open.

Wolf_Rider
04-23-2011, 12:12 AM
sim won't start... wot's goin' on??


Edit...

Upon using my eagle like reading skills.... I saw that [right click] zip folder/ properties/ unblock , does indeed work

ReconNZ
04-23-2011, 12:14 AM
Thanks Luthier! Loving the Patch as always -

Couple of weird bugs though

- when i click fly, game disappears back to desktop, where i cant even see that clod is running on the task bar, just for 1 second, then game returns again and i'm in the cockpit, likewise when flying if i press escape, i go back to desktop briefly before returning to the game menu.

- Game now wont let me alt-tab out to desktop properly, it seems to stay running as well as what i alt tab to! -ie right now as im typing this post i can see my track IR is still working and im still technically in game - ie everytime i press the "p" button here in the browser to type this, my game unpauses! - weird Im in two programs at once! All my keystrokes are still working in game!

- New Player briefing screen is great before the missions - well done! The player plane loadout is great also, it sadly doesnt work though, whatever you enter doesnt register and you get the default settings for that mission anyway - great start though

- Stutters over land seem to have improved again which is brilliant!

- Multiplayer lobby - still no way to see who's on what team before you select a side.

Specs -

i5 2500 SandyBridge - 8GB RAM
ATI 4870
1920x200 @60Hz
Full Screen
TRACK IR 5

Settings pretty much on medium, no SSAO, no Vsync, no AA

Jediteo
04-23-2011, 12:25 AM
The game still does not use more than 25% of the CPU, which I believe is the main hinderance to performance.

Hellbender
04-23-2011, 12:43 AM
My perfromance is also cut into half with the new beta patch. The perfromance increase by the last offical patch is totally gone.

Goanna
04-23-2011, 12:44 AM
Thanks Luthier! Loving the Patch as always -

Couple of weird bugs though

- when i click fly, game disappears back to desktop, where i cant even see that clod is running on the task bar, just for 1 second, then game returns again and i'm in the cockpit, likewise when flying if i press escape, i go back to desktop briefly before returning to the game menu.

- Game now wont let me alt-tab out to desktop properly, it seems to stay running as well as what i alt tab to! -ie right now as im typing this post i can see my track IR is still working and im still technically in game - ie everytime i press the "p" button here in the browser to type this, my game unpauses! - weird Im in two programs at once! All my keystrokes are still working in game!


Same thing happening here

Luftrofl
04-23-2011, 12:47 AM
I think it is OK if I quit my browser (chrome) especially if there is youtube or similar open.

With mine it doesn't matter what I do, always drops to 400. I even opened a different game first to get the clocks up, then opened CoD. As soon as CoD started it dropped back to 400mhz. When I closed CoD, it went back up to 765.

Wolf_Rider
04-23-2011, 12:49 AM
Thank you 1C for kicking in the Vsync... when @ 60 fps, she is as smooth as a baby's behind - buildings and all. Buildings though, still sutter when loading

not too much of a FPS hit with AA x 4, which for the most appears to still work

Thanks for plane option screen/ briefing when going into quick mission... but how to get the selected and customised plane to stick? (won't take until exiting QM and going back in, albeit minus customisation)


still need to look at the pre-load/ cache setup as some controlpositions/ video/ console settings are still a bit funky going from one QM to the next QM

wilburnator
04-23-2011, 12:52 AM
sim won't start... wot's goin' on??


Edit...

Upon using my eagle like reading skills.... I saw that [right click] zip folder/ properties/ unblock , does indeed work

It doesn't work for me.

Wolf_Rider
04-23-2011, 01:08 AM
unzip to the correct directory and click yes to merge folders (4 or 5 folders), as well click yes to Copy and Replace files (there's about 100 files)

AARPRazorbacks
04-23-2011, 01:20 AM
sim won't start... wot's goin' on??


Edit...

Upon using my eagle like reading skills.... I saw that [right click] zip folder/ properties/ unblock , does indeed work

Thanks this worked for me. Your now on my "he know's what his doing" list. :grin:


flyer01

Wolf_Rider
04-23-2011, 01:31 AM
Thanks, but I can't take the credit


Ok, gentlemen. Not really a problem. It is a security issue.
Once you get the zip file BEFORE extracting it, right click on it, go properties and click UNBLOCK.
Then extract and proceed as normal. :)

wilburnator
04-23-2011, 01:47 AM
Yes. I've done all that. Again and again.

Still no joy.

Thee_oddball
04-23-2011, 02:11 AM
Hmm, can't figure out why mine is staying at 400. If anyone else is having this please post.
driver version? I am using 8.831.2 Catalyst Version 11.3

He111
04-23-2011, 02:22 AM
Thanks for the effort Luther and team

He111.

Tempered
04-23-2011, 02:25 AM
New damage seen on HE 111, not sure if it is a bug or not. Black smoke pours out of tail / elevators for prolonged time with no visible fire, damage, or effect on flight performance. This particular He 111 stayed airborne for a good 10 minutes till his engines gave out from loss of oil pressure. Black smoke appeared before oil radiators were ruptured.

There is also an extreme fps hit when watching a bomber crash into the ocean. From 55 fps down to 6. This was present prior to patch as well.

Luftrofl
04-23-2011, 02:29 AM
driver version? I am using 8.831.2 Catalyst Version 11.3

Same here.

Les
04-23-2011, 03:04 AM
Got patched up without any trouble.

Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.

Even worse, started getting major image corruption in-game, with thick lines of bare terrain showing through the ocean, and similar parallel strips of bare green showing through on land. (I see 'Reflected' has posted a picture of something similar.) Turned v-sync back off and was still getting the corrupted image in-game, even after restarting.

Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.

The only video settings I changed were 'V-sync' and, later, 'Anti-aliasing', everything else was left turned on and maxed out as before. I only noticed the graphics corruption after turning v-sync on and restarting the game, but it might have been there from the start.

Reverted to the prior version of the game (1.00.14101) and the graphical corruption was gone.

Didn't re-enable Windows Aero, will try that and see how it goes...

No luck, re-installed the patch, played the Black Death track again and still got the big lines of bare earth showing in the water, with no adjustments made to the video settings, ie. no v-sync enabled and no restart required. Also got a crash to desktop when the Black Death track finished and tried to go back to the player menu screen.

Cleared 'Cache' in 1C SoftClub section, no difference.

Makes me wonder if I should do a back-up now in case these graphical anomalies are still there with the official version of the patch.

GTX580
i7 920
Windows 7 64-bit
1920x1200
Fullscreen

Man there's some weird stuff going on here.

Forced v-sync on in the nVidia control panel and it's now working fine in game, as is Anti-aliasing, so no problem there.

But I'm still getting the terrain corrupted by the huge lines of 'underground' textures showing through in places, only not all the time. Only seems to be after I switch between playing a track and playing a quick mission, or vica versa.

The weird thing is, sometimes I'll exit from playing a track and go straight back to the quick mission builder menu instead of the track player menu, or I'll exit the quick mission builder mission and be in the track player menu. It's as if they're both running unseen at the same time or something and exiting one can lead randomly straight into the other.

The game will also lock up and drop back to the desktop sometimes when exiting from playing a track, and the desktop will be locked up too. At that point all I can do is CTRL ALT DELETE into the task manager and end Cliffs of Dover from there, but at that point the final in-game exit message option will also turn up and I can exit the game by selecting exit there as well, although the task manager is still telling me Cliffs of Dover isn't responding.

Haven't looked further into it. Things seem to be running smoother with v-sync enabled, although it is at lower frame-rates overall. Some 'wires' are definitely getting crossed somewhere though.

jibo
04-23-2011, 03:57 AM
i copy here a useful feedback by gunny

Recived a MP in game crash while flying on the Syndicate server. Flying a Bf-110C7 w/2X500 kilo GP bombs. 10 to 15 mins after takeoff.

Crash preceded by 3-5 sec screen pause...

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4db1bc1a
Problem Signature 07: 32b6
Problem Signature 08: 1f
Problem Signature 09: System.AccessViolationException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


Gunny
LGA 775 Intel Q9650 @ 4.00 MHz - 4GB DDR2
ATI HD5870
Win 7/64

41Sqn_Banks
04-23-2011, 04:16 AM
Hurricane (Roto) requires multiple down gear commands to lower the gear.
The first request gives gear in neutral state and the second down gives gear down state. Is this right? What would gear neutral state be?

