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Sneaksie
01-27-2011, 01:00 PM
PC CONFIGURATION

OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3

PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)

RAM: 2GB (4GB recommended)

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*

DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)

DVD-ROM DRIVE: 8X

SOUND CARD: DirectX 9.0c compatible

HARD DISK SPACE: 10GB

PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)

MULTIPLAY: Broadband connection with 128 kbps upstream or faster


*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

meplay
01-27-2011, 01:06 PM
woot

Tree_UK
01-27-2011, 01:10 PM
I guess DX11 didn't make the game then :confused:

Ltbear
01-27-2011, 01:12 PM
Thats not to bad at all.....those specs are kinda like a 2010 medium specced computer.....

awsoome....my old 4000+X2 will stil run strong lol....

TheSwede
01-27-2011, 01:12 PM
That sounds logical.

The rig that ran the early version at the Moscow show didnt cope but with a good optimization batch the I5 750 with GTX460 and 2gig RAM may be sufficient.

Superb work by 1C if those recommended specs will be enough for HIGH level of details.

T}{OR
01-27-2011, 01:13 PM
*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

What about latest Nvidia series 5XX?

Planing to get GTX 570 myself...

TheSwede
01-27-2011, 01:14 PM
I guess DX11 didn't make the game then :confused:

The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you? ;)

Cowboy10uk
01-27-2011, 01:15 PM
Looks good, My machine will still be able to play, at the very least medium. :grin:

Cant wait to see it in March

Hecke
01-27-2011, 01:15 PM
The broadband connection of 128 kbps is needed for how many players online?

luthier
01-27-2011, 01:17 PM
What about latest Nvidia series 5XX?

Planing to get GTX 570 myself...

Sorry! Anything newer or better than the cards listed will of course work!

maclean525
01-27-2011, 01:19 PM
Are Eyefinity triple-screen resolutions supported?

JG52Uther
01-27-2011, 01:19 PM
Excellent,lower than I thought they would be! thanks Luthier.

Tree_UK
01-27-2011, 01:20 PM
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you? ;)

Not a deal breaker mate no, its just Oleg has kept telling us it will be DX11, I guess he got confused. Actually thinking about it this as got to be an oversight in the spec reading Luthier's scalibility comment, a game built for 2013 must include DX11 surely.

T}{OR
01-27-2011, 01:22 PM
Sorry! Anything newer or better than the cards listed will of course work!

Thought so, thanks. :)

TheSwede
01-27-2011, 01:25 PM
Not a deal breaker mate no, its just Oleg has kept telling us it will be DX11, I guess he got confused. Actually thinking about it this as got to be an oversight in the spec reading Luthier's scalibility comment, a game built for 2013 must include DX11 surely.

Yes, if the engine is supposed to be up to date in 2013 the DX11 will be fully supported and they just have a slot open for that but with a tight schedule, that wasnt top priority right now in 2011.

Luthier: Is DX11 one of those switches you talked about? ;)

Tree_UK
01-27-2011, 01:26 PM
Yes, if the engine is supposed to be up to date in 2013 the DX11 will be fully supported and they just have a slot open for that but with a tight schedule, that wasnt top priority right now in 2011.

Luthier: Is DX11 one of those switches you talked about? ;)

I wouldn't be surprised if you didn't get an answer to that swede. :grin:

speculum jockey
01-27-2011, 01:29 PM
I wouldn't be surprised if you didn't get an answer to that swede. :grin:

With those minimum system specs I'm guessing the game will be unplayable at anything higher than an 800x600 resolution even with all the eyecandy disabled.

luthier
01-27-2011, 01:32 PM
Sorry folks I don't think it would be a great idea for me to list all the things that aren't a part of the release :)

We'll announce things when they are 100% confirmed to be in the game. Otherwise, you know, we'll never hear the end of it. "Remember, back in 2011, those mongrels promised us xxx, and it's 2014 now and we've been patiently waiting for 617 days and counting!"

Talbot
01-27-2011, 01:34 PM
Luthier please Ati Crossfire will work?

Tree_UK
01-27-2011, 01:35 PM
Sorry folks I don't think it would be a great idea for me to list all the things that aren't a part of the release :)

We'll announce things when they are 100% confirmed to be in the game. Otherwise, you know, we'll never hear the end of it. "Remember, back in 2011, those mongrels promised us xxx, and it's 2014 now and we've been patiently waiting for 617 days and counting!"

Its not things we are asking about luthier its Dx11, Oleg has said all along it will be DX11, could you confirm that it is within the game engine just not configured at this time?

Tree_UK
01-27-2011, 01:36 PM
I wouldn't be surprised if you didn't get an answer to that swede. :grin:

:grin::grin:

BigPickle
01-27-2011, 01:36 PM
With those minimum system specs I'm guessing the game will be unplayable at anything higher than an 800x600 resolution even with all the eyecandy disabled.

What that was min specs? I thought it was just main specs type of thing. Confused about this direct X 11 thing tbh, most of those cards listed are built to be using DX11, why wouldnt DX11 which is now and not future product not be usable already :confused: My HD 4870 uses DX11 and thats now an old card.
Surely if they made the game for 2013 standards, saying that were are in effect going to make the game, well, worse to suite todays standards or technology is a little ermm whats the word...

TheSwede
01-27-2011, 01:37 PM
I wouldn't be surprised if you didn't get an answer to that swede. :grin:

It took 6min ;)


Sorry folks I don't think it would be a great idea for me to list all the things that aren't a part of the release :)

We'll announce things when they are 100% confirmed to be in the game. Otherwise, you know, we'll never hear the end of it. "Remember, back in 2011, those mongrels promised us xxx, and it's 2014 now and we've been patiently waiting for 617 days and counting!"

Thats a good enough answer. I will personally not miss any of those DX11 features. DX10 is 101% enough for current generation of titles.

Another thing: Why should you even give us everything from the start? ;)
Save the real eye candy for the future.

Hecke
01-27-2011, 01:37 PM
Sorry folks I don't think it would be a great idea for me to list all the things that aren't a part of the release :)



You can just say if it's also Directx 11, not more not less. Really, that shouldn't be too difficult.
We were told earlier by Oleg that it would look best on DX 11.

No DX11 ? Fail !

luthier
01-27-2011, 01:38 PM
Sorry, like I said, I can't comment on any features of the game engine that are not a part of the initial release.

Novotny
01-27-2011, 01:40 PM
Thanks for your information Ilya.

Tree_UK
01-27-2011, 01:40 PM
What that was min specs? I thought it was just main specs type of thing. Confused about this direct X 11 thing tbh, most of those cards listed are built to be using DX11, why wouldnt DX11 which is now and not future product not be usable :confused:

well the game as been in development for 5 years back then DX9c was the kiddy. DX11 was introduced in October 2009.

Talbot
01-27-2011, 01:41 PM
Uff, no see multi GPU cards ati 5970,nvidia 295 :-x

kendo65
01-27-2011, 01:41 PM
Sorry, like I said, I can't comment on any features of the game engine that are not a part of the initial release.

That seems to be a 'no' to DX11 initially then.

No worries. Seems my system will be good enough after all.

Tree_UK
01-27-2011, 01:42 PM
It took 6min ;)




Thats a good enough answer. I will personally not miss any of those DX11 features. DX10 is 101% enough for current generation of titles.

Another thing: Why should you even give us everything from the start? ;)
Save the real eye candy for the future.

Well it wasn't really an answer to your DX11 question, more of a swerve round it :grin:

TheSwede
01-27-2011, 01:46 PM
Well it wasn't really an answer to your DX11 question, more of a swerve round it :grin:

Close enough ;)


Btw, if we all forget the DX11 discussion, if Oleg shows us some DX10 with AA cranked up I think we will be satisfied for at least 6 months or until the next installment arrives.

T}{OR
01-27-2011, 01:47 PM
With those minimum system specs I'm guessing the game will be unplayable at anything higher than an 800x600 resolution even with all the eyecandy disabled.

Read again. ;)

Tree_UK
01-27-2011, 01:47 PM
Close enough ;)


Btw, if we all forget the DX11 discussion, if Oleg shows us some DX10 with AA cranked up I think we will be satisfied for at least 6 months or until the next installment arrives.

Agreed.

speculum jockey
01-27-2011, 01:50 PM
Read again. ;)

Don't need to, I read it properly the first time. What are you hinting at?


What that was min specs? I thought it was just main specs type of thing. Confused about this direct X 11 thing tbh, most of those cards listed are built to be using DX11, why wouldnt DX11 which is now and not future product not be usable already :confused: My HD 4870 uses DX11 and thats now an old card.
Surely if they made the game for 2013 standards, saying that were are in effect going to make the game, well, worse to suite todays standards or technology is a little ermm whats the word...

Most companies release the bare minimum system specs required to play the game (usually at a resolution much lower than your current monitor naturally operates on). Some release system spects that are so low it should be criminal.

The minimum CPU requirement is what really sticks out in my mind. A dual 2.0 system is actually a few percent slower than my 5 year old laptop which has issues playing Wings of Prey, although I would chalk that up more to the x1400 video card.

If you tried playing that game with a Intel Dual 2.0, a DX9 video card, and 2GB of RAM I'm sure you could do it, but you probably wouldn't enjoy it given how much eye candy would have to be disabled, and how low the resolution would have to be, and how jumpy the gameplay would be.

Tree_UK
01-27-2011, 01:53 PM
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you? ;)

List of DX 11 games and when they were developed, and what is coming.

http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support

luthier
01-27-2011, 01:57 PM
Anyway, I was probably a bit too quick to cut off all the questions. Obviously Oleg was absolutely correct discussing various game features at the time he discussed them. DX11 however was somewhat buggy when we worked with it last, we ran into issues, and we still haven't sold them. So DX11 support was being worked on, but it's not one of the things that was complete and then turned off. It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.

The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off. We have lots of features to fine-tune, and you don't have to set every single one to Low or Off. You will have to choose a bunch that are less important to you personally, whether it be the amount of buildings on the landscape or the trees or aircraft model quality, etc. But of course, the game will look significantly worse on a minimum machine than any recent screenshot.

Aloko
01-27-2011, 01:57 PM
DX11 later Im ok ...Im glad they focused on DX10 :cool:

Tree_UK
01-27-2011, 02:00 PM
Anyway, I was probably a bit too quick to cut off all the questions. Obviously Oleg was absolutely correct discussing various game features at the time he discussed them. DX11 however was somewhat buggy when we worked with it last, we ran into issues, and we still haven't sold them. So DX11 support was being worked on, but it's not one of the things that was complete and then turned off. It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.

The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off. We have lots of features to fine-tune, and you don't have to set every single one to Low or Off. You will have to choose a bunch that are less important to you personally, whether it be the amount of buildings on the landscape or the trees or aircraft model quality, etc. But of course, the game will look significantly worse on a minimum machine than any recent screenshot.


Thanks for that luthier, could you tell us what spec of PC you can currently run COD on with everything maxed up including AA + AF, so the game runs smoothly, that would be most useful to know for those of us who are thinking about investing a couple of thousand pounds into our new systems.

TheSwede
01-27-2011, 02:02 PM
It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.

That sentence was very interesting. :)

Im not a graphical guru, not even close so can you just spend 1min of your time to name a few of these advantages that would be useful in a high fidelity sim as CoD?

Thx for the quick answers.

