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			Does somebody know how to implement the "wait" option in the use of some skills: 
		
		
		
		
		
		
		
		
	
	it should work like this: At the moment we have two possibilities either the creature can use its skill (like inquisitors resurrection) and spend his attack (endmove=1) or it can use an ability and than attack (like archmage's battle mage ability) - endmove=0 I want to make some abilities like this: use the ability then attack after all other creatures have acted (something like if you have pushed the "wait" button for abilities with endmove=0). The command "skipmove" makes the creature to act agan in the next round, so it is pointless I tried this one but it doesnt work for some reason, I put in the posthitslave attribute: Attack.act_again(0) Attack.act_ap(0, Attack.act_get_par(0, "speed")) Attack.resort()  | 
		
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