Other craft may also have that, but haven't notice it yet...haven't flown that many different aircraft. But the others I have flown just have a gear up/down state.

The Hurricane gear acts more like flaps.

This is correct as gear and flaps are operated with the same lever . Just look at the cockpit in the lower right corner.

Bertram W. Wooster
04-23-2011, 04:20 AM
If I ESC out of the 3D portion of the game to adjust settings, remap controls, etc, and then click on the Fly button to go back to the mission in-progress, the game sometimes (~25% of the time) fails to switch back to 3D mode properly. I can hear the in-game sounds but I see the Windows desktop. Alt-Tabbing to the Launcher.exe application doesn't resolve the problem and I am forced to terminate the game process using taskmgr.

Possibly related: the game seems to drop out of fullscreen mode and to the desktop briefly when changing modes e.g. from the menu screens to the 3D portion of the game and vice versa.

E6500 @3.85GHz
4GB DDR2
ATI HD4850
Win7 Home Premium 64-bit

GOA_Potenz
04-23-2011, 04:37 AM
graphic bug with new patch

Wolf_Rider
04-23-2011, 04:45 AM
Yes. I've done all that. Again and again.

Still no joy.

Are you running VISTA/ Windows 7?

If so you more than likely have the Steam installed to your C:\\ drive? (default install path)


If that is the case, you may have to give your Steam root folder (Users) Full Permissions

unzip path should be to "your drive install" (C:for default or if you custom installed - E: F: etc)\ "Instal folder name" (if you custom installed to a folder outside of the program files) or Program Files (x86) if you didn't and installed on a seperate partition or drive\ Steam\ Steam Apps\ Common\ il-2 sturmovik cliffs of dover

so click on BROWSE, then navigate to where your " il-2 sturmovik cliffs of dover " folder is and click OK (It has be in the Steam Folder and NOT the 1C softclub folder)

if you just unzip to the path listed in the unzip window, it will unzip to the same folder the winzip is located in.

Orpheus
04-23-2011, 04:48 AM
If I ESC out of the 3D portion of the game to adjust settings, remap controls, etc, and then click on the Fly button to go back to the mission in-progress, the game sometimes (~25% of the time) fails to switch back to 3D mode properly. I can hear the in-game sounds but I see the Windows desktop. Alt-Tabbing to the Launcher.exe application doesn't resolve the problem and I am forced to terminate the game process using taskmgr.

Possibly related: the game seems to drop out of fullscreen mode and to the desktop briefly when changing modes e.g. from the menu screens to the 3D portion of the game and vice versa.


+1

FG28_Kodiak
04-23-2011, 04:52 AM
Can not longer choose a Mission from "Single Mission", there is a empty list.
(German Version)

slm
04-23-2011, 05:16 AM
My perfromance is also cut into half with the new beta patch. The perfromance increase by the last offical patch is totally gone.

In my WinXP PC the latest patch seems to perform similarly. Frame rates are probably lower, but more steady. Or: earlier the game was sometimes very smooth and then you got stutters. Now above buildings I get steady lower FPS.

Above Le Havre harbour area my FPS is 5-10. Once I move above the city area where no water is shown, FPS is 40-50. This while using external view.

Tried joining an online server: started the engine and then the whole computer froze so I had to reboot.

Phazon
04-23-2011, 05:36 AM
The game still does not clock up certain ATI cards to full 3D clock speeds. Full-screen mode has changed nothing.

There is a significant amount of users who are affected by this, most of them aren't even aware that their poor performance is due to this bug.

JG14_Jagr
04-23-2011, 05:52 AM
The game still does not clock up certain ATI cards to full 3D clock speeds. Full-screen mode has changed nothing.

There is a significant amount of users who are affected by this, most of them aren't even aware that their poor performance is due to this bug.

I'd like to know what this is only effecting SOME ATI users... what settings/hardware/drivers are you using?

machoo
04-23-2011, 05:57 AM
This new patch has made me rage quit.

Whenever I change from game menu to flying , the screen will minimize then change the resolutions .. and screw up all the aspect ratio . Alt Tabbing messes things up too.

JG14_Jagr
04-23-2011, 06:01 AM
Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.

Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.



Those trying to enable Vsync and FSAA, try to enable it in your cards settings too..

I'm also wondering if some things that were not working, or even on before, are now drawing resources where as before they were not drawing any..we just didn't know it?

skarden
04-23-2011, 06:19 AM
I'm getting great peformance out of my rig now with these last 2 patch's but I still can't for the life of me get the AA to work past 2 x.
I've tried enabling it with the in game GUI and tried forcing it with the Nvidia CP and all manner of combinations i.e. forcing aa through Nvidia cp and turning it off in game and vice versa,enhancing it through NVidia Cp ect.

nothing works,I've also found thast forcing it through Nvidia Cp cause strange stuff in game,like random parts of the water looking like they're made of concrete and wierd stuff going on with the landscape.

it's my last gripe with the game and it's not a deal breaker but it'd be great if they could fix it.

justme262
04-23-2011, 06:23 AM
I tried V sync and the frame rate was limited but there was still tearing.
So i turned Aero back on and tried again... no tearing !! V sync works :grin:

I just noticed that the V sync box was unticked but it was working anyway with areo turn on...
seems the ingame box doesn't work properly but turning aero on will get it working. At least on my system

less fps but no tearing...

justme262
04-23-2011, 06:25 AM
This new patch has made me rage quit.

Whenever I change from game menu to flying , the screen will minimize then change the resolutions .. and screw up all the aspect ratio . Alt Tabbing messes things up too.

I suppose you tried running it in the same rez as your desktop?

That happen to me when I increased the rez to a larger size than my desk top rez...

addman
04-23-2011, 06:25 AM
The spline road tool now works! yaaaay!

Robin2k7
04-23-2011, 07:15 AM
this is getting better and better .......its nice weather outside but i don,t give a .....

lets fly and play the campagne hahaha .

greetings:


1.JaVA_Picard :-)

JG301_HaJa
04-23-2011, 07:22 AM
One Q:

the box to the left of the map in the briefing is empty. Is it supposed to be empty or is it a glitch?

// regards

Krähe
04-23-2011, 07:40 AM
Hello, net stats do not reset and show in all servers you join, not sure if it is a bug or meant to be so thought i'd report just in case.

Nice improvement for me, thank you.

602Sqn.McLean
04-23-2011, 07:56 AM
How awesome. Had a bit of trouble at first. Wouldn't load but then changed the zip file properties to 'unblock'. Started game and got a blank screen. Pressed alt tab delete and the screen came up with task manager. exited task manager and it's been awesome ever since. More single player missions. More stuff on Multiplayer and it runs really well. Only hiccups I get now is when AI voices speak. If I can turn them off I reckon it'll be spot on. Who needs to hear 'Tally Ho' anyway.

karvis
04-23-2011, 08:06 AM
/Steam/steamapps/common/il-2 sturmovik cliffs of dover

Just put it in the last map


rgr

Thanks merlin1, got it!

Maltus
04-23-2011, 08:19 AM
Thanks for the work, but:

- Similar fps and stutters than before (excelent over water, very good over land).
- Equal "lego blocks" buildings (villages and the perimeter buildings in citys are fine).
- Equal drastical fps drop in industrial areas (unplayable).
- Thanks for the new missions.

Plt Off JRB Meaker
04-23-2011, 08:21 AM
graphic bug with new patch

Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.

BigPickle
04-23-2011, 08:36 AM
Fullscreen definitly seems to be not working properly and now also I'm getting quite a few crashes along with the freezes, stutters and fps drop :( that had been greatly reduced by the previous patch.
Enemy aircraft seem easier to shoot down now which is way better and ive noticed the damage model being applied to AI more, for example i fired at a 109 and i could see his damage better and his wheel on the right slowly came down. Was very impressed with that.

rakinroll
04-23-2011, 08:36 AM
Thanks Luthier.

Sauf
04-23-2011, 08:56 AM
Still getting the shudders at higher alts in mp as well.

Varrattu
04-23-2011, 09:14 AM
[Edit] The patch is here. Sorry, no coherent patch notes today. As usual, apply to the latest steam version.

The most important component of this beta patch is the changes to multiplayer. We're hoping you'll find the new code more exciting, and statistics more fulfilling. This is, of course, just one footstep in our continuous journey towards a well-rounded multiplayer experience.

