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Mr_Steven
10-16-2009, 06:36 PM
This is just ridiculous, how can you manage to put so much time and effort into a game and screw so many things up. I've tried to be optimistic up to this point but it's just too much. I'm on the single mission where you have to land at 3 airfields. I've probably tried 25 times, every landing 100% perfect (really), and when I'm rolling along at 30 mph it just does a nose dive 95% of the time. Sometimes if I fire my guns and give it a little throttle right before it hits 30 I'm barely able to level it off out of this absolutely ridiculous glitch. What about the disgusting deadzone? I realize it's more so a Microsoft hardware issue but how can you release the game like this? Sort something out with Microsoft so you don't release a broken game. It's hard to imagine they even tested this game at all. Another thing is the markings, open up one WWII book and take a look at the markings, D-WD on the Spit Mk.II, hmmm... wrong again. Back to '46, at least it feels like I'm flying an airplane on there. Jesus, please fix these insane issues and make this game playable.

Houndstone Hawk
10-16-2009, 06:42 PM
This is just ridiculous, how can you manage to put so much time and effort into a game and screw so many things up. I've tried to be optimistic up to this point but it's just too much. I'm on the single mission where you have to land at 3 airfields. I've probably tried 25 times, every landing 100% perfect (really), and when I'm rolling along at 30 mph it just does a nose dive 95% of the time. Sometimes if I fire my guns and give it a little throttle right before it hits 30 I'm barely able to level it off out of this absolutely ridiculous glitch. What about the disgusting deadzone? I realize it's more so a Microsoft hardware issue but how can you release the game like this? Sort something out with Microsoft so you don't release a broken game. It's hard to imagine they even tested this game at all. Another thing is the markings, open up one WWII book and take a look at the markings, D-WD on the Spit Mk.II, hmmm... wrong again. Back to '46, at least it feels like I'm flying an airplane on there. Jesus, please fix these insane issues and make this game playable.


Oleg has finally released the very latest update for 1946. Patch 4.09m is now out for downloading & it's awesome!!! New a/c, ground objects, maps & graphical improvements plus extensive changes to the QMB whereby you can choose the usual 16 v 16 if you wish but you can now 'scramble' from the ground.

FOZ_1983
10-16-2009, 06:42 PM
Sim mode correct?

Ok... i had this problem today on capture the airfield (i dont use the spit for that particular game mode and if i do..its to fight, not capture) but i had to capture today and each time i nosed over. To solve it (worked for me everytime)......


I came in on approach, and on touch down i kept my rear wheel OFF the ground, so basically i was still on two wheels, and then i gently let my plane bring its own rear wheel down. It takes time and patience, its "sim" mode for a reason :)

Just relax, and try it again soon.

Tudorp15
10-16-2009, 06:51 PM
Sure there are glitches in the code. Being retired from the software and computer industries, I can safely say that there is NO code, in any genre of coding that does not have bugs and glitches.. Mainly because there are ussally many developers invoved in a single project, so once each one get's their part of the code finished, even if it were perfect (which is not likly) then you have to get each facett of it from each developer to work together as tho it is all one flawless string of code. Not gonna happen, even though sometimes it is better than others.. Anyway.. I think they are working on many of the bigger issues, and even with it's flaw, this is by far the best title for the game consoles for this type of play.

That said.. I have seen, and heard many complain about flipping like that.. One thing I suggest, to all that this has happened to (myself included), even though you "think" you may have made a perfect landing, it isn't over until you get stopped. When are flying at a certain speed, and touch ground, you are rolling on two wheels apposed of each other, NOT in line. So, your pivot point and ballance on that point has a small margin of error. You have momentum that is wanting to keep you on your mobile path, even when you apply the brakes. If you apply the brakes too fast, you will pivot forward (nose down) on that pivot point (your wheel location). The momentum is going to toss your center of gravity forward. So, to remedy that, you need to change your center of gravity aft (backwards) to counter that momentum. If you do not, you will end up on your nose every time. The only way to change your center of gravity, is to give yourself a nose up attitude to counter that natual nose down. Hence, get your tail down.. When landing, once you get landed, give your elevator some nose up. If you are going slow enough you should stay on the ground, but it will force your tail down, countering that nose down action it natually wants to do when you apply the brakes...

And example. Assuming you can ride a uni cycle. Or better yet, one of those powered two wheelers you stand up on (cant remember what they are called). What do you think if you try to stop one suddenly? You will do a face plant.. To keep that from happening, you need to lean back to counter that action. Just like the airplane is going to try to face plant unless you do something to "lean back" or lower the tail to change your center of gravity.

