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View Full Version : Input delay - any solution yet ?


FZG_Immel
04-14-2011, 05:15 PM
Hi there

I still get 1/2 or maybe 1/3 second delay on my controls.. from firing guns, to change my POV in the cockpit with the coolie hat..

Is there a solution for this yet ???

It makes the game hardly playable.

thanks a lot !

FZG_Immel
04-15-2011, 12:08 AM
Nothing ???

I can't believe I am the only one experiencing this !

_79_dev
04-15-2011, 12:13 AM
~S~

Never seen somebody complaint about that yet...Maybe try to clean up OS

FZG_Immel
04-15-2011, 12:26 AM
~S~

Never seen somebody complaint about that yet...Maybe try to clean up OS


S!!!


are you kidding me ;) ? http://forum.1cpublishing.eu/showthread.php?t=20232&highlight=delay&page=5

lots of people have been signaling that from day one. I was just hoping it was solved already.

My OS is a fresh install, and works fine with all other simulators installed.

CharveL
04-15-2011, 12:28 AM
Before last patch there was delay with gun firing but it seems mostly fixed.

Typically input lag is a side effect of low framerate in a demanding game so lowering settings can help.

Try turning off anthropomorphic control as another thing to try.

Otherwise it may be a windows issue.

FZG_Immel
04-15-2011, 08:57 AM
anthropo is off.. helped a bit to reduce it, but not completely. My framerate is not bad... 45 on land, 80 on water.

angrueo
04-15-2011, 09:14 AM
I managed to almost completely get rid of input lag messing with Nvidia Control Panel.
I set Maximum prerendered frames to 0 and it disapperared.

SEE
04-15-2011, 11:16 AM
I managed to almost completely get rid of input lag messing with Nvidia Control Panel.
I set Maximum prerendered frames to 0 and it disapperared.


same here.........now trying mpf's at 1 as a compromise.

FZG_Immel
04-15-2011, 12:23 PM
I managed to almost completely get rid of input lag messing with Nvidia Control Panel.
I set Maximum prerendered frames to 0 and it disapperared.

Interesting. will try that

FZG_Immel
04-15-2011, 02:10 PM
I noticed a slight improvement, but so slight I cannot assure it's just a placebo effect/impression that I have..


Tell me... Do your guns fire EXACTLY in the same moment you pull the trigger ? I mean, in the same micro second ?

AndyHill
04-15-2011, 03:21 PM
Downloading the latest patch, hopefully it'll improve the issue. For me, if I pull the trigger quickly enough, the guns will fire only after I've already released it. Same goes for all controls.

AndyHill
04-15-2011, 03:33 PM
Might be placebo, but after a quick test (and I did reduce some settings so fps is better in general) lag seems to be greatly reduced. Needs more testing, though.

Retaliator
04-15-2011, 03:52 PM
Hi, it happens to me that some times, even if I'm not touching the controls, throttle, prop pitch, radiator are completely stuck... I have to reissue the whole command 2 or three time to make it happen!
Any link with these delays?

FZG_Immel
04-15-2011, 11:38 PM
the beta patch 2 helped a bit offline, where I have "nearly" not input delay anymore, but I just made it to an online server, and even though I managed 3 kills (noob server) the delay was awful, making it impossible to fly competively.. I had something like 1/2 delay on guns, and the plane seemed to be flying like a truck...

Luthier, you really need to find what is happening here, it's making the game unplayable.

As a side note, the game is perfectly usable now in terms of FPS and no more stutters. Good job !!!!

tjhowse
04-16-2011, 06:00 AM
I still have input lag with the 15/04/2011 patch.

Vlerkies
04-16-2011, 07:23 AM
Lag here as well.

I have same problem with input lag, most noticeable on the guns/cannon triggers.

Its a few milliseconds off, but enough to be 'uncool'.

I have Warthog and Cougar, both the same, running them without software at the moment (not target or CCP)

System
Win7 64bit
i7-2600
8gb ram
HD6990 .

:(

Seeker
04-16-2011, 09:50 AM
I hadn't noticed delay on axus controls, but I get trigger delay too.