Stuff in this patch:


3. Force feedback.




Hello luthier,

the implemented force feedback files (... ... \Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\FF\*.FFE) are already known since DirectX 9.0 SDK (December 2004). See also

http://msdn.microsoft.com/de-de/library/bb153254%28v=vs.85%29.aspx#dx_DirectInput_assign_e ffect

The files have been tested extensively since 2004 and by the way, the yare not almost state of the art 2011. Please where is the development?

Kind regards

Varrattu

PLebre
04-23-2011, 09:19 AM
Thanks Luthier! Loving the Patch as always -

Couple of weird bugs though

- when i click fly, game disappears back to desktop, where i cant even see that clod is running on the task bar, just for 1 second, then game returns again and i'm in the cockpit, likewise when flying if i press escape, i go back to desktop briefly before returning to the game menu.


Same here.

PLebre
04-23-2011, 09:21 AM
I tried V sync and the frame rate was limited but there was still tearing.
So i turned Aero back on and tried again... no tearing !! V sync works :grin:

I just noticed that the V sync box was unticked but it was working anyway with areo turn on...
seems the ingame box doesn't work properly but turning aero on will get it working. At least on my system

less fps but no tearing...

Same.

Tim1981
04-23-2011, 09:23 AM
Where do I find the aero setting please?

JG2_Tribun
04-23-2011, 09:42 AM
Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.

Same bug here, but im using an Nvidia GTX580... :(

Peril
04-23-2011, 09:45 AM
When I use a smaller resolution than native I get a smaller window during missions, the GUI is fullscreen though.

Same bug, any resolution smaller than my native windows size has game appear in the top left corner of the desktop, not full a screen.

Ataros
04-23-2011, 09:48 AM
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.

JG52Krupi
04-23-2011, 09:59 AM
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.

I think your on to something there mate.

I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it.

Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now.

W0ef
04-23-2011, 10:17 AM
Just wanted to hop in and thank you guys for this patch.

Game is really starting to come together now, plays and looks so much better then before.


Thanks again!

robtek
04-23-2011, 10:18 AM
Triple buffering affects only opengl!!!! afaik
CoD uses directx!

Ataros
04-23-2011, 10:24 AM
Triple buffering affects only opengl!!!! afaik
CoD uses directx!

In ATI Tray Tools in Direct3D 8/9/10 section I have a Force to Use Triple Buffers checkbox.

Kankkis
04-23-2011, 10:33 AM
Triple buffering affects only opengl!!!! afaik
CoD uses directx!

Triplebuffering can be used dx games too, with D3Doverrider program for examble

swiss
04-23-2011, 10:49 AM
graphic bug with new patch

Please use jpeg next time.

Gerhard Blake
04-23-2011, 11:08 AM
Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744

Lensman_1
04-23-2011, 11:26 AM
With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much. :grin:

Kwiatek
04-23-2011, 11:39 AM
In my WinXP PC the latest patch seems to perform similarly. Frame rates are probably lower, but more steady. Or: earlier the game was sometimes very smooth and then you got stutters. Now above buildings I get steady lower FPS.

Above Le Havre harbour area my FPS is 5-10. Once I move above the city area where no water is shown, FPS is 40-50. This while using external view.

Tried joining an online server: started the engine and then the whole computer froze so I had to reboot.

Same like you on my XP system. I got dual core 3.ghz, GTX 280, 4 Gb ramm. Game still unplayable expecially over land and buldings. In La Havre i got 6-7 fps, over Dover i got 17 fps.

Also there is new graphic bug in the water - something like straight lines - docs or sometings.

V-sync dont work even with forced in nvidia settings,

FF work worse then in Il2.

Still there is no smooth zoom in and zoom out

JumpingHubert
04-23-2011, 11:55 AM
no working AA (2xAA max) with new true fullscreen. Tried all combinations of nvidia driver settings, latest driver.:(

skouras
04-23-2011, 01:19 PM
no working AA (2xAA max) with new true fullscreen. Tried all combinations of nvidia driver settings, latest driver.:(

same here:cool:

wilburnator
04-23-2011, 02:03 PM
Are you running VISTA/ Windows 7?

If so you more than likely have the Steam installed to your C:\\ drive? (default install path)


If that is the case, you may have to give your Steam root folder (Users) Full Permissions

unzip path should be to "your drive install" (C:for default or if you custom installed - E: F: etc)\ "Instal folder name" (if you custom installed to a folder outside of the program files) or Program Files (x86) if you didn't and installed on a seperate partition or drive\ Steam\ Steam Apps\ Common\ il-2 sturmovik cliffs of dover

so click on BROWSE, then navigate to where your " il-2 sturmovik cliffs of dover " folder is and click OK (It has be in the Steam Folder and NOT the 1C softclub folder)

if you just unzip to the path listed in the unzip window, it will unzip to the same folder the winzip is located in.

I appreciate you effort to help me out, but apparently my problem starting the game is not the same one you had. I have windows 7, what you are instructing me to do I have done... over and over, it got your game going, it does nothing for mine. I've been playing IL2 since 2001, I've installed a lot of patches. I've tried all the patches for CloD, beta and official. I know how to direct the zip to the correct place.This one will not let my game start, despite my having done everything you describe from the first attempt, before you responded to my first post.

I seem to be having a completely different issue...

BlackbusheFlyer
04-23-2011, 02:24 PM
Full screen does not appear to work. If I try and run CoD on anything other than 2560 x 1440 which is the native resolution of my 27" monitor the problems occur:

If I drop the resolution to 1920 x 1080 in the settings the menu's all look fine and are fullscreen. When I enter the battle, the desktop appears with the 1920x1080 box in the top left corner so I see the desktop outside of this area.

It is playable of course at 2560x1440 at around 30fps on average, however would have liked to increase this a bit at 1920x1080. It does all work if I change my monitor resolution to 1920x1080 however running at low resolution makes windows look poor.

Any chance of a fix before this is released?

hc_wolf
04-23-2011, 03:04 PM
Bug for the Dev team.

In the BF109's i notice if you shoot with incindary bullets. If you are in the cockpit view you can see the smoke. As soon as you go to external view there is no smoke trails.

Go back to cockpit view and there is the smoke trails from bullets.

Seems that in some views the Graphics are working and in external views they are not.

I also think that the Antilliasing etc is working in the cockpits but not external.



my specs
win 7 64 bit ultimate
gtx285
i7 2600k
16gig ram
ssd 128gig

40+ fps over water
25+fps on land + stutters

snwkill
04-23-2011, 03:23 PM
In my experience MP is much more stable, a little slower though.

Vsync while not perfect is an improvement, I noticed less screen tearing (forced in Nvidia, and in game)

The Aircraft are much more realistic when you shoot them, it takes many less shots to take engines off etc.

frame rates took a minor hit 5 fps on my system (I7 950, 285gtx, 12 gig x1600, Win7 x64)

FS~Phat
04-23-2011, 03:35 PM
By the time the US gets the release the game will be well sorted.
I just finished playing 5hrs of multiplayer with about 40 players and the game has made huge leaps in performance over the last couple patches.
The last Beta Patch is amazing.
Flying with enemy and friendly AI bombers formations is amazing!
I can now run everything on high with grass, shadows and roads and 8xAA @ 1920x1080 and it looks amazing and is really smooth now. Still occasional stutter but miles better than it was and I don't get launcher crashes anymore.

Avg 45 FPS over land and 60 FPS over water (vsync on)

i7 950 @ 4.6Ghz
6GB Ram @ 2000Mhz
4 x 5870 @ 1000/1300
2 x 128GB SSD Raid 0
Win 7 Ult 64bit
1920x1080 Resolution

Zappatime
04-23-2011, 05:04 PM
If I ESC out of the 3D portion of the game to adjust settings, remap controls, etc, and then click on the Fly button to go back to the mission in-progress, the game sometimes (~25% of the time) fails to switch back to 3D mode properly. I can hear the in-game sounds but I see the Windows desktop. Alt-Tabbing to the Launcher.exe application doesn't resolve the problem and I am forced to terminate the game process using taskmgr.

Possibly related: the game seems to drop out of fullscreen mode and to the desktop briefly when changing modes e.g. from the menu screens to the 3D portion of the game and vice versa.

E6500 @3.85GHz
4GB DDR2
ATI HD4850
Win7 Home Premium 64-bit

yep, I 've had exactly same thing once since this patch, when I pressed Esc to leave a mission it froze in the brief desktop visit screen and as you say COD wasn't shown as running there, Taskmanager was the only way to get back control of my PC

senseispcc
04-23-2011, 05:39 PM
Sorry but this patch does not work for me, it send me back to nowhere!
I cna get into the game only if I do "ctrl+alt+del" and ask the windows task manager to continue. And I must do this every time I do back or escape in any screen of the game.
Luckily steam do repair by removing the new patch files and reverse the patching.:cool:
I stay cool and wait until Monday or Thusday.