Hecke
01-27-2011, 02:03 PM
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.


That's the official announcment. It would be unfair competition if DX 11 wasn't in the release version.

T}{OR
01-27-2011, 02:13 PM
Anything else they can do for you?
You sure sound like a XXXXXX.

Its not like CoD is the only game that ditched DX11 in the initial release. DCS A-10 is another example.

So I don't see a competition Hecke.


Don't need to, I read it properly the first time. What are you hinting at?

When did we see a 800x600 screenshot? Recommended specs in the first post are way below from what I was expecting.

Tvrdi
01-27-2011, 02:15 PM
so these are the recommended PC requirements...about how I expected...

T}{OR
01-27-2011, 02:20 PM
Isn't it fraud to advertise with wrong information?

New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.

This is UBI. :)

Besides we have just heard how DX11 is in the game - amongst one of those 'switches' Ilya was talking about. Read between the lines. Just won't make it in the initial release. My prediction/hope - next tile in order after CoD.

mr71mb0
01-27-2011, 02:22 PM
My HD 4870 uses DX11 and thats now an old card....

FYI a 4870 is a DX10.1 card not DX11, just in case you didn't realise and got a surprise later.

http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-4000/hd-4870/Pages/ati-radeon-hd-4870-specifications.aspx

Flanker35M
01-27-2011, 02:22 PM
S!

Luthier, just ONE question. No more "one pony trick" game engine optimized for NV a lá IL-2? I use AMD hardware and I hope the 6970HD will work out of the box without endless tweaking :D Sure AMD and Oleg must have done some co-operation to achieve this and surely have..right?! :D

mr71mb0
01-27-2011, 02:24 PM
Who cares which DX version they support? It looks amazing and hopefully with a Quad Core and a 5870 it will rock.

How can anyone be annoyed at the Devs for this??? It's not even out yet, you've paid no money on it. Just let them work on finishing it and you'll see how great it is.

Can't wait.

Tree_UK
01-27-2011, 02:25 PM
If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets.. :grin:

robtek
01-27-2011, 02:26 PM
Supporting DX11 and using DX11 Features are 2 pairs of shoes.

speculum jockey
01-27-2011, 02:28 PM
When did we see a 800x600 screenshot? Recommended specs in the first post are way below from what I was expecting.

We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .


The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off.

addman
01-27-2011, 02:29 PM
We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .

Guess this means that the game will be quite demanding on full settings or even less.

luthier
01-27-2011, 02:34 PM
S!

Luthier, just ONE question. No more "one pony trick" game engine optimized for NV a lá IL-2? I use AMD hardware and I hope the 6970HD will work out of the box without endless tweaking :D Sure AMD and Oleg must have done some co-operation to achieve this and surely have..right?! :D

We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.

mr71mb0
01-27-2011, 02:35 PM
I will be happy in the 1st instance to get a Spit up over the channel against a single 109 and have it smooth and pretty.

The leaked in cockpit shot (the one without sound) just looked stunning.

If I can just run that on my Quad 3Ghz & a 5870 I'll be a happy chappy.

Am sure one you start loading the skies with lots of aircraft, that's when things will need to get turned down.

All speculation anyway.

csThor
01-27-2011, 02:36 PM
LOL, that sounds like hardware gospel flamewars during lunchbreak. :mrgreen:

addman
01-27-2011, 02:37 PM
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.

Just as I figured, we had a thread a few months ago where this issue was discussed and I mentioned then that it's so even nowadays between ATi and Nvidia that you just can't afford to "turn your back" -so to speak- on either one. This is good news, thanks Ilya!:grin:

T}{OR
01-27-2011, 02:39 PM
We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .

What I see on the first page are both minimum and recommended specs required to run the game.

The question only Luthier can answer here is on what resolution are there requirements based on? (referring to the recommended specs)

KG26_Alpha
01-27-2011, 02:39 PM
Keep on track please Ladies and Gents.

Tree_UK
01-27-2011, 02:44 PM
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.

If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets..

=SLO=Hellcat
01-27-2011, 02:49 PM
ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Umm, are you sure that you didn't miss few of them?

speculum jockey
01-27-2011, 02:50 PM
What I see on the first page are both minimum and recommended specs required to run the game.

The question only Luthier can answer here is on what resolution are there requirements based on?

Like Luthier said, "small resolution". That might not mean 800x600, but I'm guessing it's not going to be a native resolution of an LCD monitor made in the last 7 years.



Umm, are you sure that you didn't miss few of them?

These are cards that the game has specifically been tested on. Not the only cards that will work with the game.

Meusli
01-27-2011, 02:54 PM
DX11 only has certain features that are better than DX10, one of these is tessellation. As mentioned by Oleg in previous posts there is no tessellation in COD. Apart from the improved hyper-threading we do not need DX11.

Cheers for the specs Luthier.

=SLO=Hellcat
01-27-2011, 02:55 PM
These are cards that the game has specifically been tested on. Not the only cards that will work with the game.

Thanks for clarification. :)
But my HD3600 still won't work right?

speculum jockey
01-27-2011, 02:58 PM
Thanks for clarification. :)
But my HD3600 still won't work right?

Is the HD3600 a DX9 or DX10 compliant card = Yes. "Yes it should".
Is the HD3600 a XD9 or DX10 compliant card = No. "No it shouldn't".

genbrien
01-27-2011, 02:59 PM
As mentioned by Oleg in previous posts there is no tessellation in COD. Apart from the improved hyper-threading we do not need DX11.
Just hope they'll be able to implement it as they want :)

csThor
01-27-2011, 02:59 PM
I'm not really knowledgable on ATI products but seeing that a HD 3600 is from 2008 I severely doubt it's going to be much fun. That card is mightily outdated, I'm afraid. :neutral:

hanspahlen
01-27-2011, 03:01 PM
If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets..


Yes, this is what we need to know! What is needed to run the game with everything maxed out?

Lensman_1
01-27-2011, 03:02 PM
Having spent £900 to replace a perfecty capable DX10 GTX295 with two DX11 GTX580s just because I was assured that COD would be enhanced by DX11 I am less than cheerful.
Having said that I am future proofed (for a year at least) but nevertheless :confused:

=SLO=Hellcat
01-27-2011, 03:02 PM
I'm not really knowledgable on ATI products but seeing that a HD 3600 is from 2008 I severely doubt it's going to be much fun. That card is mightily outdated, I'm afraid. :neutral:

Thought so...
Lol, no COD for me this year. :D

mr71mb0
01-27-2011, 03:05 PM
Having spent £900 to replace a perfecty capable DX10 GTX295 with two DX11 GTX580s just because I was assured that COD would be enhanced by DX11 I am less than cheerful.
Having said that I am future proofed (for a year at least) but nevertheless :confused:

I doubt the extra grunt your 2x GTX580's have over the GTX295 will be wasted.

speculum jockey
01-27-2011, 03:06 PM
Thought so...
Lol, no COD for me this year. :D

I'm sure you'll be ok as long as you're not pushing some crazy resolution with FSAA. You might need to disable a few things, but I wouldn't worry as long as the rest of your system is ok.

Do you play Crysis or ARMA II? That should give you some idea.

Dano
01-27-2011, 03:07 PM
Having spent £900 to replace a perfecty capable DX10 GTX295 with two DX11 GTX580s just because I was assured that COD would be enhanced by DX11 I am less than cheerful.
Having said that I am future proofed (for a year at least) but nevertheless :confused:

There is only one person to blame...

=SLO=Hellcat
01-27-2011, 03:17 PM
I'm sure you'll be ok as long as you're not pushing some crazy resolution with FSAA. You might need to disable a few things, but I wouldn't worry as long as the rest of your system is ok.

Do you play Crysis or ARMA II? That should give you some idea.

Yes I bought ARMA 2 Combined Ops. But I had low fps with medium/low settings, no shadows, no AA and low visibility distance so I stopped playing it after 2 hours. What a colossal waste of money. :D

nearmiss
01-27-2011, 03:27 PM
Alien Predator and Dirt 2 are the only games I know that support Tesselation.

There are around 20 games that have some support for DX11.

Months ago it was clear DX11 was on the back burner for BOB.

Now that it's not fully supported... back to the darn whining, from the same people.

All we have heard for months is SPECS, SPECS, and SPECS. The nuisance postings are now answered. Read the specs, and adjust your system accordingly.

speculum jockey
01-27-2011, 03:30 PM
Yes I bought ARMA 2 Combined Ops. But I had low fps with medium/low settings, no shadows, no AA and low visibility distance so I stopped playing it after 2 hours. What a colossal waste of money. :D

Well I'm in the same boat. I've got a 5 year old system that used to be bleeding edge, but with a 10 year mortgage right now I'm probably going to wait a while before getting a new system. If you can stand it, wait until Intel/AMD and ATI/Nvidia have each released a next-generation flagship CPU/card so all the current monster CPU/cards drop in price considerably. You'll be playing CoD faster and probably at 1/2 the price of the people who are right now dropping their money on hardware to play it.

genbrien
01-27-2011, 03:32 PM
Now that it's not fully supported... back to the darn whining, from the same people.

All we have heard for months is SPECS, SPECS, and SPECS. The nuisance postings are now answered. Read the specs, and adjust your system accordingly.

nearmiss, you should have kept one of them banned :rolleyes:

LoBiSoMeM
01-27-2011, 03:33 PM
What's the recomended and minimum spects regards 6DOF hardware?

Can we use mouse, keyboard, webcams with FreeTrack or FaceAPI, TrackIR solution?

I really like to know that and in this stage of production you devs maybe can finally answer this simple question...

It's the only lack of feedback that really scare me...

Flanker35M
01-27-2011, 03:36 PM
S!

Minimum requirements are just that what they say. Settings where the game runs at a relatively low resolution(for today's standards at least) and without any bells and whistles. It is playable but far from high FPS, enjoyable gameplay or anything compared to the screens and pics on a game box, for example.

IMO the devs could put minimum requirements to reflect a game that has say medium settings at a reasonable resolution at the lowest render..in this case DirectX 9(which is not a bad one). A medium range machine that is the most common today. I bet the minority of gamers have a superduper machine but more like a midrange where the GPU/CPU are reasonably priced for the consumer.

Marketing a game with low requirements without telling that the game looks just plain bad then = false marketing. The minimum requirements never say that you miss sometimes a lot of the features that a higher end user will enjoy.

I am confident after seeing the specs that my AMD rig is more than enough for a nice gaming experience at anything except the Ultra settings(or whatever devs have decided them to be).

genbrien
01-27-2011, 03:39 PM
Marketing a game with low requirements without telling that the game looks just plain bad then = false marketing. The minimum requirements never say that you miss sometimes a lot of the features that a higher end user will enjoy.


wot?:confused:

It's been over 15years that the min sys requirement is only to run the game.... if you dont know that by now, you must have been living under a rock for sure............

Minimum is with nearely everything off
and recommended is closer to medium-high

=SLO=Hellcat
01-27-2011, 03:41 PM
Well I'm in the same boat. I've got a 5 year old system that used to be bleeding edge, but with a 10 year mortgage right now I'm probably going to wait a while before getting a new system. If you can stand it, wait until Intel/AMD and ATI/Nvidia have each released a next-generation flagship CPU/card so all the current monster CPU/cards drop in price considerably. You'll be playing CoD faster and probably at 1/2 the price of the people who are right now dropping their money on hardware to play it.