322Sqn_Dusty
04-16-2011, 12:40 PM
All of the above problems with trigger/ axes input delay count for me also.
Track ir doesn't work properly (natural pint has no profile for it yet, thet're working on it.).
The clickable pit does respond very poor, I couldn't move levers on multiple occasions, it also didn't respond to the keystrokes linked with the levers..ended up flying with gear down and wrong mixture/radiator settings.

In case of emergency the bail order also doesn't respond. Bailing out > open or jettison hood, roll over if possible and hit the ctrl e..nothing... oh and don't forget to put the chute on your pilot char...(see comment in manual).

The april 15th beta did increased the flyability in fps on higher settings. But input is in most cases terrible.

Intel Q9550 @ 3.4
4GB Ram
2x Rad HD4890OC 1GB xfire
Saitek X52 pro
Saitek lever quadrant
Saitek Rudders
Win7 Ultimate 64bit

FZG_Immel
04-16-2011, 10:02 PM
UP because this NEED to be fixed... it's not tolerable nor flyable at the moment.

FZG_Immel
04-16-2011, 10:46 PM
I just noticed one thing..

If I reduce my resolution from 1920x1080 to 1280x720, I have no input lag/delay anymore...

I dont get why this could be graphically related, but it is...

Jatta Raso
04-19-2011, 05:23 AM
input delay, fire delay, 1 or 2 key bindings with 'try your luck' reliability, sad for the moment
i have a fresh OS and no big problem with FPS. and the answer should not be in nvidia settings, that's just awkward.. sure hope they address this on the next patch

q6600 / GTX 570 / 4GB DDR2 / sata III 7200 64MB / Win7 x64

Aeropayo
04-19-2011, 10:56 AM
I have noticed the same thing.

If I change the resolution ingame, better FPS, less delay, but still a bit enough to complain.

I'll give a chance to de minimun prerendered frames, I think the value is 3 (Nvidia default).

I'll let you know.

FZG_Immel
04-19-2011, 11:51 AM
I noticed that the gun delay is mainly on sound and not on the real gushots..

try looking at tracers.. according to the moment of the sequence, gun seem to fire exactly when the trigger is depressed.

It's more of a sound delay than input delay for me.. at least with the last patch

Aeropayo
04-19-2011, 05:40 PM
try looking at tracers.. according to the moment of the sequence, gun seem to fire exactly when the trigger is depressed.


not in my case, I press the trigger and I can see the delay in the button (trigger) itself in the Spit cockpit.

Jatta Raso
04-19-2011, 08:05 PM
not in my case, I press the trigger and I can see the delay in the button (trigger) itself in the Spit cockpit.

+1 exactly

FZG_Immel
04-20-2011, 09:35 AM
will check that..


but what about tracers ?

Aeropayo
04-20-2011, 09:39 AM
I couldn't do it last night, for sure tonight,

Tomorrow and the day after tomorrow bank holiday!!!! 2 days ahead of testing COD!!!

Thank you for your interest

rubbish
04-20-2011, 02:06 PM
Still a problem for me, and just as bad as it ever was. Nothing previously suggested makes the slightest bit of difference. I wish idiots would stop with the but, but, anthropomorphic control!!! take two seconds to think about what that option actually is, and then why it should make absolutely no difference to firing, even if it was on (it isn't) :evil:

Unplayable.

CH_RoadDogg
04-20-2011, 02:50 PM
Rubbish have you tried lowering your screen resolution seems odd but the higher your resolution the more imput lag or so it seems to me.

rubbish
04-20-2011, 09:00 PM
Nothing previously suggested makes the slightest bit of difference.

sigh

Jatta Raso
04-21-2011, 12:30 PM
well somehow the firing delay is mostly gone, don't know why, but even if i don't see an exact match between the moment i press trigger and the muzzle flash, the fire button on the cockpit is an almost match. noticed it online (no anthropomorphic control)... hope it keeps getting better

lever still laggy on surfface controls though

TheEditor
04-21-2011, 05:40 PM
Maybe if you unplug your mouse and plug it back in.......lol:-P:cool:

AndyHill
04-21-2011, 10:06 PM
BTW, do you guys get laggy mouse movement as well (in-game, the menus are fine)? For me it's easiest to measure the delay when I look at the firing button, but I was wondering if the mouse lag is universal, that one would be really easy to notice.