I still play the game it works perfectly without the patch.

Have a nice game.:cool:

PeterPanPan
04-23-2011, 05:44 PM
But the misses is here so i cant play about with it now :(

That is a serious bug and one for which I fear there is no fix ;)

Tvrdi
04-23-2011, 05:50 PM
Sorry but this patch does not work for me, it send me back to nowhere!
I cna get into the game only if I do "ctrl+alt+del" and ask the windows task manager to continue. And I must do this every time I do back or escape in any screen of the game.

Same here...

Fall_Pink?
04-23-2011, 05:54 PM
Hmm, not sure what to think of this patch. ;-(

I've seen Br20's without any wings continue to fly as if nothing had happened, Spits and Hurricanes same thing. Hurri's that attack slow bombers at 6 o' clock fly straight in to their target and eventually spriral down (too long) and crash. Besides, it looks like there are more hiccups/slowdowns/stutters than before. Look likes something got broke with this patch.

Rgs,
FP

TheEditor
04-23-2011, 06:11 PM
patch sucks, im back to 20fps and cant play lower rez in fullscreen too.

sport02
04-23-2011, 06:18 PM
very bad result for me also with this beta patch

baronWastelan
04-23-2011, 07:10 PM
This patch cured my addiction to CloD.

maccapa
04-23-2011, 08:55 PM
I must say, great work with the patch!

Tho I've might found a bug/glitch. If you blow up some fueltanks (those big, round things on the map) and then fly through the smoke your plane will be a smoking mess for the rest of the game. I don't know if this is an earlier bug, or if it came with the patch. My guess it came with an earlier patch tho...

Attaching a picture to show you what I mean.

Cheers!

Yammo
04-23-2011, 09:13 PM
Force feedback... Whoppeee! :D
Seems to work fine and to be about on par with IL2-1946, which is quite
adequate until the more pressing bugs and glitches have been fixed. :)
Excellent job guys! :D


Problem 1:
I on occation I see the same graphics glitch as reported by "GOA_Potenz" as well.
http://forum.1cpublishing.eu/showpost.php?p=271301&postcount=274


Problem 2:
Another bug seems to be that the setting:
ChangeScreenRes=1
doesn't seem to work... but instead acts as
ChangeScreenRes=0
...which means I must run in native mode(1920x1080) which puts me at about
20-30 fps over water. If I lower the screen resolution, the game is rendered
in the top left corner of the screen, leaving windows visible at the bottom
and left parts of the screen.


Windows 7 Pro - 64bit
Intel i5 - 750 (quad core)
8 GB Ram
2x Gigabyte Nvidia 460
Trackir5
Logitech G940
Saitek Pedals

palker4
04-23-2011, 09:58 PM
I must say, great work with the patch!

Tho I've might found a bug/glitch. If you blow up some fueltanks (those big, round things on the map) and then fly through the smoke your plane will be a smoking mess for the rest of the game. I don't know if this is an earlier bug, or if it came with the patch. My guess it came with an earlier patch tho...

Attaching a picture to show you what I mean.

Cheers!

Your plane caught on fire cause you flew though fire its not a bug its a feature

Sauf
04-23-2011, 10:04 PM
Just a minor detail, but the color of the blue chat needs to be lightened or changed, very hard to read what ppl are saying to you in mp, I managed to change the colors in some windows but had no luck with the server/chat one.

Thee_oddball
04-23-2011, 10:33 PM
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.

Another method of triple buffering involves synchronizing with the monitor frame rate. Drawing is not done if both back buffers contain finished images that have not been displayed yet. This avoids wasting CPU drawing undisplayed images and also results in a more constant frame rate (smoother movement of moving objects), but with increased latency. This is the case when using triple buffering in DirectX, where a chain of 3 buffers are rendered and always displayed.

S!

Winger
04-23-2011, 10:53 PM
For me the patch works great. little less FPS but much smoother gameplay.
VSync seems to cost mucht too many of my FPS. I dont know if it can be optimized but if it can it should be optimized.
The fullscreen still doesnt see to work like intended. When i run my native 2560x1600 desktop resolution and then run the game in 1920x1200 i get a window without borders sitting in the top left opf my desktop showing the game. Right and lower edges show my desktop with all my aliases - just like it was 2 or so patches ago.
Regarding the over all performance i can just say. Keep going! Its not yet perfect but i am confident it will become perfect within the next patches.
SLI is my most awaited feature since i hope that i can then jack up my res to 2500x1600 and still maintain 50 pfs with everything to high.

Keep up the good work.

Winger

SYSTEM:
Core i/ 930@4 GHz
GTX 480 SLI
6GB Gskill RAM
Gigabyte GA X58-UD5
Windows 7 64 Bit

Les
04-24-2011, 12:11 AM
Where do I find the aero setting please?

It's changed by right clicking on your 'Launcher' Application (.exe) file and selecting in the 'Compatibility' section of the 'Properties' box, 'Disable desktop composition'.

Your 'Launcher' Application (.exe) file is located wherever it was on your system you installed Steam, along the path Steam/steamapps/common/il-2 sturmovik cliffs of dover.

Space Communist
04-24-2011, 12:13 AM
There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:

1. Terrible and inconsistent frame-rate

2. Low texture resolution so save vram

3. A bit of tearing sometimes.

I for one hardly notice the tearing.

Flanker35M
04-24-2011, 12:17 AM
S!

This supposed fullscreen is a bit odd. This morning I fired up the game to test some things and got a WTF moment when my FPS was like low 20's. And in the evening after installing the patch the FPS had actually jumped!

So what is wrong? I cleared cache etc. Fired the game up and noted the houses were gone, like in a patch before. So change settings etc. to get them back. OK, now the FPS was again at 20ish. So I opened settings and went back to game = boom up to normal again. Seems that the full screen is not full screen at all times or something. And what has AERO to do with a game?!

Anyways, the patch is smoother for me after I got it to run normally aka 3D clocks went to full speed etc. Really Luthier & Co..the game is 2013 proof with these graphics already. Just optimize the code so we can enjoy the beauty of the sim! Future proof does not mean that you need a NASA computer to draw a trolley on a road ;)

Anyways, slowly getting there :) Still a month to US release so we might see wonders before that :)

Wolf_Rider
04-24-2011, 12:27 AM
There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:

1. Terrible and inconsistent frame-rate

2. Low texture resolution so save vram

3. A bit of tearing sometimes.

I for one hardly notice the tearing.


I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters)

Space Communist
04-24-2011, 12:43 AM
I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters)

Like I said I hardly notice any. I think the people whining about it are massively over-reacting.

Jediteo
04-24-2011, 12:51 AM
Anybody else having trouble with the game only using 25% CPU? I tried processaffinity=15 but no change.

Wolf_Rider
04-24-2011, 01:01 AM
Like I said I hardly notice any. I think the people whining about it are massively over-reacting.

thanks

but that's just it, this end there isn't any tearing at all - minor/ major/ in between... no tearing to notice or not notice



an example of "tearing"

http://upload.centerzone.it/images/tkwruxzla3rz25fe564.jpg

Thee_oddball
04-24-2011, 01:09 AM
nice Lav wolf...where you been hanging out?:mrgreen:

Lurker
04-24-2011, 01:13 AM
Like I said I hardly notice any. I think the people whining about it are massively over-reacting.
Well you should stop thinking then. :grin:
I have a lot of tearing but only with Aero off. With Aero on, no tearing at all it seems and thats a bit weird since it works that way wether I check V-sync on or not.

Wolf_Rider
04-24-2011, 01:37 AM
nice Lav wolf...where you been hanging out?:mrgreen:


behave :-P ... it was the first clear one one which come up on a Google Images search

Les
04-24-2011, 03:00 AM
I've tried v-sync on, which I can only do by allowing Windows Aero to stay on, and by forcing v-sync on in NVIDIA control panel.

It's nice, and still allows smooth play in the free-flight testing I've done, but I'm opting for higher frame-rates at the moment, by turning Aero back off and forcing v-sync off in NVIDIA control panel, all other settings on maximum.