That is exactly what I'm planning to do, but I'll buy COD only when I'll have new computer.

Flanker35M
01-27-2011, 03:44 PM
S!

Genbrien..still many fall to the box pics and assume the minimum is same as the pics on the box. For example a parent buying the game to the happy gamer etc. There is always a whiner that why oh why does the game not look this or that even the system is as listed in minimum. Got it?

I do know not to trust the minimum..just for the overkill and you will be fine ;)

JG52Uther
01-27-2011, 04:02 PM
I'm confident it will run better on my Q6600@ 3.2/4GB ram/4850 card than il2 did originally on my P4 2.66/512 ram/MX440 card all those years ago...
As in the original il2,I will upgrade as and when necessary as the sim matures,or I want more eyecandy.
Simples

Gourmand
01-27-2011, 04:03 PM
congratulation for the optimisation,
sincerly great job !!! it's a honest config and it's not pressent for me to change my config.

swiss
01-27-2011, 04:15 PM
Having spent £900 to replace a perfecty capable DX10 GTX295 with two DX11 GTX580s just because I was assured that COD would be enhanced by DX11 I am less than cheerful.
Having said that I am future proofed (for a year at least) but nevertheless :confused:

LOL!
You'll still get killer fps.

Why do people buy stuff before they actually need it?

addman
01-27-2011, 04:15 PM
I'm confident it will run better on my Q6600@ 3.2/4GB ram/4850 card than il2 did originally on my P4 2.66/512 ram/MX440 card all those years ago...
As in the original il2,I will upgrade as and when necessary as the sim matures,or I want more eyecandy.
Simples

Sh*t! You had a P4 2,66 back at IL-2 launch? If so, that was high-end back then. That GeForce 4 MX440 must have been the bottleneck, castrated Geforce 2 GTS that was. I had (still have and still working!) an Athlon XP 1900+ (1,6 GHz) 1 GB RAM and a super expensive Elsa Gladiac GeForce 3 back then. Anyway, my current setup is Athlon IIx3@2,7GHz, 4GB ram and a 4670. Game will probably run ok but I have a feeling that my 4670 might have to be exchanged. Will test the game first though.

addman
01-27-2011, 04:16 PM
LOL!
You'll still get killer fps.

Why do people buy stuff before they actually need it?

Because they can LOL!

OldBuzzard
01-27-2011, 04:26 PM
I'm seeing all of this emphasis on Video Cards, which is OK, but if the CPU can't process info fast enough, all of the GPU power in the world is wasted.

I'm curious at to how the game works with MULTI-CORE CPUs.

Will it take advantage of multi-cores, or will it only use one core?

MadTommy
01-27-2011, 04:27 PM
Excellent, lower than expected.

Looks like i'l be playing on High with lots of eye candy!

Dual Core E8400 @ 3.6 Ghz
4 GB (1066) Ram
GTX 480
SSD

speculum jockey
01-27-2011, 04:27 PM
LOL!
You'll still get killer fps.

Why do people buy stuff before they actually need it?

Subconsciously believeing that having the system will make the game release faster? I remember around 2003-2004 people were making killer rigs to play the first Stalker game, and then had to wait another 2-3 years for it to come out.

Either way, building a "killer rig" in the last year will probably mean you'll be playing COD with a lot of the bells a whistles enabled and a decent framerate, just not as fast or as cheaply as people who waited.

nearmiss
01-27-2011, 04:29 PM
I'm seeing all of this emphasis on Video Cards, which is OK, but if the CPU can't process info fast enough, all of the GPU power in the world is wasted.

I'm curious at to how the game works with MULTI-CORE CPUs.

Will it take advantage of multi-cores, or will it only use one core?

You can do some multi-core select right now in the conf.ini of IL2 so I would say yes on multi-core. Especially, since Oleg was planning for several years in the future for the BOB COD.

addman
01-27-2011, 04:32 PM
Maybe it's a stupid question but since I have a 3-core cpu I'd like to know if that would leave me better off than a dual core? I know there's a lot more to it than just having a lot of cores, L1/2/3 cache and clock frequency etc.

lbuchele
01-27-2011, 04:33 PM
Hi, Luthier. Do you think that CoD can benefit from a SLI setup like two GTX 580?
Or it is more CPU bound and a I7 2600K OC with a single GTX 580 is a enough at this time paired with 8GB of fast RAM for max settings?
Or even " no system can do max settings at this time" ( that will be really impressive indeed)

Heliocon
01-27-2011, 04:36 PM
Wow huge dissapointment, they really dropped the ball. More people currently use DX11 than dx10 and DX9 than dx10. Big dissapointment :confused:

addman
01-27-2011, 04:38 PM
Hi, Luthier. Do you think that CoD can benefit from a SLI setup like two GTX 580?
Or it is more CPU bound and a I7 2600K OC with a single GTX 580 is a enough at this time paired with 8GB of fast RAM for max settings?
Or even " no system can do max settings at this time" ( that will be really impressive indeed)

If you can't run CoD at max settings with that hardware, then God help us all! :)

luthier
01-27-2011, 04:46 PM
Wow huge dissapointment, they really dropped the ball. More people currently use DX11 than dx10 and DX9 than dx10. Big dissapointment :confused:

WHAT?

According to the steam hardware survey, which is about the most comprehensive, the most accurate survey of PC gamer hardware, only about 5% of PC gamers are on a DX11-capable system. About 21% are on DX9 systems, and the rest are DX10.

But apparently 21 + 73 > 5.

http://store.steampowered.com/hwsurvey

MadTommy
01-27-2011, 04:47 PM
Wow huge dissapointment, they really dropped the ball. More people currently use DX11 than dx10 and DX9 than dx10. Big dissapointment :confused:

LOL yeah right ;)

Skinny
01-27-2011, 04:47 PM
Who cares if its DX11. If the game looks as good as it does on the screenshots, who gives a f* if that is achieved through DX7, DX11 or OpenGL?

For those with ATI cards worrying; ATi are notoriously bad with OpenGL drivers, the fact CoD is a DirectX game (unlike IL2 which was opengl) gives you a good chance it will run fine. ATI's directx drivers are usually okay these days.

As for the specs; dont read too much in to it.
For some perspective, if you read the minimum requirements for IL2, they are:

• Windows 98/ME/2000/XP
• 1 GHz Processor Pentium 3 or equivalent
• 512 MB RAM
• DirectX 9.0 compatible 64MB Graphics Card
• 4 GB Free Hard Disk Space Required

I dont think you will enjoy IL2 a whole lot with those specs.

I dont mean to say CoD will be as bad on minimum specs, but there is so much variation depending on settings, maps, that its easy to bring a core i7 with a geforce 580 to its knees, while you can make it rather fluid on a 5 year old Athlon 64 with a geforce 7900. So a few arbitrary "minimum' and 'recommended' configs dont tell us a whole lot, if there is no mention of framerates or resolutions.

I guess we will find out when it ships :)

speculum jockey
01-27-2011, 04:48 PM
Wow huge dissapointment, they really dropped the ball. More people currently use DX11 than dx10 and DX9 than dx10. Big dissapointment :confused:

Are you posting from the future? What does Duke Nukem Forever II look like?

Tvrdi
01-27-2011, 04:52 PM
WHAT?

According to the steam hardware survey, which is about the most comprehensive, the most accurate survey of PC gamer hardware, only about 5% of PC gamers are on a DX11-capable system. About 21% are on DX9 systems, and the rest are DX10.

But apparently 21 + 73 > 5.

http://store.steampowered.com/hwsurvey

Exactly. Btw DX10 still looks very very good and it will run faster than DX11 even with latest cards in the play.

Blackdog_kt
01-27-2011, 04:59 PM
Sorry! Anything newer or better than the cards listed will of course work!

I didn't see my 4890 listed in there after the 4850 and 4870, so i was momentarily confused.

What you say is probably obvious (anything better/newer than specified should work) but it's funny how excitement can cause us all to go in panic mode at the slightest drop of the hat :grin:


In any case these are VERY reasonable specs, congrats on the optimization process. Sure, i don't expect it to run at full with those settings, but a mid to high end PC purchased in the last two years will probably have no trouble running it at medium or medium-high settings on a reasonable resolution (single monitor). Heck, i don't expect most PCs to be able to max it out as it is, especially if we consider the disabled features. They're disabled for a reason after all...you know, the people who will crank everything up to max even if there's no hardware that can run it yet and then complain that it's a poor job because it stutters ;)

I'm using an i7 920 (no overclocking) with Ati 4890 1GB and 3GB of RAM (i might get another 3 after i test run the sim a few times) and i'm very happy with the specs.



Also,

Are you posting from the future? What does Duke Nukem Forever II look like?

i'm generally not one to make ironic remarks and whatnot, but this really made laugh out loud :-P

whatnot
01-27-2011, 05:00 PM
Are you posting from the future? What does Duke Nukem Forever II look like?

LoL!

Hecke
01-27-2011, 05:00 PM
WHAT?

According to the steam hardware survey, which is about the most comprehensive, the most accurate survey of PC gamer hardware, only about 5% of PC gamers are on a DX11-capable system. About 21% are on DX9 systems, and the rest are DX10.

But apparently 21 + 73 > 5.

http://store.steampowered.com/hwsurvey

So what is the DX 11 support part in the announcments about?
Is it just blahblah?

Heliocon
01-27-2011, 05:01 PM
WHAT?

According to the steam hardware survey, which is about the most comprehensive, the most accurate survey of PC gamer hardware, only about 5% of PC gamers are on a DX11-capable system. About 21% are on DX9 systems, and the rest are DX10.

But apparently 21 + 73 > 5.

http://store.steampowered.com/hwsurvey

No I meant more people are running dx11 than dx10. This is because more people are on Win7 than vista and XP doesnt run dx10. Alot of games have no DX10 support at all, its dx9 or 11.
Win7 is currently the most used OS, second is XP. You dont think over the next year with the huge drop in dx11 cards that people wont go to dx11?

ANyway my point is that not many people use dx10 as vista is a minority os, and win7 users use dx9 if dx11 is not available in the game because DX10 was not widely adopted.
Also xp only uses 9 so...

Btw what you said is not what I said (or meant) DX9>DX10 DX11>DX10
DX9>DX11. This will shift decisivly to DX11 because nvidia and ati have discontinued there dx10 lines, nvidia is only makine gf110 chips now (500 series).

!!!Your graph is from may 2010, that 5% is 6 months out of date!!!

Lensman_1
01-27-2011, 05:04 PM
There is only one person to blame...

Thank you for your courtesy in pointing that out Dano.
I think this will be my last post here because there are too many unkind people around. Not all by any means, I've had some very positive and pleasant responses but the level of debate at times is playground style and offensive so I'll continue to read all your posts with interest but I don't have anything further to offer in the way of input.

Oh .. and I'm very pleased with my dual GTX580s Dano, I just felt irritated that the slight extra graphical quality I'd hoped to see in COD by using them won't (for the forseeable future) actually appear. There seem to be a variety of negative feature changes to this application as we near the release date even if to some people they are (justifiably) trivial. Don't promise what you can't deliver is a good motto to live by.
Bye all.
Phil

swiss
01-27-2011, 05:06 PM
are you posting from the future? What does duke nukem forever ii look like?

rofl!

