PDA

View Full Version : Alter the amount & distributon of runes after level up


AncientSion
09-26-2010, 10:40 AM
I would like to mod the amount and distribution of runes when you level. the hero.txt has the starting values for a new hero and you can change the leadership-on-level, but i cant seem to find a way to alter the amount and / or distribution of runes. Can someone point me to the correct file ?

In addition, does anyknow how leadership gain works ?

// ïðîêà÷êà
level_up {
leadership=20 //60,90


what does it mean ? random value from 60 - 90 and add a guaranteed 20 ?

dcpuser
05-29-2011, 06:52 PM
BUMP

Has anyone ever discover this?

ShadowTek
05-29-2011, 07:18 PM
I believe when you see a // everything after the // is null and void, // is a way to comment out or add text..

So leadership=20 //60,90 is really just leadership=20

I play crossworlds, and in the three classes, it shows the number of each ruins you gain.. but you can try changing to this:

level_up {
leadership=10 // change to number you want or make somthing like 10,20 would give 10 to 20 at levelup
rune_might=1,5 // this is 1 to 5, change to what you want
rune_mind=1,5
rune_magic=1,5
book=1,4
}
after each class
Unless Book does that (Not sure what book does)
Just my idea anyway, let me know if it works..

BigBoogerBot
09-03-2011, 12:42 AM
Look in logic_hero.lua

Scroll to about half way. You're looking for

rune_war={"6,4,2","5,5,2","6,3,3","7,4,1"}
rune_pal={"3,6,3","2,7,3","3,5,4","4,6,2"}
rune_mag={"2,4,6","1,5,6","2,3,7","3,4,5"}

Those are the runes you get per level. Just increase the numbers

abdoi
01-11-2016, 04:19 PM
BigBoogerBot, Thanks, I've spent much time searching about this!