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Men of War New World War II strategy game

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  #1  
Old 05-26-2010, 04:17 PM
HotLipsHRonaldReagan HotLipsHRonaldReagan is offline
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Default The Great Big Rant Thread

With the impending expansion pack, I feel it necessary to begin this thread for some valuable (and hopefully used) feedback regarding the MOW series.

Let me start off by saying, your game is fantastic! There are a lot of subtle touches that make this my favorite RTS game. The sloping system in tank battles, the destructible buildings and even the fog of war are all, dare I say, unique and unheard of when this game was released. Unfortunately, so was your paltry matchmaking system, almost non-existent support and the most egregious distribution system I have ever turned my nose up to.

When I purchased MOW, I went through Gamers Gate. I must say that was lucky for me, since it seemed that the game wasn't released in stores until well after I had been playing and those who bought from stores got their patches incredibly late due to Aspyr(?), the distributor in the USA. I still am not even sure who actually produced the game, Digitalmindsoft or 1C. I know there may be some red tape due to the fact that the game was not developed in the US but come on. How many distributors and developers do you actually have? Or need?? Maybe a little consolidating for the next title release may be in order. Now, I have no idea how to run a company such as yours. I really don't. But, I can tell you that the way it was run when I began playing this game was frustrating to say the least and probably turned off a significant amount of people who could have swelled your fan base to record proportions. Think of your customers before your wallets and the first will take care of the latter.

Now, the matchmaking system. You'll find that people tire very easily of the single player missions and you may get more bang for your buck if you stopped releasing expansion packs before you fix what you already have. If Gamespy isn't working out for you, perhaps it's time to sever ties. So far, you are one of two titles I am required to host my own game on and while I know it's to no fault of your own that high pings and performance go hand-in-hand with unplayable lag, is there not any adjustments that can be made? And using the matchmaking system is not even understood. I have yet to find a game using this system and I am not sure if it's due to lack of use by other players or that it just doesn't work. Furthermore, I don't even know if I am using it correctly since it's layout leaves something to be desired. And, what happens when a player decides things are not going their way and quits? Nothing. Why can't the AI take over? It has no problem overwhelming me in the single player mode. Is this a scripting issue?

All in all, I really want to love you. I really do. But, there are some glaring discrepancies that are keeping your fans and your product at odds. If these are addressed, I will happily purchase and recommend your titles to others. But, I think you'll find that it will speak for itself when the right adjustments are made. Thanks for the sympathetic ear.

End rant

-A concerned fan
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  #2  
Old 05-26-2010, 06:34 PM
KnightFandragon KnightFandragon is offline
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The Destructible buildings I wish were alot tougher. I find it kinda lame that one 76mm HE levels an entire building, or bump it with your tank and it all falls down. As is right now buildings are like the worst cover for infantry hahaha...just shoot it once or twice and you brint the wall down and the infantry behind it and if your opponent is lagging or being cheap, he just bumps the house and it drops in a cloud of dust and debris and all your guys die haha...
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  #3  
Old 05-26-2010, 06:48 PM
Crni vuk Crni vuk is offline
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well buildings are not built liker bunkers. If Machineguns can already tear a hole in a brick wall why should a 75mm HE leave it untouched ?

Actualy interesting is more how easily tanks drive trough buildings destroying them which should leave the tank damaged and eventualy destroyed cause of a colapsing building on top of it or.

I know in the game this isnt so much of an issue. But usualy driving trough buildings with tanks was prohibitied. At least for the Germans. And you would have to face the most harsh punishment for doing it as the risk of loosing the armor during this action was high. Remember many buildings had cellars and those where not made for 40-60 ton vehicles in mind ! Also colapsing structures could either damage the vehicle or trap the crew inside.
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Old 05-26-2010, 06:58 PM
KnightFandragon KnightFandragon is offline
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I know they are not solid bunkers but still, I highly doubt one shell into a normal house is going to bring the entire thing to the ground....sure its going to shred prolly half the wall and more where it hit but the house isnt coming down. It would be cool though if tanks had some negative effect in game for driving into buildings. I try not to do it in game but sometimes I do it to get around enemies only in Singleplayer, dont do it in MP and definitly not to lvl a house full of enemy
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  #5  
Old 05-26-2010, 07:02 PM
Crni vuk Crni vuk is offline
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its prett usefull to level the building with a tank though. Well sometimes.

On the other side yeah one 75mm HE shell should probably not destroy the whole building. But actualy cant say that happens many times for me. I need many times quite a lot of HE shells to destroy a building completely. Even heavy guns like the Hummel dont destroy every building in one shoot. But thats my experience. I know structurs in MoW are hit based. So it means you dont destroy them really speaking from a physical point. You just shoot them and if the object has no health anymore it gets destroyed. Since most buildings are though divided in several individual objects it doesnt look bad. Correct physical calculations in a MP game are very hard to make since they mean a lot of stress to the Host (PC) and also can lag the game a lot cause of the transfer of informations. I mean already a hit based destruction can cause a lot of stuttering.
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  #6  
Old 05-26-2010, 09:40 PM
Korsakov829 Korsakov829 is offline
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Quote:
Originally Posted by HotLipsHRonaldReagan View Post
...Why can't the AI take over? It has no problem overwhelming me in the single player mode. Is this a scripting issue?...
Believe me its alot harder then it sounds. If it were so easy I'm sure a skrimish mode would have came with the game.

And am I the only one who has never lagged in this game?

Last edited by Korsakov829; 05-26-2010 at 09:42 PM.
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