Heliocon
01-27-2011, 05:08 PM
http://store.steampowered.com/hwsurvey

The majority OS is Win7 64bit with near 35% of users (will increase in a few days when the new months stats are posted).
2. XP 32bit with 24% and dropping
3. Vista 32bit with 13.5%
4. Windows 7 32 bit, 11.5%

Out of those options the only OS gaining market share is win7 64bit. Also I should mention these stats can fluctuate as when civ5 was released alot of ppl with crap computers joined steam to play, it skewed the results for atleast a month if not 2. (about 3-4 months ago).

!!!EDIT: Also you may note that the number is from MAY 2009 - MAY 2010, so it does NOT represent current % of dx11 users, Ie the graph is over 6 months out of date!!!

Heliocon
01-27-2011, 05:11 PM
Thank you for your courtesy in pointing that out Dano.
I think this will be my last post here because there are too many unkind people around. Not all by any means, I've had some very positive and pleasant responses but the level of debate at times is playground style and offensive so I'll continue to read all your posts with interest but I don't have anything further to offer in the way of input.

Oh .. and I'm very pleased with my dual GTX580s Dano, I just felt irritated that the slight extra graphical quality I'd hoped to see in COD by using them won't (for the forseeable future) actually appear. There seem to be a variety of negative feature changes to this application as we near the release date even if to some people they are (justifiably) trivial. Don't promise what you can't deliver is a good motto to live by.
Bye all.
Phil

Glad you like the 580's, I hope they didnt screw this up and they will support them. Currently I am number 150 or so in the EVGA step up que, so will get mine in a few weeks. I am very dissapointed too, I didnt care so much about dx11 features but the fact there is no DX11 at all is a huge blow. This game will not have a long lifespan if they dont get DX11. In fact windows is cutting off support for XP this year (confirmed) and most likely vista (maybe).
Wtf are they thinking?

JG52Uther
01-27-2011, 05:15 PM
Glad you like the 580's, I hope they didnt screw this up and they will support them. Currently I am number 150 or so in the EVGA step up que, so will get mine in a few weeks. I am very dissapointed too, I didnt care so much about dx11 features but the fact there is no DX11 at all is a huge blow. This game will not have a long lifespan if they dont get DX11. In fact windows is cutting off support for XP this year (confirmed) and most likely vista (maybe).
Wtf are they thinking?

You best stick to il2 if you are so disappointed ;)

swiss
01-27-2011, 05:25 PM
http://store.steampowered.com/hwsurvey

The majority OS is Win7 64bit with near 35% of users (will increase in a few days when the new months stats are posted).
2. XP 32bit with 24% and dropping
3. Vista 32bit with 13.5%
4. Windows 7 32 bit, 11.5%

Out of those options the only OS gaining market share is win7 64bit. Also I should mention these stats can fluctuate as when civ5 was released alot of ppl with crap computers joined steam to play, it skewed the results for atleast a month if not 2. (about 3-4 months ago).

!!!EDIT: Also you may note that the number is from MAY 2009 - MAY 2010, so it does NOT represent current % of dx11 users, Ie the graph is over 6 months out of date!!!

What's your point?
The ran into trouble with DX11, so no DX11 for the start. End.

Or is it about being right?

Btw: You should check your keyboard, it seems your exclamation mark key is stuck.

edit:
This game will not have a long lifespan if they dont get DX11.
Wtf are they thinking?

Please, stop bullsh1tting.

Tvrdi
01-27-2011, 05:26 PM
No I meant more people are running dx11 than dx10. This is because more people are on Win7 than vista and XP doesnt run dx10. Alot of games have no DX10 support at all, its dx9 or 11.
Win7 is currently the most used OS, second is XP. You dont think over the next year with the huge drop in dx11 cards that people wont go to dx11?

ANyway my point is that not many people use dx10 as vista is a minority os, and win7 users use dx9 if dx11 is not available in the game because DX10 was not widely adopted.
Also xp only uses 9 so...

Btw what you said is not what I said (or meant) DX9>DX10 DX11>DX10
DX9>DX11. This will shift decisivly to DX11 because nvidia and ati have discontinued there dx10 lines, nvidia is only makine gf110 chips now (500 series).

!!!Your graph is from may 2010, that 5% is 6 months out of date!!!

mate, DX10 will work fine on win7....I play ROF (DX9) on win7 64bit no probs....for smooth gameplay with all the eye candy from DX11 there would be a huge performance drop for most players....

lbuchele
01-27-2011, 05:27 PM
Well, If this game is so demanding in graphics like it seems to be, DX11 may not be so great if fps goes down when it is enabled.
And fps GO down with tesselation enabled.

Tvrdi
01-27-2011, 05:29 PM
Well, If this game is so demanding in graphics like it seems to be, DX11 may not be so great if fps goes down when it is enabled.
And fps GO down with tesselation enabled.

thats my point....

speculum jockey
01-27-2011, 05:31 PM
I am very dissapointed too, I didnt care so much about dx11 features but the fact there is no DX11 at all is a huge blow. This game will not have a long lifespan if they dont get DX11. In fact windows is cutting off support for XP this year (confirmed) and most likely vista (maybe).
Wtf are they thinking?

Luthier said that DX11 is not enabled right now since there are no DX11 features enabled. All the features currently enabled are DX10 and DX9. He said that they do see the advantages of DX11 and it is a top priority for them to enable soon.

Expect to see a patch in a few months, hell, maybe even a year, that will enable DX11 and some of the features that require it. You're not getting a 1/2 finished or crippled game in the meantime, just one that doesn't have some of the additional features of DX11 which honestly isn't as widely supported/implemented in the current games standing as you seem to think it is.

Another thing. A huge portion of those DX11 ready computers that are showing up on Steam and other sites are people with bare-bones systems/laptops that have integrated video cards that are "Directx 11 compliant" despite straining and working up a sweat to play solitaire.

Heliocon
01-27-2011, 05:33 PM
mate, DX10 will work fine on win7....I play ROF (DX9) on win7 64bit no probs....for smooth gameplay with all the eye candy from DX11 there would be a huge performance drop for most players....

I never said dx10 doesnt work on win7. I said few games used dx10 because it was a performance hog, hard to program for and the only dif was in the lighting effects. DX11 performes better then dx10 for multi core pcs. If enable features like tesselation etc yes its slower, but a hell of alot faster then doing the equivalent on dx10 which would be unplayable.

speculum jockey
01-27-2011, 05:35 PM
I never said dx10 doesnt work on win7. I said few games used dx10 because it was a performance hog, hard to program for and the only dif was in the lighting effects. DX11 performes better then dx10 for multi core pcs. If enable features like tesselation etc yes its slower, but a hell of alot faster then doing the equivalent on dx10 which would be unplayable.

HOLY CRAP! I'm going to buy you a plane ticket to Moscow! Someone has to warn Oleg that his game is unplayable before it ships!

Heliocon
01-27-2011, 05:37 PM
Luthier said that DX11 is not enabled right now since there are no DX11 features enabled. All the features currently enabled are DX10 and DX9. He said that they do see the advantages of DX11 and it is a top priority for them to enable soon.

Expect to see a patch in a few months, hell, maybe even a year, that will enable DX11 and some of the features that require it. You're not getting a 1/2 finished or crippled game in the meantime, just one that doesn't have some of the additional features of DX11 which honestly isn't as widely supported/implemented in the current games standing as you seem to think it is.

Another thing. A huge portion of those DX11 ready computers that are showing up on Steam and other sites are people with bare-bones systems/laptops that have integrated video cards that are "Directx 11 compliant" despite straining and working up a sweat to play solitaire.

Thanks Jockey for clarifying this. If they add in DX11 in the future that is good, but I still expected dx11 on release. In any case your soothing type has calmed me :P

Heliocon
01-27-2011, 05:37 PM
HOLY CRAP! I'm going to buy you a plane ticket to Moscow! Someone has to warn Oleg that his game is unplayable before it ships!

Zomg now you are making me panic again.
TO RUSSIA!!!

Dano
01-27-2011, 05:38 PM
Thank you for your courtesy in pointing that out Dano.
I think this will be my last post here because there are too many unkind people around. Not all by any means, I've had some very positive and pleasant responses but the level of debate at times is playground style and offensive so I'll continue to read all your posts with interest but I don't have anything further to offer in the way of input.

Oh dear, one rule for you, another for everybody else is it? Sorry that you took offense at me pointing out that Oleg is not to blame for you misreading his comments and upgrading specifically for CoD.

Oh .. and I'm very pleased with my dual GTX580s Dano, I just felt irritated that the slight extra graphical quality I'd hoped to see in COD by using them won't (for the forseeable future) actually appear. There seem to be a variety of negative feature changes to this application as we near the release date even if to some people they are (justifiably) trivial. Don't promise what you can't deliver is a good motto to live by.
Bye all.
Phil

Show me where Oleg promised DX11 at launch? In fact, if you look at Olegs posts he has on more than one occasion explicitly stated that people should wait until CoD is out before upgrading, he even said that he was going to do so himself.

Quit trying to blame your presumptive purchasing on somebody else, you bought the cards and that was yours and your choice alone.

Oldschool61
01-27-2011, 05:48 PM
Sorry! Anything newer or better than the cards listed will of course work!

Will XP with SP2 work??

Dano
01-27-2011, 05:49 PM
Will XP with SP2 work??

Why would you not be running SP3?

Coen020
01-27-2011, 05:55 PM
had a question:

These are my specs

Processor / CPU - AMD Athlon II X4 635
Mainboard - Gigabye GA-790XTA-UD4
PSU - Antec 550W Basiq Modular
Memory - 4GB OCZ DDR3 1333MHz
OS - Windows 7 64-bit
VGA - XFX 5850

will i be able to run it?
(im really bad with computer related stuff)

Dano
01-27-2011, 05:57 PM
Yes.

speculum jockey
01-27-2011, 05:59 PM
had a question:

These are my specs

Processor / CPU - AMD Athlon II X4 635
Mainboard - Gigabye GA-790XTA-UD4
PSU - Antec 550W Basiq Modular
Memory - 4GB OCZ DDR3 1333MHz
OS - Windows 7 64-bit
VGA - XFX 5850

will i be able to run it?
(im really bad with computer related stuff)

Go here: http://www.systemrequirementslab.com/cyri/

Pick a game that is somewhat hardware intensive. Something like ARMA II should do nicely.

Skinny
01-27-2011, 06:01 PM
Well, If this game is so demanding in graphics like it seems to be, DX11 may not be so great if fps goes down when it is enabled.
And fps GO down with tesselation enabled.

Its not that simple.

If you tessellate a given 3D object, then yes, performance will drop. But to achieve a certain effect, you can use tessellation with far simpler objects to achieve the same (or better) visual fidelity than you could achieve with higher poly objects, and so you can actually increase performance, sometimes quite significantly.

It would make a ton of sense to use it for water (waves), terrain and even plane models (think perfectly round engines and smooth bubble canopies with very simple meshes).

Mustang
01-27-2011, 06:39 PM
I want see a Screenshot.
Full settings Game.

Win 7 DX10 vs Win XP DX 9

On Ground , with FPS on Screen :D

Thanks.

Coen020
01-27-2011, 06:58 PM
Go here: http://www.systemrequirementslab.com/cyri/

Pick a game that is somewhat hardware intensive. Something like ARMA II should do nicely.


