ivra
03-16-2010, 10:26 AM
In my impossible mage game I am almost finished, only Moro, Zilgadis and Baal left. I tried fighting Moro with my standard setup of Archmages, Inquisitors, Paladins, Trolls and Emerald Green Dragons. I managed to pull it of as a no-loss battle, but not without a lot of resurrection afterwards. Since my Int is high (66, and 76 with Depth of Thought) I wanted to try the armageddon strategy. I summoned up a bunch of Archdemons since I needed to go first. This battle became really easy and was finished in the fourth round (I skipped digging for treasures). I have attached the savegame so you can try if you like. I did the following:
Round 1:
- Fireball 3 on all the humanoid unit (excluding the black dragons)
- Armageddon 3
- Now I had enough Rage to use Ball of Lightning
- I picked up the chest with my Archdemons - the important thing is to either stand still or to move far away from your original position so that Turn Back Time will work later.
Round 2:
- Mana Spring 3 on Archdemons and move to the middle of the enemy to get some more mana
- Archdemons wait until all enemy units have moved
- Turn Back Time
Round 3:
- Mana Accelerator to get 25 more Mana
- Mana Spring 3 on Archdemons and move to the middle of the enemy to get some more mana
- Armageddon 3
- Attack a unit that does not die so that it can counterattack and give you mana
Round 4:
Turn Back Time and mop up.
Round 1:
- Fireball 3 on all the humanoid unit (excluding the black dragons)
- Armageddon 3
- Now I had enough Rage to use Ball of Lightning
- I picked up the chest with my Archdemons - the important thing is to either stand still or to move far away from your original position so that Turn Back Time will work later.
Round 2:
- Mana Spring 3 on Archdemons and move to the middle of the enemy to get some more mana
- Archdemons wait until all enemy units have moved
- Turn Back Time
Round 3:
- Mana Accelerator to get 25 more Mana
- Mana Spring 3 on Archdemons and move to the middle of the enemy to get some more mana
- Armageddon 3
- Attack a unit that does not die so that it can counterattack and give you mana
Round 4:
Turn Back Time and mop up.