The tearing isn't a big issue for me at the moment and I'd rather have frame-rates in the 30's than in the 20's, when flying low over English countryside buildings for example. Am getting on average about 20fps flying low over London, which is still surprisingly smooth and playable when sightseeing.

In further testing I've also seen, along with that 'random lines in the landscape' texture bug, that one where the 3D buildings just don't appear (but you don't get much if any of a frame-rate boost). The graphics bugs mainly seem to turn up after I've been adjusting settings and they can come and go sometimes without restarting the game, just by loading up different quick missions.

All in all, the game's running smooth for me now. The stuttering of old is practically gone, with any hitches now very similar to what I used to see in IL-2:1946, for example when some object or effect temprarily smashed my frame-rates.

Maybe my standards are too low, but I think it's incredible I can get these frame-rates flying over scenery as complex as what we have in Cliffs of Dover, with all the in-game graphics options on full (except for v-sync), even if just in one plane on my own.

There's obviously still a lot of work to be done in a lot of area's of the game/sim, but purely in terms of frame-rates and smoothness, I personally couldn't expect much more at the moment.

GTX580
i7 920
Windows 7
Fullscreen
1920x1200

O_Smiladon
04-24-2011, 03:16 AM
Like I said I hardly notice any. I think the people whining about it are massively over-reacting.



I Think you dont know what your talking about.. Dont tell us what we can see and cant see..

I still get tearing with aero turnned off on Vsync on.

And my tearing is just like wolfs pic.

O_Smiladon

Thee_oddball
04-24-2011, 04:00 AM
behave :-P ... it was the first clear one one which come up on a Google Images search

no worries m8, I have seen all the documentary's (Mad max, Road Warrior, Romper Stomper) about Australia....i know what you Lad's are about ;):-P

S!

Les
04-24-2011, 04:44 AM
...I still get tearing with aero turnned off on Vsync on...

With Aero turned off, I couldn't get v-sync to work. Only with Aero turned back on, and with v-sync forced on in NVIDIA Control Center settings could I get v-sync to work in-game.

I couldn't get v-sync to switch off either, until I turned Aero back off and forced v-sync back off in NVIDIA Control Center. Changing the in-game button didn't do anything in either case.

JG301_HaJa
04-24-2011, 05:00 AM
I have the same problem and v-sync only works with aero on for some reason.
The tearing in cockpit is highly noticable and disturbing actually and it's even worse than the "toilet image" :)

However, this might be because of my old TFT monitor. Perhaps the fact that it's not one
of the fastest makes tearing worse?

JG14_Jagr
04-24-2011, 05:54 AM
Ok, my patch experience. I did the English torrent version, I used 7zip to open it and dump the files where they needed to go.

I opened the game and it started up no issues. Went to Quick Mission with the Hurricane Bomber intercept. Normally with everything on high and SHADOWS OFF I get 100 fps when that mission starts. So I started it and saw 60 fps and thought oh oh... then I realized that Vsynch was working :) So I disabled V synch and it went up to 80+ fps.. So I turned OFF FSAA and poof..103 fps... So I notice that I had Shadows On... and was still getting 100 fps...

So basically I initially thought I LOST performance but when I realsized that some things that were not working before are now working and drawing resources I was able to isolate those things and in the end I think I have just about the same performance in terms of fps but now with Shadows ON... so in effect a NET improvement, although a conservative one. Some new screens are up and things are coming along..

Reading through the posts I'm absolutely AMAZED how many people with various hardware and almost random conf.ini settings also run all sorts of after market software to force this and force that while at the same time trying to figure out why XY and Z are not working in game when they work for the next guy. Try to take out as many variables as you can when you are having issues..it makes debugging a ton easier..

JG14_Jagr
04-24-2011, 05:56 AM
Quite a few of us having the same problem with several ATI/AMD cards. Possibly to do with the game not running in true full screen (although I thought that was fixed in a patch).

Its really frustrating that you guys are having those issues.. I have a 6970 and its never had a problem.. I would love to know the difference.

=FI=Scott
04-24-2011, 06:35 AM
Reduced fps and more pronounced stutter also. Worked through settings yesterday, uninstalled today. The previous version is far smoother for me . New v-synch function is not working (or at best buggy)

Thanks for the patch but this is the first one I have tried that has not noticably increased performance of the game.

Q9450 @3.06ghz
8Gb DDR2
GTX570

Ibis
04-24-2011, 06:47 AM
For those having problems, this fixed mine.

Go to Steam
right click the game
go to properties
select local files
click "verify integrity of game cache"

It will check and change any wrong files,
save any missions and settings such as input changes you have made BEFORE HAND because it will probably change all back to stock.

I'm not sure but this probably takes you back to before this last beta.

None the less it will be flyable.
cheers,
Ibis.

shoeib
04-24-2011, 07:45 AM
one small question

do we need to install patch version 14072 prior to installing this one?

=FI=Scott
04-24-2011, 09:43 AM
No, 14072 was a beta. The last auto-updated patch was 14101.

JZG_Con
04-24-2011, 11:42 AM
unzip to the correct directory and click yes to merge folders (4 or 5 folders), as well click yes to Copy and Replace files (there's about 100 files)

did the same as you and all works great ...smooth....patch 100.14214
AI is still a bit dub .air-battle and no one attacking or protecting but patch a lot better..thx great work for easter

Wolf
04-24-2011, 01:20 PM
Ok using an AMD 965 @Stock and AMD 5870 @ Stock and this game now runs sweet
No stutters or lag and can now use shadows
Also my temps have decreased by 10c on both CPU and GPU
Everything on medium apart from plane detail and damage model wich are on high

DocSigma
04-24-2011, 02:40 PM
This beta patch has improved things even more on my machine. The last patch was great and this patch makes it even more smoother. keep up the progress guys... :grin:

CharveL
04-24-2011, 03:48 PM
I was a bit disappointed in non-functioning vsync but simply unchecking "disable desktop composition" under compatibility tab for Launcher.exe solved it. I also have it forced in the NV control panel for the game but not sure if it matters.

The slight reduction in FPS for vsync is a more than welcome. Screen tearing is an immersion killer.

FFB is pretty good right now and I can live with it although it would be nice to have some in-game adjustments available at some later date.

Things just keep getting better and better pretty quickly considering the long development time. I imagine it must have killed Oleg to see it released in the state it was and a real shame he's no longer involved in the game anymore, especially as it nears it's culmination with the US release.

Wandalen
04-24-2011, 05:52 PM
The latest beta patch works great on my pc.. Only notice a little bug in multiplayer. When i was flying towards a aircraft on the map i found only the crew sitting in the air LOL .. i could also see them if i Ctrl+F2 for enemy view.

Wandalen
04-24-2011, 05:55 PM
Obs forgott the jpg.. here it is¨

Insuber
04-24-2011, 06:24 PM
The latest beta patch works great on my pc.. Only notice a little bug in multiplayer. When i was flying towards a aircraft on the map i found only the crew sitting in the air LOL .. i could also see them if i Ctrl+F2 for enemy view.

It happened also with the previous patch, the 101.

Cheers,
Insuber

patrat1
04-24-2011, 06:39 PM
i have stutters with this patch while running the black death track and i think i know the reason.

i have a gtx 570 with 1280mb of memory. i ran a program that monitors gpu memory usage and the games using pretty much all of it for most of the track.

if i know the dam game was going to be such a gpu memory hog, i would of bought a 2 gig card.:(

oh well, i guess i have no choice but to tone down my settings some.

Wolf
04-24-2011, 07:32 PM
Only fault i really have just now is this
http://img707.imageshack.us/img707/7412/shot20110424194244.jpg

RocketDog
04-24-2011, 08:44 PM
i have stutters with this patch while running the black death track and i think i know the reason.

i have a gtx 570 with 1280mb of memory. i ran a program that monitors gpu memory usage and the games using pretty much all of it for most of the track.

if i know the dam game was going to be such a gpu memory hog, i would of bought a 2 gig card.:(

oh well, i guess i have no choice but to tone down my settings some.

Don't worry - I have a 2GB 9670 and it still stutters. Plus I have a series of very annoying artefacts courtesy of the fact that the devs seem to have focussed only on Nvidia cards. If I'd known about it, I would probably have bought a GTX 570 like yours instead.

Albtraum23
04-24-2011, 08:50 PM
I have the same problem like Wolf !
i920 @ 3400,6gb ram ,gtx 570 with 270.61 whql
Vista 64

baronWastelan
04-24-2011, 09:43 PM
Only fault i really have just now is this
http://img707.imageshack.us/img707/7412/shot20110424194244.jpg

I had a similar problem right after installing the patch, with mine it was big concrete runways in the water near Dover. I tweeked & tuned my nVidia driver settings over the course of 2 days and now there are no terrain glitches.

