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View Full Version : MOD that makes the navi chart mobs kiteable?


Chase
12-23-2009, 06:52 AM
Topic says it all, does anyone know if making this mod would be hard or if a mod like this has already been made?

I find it tedious as hell to kite them even tho Ive gotten to the point where I can without to much hassle. So I rather just be able to kite them away normally now to save me the time :).

rancor26
12-23-2009, 07:33 AM
So you mean making a mod that makes them act like a normal troop wandering around?

Chase
12-23-2009, 07:46 AM
Well mobs that have a normal aggro range. And can be kited away with normal ease. It doesnt matter if they wander around or stand still.

Zechnophobe
12-23-2009, 03:59 PM
Wouldn't a mod that unlocks all islands at the start be even more of a time saver? I think you can do it with the developer's console.

Chase
12-25-2009, 06:29 PM
Wouldn't a mod that unlocks all islands at the start be even more of a time saver? I think you can do it with the developer's console.

A Mod that played the game for me would be the ultimate timer saver.

Seriously however, Im just looking for that perk. Im aware of what can be done with dev mode, but its not my cup of tea :).