Well i've got ARMA II and it runs pretty well with everything maxed.

1.JaVA_Sjonnie
01-27-2011, 07:05 PM
These requirements mean I won't have to spend a lot of money (that I don't have to begin with), so I'm happy ;)

=XIII=Shea
01-27-2011, 07:17 PM
I want see a Screenshot.
Full settings Game.

Win 7 DX10 vs Win XP DX 9

On Ground , with FPS on Screen :D

Thanks.

+1

Royraiden
01-27-2011, 07:54 PM
Luthier please Ati Crossfire will work?

Uff, no see multi GPU cards ati 5970,nvidia 295 :-x

Hi, Luthier. Do you think that CoD can benefit from a SLI setup like two GTX 580?
Or it is more CPU bound and a I7 2600K OC with a single GTX 580 is a enough at this time paired with 8GB of fast RAM for max settings?
Or even " no system can do max settings at this time" ( that will be really impressive indeed)

First of all thanks for the system requirements as we wanted to know just to make sure what to get or not to get.As other have asked,will we have crossfire/sli for Cliffs of Dover?It would be a waste of performance for a lot of people if it is not implemented.Luthier said they had groups of people working to optimise the game for nvidia and ati cards, so I assume multi gpu setups will be used right?

mazex
01-27-2011, 08:02 PM
Well, I guess this pretty much mean that if you can run Rise of Flight or DCS A-10C it will run just fine...

Bought the beta of DCS A-10C yesterday and darn - it looks good now but you can almost hear the system groan... Had Black Shark before but never played it (I buy all aerial sims released these days to support "the few" companies in our niche even if I realize I will not play the game much). Anyway A-10 is a definate notch up from Black Shark! I might even play it ;) Just started that Instant Action mission and the cockpit is a friggin beauty... And the number of input commands that you can map is mind numbing...

Sorry for pushing a competitor product in this forum but I feel we must support them all if we have the money - and A-10 really feels promising while waiting for CoD!

Having said that A-10 runs OK on max with my E8400 clocked to 3.6Ghz and an aging GTX275 (and 6GB memory) - but it really started the "buy new rig alert" anyway :)

Oldschool61
01-27-2011, 08:17 PM
Why would you not be running SP3?

Because I have an *&^$^^ install of XP and Im not sure if I update it will be detected by MS and then lock me out of my PC :grin:

whatnot
01-27-2011, 08:18 PM
Well,I buy all aerial sims released these days to support "the few" companies in our niche even if I realize I will not play the game much

Thought I was the only one doing that! 8) Next stop is ROF once I get my new rig in place, it'll be a good test platform to confirm the stability before SOW:BOB arrives (yes, you heard right, SOW:BOB, not COD=)

kendo65
01-27-2011, 08:24 PM
http://store.steampowered.com/hwsurvey

The majority OS is Win7 64bit with near 35% of users (will increase in a few days when the new months stats are posted).
2. XP 32bit with 24% and dropping
3. Vista 32bit with 13.5%
4. Windows 7 32 bit, 11.5%

Out of those options the only OS gaining market share is win7 64bit. Also I should mention these stats can fluctuate as when civ5 was released alot of ppl with crap computers joined steam to play, it skewed the results for atleast a month if not 2. (about 3-4 months ago).

!!!EDIT: Also you may note that the number is from MAY 2009 - MAY 2010, so it does NOT represent current % of dx11 users, Ie the graph is over 6 months out of date!!!

You'll note that Luthier talked about DX11-capable systems not Win 7 systems.

A lot of those Win 7 users obviously haven't got DX11 cards yet.

Cobra8472
01-27-2011, 08:42 PM
This myth that a utilizing a newer DirectX version somehow makes the graphics amazing is completely and utterly retarded.

Yes, there are optimizations in the rendering subsystems, and new shader capabilities (not to mention hardware tessellation) - alas these are very minor things in the grand scheme of graphics programming.

Every single game on the Xbox 360 and Playstation 3 are currently DX9 - and admittedly there are games that look absolutely stunning.

Far more important than any DX version numbering, graphics wise, are elements like atmospheric scattering model utilized, impostoring, LoD code and a billion other things that depend on the art and code - and not which graphics API was used in the creation.

Royraiden
01-27-2011, 08:49 PM
This myth that a utilizing a newer DirectX version somehow makes the graphics amazing is completely and utterly retarded.

Yes, there are optimizations in the rendering subsystems, and new shader capabilities (not to mention hardware tessellation) - alas these are very minor things in the grand scheme of graphics programming.

Every single game on the Xbox 360 and Playstation 3 are currently DX9 - and admittedly there are games that look absolutely stunning.

Far more important than any DX version numbering, graphics wise, are elements like atmospheric scattering model utilized, impostoring, LoD code and a billion other things that depend on the art and code - and not which graphics API was used in the creation.

1+ People need to understand this before complaining.DX11 is new, there are some advantages but minor ones,on the other hand the fps hit is noticeable for so poor graphics improvement.Dx10 can be stretched for at least 1-2 years more and can provide excellent graphics.

SEE
01-27-2011, 08:59 PM
Thanks for posting the Spec, I can pre-order with confidence and no complaints on my part......:grin:

lbuchele
01-27-2011, 09:11 PM
Its not that simple.

If you tessellate a given 3D object, then yes, performance will drop. But to achieve a certain effect, you can use tessellation with far simpler objects to achieve the same (or better) visual fidelity than you could achieve with higher poly objects, and so you can actually increase performance, sometimes quite significantly.

It would make a ton of sense to use it for water (waves), terrain and even plane models (think perfectly round engines and smooth bubble canopies with very simple meshes).

This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.

genbrien
01-27-2011, 09:23 PM
This game will not have a long lifespan if they dont get DX11. In fact windows is cutting off support for XP this year (confirmed) and most likely vista (maybe).
Wtf are they thinking?
what? :-x
Incredible the stupid things I read today........
WTF is the lifespan doing with DX11..........
and more WTF it has to do with XP and vista beeing cut off.....
As far as I know, I can still run a DX9 game with win7......:-x

So if you dont want to buy it because there is not DX11 at launch than GTFO :evil:

Skinny
01-27-2011, 09:26 PM
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.

Well, 1C already made all their models, most of them probably before DX11 became available, and from what Ive seen, they have an INSANE poly count. I dont expect them to go back and simplify their models and rely on tessellation instead, so I suspect they will do what most game devs do, and use tessallation to further improve visuals, rather than framerate. That doesnt mean DX11 is per se slower, its just how its (ab)used mostly today.

That said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
http://www.youtube.com/watch?v=EfrSaIY0YQA&feature=related

genbrien
01-27-2011, 09:39 PM
Tesselation on plane's frame would not be good, but as someone said, it could be usefull for canopy, wheels, guns, bombs, landscape and so on... but it would take quite some time. Maybe later they'll be able to imPlement it, ala perfect mode

major_setback
01-27-2011, 09:59 PM
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.

Mustang
01-27-2011, 10:41 PM
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.


+1

Azimech
01-27-2011, 11:06 PM
Indeed.

+1

leggit
01-27-2011, 11:20 PM
I hope this is going to put paid to the "omg i'm going to need an i7 980x with all the trimmings" posts...hopefully some Y-fronts will begin to un-twist now. oh wait what about DRM!:rolleyes:

sg1221
01-28-2011, 12:13 AM
With all this emphasis on computer hardware we also need to realize that if
you have 3 different people with identical hardware , you will most likely have
3 different performance results when they play a game. The OS , software running in the back ground , the driver updates...etc will all have a big effect on the game. So you might feel like you have a killer machine but when you see
one of your buddies with a lesser machine getting better frame rates than you ,
with the same eye candy you'll be miffed.
The bottom line ...
System spec's though somewhat helpful, are very hard to predict.

RXMAN
01-28-2011, 12:34 AM
Well I guess my single core Pentium 4, 2.8GHz will be delegated to Farmville soon. I'm sure the HyperThreading on it won't count for dual core.

bogie
01-28-2011, 02:19 AM
Wow huge dissapointment, they really dropped the ball. More people currently use DX11 than dx10 and DX9 than dx10. Big dissapointment :confused:

Heliocon, It's better to keep ones mouth closed and be thought a fool than to open it and remove all doubt.

Heliocon
01-28-2011, 02:30 AM
Heliocon, It's better to keep ones mouth closed and be thought a fool than to open it and remove all doubt.

Yay for people creating new accounts to troll forum members. Great community spirit :rolleyes:

Necrobaron
01-28-2011, 02:36 AM
Yep, he planned way back in 2008 just for this moment.;)

zauii
01-28-2011, 02:52 AM
I guess DX11 didn't make the game then :confused:

Big deal... not.

bogie
01-28-2011, 02:54 AM
Yay for people creating new accounts to troll forum members. Great community spirit :rolleyes:

If you had a modicome of intellect you would have been able to find out i've been a member since 2008. But why i bother pointing this out i dont know, because like my Father always used to say, " never argue with a fool because you can never win "

Skoshi Tiger
01-28-2011, 04:59 AM
WThat said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
http://www.youtube.com/watch?v=EfrSaIY0YQA&feature=related

Although it is not a specific aim of mine, I assume I will be spending a lot of time landing in the water. As such it would be good to have nice realistic water.

I wonder if CoD will model Swells as well as seas? It will be important when we're ditching.

Thanks for the System Specs, I should be abler to run the sim at the moment so all upgrades are off for me until I get a chance to play with the sim!

Cheers!

Neil Lowe
01-28-2011, 05:01 AM
Great, I'm finally ahead of the curve. ;)

Bring it on :D

Cheers, Neil :)

Heliocon
01-28-2011, 05:03 AM
Yep, he planned way back in 2008 just for this moment.;)

Lol I didnt see his account age, just that he only had one post.

Heliocon
01-28-2011, 05:04 AM
Although it is not a specific aim of mine, I assume I will be spending a lot of time landing in the water. As such it would be good to have nice realistic water.

I wonder if CoD will model Swells as well as seas? It will be important when we're ditching.

Thanks for the System Specs, I should be abler to run the sim at the moment so all upgrades are off for me until I get a chance to play with the sim!

Cheers!

Nothing like that - those effects are direct compute and DX11 only...

Skoshi Tiger
01-28-2011, 05:30 AM
Nothing like that - those effects are direct compute and DX11 only...

Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.

Cheers!

The Kraken
01-28-2011, 05:45 AM
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

Silent Hunter had very nice 3D water (even without DX11, go figure ;)) but still not to that degree that you could derive wind conditions from the appearance. And of course it didn't look too great once the camera moved to higher altitudes.

TheSwede
01-28-2011, 05:50 AM
@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya:

"The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on."

Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all.

Skinny
01-28-2011, 06:41 AM
Nothing like that - those effects are direct compute and DX11 only...

Nonsense. You can achieve the same with shaders and enough poly's. Its just a less efficient way to achieve the effect.

Bobb4
01-28-2011, 07:17 AM
I have the minimum specs... :(:(:( in everything including bandwidth up stream 128kps.
But thanks anyway for the spec release, at least i now know to start planning.
Anyone need a kidney? :grin::grin::grin:

David198502
01-28-2011, 08:05 AM
PC CONFIGURATION

OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3

PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)

RAM: 2GB (4GB recommended)

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*

DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)

DVD-ROM DRIVE: 8X

SOUND CARD: DirectX 9.0c compatible

HARD DISK SPACE: 10GB

PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)

MULTIPLAY: Broadband connection with 128 kbps upstream or faster


*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

thx for the specs!sounds goods for me!i think i will be able to play the game then.the only thing that could cause trouble is my graphic card which is a hd5570.i will see.

