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Men of War New World War II strategy game

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  #1  
Old 07-10-2011, 07:43 AM
jokeracts jokeracts is offline
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Join Date: Jul 2009
Posts: 9
Post game realism still need improvement

after play the game for long time, i noticed the vehicle was too slow.
i remark it on www.wikipedia.org for the tanks and combat vehicle specification, those tanks, armour car was fast... as:
PUMA was 85KM/H, Panzer III was 64KM/H, TIGER I was 40KM/H,
TIGER II was 40KM/H to 15KM/H offroad,
Panzer IV was 48KM/H, Panther VA 55KM/H; G was 46KM/H

T34 was 53KM/H, KV was 35KM/H, IS was 37KM/H

under rated vehicle speed.

most of the time, allies and soviet always rely on air support to destroy German tanks, the german tanks was tougher due to complicated manufacturing process, the allies and soviet concentrate on mass production which produce highest number possible with simpler manufacturing process.

the hardness of material was not simpler measured by thickness only, the thickness of 100mm armour of different manufacturing process and different alloy mixture have different strength and hardness.

i suggest to add air support for multiplayer for each side, adjust all vehicle to historic specification, then if allies or soviet cannot destroy tiger 2, then they would be able to call P51D 16 HE rocket airstrike, german also can call airstrike with 109G which can carry one 250-500KG bomb, soviet call IL2 sturmovik. all side can deply anti aircraft defence.
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  #2  
Old 08-01-2011, 10:17 PM
ivanzu ivanzu is offline
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Join Date: Aug 2010
Posts: 13
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they cant just increase the speed because it is a game not a real life where battlefield is like 5km wide 10km long so you can fly across the bf in a puma.They made that for balance,even if they made russian tanks overpowered i think that rus tanks are first thing that need to be fixed.
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  #3  
Old 09-09-2011, 03:22 PM
spaced_monkey spaced_monkey is offline
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Join Date: Sep 2011
Location: Canada
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Quote:
Originally Posted by jokeracts View Post
after play the game for long time, i noticed the vehicle was too slow.
i remark it on www.wikipedia.org for the tanks and combat vehicle specification, those tanks, armour car was fast... as:
PUMA was 85KM/H, Panzer III was 64KM/H, TIGER I was 40KM/H,
TIGER II was 40KM/H to 15KM/H offroad,
Panzer IV was 48KM/H, Panther VA 55KM/H; G was 46KM/H

T34 was 53KM/H, KV was 35KM/H, IS was 37KM/H

under rated vehicle speed.

most of the time, allies and soviet always rely on air support to destroy German tanks, the german tanks was tougher due to complicated manufacturing process, the allies and soviet concentrate on mass production which produce highest number possible with simpler manufacturing process.

the hardness of material was not simpler measured by thickness only, the thickness of 100mm armour of different manufacturing process and different alloy mixture have different strength and hardness.

i suggest to add air support for multiplayer for each side, adjust all vehicle to historic specification, then if allies or soviet cannot destroy tiger 2, then they would be able to call P51D 16 HE rocket airstrike, german also can call airstrike with 109G which can carry one 250-500KG bomb, soviet call IL2 sturmovik. all side can deply anti aircraft defence.
its not only speed that needs changing i had 4 type 1v the one with the 75 mm main gun hit a brtish tank repeatedly in the second mission of the German campaign and not kill it a ranges less then 500 m lol.
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