Follow-up: I still have some problem areas like Wolf's screenshot. In any case I have lastest whql driver for my GTX285 and using "enhance application" setting for AA. Everything looks fine except that one area of southern England. I went back to the previous version because it has no problems, as far as smooth gameplay and terrain rendering.

Albtraum23
04-24-2011, 10:35 PM
I had a similar problem right after installing the patch, with mine it was big concrete runways in the water near Dover. I tweeked & tuned my nVidia driver settings over the course of 2 days and now there are no terrain glitches.

PLEASE POST THE SETTINGS :-)
What driver :270.61 beta or whql ?
I have:let the application decided.

Thanks !

Heliocon
04-24-2011, 10:36 PM
Good stuff!

Baron
04-24-2011, 11:09 PM
The latest beta patch works great on my pc.. Only notice a little bug in multiplayer. When i was flying towards a aircraft on the map i found only the crew sitting in the air LOL .. i could also see them if i Ctrl+F2 for enemy view.


Noticed this to, they didnt move either. And when using ctrl+F2 (enemy) and shift+F2 (friendly) there where no sounds what so ever.

No sounds sitting on the airfield (external wiew) when friendly s take off or land either.

All and all it felt very deprived of sounds in general except AAA.


Also had problems with dot visibility. Could see smallest dots but as soon as i turned to face them they vanished. On one occasion this happened 3 times with the same "dot", i made a full circle twice to face the same "dot" only to have it vanish on me, third time it was a rather large Spit on my tail. Did get away but still, very annoying.

baronWastelan
04-24-2011, 11:29 PM
PLEASE POST THE SETTINGS :-)
What driver :270.61 beta or whql ?
I have:let the application decided.

Thanks !

Hi, sorry I discovered that my tuning did not remove all the glitches, I still have some problem areas like Wolf's screenshot. In any case I have lastest whql driver for my GTX285 and using "enhance application" setting for AA. Everything looks fine except that one area of southern England. I went back to the previous version because I have no stutters with it -- the new patch didn't give me any improvement in smoothness.

Albtraum23
04-25-2011, 12:42 AM
Hi, sorry I discovered that my tuning did not remove all the glitches, I still have some problem areas like Wolf's screenshot. In any case I have lastest whql driver for my GTX285 and using "enhance application" setting for AA. Everything looks fine except that one area of southern England. I went back to the previous version because I have no stutters with it -- the new patch didn't give me any improvement in smoothness.

I have disabled : Trilineare Optimierung :)

and ? :eek:

no Glitches :grin: and all looking fine .

this is weird :rolleyes: or in german merkwürdig !

I have in 1 hour gaming ca.3 micro stutters and ca.1 little stutter
(30 planes bombers,fighters airfield attack ec.)

all settings on high 8xaa ssao on streets,gras,trees on vsync on.
Smothness is so lala !Must be better.

Its a great game !
Uups what i say :rolleyes:
Its a Simulator ! :grin:

I hope they finished this simulator soon.

Sorry for my bad english

ps : I HATE GHOST TREES i dont wont fly trough TREES !

Albtraum23
04-25-2011, 03:00 AM
I played online and I have glitches Forget Trilinear opt.

TheEditor
04-25-2011, 03:22 AM
So to sum up this beta patch for ya Ilya, DON'T RELEASE THIS ON MONDAY!!!!

IvanK
04-25-2011, 03:36 AM
Working well on my PC

Reaper leader
04-25-2011, 08:22 AM
Initially no FFB but it kicks in after flyin around a couple of minuttes on win7/64 and MS SW FFB2

regards

iceblink_luck
04-25-2011, 09:20 AM
This hasn't updated via Steam yet, is it something we have to do manually?

SDT_longshot
04-25-2011, 09:36 AM
i think we will have to wait till a certain time before the real patch updates on steam not to shure what that time will be tho eny 1 have eny ideas ?

David198502
04-25-2011, 09:37 AM
well i think the devs will have to overwork the betapatch before they decide to put it on steam as an offical one,regarding the widespread feedback from "much worse" to "better performance".

VO101_Tom
04-25-2011, 10:22 AM
We had a problem just like this (yesterday with three different host), but its not driver, or videocard error. These mistakes come out when we keep exchanging online maps:

http://www.pumaszallas.hu/Private/Tom/cod/beta_map.jpg

Steam integrity scan brings the errors to an end (of course, the cod version is back to 1.00.14214). If we reinstall the beta, the maps are fine untill keep exchanging again.

Flanker35M
04-25-2011, 10:30 AM
S!

The patch is a bit strange for me. Sure it gave more FPS but incorporated the "missing houses" phenomenon on some start ups, graphical glitches like green rectangles on sea, "griddy" ground overlay etc. Also FPS is sometimes bad, have to use the hated Windows key to visit desktop and then back = back to normal. Sometimes going to options and back solves it. And on another start nothing.

GPU clocks go up as they should, no problem there. But what does Aero have to do with the game as there are many saying havng it on solves some problems under Win7?! For example my tearing was gone with Aero ON, even I have VSync OFF?! Eh?

Anyways, the FPS boost was very nice. Biggest issues now are shadows flickering/affecting FPS, dust at landing dropping FPS quite a bit, Le Havre industrial complexes shattering the FPS and houses in general having a big effect on FPS. Also plane settings not sticking etc.

On a wish list, please give options to adjust or toggle HDR. If possible. In general more options to fine tune the graphics to suit your needs and system.

Plt Off JRB Meaker
04-25-2011, 10:53 AM
Out of interest has there been any news from Luthier when this patch,once polished is released/uploaded through steam?

602Sqn.McLean
04-25-2011, 12:19 PM
Just wondering that myself Meaker. I thought it was today, Monday but that was only because I thought I read it somewhere in this forum. I couldn't find that reference so I must be mistaken. I guess it will be the end of this week I would have thought. They would have had their Easter break I suspect.

Orpheus
04-25-2011, 12:26 PM
Clearing the cache does help the stuttering a bit. I've also got the 'no trees' issue at various detail settings, first they were there, now they're not (post cache clear).

'Very low' trees settings (when it did work) seem to be the same as 'off' (i.e. no trees at all, just the green patches), while 'low' seems overpopulated. Another tree bug to go with the disappearing ones?


I know it's late to come back to a minor issue like this, but I was flying last night and I think I've figured it out.

I play with 'Very Low' trees as a general rule (ground looks too flat without them, but much higher and it costs me framerate). However, if I load the game with 'very low' trees and start a mission, I get no trees at all, just the green patches on the ground (as with the 'trees off' setting). Changing the setting higher (low/medium/high/etc) does nothing in or out of mission.

If I set my trees to 'low' rather than very low, exit the game and start it up again, then enter a mission - I get my trees back. Switching from 'low' to 'very low' during that mission then does what it's meant to - number of trees rendered is visibly reduced.

So:

startup with 'very low' trees = no trees, no tree settings work
startup with 'low' trees = trees return, tree settings work as normal.

This is with both the last steam patch and the beta in this thread. Hope this helps the devs & pilots!

dreamofire
04-25-2011, 12:51 PM
Good Stuff, thanks

Mattius
04-25-2011, 12:55 PM
Just wondering that myself Meaker. I thought it was today, Monday but that was only because I thought I read it somewhere in this forum. I couldn't find that reference so I must be mistaken. I guess it will be the end of this week I would have thought. They would have had their Easter break I suspect.

Easter Monday is NOT a Bank Holiday in Russia, so we may get a steam release of last Fridays beta after all..... (Hope So!);)

TonyD
04-25-2011, 01:12 PM
I’ve been a bit busy this weekend, so didn’t get the patch until a short while ago. After some brief testing, I have noticed the following:
• Game now runs in ‘true’ full-screen, anti-aliasing works correctly (along with the associated performance hit).
• MFAA forced in driver really hits the FPS – approximately 30% hit compared to using in-game AA. This is not as it’s designed, so there is obviously some incompatibility somewhere.
• Using the ‘Esc’ key often results in the desktop being displayed, although it’s not active (pseudo-desktop? :)). Using ‘Alt-Tab’ can correct this, or repeatedly using ‘Esc’. This is not consistent – sometimes it works correctly, sometimes not.
• No noticeable difference to frame-rate, pretty much as before. No stutters using my previous settings (Medium, with Model, Effects and Textures on High, Trees and Buildings on Low, Shadows On, 1080p).
• GPU load now full, previously it varied around 70%. (Edit: nope, no change actually, although it does seem higher on average than previous)
• The texture edge lines are again visible over the sea, but not as pronounced as before the previous patch. Haven’t had the time yet to see if forcing AF removes them.

