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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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This is just ridiculous, how can you manage to put so much time and effort into a game and screw so many things up. I've tried to be optimistic up to this point but it's just too much. I'm on the single mission where you have to land at 3 airfields. I've probably tried 25 times, every landing 100% perfect (really), and when I'm rolling along at 30 mph it just does a nose dive 95% of the time. Sometimes if I fire my guns and give it a little throttle right before it hits 30 I'm barely able to level it off out of this absolutely ridiculous glitch. What about the disgusting deadzone? I realize it's more so a Microsoft hardware issue but how can you release the game like this? Sort something out with Microsoft so you don't release a broken game. It's hard to imagine they even tested this game at all. Another thing is the markings, open up one WWII book and take a look at the markings, D-WD on the Spit Mk.II, hmmm... wrong again. Back to '46, at least it feels like I'm flying an airplane on there. Jesus, please fix these insane issues and make this game playable.
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#2
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Oleg has finally released the very latest update for 1946. Patch 4.09m is now out for downloading & it's awesome!!! New a/c, ground objects, maps & graphical improvements plus extensive changes to the QMB whereby you can choose the usual 16 v 16 if you wish but you can now 'scramble' from the ground. Last edited by Houndstone Hawk; 10-16-2009 at 06:45 PM. |
#3
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Sim mode correct?
Ok... i had this problem today on capture the airfield (i dont use the spit for that particular game mode and if i do..its to fight, not capture) but i had to capture today and each time i nosed over. To solve it (worked for me everytime)...... I came in on approach, and on touch down i kept my rear wheel OFF the ground, so basically i was still on two wheels, and then i gently let my plane bring its own rear wheel down. It takes time and patience, its "sim" mode for a reason ![]() Just relax, and try it again soon. |
#4
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Sure there are glitches in the code. Being retired from the software and computer industries, I can safely say that there is NO code, in any genre of coding that does not have bugs and glitches.. Mainly because there are ussally many developers invoved in a single project, so once each one get's their part of the code finished, even if it were perfect (which is not likly) then you have to get each facett of it from each developer to work together as tho it is all one flawless string of code. Not gonna happen, even though sometimes it is better than others.. Anyway.. I think they are working on many of the bigger issues, and even with it's flaw, this is by far the best title for the game consoles for this type of play.
That said.. I have seen, and heard many complain about flipping like that.. One thing I suggest, to all that this has happened to (myself included), even though you "think" you may have made a perfect landing, it isn't over until you get stopped. When are flying at a certain speed, and touch ground, you are rolling on two wheels apposed of each other, NOT in line. So, your pivot point and ballance on that point has a small margin of error. You have momentum that is wanting to keep you on your mobile path, even when you apply the brakes. If you apply the brakes too fast, you will pivot forward (nose down) on that pivot point (your wheel location). The momentum is going to toss your center of gravity forward. So, to remedy that, you need to change your center of gravity aft (backwards) to counter that momentum. If you do not, you will end up on your nose every time. The only way to change your center of gravity, is to give yourself a nose up attitude to counter that natual nose down. Hence, get your tail down.. When landing, once you get landed, give your elevator some nose up. If you are going slow enough you should stay on the ground, but it will force your tail down, countering that nose down action it natually wants to do when you apply the brakes... And example. Assuming you can ride a uni cycle. Or better yet, one of those powered two wheelers you stand up on (cant remember what they are called). What do you think if you try to stop one suddenly? You will do a face plant.. To keep that from happening, you need to lean back to counter that action. Just like the airplane is going to try to face plant unless you do something to "lean back" or lower the tail to change your center of gravity. I may have way over explained that, but I hope you get the point.. And hope it might help you in your landings.. |
#5
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What works for me is to get all of my wheels on the ground at the same time. I come in at a fairly flat approach, depending on plane I lower my speed to just above stall and at the last second bring all of my gears level to the ground. That manuver usually beeds off that little extra speed I have (over stall speed) and gravity does the rest. Once on the ground I apply back preasure on the stick and brakes. It has rarely flipped on me. if it starts tio flip I just give it a little throttle. Hope that helps.
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#6
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#7
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Only reason it doesn't is because the mod devs need to update their stuff as most people run mods.
Soon they will and most will be 4.09m. Still enjoying the PC version way more. I'll be sure to see what the patch brings - if I can use my TM16000 joystick on my ps3 (not draggin my CH and rudder pedals PC setup to it) and the glaring issues are fixed, then it'll get some more playtime. |
#8
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Why do you still think the tipping over is a glitch? I don't understand, do you not have to deal with weight transfer when wheel braking in IL2 1946?
It makes perfect sense to me. Its like heavy breaking on a bicycle with all your weight over the front wheel. You will be ok if you still going quite fast, but once you slow to a certain speed you will fly over the handle bars if you don't ease up on the brakes. So don't brake until you have all your wheels down on the ground without hopping. Then add the brakes and raise the elevator. I tend to pump the brakes like on a car without ABS, and when around 35mph I let it coast for a bit until the tipping zone has passed then I just floor the brake. Works every time, unless I make a stupid mistake which usually only happens during Sim CTA games were i'm rushing my landing too much.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#9
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Well, it sounds like to get around another glitch, the devs wired the brakes "always on" such that the player has no control over them.
People keep saying, there are no brakes in BoP, but if the planes are anything like they are in Il-2 1946, there is no way that they could stop without hard breaking, and the planes in Il-2 1946 most definitely will pitch if you do it wrong: ![]() |
#10
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The nosing over is a glitch. It happens too easily. 1946 will let you nose over if you overuse the brakes, but in BOP it is really messed up.
Suggesting this game has landing mechanics right is suggesting that the developers of IL2 1946 have it wrong - which is simply not likely at all. Needs fixing big time. |
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