drewpee
04-17-2011, 01:47 PM
Is it just me. While flying the 109 I'm lucky to get 5% hits and do little damage. flying the spit I get 10% or more. I can also light up a 109 with a 2 second burst but the 20mls struggle to slow a spit down.
Also the convergence on the 109 is only 100mts when the cowl guns are best set 400mts +. I also was led to believe 20mm cannon shells traveled further in a straight line because of their mass and didn't need the velocity to do damage. There for the default settings should be set to a longer range.
Further more fuel levels should be lower from the flight across the channel. Don't get me wrong, people will say the spit is under gunned underpowered and should turn better, I don't know. I have always played the under dog as I like the challenge but it seems the fewer advantages the 109 had (there aren't many) makes it a loosing battle.
I hope future patches will address some of the flight model instead of FPS. If I'm wrong and the 109 was a dud I apologize, Id prefer the sim to be factual rather than an even match up between blue and red.
Also the convergence on the 109 is only 100mts when the cowl guns are best set 400mts +. I also was led to believe 20mm cannon shells traveled further in a straight line because of their mass and didn't need the velocity to do damage. There for the default settings should be set to a longer range.
Further more fuel levels should be lower from the flight across the channel. Don't get me wrong, people will say the spit is under gunned underpowered and should turn better, I don't know. I have always played the under dog as I like the challenge but it seems the fewer advantages the 109 had (there aren't many) makes it a loosing battle.
I hope future patches will address some of the flight model instead of FPS. If I'm wrong and the 109 was a dud I apologize, Id prefer the sim to be factual rather than an even match up between blue and red.