I may have way over explained that, but I hope you get the point.. And hope it might help you in your landings..

jkerr419
10-16-2009, 09:27 PM
What works for me is to get all of my wheels on the ground at the same time. I come in at a fairly flat approach, depending on plane I lower my speed to just above stall and at the last second bring all of my gears level to the ground. That manuver usually beeds off that little extra speed I have (over stall speed) and gravity does the rest. Once on the ground I apply back preasure on the stick and brakes. It has rarely flipped on me. if it starts tio flip I just give it a little throttle. Hope that helps.

MorgothNL
10-16-2009, 09:41 PM
Oleg has finally released the very latest update for 1946. Patch 4.09m is now out for downloading & it's awesome!!! New a/c, ground objects, maps & graphical improvements plus extensive changes to the QMB whereby you can choose the usual 16 v 16 if you wish but you can now 'scramble' from the ground.

it doenst work in hyperlobby 4.08 games does it?

fuzzychickens
10-17-2009, 02:03 AM
it doenst work in hyperlobby 4.08 games does it?

Only reason it doesn't is because the mod devs need to update their stuff as most people run mods.

Soon they will and most will be 4.09m.

Still enjoying the PC version way more.

I'll be sure to see what the patch brings - if I can use my TM16000 joystick on my ps3 (not draggin my CH and rudder pedals PC setup to it) and the glaring issues are fixed, then it'll get some more playtime.

Robotic Pope
10-17-2009, 02:35 AM
Why do you still think the tipping over is a glitch? I don't understand, do you not have to deal with weight transfer when wheel braking in IL2 1946?

It makes perfect sense to me. Its like heavy breaking on a bicycle with all your weight over the front wheel. You will be ok if you still going quite fast, but once you slow to a certain speed you will fly over the handle bars if you don't ease up on the brakes.

So don't brake until you have all your wheels down on the ground without hopping. Then add the brakes and raise the elevator. I tend to pump the brakes like on a car without ABS, and when around 35mph I let it coast for a bit until the tipping zone has passed then I just floor the brake. Works every time, unless I make a stupid mistake which usually only happens during Sim CTA games were i'm rushing my landing too much.

Voyager
10-17-2009, 05:00 AM
Well, it sounds like to get around another glitch, the devs wired the brakes "always on" such that the player has no control over them.

People keep saying, there are no brakes in BoP, but if the planes are anything like they are in Il-2 1946, there is no way that they could stop without hard breaking, and the planes in Il-2 1946 most definitely will pitch if you do it wrong:

http://images.harryvoyager.multiply.com/image/1:voyagerspictures/photos/53/600x600/1/small-Bump.jpg?et=c5BDueiNzqC3jv7ahdnubA&nmid=135042998

fuzzychickens
10-17-2009, 05:39 AM
The nosing over is a glitch. It happens too easily. 1946 will let you nose over if you overuse the brakes, but in BOP it is really messed up.

Suggesting this game has landing mechanics right is suggesting that the developers of IL2 1946 have it wrong - which is simply not likely at all.

Needs fixing big time.

sloppy_clock
10-17-2009, 08:03 AM
If you dont like it, dont play it. Have you even played any other WW2 fighter games on XBOX360 or PS3? Blazing Angels? Christ IL2 is a HUGE leap forward. In that game, your on full throttle for less than two seconds before your plane leaps into the sky without any user input.
Look, this is the first attempt any company has taken to try and put a decent flight sim onto consoles; and to be honest I think they've done a really good job. It's more realistic than CFS3 for gods sake!
In regards to your landing problem, I've only just unlocked sim mode and have no problem landing or taking off at all.

Pup
10-17-2009, 10:09 PM
Why do you still think the tipping over is a glitch? I don't understand, do you not have to deal with weight transfer when wheel braking in IL2 1946?

It makes perfect sense to me. Its like heavy breaking on a bicycle with all your weight over the front wheel. You will be ok if you still going quite fast, but once you slow to a certain speed you will fly over the handle bars if you don't ease up on the brakes.

How can it be braking, when this happens when using a flightstick which doesnt have the ability to brake until the patch?

Robotic Pope
10-17-2009, 11:10 PM
How can it be braking, when this happens when using a flightstick which doesnt have the ability to brake until the patch?

I don't know, It never happens to me when I don't brake. Raising the elevator stops it. Maybe you are trying to land on ruff land ?

xX-SiLeNcE-Xx
10-17-2009, 11:18 PM
I used to have the tipping problem... But I realised what I was doing wrong. I would try to go "force" the back wheels to stay on the ground by using my elevators. That was only making the problem worse, so when I stopped using elevators on landing, and let the plane come down on it's own, it wouldn't tip. Try this and see if it helps.

