DrAtomic1
09-29-2010, 02:09 PM
Hi,
Bug: enemies are not loosing their AP when hitting a trap.
Reproduce: enemy hasnt moved yet in the turn and is pulled or pushed on a trap by one of your abilities or units.
Effect: enemy takes damage but doesnt loose it's AP and will get to spend their AP like they didnt get trapped at all.
Example: You place a trap in front of your guard droids who have move order 1 in turn 1 and pull skeletons who have move order 2 onto that trap. The skeletons take damage but then proceed with their move order 2 as if nothing happened to them at all, whilst they should have lost all their AP (not their counterstrike ability).
Expected behaviour: You place a trap in front of your guard droids who have move order 1 in turn 1 and pull skeletons who have move order 2 onto that trap. The skeletons take damage and loose their AP and thus their move order 2 for this turn, countrer strike ability is reset (so that they will counter strike if hit by another unit) and unit who had move order number 3 should now get move order 2. I.e. the expected behavior is what the description of the trap spell says and how it works if the unit walks onto the trap during their move order.
Bug: enemies are not loosing their AP when hitting a trap.
Reproduce: enemy hasnt moved yet in the turn and is pulled or pushed on a trap by one of your abilities or units.
Effect: enemy takes damage but doesnt loose it's AP and will get to spend their AP like they didnt get trapped at all.
Example: You place a trap in front of your guard droids who have move order 1 in turn 1 and pull skeletons who have move order 2 onto that trap. The skeletons take damage but then proceed with their move order 2 as if nothing happened to them at all, whilst they should have lost all their AP (not their counterstrike ability).
Expected behaviour: You place a trap in front of your guard droids who have move order 1 in turn 1 and pull skeletons who have move order 2 onto that trap. The skeletons take damage and loose their AP and thus their move order 2 for this turn, countrer strike ability is reset (so that they will counter strike if hit by another unit) and unit who had move order number 3 should now get move order 2. I.e. the expected behavior is what the description of the trap spell says and how it works if the unit walks onto the trap during their move order.