As an aside, I have never experienced the problem of my driver not detecting the game and turning the clocks up (Catalyst ver. 11.3). I would have thought that the full-screen mode would have corrected this for those that have had the problem -?

Thanks, luthier et al, for the additional missions and the fixes in this patch. I am anticipating getting back to it once some family commitments are out of the way. Cheers!

(Edit: a further nice improvement noticed is the apparent reduction in the AI's aerobatic skills - no more impossible endless barrel rolls.)

ATAG_Bliss
04-25-2011, 06:51 PM
Hi Luthier and Team.

Thanks a bunch for the latest beta patch, especially with addressing the MP side of things. The server seems run from (in game time) 4AM (where the mission starts) to night without much problem.

I'm still seeing a whole bunch of P2PSteamConnection Errors streaming through the dos box though. It seems 35 connected players is about where it starts happening. I saw 50 on the server the other day, and 20 people at once, got kicked for that steam message. Perhaps steam is restricting how many people can be on at a single time? Almost everytime I check the playerlist it's sitting at around 35 people. I'll see 4 people waiting in line to join through the "host" command, and once those 4 connect it's almost within a minute that 4 other people will get the Steam error message and be kicked.

It seems the dedi software is multithreading (cpu cores) very nicely and our 12 core machine is only running around 15% cpu usage with 35-40 players connected on the big map, with 30+ AI in the air.

Hope this helps.

Thanks again!

Peril
04-25-2011, 10:31 PM
Out of interest has there been any news from Luthier when this patch,once polished is released/uploaded through steam?

I don't think you would release this version as is with so many bugs.

Like you say, I think they are probably fixing those first, and that may take some time ;)

RocketDog
04-25-2011, 10:37 PM
1. FSAA does not appear to work, no matter what the setting in game.

2. vsync limits the refresh rate to 60 FPS but I still get tearing.

3. Graphics artefacts with ATi 6970 and Catalyst 11.3 still present (in particular, no haze/blue line on horizon).

4. No FFB effects. No centering forces. <--- EDIT - this was for the Tiger Moth. Forces sometimes start after a short while with other aircraft.

i7 920 @3.8 GHz
Asus Radeon 6970 (Catalyst 11.3)
Win 7 64-bit
MS FFB2

patrat1
04-26-2011, 12:25 AM
1. FSAA does not appear to work, no matter what the setting in game.

2. vsync limits the refresh rate to 60 FPS but I still get tearing.

3. Graphics artefacts with ATi 6970 and Catalyst 11.3 still present (in particular, no haze/blue line on horizon).

4. No FFB effects. No centering forces.

i7 920 @3.8 GHz
Asus Radeon 6970 (Catalyst 11.3)
Win 7 64-bit
MS FFB2

turn on aero and turn off vsync.

thats how i run it and i get no tearing.

patrat1
04-26-2011, 12:28 AM
Don't worry - I have a 2GB 9670 and it still stutters. Plus I have a series of very annoying artefacts courtesy of the fact that the devs seem to have focussed only on Nvidia cards. If I'd known about it, I would probably have bought a GTX 570 like yours instead.

for the stutters try land shading medium and shadows off.

thats what i did and now its pretty smooth flying low over london. black death is smoother now too.

LcSummers
04-26-2011, 05:23 AM
for the stutters try land shading medium and shadows off.

thats what i did and now its pretty smooth flying low over london. black death is smoother now too.

Yes but if you have enabled once shadows game is looking brilliant. I turned them off but i miss something.

Tonyhippo
04-26-2011, 08:35 AM
You can make it as cut down as you like even getting 60+ frame rates over London at low level and the game still stutters, there really is somthing basic wrong which all the tweaking just masks.

machoo
04-26-2011, 08:42 AM
I think if you could just turn off buildings totally then it's be fine , running the game in a window you can see all the distant towns miles and miles away all drawn on the screen. It must be a massive resource hog. The same with trees but you can turn them off.

djwolters
04-26-2011, 08:59 AM
Hi all,

I did a quick install of the latest beta patch yesterday and ran the Black Death track. Performance seems to have dropped markedly with this latest beta patch (no changes to my settings), with average framerates in the low twenties (at most!). Previously I got at at least 35 FPS.

My settings: 1280x1024, 75 Hz. Game graphics: all high, shadows on.
My rig: Phenom II X6, 8 GB RAM, HD6870 2GB GPU, Windows 7 64bit.

Will try to enable Aero for the launcher.exe tonight, and play around with vsync a bit.


I also tried several of the new Quick Missions. The Axis attack on road convoy mission gave average FPS of around 12. Too low to really be playable.

On an unrelated note:

It seems there's something wrong with the Fiat BR.20 bombers: Even with wings and read fuselages shot off, the bomber model keeps floating in mid-air. They no longer fly forward, but keep hovering. Engines and other bits that were shot off gently "floated" down like they were feathers, not lumps of metal.

Another mission (Allied Bridge attack) showed a Fiat CR.42 fighter flying (and maneuvering) with some pretty severe wing damage (left lower wing including struts shot off). Damaged CR.42 kept on attacking a Defiant until kamikazing into the sea.

The AI really seems to like kamikaze attacks: most "kills" were due to mid-air collisions. Especially fighter attacks on bombers seem to regularly end in the fighter pancaking into the bomber at high speed. Avoidance routines seem to be a bit off here. I noticed this behavior with Hurricanes attacking the BR.20's. Me109 and 110's attacking Beauforts seem to be a bit better at avoiding collisions.

Flanker35M
04-26-2011, 09:11 AM
S!

I run quite similar system as RocketDog and have very few stutters with my 6970HD. I tried a lot of different settings and strangely the more I throw at the card the smoother it is?!

I run buildings at unlimited, their detail to Very low. Forest is High or Very high, shadows On, SSAO off. Rest maxed out with FSAA Off and VSync Off. Aero is on = no tearing?! Without it there is.

I have sometimes this low fps when running a track. Usually helps if you press ESC, go to Options and Video and then back to game. Or alt/tab or WinKey to desktop and back. Seems there is some issues with the fullscreen.

About AMD graphical issues. Whambulancing here helps nothing, go and file the Feedback Form to the driver team. Link can be found at Rage3D forum under Catalyst drivers. Been there done that. Be precise and describe the issues in the form and they will do something..they did to IL-2 too.

Now bring the next patch..

IvanK
04-26-2011, 09:12 AM
Only fault i really have just now is this
http://img707.imageshack.us/img707/7412/shot20110424194244.jpg

I was getting similar corruption. It only started when I had Forests "Very High". Setting Forests to just "High" and this issue went away for me. Nvidia GTX580

kristorf
04-26-2011, 10:58 AM
Hurricane still impossible to taxi, refuses to turn to the rudder on land when taxiing. In fact it seems to have its own agenda completely on which way it wants to go.

Tap your brakes while the rudder is turned and throttle is at approx 15%, works beautifully

reflected
04-26-2011, 11:04 AM
Tap your brakes while the rudder is turned and throttle is at approx 15%, works beautifully

Not when there's wind. That's exactly what I do, but sometimes the wind is so strong that my plane wouldn't turn at all. Also, my side door is flapping around like a piece of paper!

Ali Fish
04-26-2011, 12:23 PM
any chance of a comment as to when this next steam patch will be released ? im becoming politely impatient im sad to say.

Rattlehead
04-26-2011, 12:29 PM
It seems there's something wrong with the Fiat BR.20 bombers: Even with wings and read fuselages shot off, the bomber model keeps floating in mid-air. They no longer fly forward, but keep hovering. Engines and other bits that were shot off gently "floated" down like they were feathers, not lumps of metal.



I have reported the same thing with the Br.20's, but I have not installed this beta patch.
In this instance the bombers froze in mid-air after opening their bomb bay doors, and it was in the FMB.

robin00795
04-26-2011, 01:51 PM
Please put the sukhoi 26 in this patch, Hope you read this .:-P

Ali Fish
04-26-2011, 02:20 PM
<Chuckle Chuckle>

JG14_Jagr
04-26-2011, 03:35 PM
Hurricane still impossible to taxi, refuses to turn to the rudder on land when taxiing. In fact it seems to have its own agenda completely on which way it wants to go.