Raggz
01-28-2011, 08:19 AM
@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya:

"The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on."

Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all.

It's good to be optimistic and i've played IL2 since day one but i am abit skeptical when it comes to this title. There has to be a reason that we haven't seen screenshots or videos in highres using maximum settings from the newer builds. It sure makes me wonder why. Time will tell how amazing this title will be but i'll call a shovel for a shovel untill i actually know that i have the most amazing shovel in the world in my hands... or the worst one :)

TheSwede
01-28-2011, 09:15 AM
It's good to be optimistic and i've played IL2 since day one but i am abit skeptical when it comes to this title. There has to be a reason that we haven't seen screenshots or videos in highres using maximum settings from the newer builds. It sure makes me wonder why. Time will tell how amazing this title will be but i'll call a shovel for a shovel untill i actually know that i have the most amazing shovel in the world in my hands... or the worst one :)

My optimism doesn't fully stand on the graphical part. If thats the case we all would be playing WoP. ;)

The shovel may not be the prettiest one but it if get the work done without breaking Im satisfied. ;)

I believe CoD will offer a complete experience where the graphics just play one of many parts. I hope that every serious flight sim fan can look beyond the DX11/tesselation/hollywood frenzy and just enjoy the fact that we have a new combat flight simulator in our hands.

Raggz
01-28-2011, 09:46 AM
My optimism doesn't fully stand on the graphical part. If thats the case we all would be playing WoP. ;)

The shovel may not be the prettiest one but it if get the work done without breaking Im satisfied. ;)

I believe CoD will offer a complete experience where the graphics just play one of many parts. I hope that every serious flight sim fan can look beyond the DX11/tesselation/hollywood frenzy and just enjoy the fact that we have a new combat flight simulator in our hands.

That i agree with but DX11 has other advantages than just the looks and we do want the best performance :)
But as Ilya mentioned, DX11 is a high priority in the future so we just have to wait.

BigPickle
01-28-2011, 10:00 AM
FYI a 4870 is a DX10.1 card not DX11, just in case you didn't realise and got a surprise later.

http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-4000/hd-4870/Pages/ati-radeon-hd-4870-specifications.aspx

It supports Dx10 also mate, my dxdiag..

------------------
System Information
------------------
Time of this report: 1/28/2011, 10:56:29
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP45-DS4
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
Page File: 1617MB used, 6569MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 96 DPI (100 percent)
DxDiag Version: 6.01.7600.16385 64bit Unicode

ATAG_Dutch
01-28-2011, 10:12 AM
PC CONFIGURATION

This is fantastic news for me.
Bought new pc 12 months ago and have been panicking that it won't be good enough ever since.
i7 860 @ 2.8 / 6gig RAM / ATi 5770.
That'll do for now.:)

mr71mb0
01-28-2011, 10:12 AM
It supports Dx10 also mate, my dxdiag..

Did you mean to say dx11?

4870 isn't a DX11 card, only 10.1. That's probably reporting the version of DX installed on your system.

The 5870 was the 1st DX11 card,

BigPickle
01-28-2011, 10:15 AM
Did you mean to say dx11?

4870 isn't a DX11 card, only 10.1. That's probably reporting the version of DX installed on your system.

The 5870 was the 1st DX11 card,

Yeah thats what I ment, so does that mean that my card wouldnt play a DX11 game then even though my system supports it? :(

Robotic Pope
01-28-2011, 10:32 AM
Yeah thats what I ment, so does that mean that my card wouldnt play a DX11 game then even though my system supports it? :(

Of course you could play it. DirectX11 would just run in dx10 mode not dx11. Its really no big problem.

mr71mb0
01-28-2011, 10:38 AM
Yeah thats what I ment, so does that mean that my card wouldnt play a DX11 game then even though my system supports it? :(

it just means that your card wouldn't be able to take advantage of the DX11 path, it would run the DX10 path.

swiss
01-28-2011, 11:17 AM
I hate to be an a$$, but this

http://img440.imageshack.us/img440/2533/hecke.png (http://img440.imageshack.us/i/hecke.png/)

made me lol.

2 Mods: How many days did he get?

Heliocon
01-28-2011, 11:35 AM
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.

Cheers!

Running a 480 here and I can run that simulation at max settings 60 fps.

Also you cant do that with dx10, because its direct compute/tesselation.

Im not whinning (any more), just irritated.

Flanker35M
01-28-2011, 12:04 PM
S!

Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more.

What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation ;) People just seem to want eye candy all over the place. Well done graphics that do their job is IMO far better than overdone graphics. Sure a dev can hide the flaws behind a wall of "ooh aaah graphics" but the crap is still there ;)

HFC_Dolphin
01-28-2011, 12:49 PM
System requirements posted are good news.
Not all of us can afford paying 1.000+ euros for a new pc and I'm glad that I'll most probably be able to play it on my AMD Athlon 3800XP/9800GT setting.
At least for the first period, until prices drop and more and more people be able to buy a modern system.

Plus that in due time developers will be able to offer the game updated to new hardware standards.

All in all, a great planning from Oleg & Co.

Thanks!!!

Gomer Pyle
01-28-2011, 01:18 PM
I hate to be an a$$, but this

http://img440.imageshack.us/img440/2533/hecke.png (http://img440.imageshack.us/i/hecke.png/)

made me lol.

2 Mods: How many days did he get?

Seems he wasn't the only one, Tree-UK also got the chainsaw.

ECV56_Lancelot
01-28-2011, 01:20 PM
If you had a modicome of intellect you would have been able to find out i've been a member since 2008. But why i bother pointing this out i dont know, because like my Father always used to say, " never argue with a fool because you can never win "

I would correct your father sentence but saying " never argue with a fool because he will never admit that he is wrong". Still, wise men your father.

ECV56_Lancelot
01-28-2011, 01:24 PM
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.

+1.
Well said.

Crane
01-28-2011, 02:13 PM
Seems he wasn't the only one, Tree-UK also got the chainsaw.

Tree got the chop again?? what for this time lol :grin:

MD_Wild_Weasel
01-28-2011, 03:15 PM
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you? ;)

o.k my original post was on about the fact i am disapointed about no DX11 to start with, basically because i couldnt be bothered to trawl through the endless flaming and wisecracks from people who post thinking they know the motivations behind the madness is. BUT i manned up and took the plunge. IF dx11 is a no no because of the lack of FPS why not include the openGL option? OPenGl worked way better for most of us IL2 then DX ever did. Sorry i am not a programmer nor a Hardcore geek . But i know alot of peeps that enjoyed Il2 that much that they upgraded thier pc(including me) just to be able to play this game, if/once it got released (oh how we waited!!!!) If the DX11 is to be postponed then plz , dont make it too long! . I aint getting any younger and neither is my pc!

Windows 7 ultimate 64bit
ie8
msi geforce gtx 460 hawk"talon attack"1024mb
asus m4n82 deluxe nforce980a sli
Amd phenom II quad core 955 black edition @3.2 ghz( not overclocked yet but will be)
corsair XMS2 4gb ddr2 pc2-8500c5
InWin Ironclad full tower
Akasa venom cpu cooler
WD 500gb hdd

SPITACE
01-28-2011, 04:02 PM
hi all what shader card does the sim use 1; 2; 3;??? thanks

JG27CaptStubing
01-28-2011, 04:50 PM
@ Wild Weasel

Actually you would be incorrect in your assumption...

Modern Game Development Life Cycle.

Pitch Idea to Publisher
Publisher Gives you a budget based on what they think they can cell (number of units)
You work your but off to deliver the game within that budget and in some cases time limit.
Compromise between game elements as to what ships on the release date.
Majority of the budget is Art

Now that isn't to say Oleg's group went this route. They could spend a lot of time developing on their own (Game Engine) in the hopes of selling it to other game companies. Yet another sources of income.

Bottom line is games are always a compromise. DX11 was dropped for now.

MD_Wild_Weasel
01-28-2011, 05:02 PM
also just one incy wincy question. Has the release of COD and the lack of DX11 due to the fact of whinners and or pressure from "crap" UBI? . Sorry Ubi , but your lack of customer support haunts you.

Flying Pencil
01-28-2011, 05:05 PM
No ATI 5750?? :(


I guess DX11 didn't make the game then :confused:

DX11 work on XP??

MD_Wild_Weasel
01-28-2011, 05:08 PM
@captstubing. Thanks for the heads up m8, i hope you read my edited post, i fear the first post might have been to harsh for some peeps in this forum, (might have made thier head explode!:grin:)
I just had a lot of respect for 1c for not bowing to pressure and took thier time on the product to ensure a quality product that truly follows in the footsteps of il2.

Windows 7 ultimate 64bit
ie8
msi geforce gtx 460 hawk"talon attack"1024mb
asus m4n82 deluxe nforce980a sli
Amd phenom II quad core 955 black edition @3.2 ghz(not overclocked , YET!!)
corsair XMS2 4gb ddr2 pc2-8500c5
Akasa venom cpu cooler
InWin ironclad full tower
WD 500gb hdd

The Kraken
01-28-2011, 05:34 PM
IF dx11 is a no no because of the lack of FPS why not include the openGL option? OPenGl worked way better for most of us IL2 then DX ever did.

Il2 uses a wrapper for DirectX that basically translates OpenGL into DX on-the-fly. It is still running OpenGL under the hood. This is not very efficient but was probably included for compatibility reasons, as nobody could be sure where OpenGL would be going.

In the last 10 years DirectX has matured a lot, while OpenGL is unfortunately not going anywhere. It's definitely the better choice these days to stick with DirectX, even though in theory you can achieve pretty much the same results in both APIs.

JG27CaptStubing
01-28-2011, 05:49 PM
also just one incy wincy question. Has the release of COD and the lack of DX11 due to the fact of whinners and or pressure from "crap" UBI? . Sorry Ubi , but your lack of customer support haunts you.

Of course I'm guessing here but I think it was a design decision at this time. Remember they might have deadlines that are driving this decision.

I would also add in there the fact that most developers aren't up to date in terms of DX11. There is most likely a learning curve and possible a design curve involved. Think about it. There are very few titles that are DX11 and that's for a reason. Bleeding edge stuff can't be accounted for when developing a game engine from scratch several years ago. Sure they can make guesses but again decisions happend a long time ago and without fully understanding how exploit DX11. I don't think it's the end of the world either. I'm sure they've built this thing with DX11 in mind so moving to the new spec might happen at a later time.

machoo
01-28-2011, 08:58 PM
I will upgrade from an 8800GT to a good new mid range card , and probably add another 4-8GB of RAM - only because it's so cheap these days , I already have 4GB.

nearmiss
01-28-2011, 09:10 PM
"Hehe" a good excuse to build another computer.

Currently, I've got intel Q6600, 4 gigs low latency ram, 8800 GTX 512MB VC, 750Watt PS... I can do just about everything I want graphics now.

I definitely will not build anything until I see where I'm at with what I've got. I'm thinking my system maybe fine until Oleg starts tweaking DX11 and includes the ability to seriously upgrade graphics.

