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View Full Version : Adding Reserve Slots?


Kasdar
06-28-2010, 12:55 PM
I was wondering if anyone knows how to add reserve slots? I would like to see 5 reserve slots.

Also would like to see 5+ garrison slots.

N3MES1S
06-29-2010, 12:22 AM
Someone did a mod (the one who makes the unit get exp posted in this forum) and adds 3 more reserve slots. The problem is that it doesnt work, well it works but u cant see the portrait on the reserve slot. I posted asking on how to "cut" the reserve slot part from the mod and make it alon, but so far i didnt get any answer.

pcbun
06-29-2010, 01:51 AM
Someone did a mod (the one who makes the unit get exp posted in this forum) and adds 3 more reserve slots. The problem is that it doesnt work, well it works but u cant see the portrait on the reserve slot. I posted asking on how to "cut" the reserve slot part from the mod and make it alon, but so far i didnt get any answer.

Well, if u have try the whole mod you will know that I cant make the portrait work too. If you really want to research on a mod, I think you should at least try once. By the way I have answer how to extract the reserve slot only in the previous question in that post. I think it will just be fair if u leave comment after u have try the whole one.

clinek
06-29-2010, 02:27 AM
hey pcbun, great mod. Your mod was definitly the best for this game that has been made. I hope you make one for crossworlds:). If you could, also try to add more damaging skills to the units. When i got the skills for the dragons that added extra damage, they really kicked ass. unfortuneatly, no extra damage for green dragons:(. Also, i think you should get rid of the knockback from the bonedragons. I was afraid to use thier poisen cloud skill since it would sometimes knock the enemies out of place so that the black and red dragons couldn't use thier skills to hit all the enemies that were originally in the right position. Awesome mod though

pcbun
06-29-2010, 04:41 AM
hey pcbun, great mod. Your mod was definitly the best for this game that has been made. I hope you make one for crossworlds:). If you could, also try to add more damaging skills to the units. When i got the skills for the dragons that added extra damage, they really kicked ass. unfortuneatly, no extra damage for green dragons:(. Also, i think you should get rid of the knockback from the bonedragons. I was afraid to use thier poisen cloud skill since it would sometimes knock the enemies out of place so that the black and red dragons couldn't use thier skills to hit all the enemies that were originally in the right position. Awesome mod though

Yes, There is a planning on a better mod on Crossworld. I can promise it's a will have a great improve when compare with current version ^_<.

And also, if you are not satisfy with the current skill set, sample unzip the file and edit !!!setting.lua, edit it with ultra-edit with a tab size around 30, that you can change the skill set of every of the unit(I think it won't difficult to understand). In fact customize the ability is one of the staff I want the user to play, but dude to my poor language skill, there is just a chinese manual on how to customize it.

Kasdar
06-29-2010, 08:25 AM
do I just need the .ui files or do i need the .lng and .lua files also? i would think the .lng too, because it has text. but dont know about the scripts. not sure if a script is needed to allow placing units in extra slots.

pcbun
06-29-2010, 08:52 AM
do I just need the .ui files or do i need the .lng and .lua files also? i would think the .lng too, because it has text. but dont know about the scripts. not sure if a script is needed to allow placing units in extra slots.

Just the .ui fle is the part that make reserve slot work.

Other lua file and lng file make the slot work more clearly as unit icon can't be showed, so I use text to show them out. If you dun use item pack, just use the whole mod and then disable the exp system. Then you will get the reserve slot only.

N3MES1S
06-29-2010, 03:57 PM
Well, if u have try the whole mod you will know that I cant make the portrait work too. If you really want to research on a mod, I think you should at least try once. By the way I have answer how to extract the reserve slot only in the previous question in that post. I think it will just be fair if u leave comment after u have try the whole one.

As i said, i cant use the whole mod cuz im using right now 5 mods. And some of em has modifications on the Arena.lua file, so i cant mess up the things more than they are xD. And yup, i used the 3 files u said (the 3 files that are supossed to be required for the extra reserve slot to work propertly) and still it doesnt work. I tell u, the extra reserve slot is there and it funcionally works, but i cant see the portrait and the unit descriptions (something wrong with the INF file but i didnt figure it out wat is it). Nop, it doesnt work only with the .ui file place in the mod folder.

jaylo101
07-04-2010, 10:52 AM
Actually through trial & error i found that in order for the extra reserve slots to work properly with text & tooltips, i needed reserve.ui, eng_zz_soulbook.lng & the whole script folder put into the mods folder.

sunphoenix
09-12-2010, 05:59 PM
Does anyone had any success adding more than 5 reserve slot?

marcinl0
09-13-2010, 12:10 AM
I think more slots is not necessary and break the game balance. I think the best solution is balanced (hardcore) fantastic pcbun mod.

http://forum.1cpublishing.eu/showthread.php?p=179364#post179364