Ancient Seraph
10-17-2009, 11:51 PM
I used to have the tipping problem... But I realised what I was doing wrong. I would try to go "force" the back wheels to stay on the ground by using my elevators. That was only making the problem worse, so when I stopped using elevators on landing, and let the plane come down on it's own, it wouldn't tip. Try this and see if it helps.

I think this actually is the problem. People try to force the tail down even when it still has lift. I'm guessing this'll make it bump up, crashing the nose into the ground.

Tudorp15
10-18-2009, 12:13 AM
Dunno.. I do force the tail down to shift my center of gravity, but only when my speed is low enough not to create more lift when you change the pitch of the wings.. If you are going too fast when you put the tail down, the change in pitch of the wing will gather more air than when horizontal, and the plane will try to lift off the ground again, causing a stall, then you nose over in a low level stall. So, you MUST be going slow enough to NOT lift the wings when you change the pitch of the plane when you push the tail down...


I think this actually is the problem. People try to force the tail down even when it still has lift. I'm guessing this'll make it bump up, crashing the nose into the ground.

FOZ_1983
10-18-2009, 12:25 AM
Which is why you should let the rear wheel come down on its own and when its ready ;)

Wayfindre
10-18-2009, 12:26 AM
The lift vector of a horizontal stabilizer is down... counter to the lift vector of the wings. Sounds like maybe this specific aircraft design had a tendency to tail stall in ground effect?

I don't know anything about this airraft but what everyone is describing sounds like a tail stall to me.

Tudorp15
10-18-2009, 12:44 AM
Generally, yes, I agree... But, sometimes, as in battle you may be in a hurry to to get landed, and stopped (CTA?) and you want to get the tail down quicker, there is a way to do it safely. but you need to understand the laws of physics, gravity, lift, etc to drastically change protocal, and truly understand how to do something that you wouldn't normally do safely. But, yes, ordinarily, you would let the tail come down on it's own in a casual "civilian" style of landing, hehheh...



Which is why you should let the rear wheel come down on its own and when its ready ;)

FOZ_1983
10-18-2009, 12:45 AM
couldnt agree more, but for me..... i use the joystick and without a brake... well landing isnt generally a good idea on CTA, it takes to long to come to a halt so im best dogfighting and defending anyone who is trying to land.

Tudorp15
10-18-2009, 12:49 AM
That will work out just fine then.. Watch my back mate? :-P


I might add, a tail dragger, which is used widely on vintage aircraft are much different to land than later Tricycle type of landing gear (with nose gear). Things are backwards from modern aircraft, and have to land one of those much the oposite than with a tail dragger.. There is a different license to fly a tail dragger vs a more modern plane.. Which is why I believe they eventually went to a nose gear set up, because nose plants were fairly common on landings with the tail draggers with an airframe that in allot of cases didn't weigh nearly as much as the engines that powered them, making them nose heavy to begin with when they were not in the air..... Especially in hasty landings ...


couldnt agree more, but for me..... i use the joystick and without a brake... well landing isnt generally a good idea on CTA, it takes to long to come to a halt so im best dogfighting and defending anyone who is trying to land.

FOZ_1983
10-18-2009, 12:55 AM
i've always got your 6......


only prob is, your usually on the other team when i have it ;) :P :D but by all means if ever your on my team, i'll gladly do what i can to keep them off you while you land :)

Tudorp15
10-18-2009, 01:00 AM
hahhah.. yeah, I have noticed that... In that case, I would like you to have my "12".. ;)

i've always got your 6......


only prob is, your usually on the other team when i have it ;) :P :D but by all means if ever your on my team, i'll gladly do what i can to keep them off you while you land :)

FOZ_1983
10-18-2009, 01:05 AM
haha, you can have me on your 12....... if you find me ;)

remember you change your tactic, or watch for me when you pull for the loop. I've been very observant of you lately and watched what you do :) so save my round for when you go into the loop :P

If you have a wingman then what your donig is great, it will ensure the win, so i will gladly watch your back while you make craters in the runway :D

Wayfindre
10-18-2009, 01:28 AM
Taildraggers are different to fly than a conventional gear config. The main concern being ground looping. The aircraft still made an approach and landing flare like airplanes do now. Hopefully, with a three point landing.

I dunno bout other countries, but in the USA you just get a taildragger rating added to your pilot certificate. It's not a seperate license. It's much like adding an instrument rating.