I've been waiting 5+ years what's another couple months?

giordino
01-28-2011, 09:14 PM
Hi all,

today I have this pc config.:

Asus M4A78
AMD Phenom II X4 940BE
HD-WD 640GB
Sapphire HD4870 1GB VaporX
4GB ram PC8500 1066

Do you think that is still ok for CoD?
In the past I got many trouble with ATI drivers in IL-2.
CoD will be better or I have to change my card with Nvidia's card? Is Gtx 470 enough?

Thanks.:-)
Bye

JG52Uther
01-28-2011, 09:32 PM
See how CoD runs on your computer,and see if you need to upgrade then or not.Thats what I am going to do.
I think you will be fine.

kendo65
01-28-2011, 09:47 PM
You should be ok with that set-up.

Latest word from the devs is that they have worked to ensure ATI and nVidia both work well, so stick with the 4870. :)

Mustang
01-28-2011, 11:14 PM
http://www.youtube.com/watch?v=QFCHleSGrAs&feature=related
:grin:

Royraiden
01-29-2011, 04:15 AM
http://www.youtube.com/watch?v=QFCHleSGrAs&feature=related
:grin:

I dont see any jaggies so I know theres AA.People asking if there is ever going to be AA should watch one of these videos.Thats one of the reasons why they are a bit laggy but look great.

Feathered_IV
01-29-2011, 06:05 AM
Specs look pretty good. When it's Oleg saying it, there is every reason for confidence. If those specs were coming from Microsoft, I'd be shitting myself.

Peffi
01-29-2011, 08:47 AM
like my Father always used to say, " never argue with a fool because you can never win "

That's why he never argued with his son...:rolleyes:

kendo65
01-29-2011, 11:14 AM
Thanks for posting the video Mustang - maybe the nicest Igromir vid I've seen.

Interesting how the terrain generally looks so much better in these vids than in the screenshots - I'll be very happy if it looks like that.

Something I've never seen before - cloud shadows on the ground from 0.23. Looks great.

The Stukas look great too!

He111
01-29-2011, 12:41 PM
THANK YOU!! New computer here we come! :grin:

Just to clarify, the game will run;

(1) AMD 6 cores?
(2) 3 screens (Eyefinity)?
(3) 64 bit OS?


He111.

Mustang
01-29-2011, 06:08 PM
Thanks

The terrain looks great.
:-P

Sven
01-29-2011, 06:14 PM
THANK YOU!! New computer here we come! :grin:

Just to clarify, the game will run;

(1) AMD 6 cores?
(2) 3 screens (Eyefinity)?
(3) 64 bit OS?


He111.

Well we never know exactly what it will be doing when it's out but my guess is:

1 Yes, compared to games like Rise of Flight, which take quite some processing power you'll be fine
2 That's going to be tricky one, 3 screens, 3x more objects ( on average ) to render so also more memory and vram and processing power. It will drain a lot of performance, but I don't know how heavy CoD will really be.
3 You'll be fine.

I've been thinking about 3 screens as well, but I'm just waiting for CoD to come out and then we'll see.

IceFire
01-29-2011, 08:05 PM
Does anyone know if the Dedicated Server specs have been posted or what the requirements might be there? That'll be something that will be of interest to quite a few people in a very short period of time.

Heliocon
01-29-2011, 09:45 PM
S!

Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more.

What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation ;) People just seem to want eye candy all over the place. Well done graphics that do their job is IMO far better than overdone graphics. Sure a dev can hide the flaws behind a wall of "ooh aaah graphics" but the crap is still there ;)

That was not PhysX, that was direct compute.
Tesselation is based off distance to increase relative performance, so is direct compute. Must faster for the machine to render/run than the equivalent in dx10/9. Thats why its good, because not only does it look better, but it CAN look better because it is much easier on the PC.

klem
01-29-2011, 10:34 PM
Subconsciously believeing that having the system will make the game release faster? ...............

Absolutely! I just bought my new rig in December and what happens? Oleg rushes to announce the release of the game just 4 weeks later.

You guys owe me a beer for my farsighted investment and Market influence!!

Now if it's ok I'll carry on reading the trest of the umpteen pages of this thread.

EDIT: Well I got through to page 21.

128kps upstream?
Don't flame me guys but does anyone really have an upstream that low? Is that why it's only 128 players?

zauii
01-30-2011, 04:37 AM
List of DX 11 games and when they were developed, and what is coming.

http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support

lol, It's not like any of those games take full advantages of the DX11 capabilities, Crysis was arguable a breakthrough when it came to dx10, however as it turned out it was all possible in DX9 as well, even if DX10 boosted the performance.

DX11 will grow with time.

Luftwaffepilot
01-30-2011, 07:43 AM
128kps upstream?
Don't flame me guys but does anyone really have an upstream that low? Is that why it's only 128 players?


I have only an upstream that low. But for lots of players the downstream has to be high not the upstream.

Codex
01-30-2011, 11:06 PM
I never said dx10 doesnt work on win7. I said few games used dx10 because it was a performance hog, hard to program for and the only dif was in the lighting effects. DX11 performes better then dx10 for multi core pcs. If enable features like tesselation etc yes its slower, but a hell of alot faster then doing the equivalent on dx10 which would be unplayable.

What? Have you ever programmed in DX before? Because what you're saying makes no sense.

Heliocon
01-31-2011, 12:23 AM
What? Have you ever programmed in DX before? Because what you're saying makes no sense.

It makes sense to people who know about how the engines function. So I dont have to type it all out (and as while I have modeling experience in Maya, I have only done basic programming), why not use google?

http://www.anandtech.com/show/2716/8

Simply put in general, DX10 was a new pipeline/system that people had to learn but gave little-no benefits. DX11 is a upgraded version but its far more efficient, has far better features and is easier to work with/program. In fact DX10 originally was meant to be what is now DX11 but I believe they released it early to coinside with Vista.

Codex
01-31-2011, 01:22 AM
Sorry should have selected only the text that I was referring too.

I code for a living but program in DX as a side hobby, and in terms of difficulty, the changes I've had to do to my code was minimal.

I can understand it being difficult for full blown development teams to modify an existing graphics engine or create an entirely new one but that is more of a man power / cost issue. If you structure your code properly from the start, the API calls you make from your code should be invisible to the operating system, i.e. I write a function to pixel on the screen, my code doesn't care what DX version is installed on the PC or what DX version the graphics card can use, the code automatically calls the appropriate DLLs to draw that pixel.

PeterPanPan
01-31-2011, 11:32 AM
I see that the recommended system specs for Rise of Flight are, for the CPU:

Intel® Core™ Quad 3 GHz or Intel i7 3 GHz


These are higher than the recommended CoD CPU specs which are:

Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz

I am no expert, but how/why is this? ROF is an older game (albeit not that old), so shouldn't it be less demanding? Or is it testament to the coding skill of Oleg and team that they have managed to get more from less? Or is there simply more detail in ROF?

PPanPan

II/JG54_Zent
01-31-2011, 12:09 PM
what about Ati 5970 and in general Crossfire and SLI support ?

Royraiden
01-31-2011, 12:53 PM
what about Ati 5970 and in general Crossfire and SLI support ?

No word on multi gpu setups yet :(

Tree_UK
01-31-2011, 12:56 PM
Oleg said along time ago that Multi GPU's will be supportd. :)

Royraiden
01-31-2011, 01:02 PM
Oleg said along time ago that Multi GPU's will be supportd. :)

Wasnt here by that time then,thanks!!

luthier
01-31-2011, 01:15 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

Sven
01-31-2011, 01:17 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

:grin::grin::grin::grin: I like this man ;)

Royraiden
01-31-2011, 01:24 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

Seriously, is there going to be multi gpu support?A lot of us have asked but no answer.

brando
01-31-2011, 01:41 PM
I see that the recommended system specs for Rise of Flight are, for the CPU:

Intel® Core™ Quad 3 GHz or Intel i7 3 GHz


These are higher than the recommended CoD CPU specs which are:

Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz

I am no expert, but how/why is this? ROF is an older game (albeit not that old), so shouldn't it be less demanding? Or is it testament to the coding skill of Oleg and team that they have managed to get more from less? Or is there simply more detail in ROF?

PPanPan

I think this reflects Oleg's policy of making the game usable on a wider range of PCs, and thus available to a larger number of users. That's good marketing sense and also suggests to me that the coding is good.

addman
01-31-2011, 01:50 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

Hopefully Tree won't utter another word then or we'll be left with a grass simulator....

swiss
01-31-2011, 01:54 PM
Hopefully Tree won't utter another word then or we'll be left with a grass simulator....

Or "Clouds over Dover" - no, that was the other guy.

lbuchele
01-31-2011, 02:10 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.
I will pray for Tree_UK don´t whine about the planes or the colour of the sky...:-)
"What? He is whining again? Remove the planes.Don´t forget to remove the sky too.
This guy needs a lesson!":grin:

Tree_UK
01-31-2011, 03:29 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

Im sorry Luthier, I am not trying to create drama, I was just answering the mans question, all we can go on is what we have been told in the past, if this has all changed then fair enough, all you have to do is just tell us.

Tree_UK
01-31-2011, 03:44 PM
I will pray for Tree_UK don´t whine about the planes or the colour of the sky...:-)
"What? He is whining again? Remove the planes.Don´t forget to remove the sky too.
This guy needs a lesson!":grin:

I wasn't whinning about anything, honestly i just answered the guys question about multi GPU support, Oleg had said along time ago that they would be supported, I wasnt trying to create a drama, I obviously have no idea if multi GPU support has now changed or not.

lbuchele
01-31-2011, 03:53 PM
Please forgive me man.I shouldn't make fun with you.
Probably you are a good guy, It's just that you are so pessimistic sometimes that you are now part of the folklore of this forum (in a good way).;)

furbs
01-31-2011, 04:31 PM
Im pretty sure Luthier's post was just a joke right?...wheres the drama?
Though would be good to know from Luthier or Oleg if multi GPUs are supported in COD.

Cpt Dremmen
01-31-2011, 04:42 PM
can i use a joystick or is it just keys? or multi... keys :)

Matt255
01-31-2011, 05:07 PM
I think this reflects Oleg's policy of making the game usable on a wider range of PCs, and thus available to a larger number of users. That's good marketing sense and also suggests to me that the coding is good.
Incase COD will really run fine at high qualitiy settings (which ROF does with a system that fits th recommended specs), then yes.

I am no expert, but how/why is this? ROF is an older game (albeit not that old), so shouldn't it be less demanding? Or is it testament to the coding skill of Oleg and team that they have managed to get more from less? Or is there simply more detail in ROF?
The flightmodels and damagemodels eat up the most from the CPU in ROF. Also they upgraded ROF graphics engine quite abit last year, it looks really good now. And before they upgraded the graphics engine, the recommended system specs were a bit lower.

Let's wait two months, then we can see if CoD is really that optimized that it will run well with a system close to the recommended specs.

Il2Pongo
01-31-2011, 05:18 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

LOL
made my day thanks, and thanks for the not surprising list of specs.

Il2Pongo
01-31-2011, 05:20 PM
Im sorry Luthier, I am not trying to create drama, I was just answering the mans question, all we can go on is what we have been told in the past, if this has all changed then fair enough, all you have to do is just tell us.

BS.
this is worse then your trolling. Your a pain in the ass in every subject.