Have you tried flying external to see if rudder is actually deflecting? If there is wind it will require more engine force to turn into it, especially if you are fighting wind AND torque in your choice of direction

mungee
04-26-2011, 04:10 PM
Have you tried flying external to see if rudder is actually deflecting? If there is wind it will require more engine force to turn into it, especially if you are fighting wind AND torque in your choice of direction

I must say, I'm finding the rudder to be very slow on response (when taxiing in the Spitfire - not sure about the Hurricane).
Is it that we were used to something different in IL-2 1946? I findd myself leaving the runway left and then right and then left etc when I'm taking off.
Maybe a lot more practice?

skouras
04-26-2011, 06:08 PM
no problem here when i take off with the fighters not the bombers
but i have the aircraft movement when the engine is stoped

15.Span_Valalo
04-26-2011, 06:23 PM
Pilot dont bail out when the plane is in the floor, or water...
The planes on fire dont explode...
the booms dont explode when play on line, (We cant set up charge weapons, booms... but offline this does not happen).
Launcher to game crashed many time in on line and sometime in off line.
the center view in 109 is very dificult...

More thaks all, and you Luthier.

Rattlehead
04-26-2011, 06:50 PM
Have you tried flying external to see if rudder is actually deflecting? If there is wind it will require more engine force to turn into it, especially if you are fighting wind AND torque in your choice of direction

I know what problem he's having...I have it too, but sporadically. It's nothing to do with rudder or throttle or wind; the plane veers left to such a degree that nothing you do helps.
If you leave the rudder you can actually spin in circles. But like I said, for me it's sporadic.

TheEditor
04-26-2011, 08:33 PM
Pilot dont bail out when the plane is in the floor, or water...
The planes on fire dont explode...
the booms dont explode when play on line, (We cant set up charge weapons, booms... but offline this does not happen).
Launcher to game crashed many time in on line and sometime in off line.
the center view in 109 is very dificult...

More thaks all, and you Luthier.

Whats wrong with the center view of the 109? If you use track ir just more your head alittle to the left and push center key for the track ir.

PVT_Shepperd
04-26-2011, 08:46 PM
So, got a bug aswell. I tried to fly a single mission. But whatever I had choosen I always got briefing for German bombers also in missions where I couldnt choose German side.

machoo
04-26-2011, 10:02 PM
I have a stupid bug where I have a group of aircraft on a runway and another group of attackers come in to strafe . All the planes sitting on the runway just nose themself into the ground and flip over before even taxing. Out of about 12 planes 2 actually take off.

Blackdog_kt
04-26-2011, 10:18 PM
Whats wrong with the center view of the 109? If you use track ir just more your head alittle to the left and push center key for the track ir.

Even if you don't have trackIR there is a solution to this. Turn off the mouse cursor to get the mouse to work as a camera controller (default key for this is F10), keep the right mouse button pressed and move the mouse around: you will see that you can move forward/backward/left/right.

This way you can set your default viewpoint to be aligned with the gunsight. Pressing the "center view" key (default is keypad 5) will not reset your view changes as it only applies to pitch/roll/yaw axis of head movement. This way you can fly with the 109 gunsight centered, no matter if you use a head tracker or not ;)

machoo
04-26-2011, 10:33 PM
Here is a video explanation of the strafing / planes flipping over bug. Also shadow bug visible but that is a know issue.

http://www.youtube.com/watch?v=TD1ARS_DzOQ

Wolf_Rider
04-27-2011, 08:18 AM
didn't you realise that the strafing plane is being "mooned"? :)

squidgyb
04-27-2011, 08:46 AM
Here is a video explanation of the strafing / planes flipping over bug.

Might be an unintended bug from propwash modelling?

Winger
04-27-2011, 08:57 AM
Has there yet been a word on when the last betapatch will go live on steam? Or has it done so already and i just didnt notice?:)

Winger

acare84
04-27-2011, 10:51 AM
Has there yet been a word on when the last betapatch will go live on steam? Or has it done so already and i just didnt notice?:)

Winger

Still no words. I hope we will see new beta patch or a full patch on Steam soon.

David198502
04-27-2011, 10:55 AM
im optimistic that a new beta patch or even official one will arrive soon.last week the devs have been very quiet too,and then suddenly out of nothing luthier told us that we will get a beta patch in some hours.
now after the feedback,which is widespread, i think they work hard to fix the new problems.
in my opinion this silence is a good sign.at least i hope so.

adonys
04-27-2011, 01:12 PM
was this patch officially release via Steam, please?

Ali Fish
04-27-2011, 01:20 PM
was this patch officially release via Steam, please?

No !, last officiall update via steam was 18th april.

last beta patch issued here was 22nd april i believe.

ElAurens
04-27-2011, 04:46 PM
The last beta patch was a step backward in stability and frame rates for most players. Hopefully they are working these issues out.

CharveL
04-27-2011, 05:50 PM
For me it was a step forward just being able to use vsync. They could really start getting a handle on control issues soon now that performance is no longer abysmal.

Blackdog_kt
04-27-2011, 06:23 PM
On the performance side, i hope they manage to get the game recongizable by Ati cards so that they properly throttle up.

I use a 4890 1Gb, imagine my surprise when i saw that it kept running at the "desktop" settings (low power consumption, underclocked to 240 Mhz). I manually forced the clocks to their factory standard of 850Mhz with a 3rd party tool and it's a whole different sim, no stutters at all above 300ft or so (just lower FPS over London) and smooth 25 to 60 FPS in most other cases.

The only problem is that the stock driver utility does this better, using the 3rd party tool i get an unstable PC that results in a reboot after 40 minutes or so. I tried setting it to 750Mhz, increasing the fan speed, etc but it will still do it after a while.
In other games that are recognized by the driver as the GPU being in 3d mode, it scales up properly and never has a problem.

The other important bit as far as performance fixes go would be what they were already working on, improving multiplayer stability.




As for gameplay fixes the list is not small but hopefully they are easier to deal with.

Just as a friendly reminder, this is what i've been able to gather from my own experience and that of others. Some of these issues have a significant effect on the ability to use certain features in the way they were intended to (for example, the Ju88 is almost useless as a level bomber until its gyrocompass is fixed, because that's what the bombing autopilot uses), others not so much but it would still be nice to see them fixed eventually.

In any case these are what seems to be the gameplay issues that most people talk about:


- corrected auto-mixture, service ceilings and top speeds for the aircraft that are currently affected

- corrected mixture controls and their travel direction in the Tiger Moth and Hurricane

- making the Spit Ia a constant prop speed variant to match the spinner we see in the selection screen...currently Mk.I is the battle of France Spit with two-stage prop, Mk.II is fine more or less and Mk.Ia was supposed to be a battle of Britain Mk.I with a constant speed prop, but while the 3d model has the CSP the flight model uses a two-stage prop...this would cover all major variants of the Spit up to that point and put the issue to rest

- Ju88 gyro-compass fixed, it currently doesn't move...also an explanation on why the course autopilot in other LW aircraft with a working gyro-compass drifts 5-10 degrees off course, even when properly aligning the compass card before engaging it...is it a bug or a realistic limitation?

- Currently the bomb release command doesn't work from the bombardier's position...not such a big deal if you have a lofte that drops automatically, but for the blenheim and Br.20 that drop manually it's a bit frantic having to zoom out and click on the bomb release switch with the mouse, or switching to the pilot's seat and pressing the release key from there.
These two also lack an autopilot, so a revised, more realistic method of controlling them than level stabilizer would be a very welcome bonus. For example, we could assign keys to left/right/center commands that only function if we are occupying the bombardier's seat. This would simulate the bombardier guiding the pilot through the bomb run, while the AI flies the aircraft at level flight and makes course corrections on command.

- fixing the radio command menu

- fixing skins, squadron, etc and load-out selections

- turret controls in certain bombers are reversed

I'm sure i'm missing a few, but that's more or less what i usually see getting mentioned the most in regards to gameplay.
In any case i'm already having fun trying to learn how everything works, i'm just bug-reporting a few things so that they can get fixed for the benefit of everyone ;)

Klabo
05-10-2011, 02:58 AM
Please can you Add REALISTIC SMOKE TRAILS for BULLETS PLEASE. ( Spit, Hurri,G50.

-=FA=-Klabo