Tudorp15
10-18-2009, 12:54 PM
I stand corrected, yes, it isn't "separate" license, but it is a separate certification.. That was the point...

And yeah FOZ, I am a creature of habit, and have gone down in flames quite a bit lately due to that. When I realized I was being watched, I have been working better and changing up my tactics so I won't be so predictable, lol.. Predictability will get ya on fire for sure.. lol.. I have had a much harder time in CTA lately too, because I think I am getting sort of a rep for doing my hasty landings, then patrolling the airfield, so I think many are pretty much knowing now where I will be. I have noticed many have been gang banging me lately to keep me busy. I take it as sort of a complement, but damn, it is irritating, lol... I find many of my deaths are from the same person, or persons so I am wondering if there are some tactics from the other side that are issuing out missions to a certain few to simply do nothing but KILL TUDORP? hahhah.. Am I flattered to get so much attension? Or is it anoying? hahhah.. A little of both maybe, so yeah, I have been working on mixing it up some...

I was in a sim 1 on 1 dogfight last night, that proved my weakness. (I really shouldn't share them publicly but I think that also helps me get better).. I was flying low on the horizon to make it harder to see me, and getting low into the valleys, and below the hills and trees so the opponent would loose me... then I would swing around while he/she was trying to find where I slipped off too, swing around the back side of a hill, hidden by the hill, popping up on the other side of it, and there they were looking for me where I "was" at the other end. I could slip in behind them, and rata-tat-tat... After a couple times of that, they figured out what I was doing, and low and behold, on the 3rd or 4th time using that tactic, guess who was waiting for me head on, on the other end? Yeah, there he sat, coming head on at me from the other end, and took my engine out because he caught me by suprise.. case and point.. lol...

Wayfindre
10-18-2009, 01:37 PM
I wasn't necessarily trying to "correct" you so much as to just have a discussion on the topic. I didn't know where you are from and I find other countries air regulations interesting as I only ever get to fly to Canada. Several differences there but the only ones that affect me the most are slightly different names when using radeo phraseology such as "apron" for "ramp".... "line up and wait" instead of "position and hold".

As for licenses in the USA...
1. Pilot Certificate - Student, Sport, Private, Recreational, Commercial or Air Transport Pilot
1a. Each one is specific to aircraft category and class (airplane, rotorcraft, lighter than air, powered lift)

2. Ratings - Multi-Engine, Single-Engine, Instrument, Land, Sea

3. Endorsements - Hi Performance (more than 200 hp)


Also, some specific aircraift require a type certificate for that SPECIFIC airplane. These pretty much include any turbojet powered aircraft or one weighing more than 12,500 pounds.

I know this wasn't the original topic of discussion. What can I say? I'm an airplane nerd. I think everyone here is... lol :)

Tudorp15
10-18-2009, 02:25 PM
No worries brother.. I didn't take it as a correction.. I just wanted to acknowledge that your input on it was more accurate than mine was, and mine may have been a little misleading, so I appreciate the correction in terms..

I am not a pilot, but spent years in the industry as an aircraft mechanic (electrician) in the USAF. I did have a student pilot license back then as I was taking classes with the aviation club, but only got to the point I needed to do my solo. Got married, and started having kids, so I got side tracked from that dream. So, I never got any farther from that. But did get into RC piloting pretty heavy at one point. Don't do that either anymore, and my RC planes, I still have but have been long retired now. I have always been an aircraft nut myself, loving the early aviation era much more than the more modern jet era myself...

Anywho.. back on target... hehheh..

PapaBoon
10-18-2009, 02:45 PM
I know this is nothing new....just venting!

I have to admit after a 5 vs 5 TB match last night and there are more crash deaths than actual kills, it gets a little bit annoying to keep playing.

I really don't mind getting my @$$ shot off a zillion times ( nice flying Pudgy) but when you pepper the crap out of another plane and he crashes and you don't get credit for the kill.

I find myself thinking what's the point! But, I'll keep flying!

Tudorp15
10-18-2009, 02:59 PM
That happens allot. There are a few out there that crash on purpose, to either refresh their plane, or to deny you the kill. There will always be those few that do that. I myself, try to stay up so the one that shot me up can get their earned kill, but in realistic, or sim, that is not always possible. I tend to fly low level most the time anyway, and if someone gets some good hits on me, in many cases, I loose lift on one wing, or the other, and can not keep the plane up. At 100 feet or less from the ground, not allot of room for error, or time to get the kill before I hit the ground. But, I do try to give my attacker time to finish me off for his kill point. Give the benefit of the doubt, and hope they at least tried to to stay airborn and not let it bother you. You will enjoy the game much more if you don't take it too seriously...