Royraiden
01-31-2011, 05:24 PM
The thing is that my question has not been answered, and some are waiting for this too.A lot of people have and will invest in sli and crossfire for this game,it would be sad if they are not supported.

Heliocon
01-31-2011, 05:45 PM
The thing is that my question has not been answered, and some are waiting for this too.A lot of people have and will invest in sli and crossfire for this game,it would be sad if they are not supported.

Agreed and waiting myself.

Talbot
01-31-2011, 07:05 PM
The thing is that my question has not been answered, and some are waiting for this too.A lot of people have and will invest in sli and crossfire for this game,it would be sad if they are not supported.
I also am waiting for an answer, then rapidly away from my 2x5870 :confused:

Tree_UK
01-31-2011, 07:34 PM
There might not be a toggle switch within the game itself, it may be that you activate it through the driver profile the same way you do with Il2.

Chivas
01-31-2011, 07:59 PM
From now on, every old feature Oleg mentioned at some point in the past that Tree_UK brings up to stir up drama, will be instantly removed from the game.

I certainly don't agree with Tree_UK in most instants, but his was a very valid statement. I seem to recall Oleg stating that there would be multi-gpu support. If we are mistaken then just say, that it was never intended to be implemented or do to time restraints we weren't able to accomplish it. BUT I totally understand your frustration is Tree's constant drone of negativity.

Heliocon
01-31-2011, 09:37 PM
I certainly don't agree with Tree_UK in most instants, but his was a very valid statement. I seem to recall Oleg stating that there would be multi-gpu support. If we are mistaken then just say, that it was never intended to be implemented or do to time restraints we weren't able to accomplish it. BUT I totally understand your frustration is Tree's constant drone of negativity.

Well there is a fine line between being skeptical and critical vs cynical and whining. I think we need more of the first, which I do think Tree provides, as well as others (although not all the time, but its the internet and depending on your POV it comes accross differently to people because its just letters and lacks context to a degree).

But I think now that many features and core mechanics we believed would be in the game have been dumped, the lack of communication, the poor quality of the previews all combine to create an atmosphere of well founded skepticism at the current time.

Chivas
01-31-2011, 10:26 PM
Well there is a fine line between being skeptical and critical vs cynical and whining. I think we need more of the first, which I do think Tree provides, as well as others (although not all the time, but its the internet and depending on your POV it comes accross differently to people because its just letters and lacks context to a degree).

But I think now that many features and core mechanics we believed would be in the game have been dumped, the lack of communication, the poor quality of the previews all combine to create an atmosphere of well founded skepticism at the current time.

I much prefer a developer who keeps us up to date on atleast some aspects as opposed to one that doesn't say anything at all. If your going to follow a development you have to be prepared for setbacks and features that don't make the initial release. Even the developer has no idea if a feature will make the release until they have to make the decision to go gold or not. Just because a feature doesn't make the initial release doesn't mean it has been dumped. Unfortunately the developer is damned if he does and damned if he doesn't.

I agree that there is nothing wrong with being skeptical or being constructively critical, its just the some are constantly sticking the knife in every chance they get, even when it wasn't warranted in the first place.

brando
01-31-2011, 10:29 PM
Well there is a fine line between being skeptical and critical vs cynical and whining. I think we need more of the first, which I do think Tree provides, as well as others (although not all the time, but its the internet and depending on your POV it comes accross differently to people because its just letters and lacks context to a degree).

But I think now that many features and core mechanics we believed would be in the game have been dumped, the lack of communication, the poor quality of the previews all combine to create an atmosphere of well founded skepticism at the current time.

Maybe I can answer with the same sense of smug self-assuredness? On second thoughts, maybe not. Let me offer an English folk-saying instead. You are making mountains out of molehills. Worse still, I can't help thinking you are doing it because it suits some sort of personal agenda of your own that has little to do with the success or failure of this new game.

mazex
01-31-2011, 11:01 PM
Well, my worst fear over the last five years since the 2006 release just vanished into thin air with very little information has been that this game would never be released. As the time passed I got more and more scared that we would just one day read that Oleg and Maddox Game had quit the project as they where out of funds and "had run into technical problems doing the game they wanted to do".

Just the fact that it WILL be released is more than good enough for me, and the latest screenshots and information looks like what I had hoped for in my "best scenario". That we don't get Dx11 and some patches of grass may look a bit too green/yellow/violet/x mean diddly to me... Even if CoD would just be the same old unbeatable IL2 game with these high poly models, cockpits and high res skins it would be just fine and well worth $50 (which is in no way what we will get as seen in the movies/screens). Damn, I sound like a fan boy - and yes I'm proud of that!

leneek
01-31-2011, 11:48 PM
How about min resolution? I have problems with RoF, because my laptop can display max 1280x800..

Heliocon
02-01-2011, 12:14 AM
Maybe I can answer with the same sense of smug self-assuredness? On second thoughts, maybe not. Let me offer an English folk-saying instead. You are making mountains out of molehills. Worse still, I can't help thinking you are doing it because it suits some sort of personal agenda of your own that has little to do with the success or failure of this new game.

No, you just come off as an ass who is being insulting for the sake of it.
My agenda? Well maybe you can be forgiven because your a dumb-ass...

We have had very little info and communication from the dev team other than occasional bad quality photos. Some of them have been great showing the details of the plane, new models etc. But its lacked any solid info, context or details. Pictures are nice, but they are just pictures.

If the dev team said the game would be dx11 and then explained that due to issues it would not be on release, but it was being worked on etc; that would be fine and I would have no problem with it. But if they say something is in, then never change their stance until near release time and dont offer any substantial community -> dev dialogue then thats not great management. The world wont end, but it is irritating. I have been in alot of betas, followed many games from early stages to release, some good, many bad. One of the bad signs is when the community doesnt know whats happening because the devs dont communicate effectivly. That includes not only communication but lack of communication (ie: not saying the engine will be 2013 quality/will blow our minds away/is so incredible all they are doing is downgrading it etc.) That builds false expectations. They need to be realistic and honest, that includes saying: "Hey we are trying or looking at implementing feature x in the game, we dont know if it will make the release date but its on the table."
Or: "The reason there is no AA in the screenshots is xyz"

Seriously... Also will there be a beta? Seperately because they have different purposes will there be a demo of any kind?

Chivas
02-01-2011, 12:40 AM
I think you should have done more reading and many of your questions about the sim would have be answered. You can't go back now and filter your way thru all the threads but the information was there if you follow the project. The small developer team doesn't have the manpower to make sure the occasional visitor stays informed. Although it isn't hard to do a search on all Oleg's and Luther's posts.

Regarding the beta, which was obviously inhouse, unless there are people here doing it now without saying so.

There will be no demo. They had a demo in IL-2 only because there was a period of time from when the game was finished and the publishers release to build it. That won't be the case with COD.

Thinks like Clouds and Weather systems are still be worked on, but they are unsure wether it will be in the intial release.

WTE_Galway
02-01-2011, 02:17 AM
I think what we really need is the Microsoft marketing model where the developers are not allowed to talk about anything, ever, at all and what the public are allowed to see are pretty CGI video clips full of spin and marketing hype designed by a marketing team that have no connection with the real game at all :D

kestrel79
02-01-2011, 02:19 AM
I didn't see a ATi 6850 card listed as supported. Crud this looks like a nice, solid, mid price range card that I had in mind getting to upgrade from my 4850.

addman
02-01-2011, 04:01 AM
Oleg understated the IL-2 friday updates back in the day too. I was there, at the bluebyte forums. Only some meh meh screenshots every week and then when the game was released it was all like "oh! sh*t! did you see that?" and "WOW! he never said anything about this feature".

Oleg is a genius in understating and I think the end product will make your head explode.:)

luthier
02-01-2011, 06:43 AM
I don't understand the question about multi GPUs.

Of course they are supported! How can they be not?

Whether they offer any performance advantage is a different question, to which I don't have an answer at this time.

mazex
02-01-2011, 06:43 AM
I don't understand the question about multi GPUs.

Of course they are supported! How can they be not?

Whether they offer any performance advantage is a different question, to which I don't have an answer at this time.

+1

All coding required by a developer to support multi GPU:s should be as weird as producing code that has "raid disk support" ;) It's the work of the hardware manufacturers to deliver drivers that abstracts that without required additional coding, as opposed to multiple CPU:s. But I guess Intel and the companies delivering compilers puts as much thought into abstracting the multi core CPU layer as the nuclear scientists put into cold fusion as it would truly be the future :)

PeterPanPan
02-01-2011, 07:09 AM
+1

All coding required by a developer to support multi GPU:s should be as weird as producing code that has "raid disk support" ;) It's the work of the hardware manufacturers to deliver drivers that abstracts that without required additional coding, as opposed to multiple CPU:s. But I guess Intel and the companies delivering compilers puts as much thought into abstracting the multi core CPU layer as the nuclear scientists put into cold fusion as it would truly be the future :)

Woah. Can anyone translate?! ;)

Tree_UK
02-01-2011, 10:18 AM
A word of warning for anyone currently thinking about getting a Sandybridge CPU, Intel have announced a recall due to a faulty support chip, called Cougar Point. This affects the running of sata dvd drives and hard disk , they are addressing the issue and new motherboards will be annouced soon.

swiss
02-01-2011, 11:33 AM
A word of warning for anyone currently thinking about getting a Sandybridge CPU, Intel have announced a recall due to a faulty support chip, called Cougar Point. This affects the running of sata dvd drives and hard disk , they are addressing the issue and new motherboards will be annouced soon.

http://forum.1cpublishing.eu/showpost.php?p=219114&postcount=58

Royraiden
02-01-2011, 12:45 PM
I don't understand the question about multi GPUs.

Of course they are supported! How can they be not?

Whether they offer any performance advantage is a different question, to which I don't have an answer at this time.

Thats the whole point if there is no performance advantage why would anyone use it?But thanks for your answer,I appreciate it.

speculum jockey
02-01-2011, 01:18 PM
Thats the whole point if there is no performance advantage why would anyone use it?But thanks for your answer,I appreciate it.

Probably people going for the multi-monitor route.

Royraiden
02-01-2011, 01:23 PM
Probably people going for the multi-monitor route.

Thats a big waste of performance and more if you are running at resolutions higher than 1920x1080 such as those from more than one monitor setups.

speculum jockey
02-01-2011, 01:28 PM
Thats a big waste of performance and more if you are running at resolutions higher than 1920x1080 such as those from more than one monitor setups.

I think he was getting at there being no performance increase when you have a single monitor setup at a reasonable resolution, as opposed to a dual monitor setup and huge resolution.

This is what I'm guessing (reaching at) from his comment and common sense (I hope). If there is no performance increase when doing more than one monitor or huge resolutions then they must have really done something wrong when coding this mother.

Royraiden
02-01-2011, 01:36 PM
I think he was getting at there being no performance increase when you have a single monitor setup at a reasonable resolution, as opposed to a dual monitor setup and huge resolution.

This is what I'm guessing (reaching at) from his comment and common sense (I hope). If there is no performance increase when doing more than one monitor or huge resolutions then they must have really done something wrong when coding this mother.

I dont think he was referring to multi-monitor setups at all.Only multi-gpu performance(sli and crossfire)sort of answering my question but not completely.We'll just have to wait, I hope the game would benefit from 2 gpus otherwise Ill be very sad.