That said, I was just chatting with my foe last night... I fly pretty good, even though I am not that great getting kills in the air. But, In allot of cases, I can out fly my opponent and cause him to crash, hit the ground, or run him into another obsticle. I have scrapped foe off my butt using the cliffs of Dover many times. It is a kill, although not provable, or even get any points for it. But I don't care, I get the personal satisfaction that I caused him to crash.

Doktorwzzerd
10-19-2009, 03:14 PM
I'm absolutely convinced that this issue is 100% due to the no wheel brake bug on the joystick set-ups. I've been playing exclusively on the gamepad and I have no tipping issues at all. Also I've played CTA with people that were much better pilots than I am, all were using joysticks, and they kept crashing and crashing and crashing, while I was able to land clean every time.

Try it with a gamepad and you'll see.

Rhah
10-19-2009, 03:33 PM
While I agree about the lack of brake issue on the joystick, I have to say that I quite often end up stacking my plane at 30mph during landings, and i'm using a control pad (PS3). I've found that the only way to avoid this is too brake in short bursts, and when you get near 30mph, stop braking and let it roll to a stop.

Of course, that doesn't help the joystick users, but it works for me!

Ancient Seraph
10-19-2009, 04:53 PM
I'm absolutely convinced that this issue is 100% due to the no wheel brake bug on the joystick set-ups. I've been playing exclusively on the gamepad and I have no tipping issues at all. Also I've played CTA with people that were much better pilots than I am, all were using joysticks, and they kept crashing and crashing and crashing, while I was able to land clean every time.

Try it with a gamepad and you'll see.

Bug might not be the right word.. and maybe 100% is a bit much. I agree it's easier to land with the pad, but that's mainly because you can actually brake with it. It'll be solved after the patch though :).

Robotic Pope
10-25-2009, 02:49 AM
I want to apologise to the original poster. I play a lot of sim CTA so I know how to land on sim, BUT.... I'm not a big user of the spitfire, and have never used it in CTA game. Well tonight not many people were around on IL2 so I did some single player missions on sim mode and got to the battle of britain mission were you have to do touch a goes. I thought I might as well just land and stop. Well I couldn't, The spit tipped over once, then again with my wing man.

So I did a training mission at dover with the spitfire and Every damn time it would nose over. I finaly managed to land it a few times by putting the throttle into WEP at about 34 mph, letting the speed raise to about 45 mph and then cut the throttle and braking to 33 mph and then coasting past the nose over zone (which then seems half as strong as before and more like the tip forward that the other planes have) then braking to a stop. But this only works 1 time every 5 tries though. It does seem like a Spitfire only glitch, the mkIX is even worse than the mkII.

xX-SiLeNcE-Xx
10-25-2009, 02:55 AM
I want to apologise to the original poster. I play a lot of sim CTA so I know how to land on sim, BUT.... I'm not a big user of the spitfire, and have never used it in CTA game. Well tonight not many people were around on IL2 so I did some single player missions on sim mode and got to the battle of britain mission were you have to do touch a goes. I thought I might as well just land and stop. Well I couldn't, The spit tipped over once, then again with my wing man.

So I did a training mission at dover with the spitfire and Every damn time it would nose over. I finaly managed to land it a few times by putting the throttle into WEP at about 34 mph, letting the speed raise to about 45 mph and then cut the throttle and braking to 33 mph and then coasting past the nose over zone (which then seems half as strong as before and more like the tip forward that the other planes have) then braking to a stop. But this only works 1 time every 5 tries though. It does seem like a Spitfire only glitch, the mkIX is even worse than the mkII.

Were you forcing the back wheel onto the ground? When you land in this game you shouldn't use any elevators...

Robotic Pope
10-25-2009, 02:14 AM
Were you forcing the back wheel onto the ground? When you land in this game you shouldn't use any elevators...

Made no difference. Besides at 30mph the weight of the plane is fully on the wheels and there is very little lift generated by any of the wings. anyway, having the elevator up pushing the rear wheel down how could that make the whole rear spring up like that. Its like its rear wheel has a pogo mechanism in it. where the hell does that energy come from because it isn't from the brakes as they are off or forward motion, which continues to decrese at the same rate as before the tip up only the nose digging in causes it to stop.

FOZ_1983
10-25-2009, 02:58 AM
im glad someone agrees with me that its a prob with the shitfire :D


See their not so good after all :P


Wouldnt have this prob with the hurri lol