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#1
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On my system (see signature) the fps went up from avg. 20fps to avg. 66fps with following settings:
Unfortunately, I've still noticed "microstutters" (don't know if it was intended to be fixed with this patch) Nevertheless - it seems that you have done a very good job, thank you very much and enjoy your weekend! |
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#2
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Great !
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#3
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It's running much smoother now. Getting 30+ fps over London now even with ssao and shadows turned on. The textures on the buildings and bridges don't pop until I'm right on top of them, but it's better than the alternative. Now if there was only some way I could save my weapon loadout I could actually start to play the game. The default convergence is way too far out for me.
core i7 920 stock 6GB DDR3 GTX 570 superclock win7 64-bit |
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#4
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..........................
bring on MONDAY AND MY HOLIDAY STARTING FROM WEDNESDAY 12:00!!!!!!! Last edited by mcler002; 04-15-2011 at 05:20 PM. |
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#5
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I can sight see London
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#6
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Very first test, MASSIVE improvement.
6 vs 6 over channel everything on medium 1440x900 before pach. min 27, max 87, avg 69.033 After pach min 60, max 130, avg 87.472 Intel 2500K @3.6 GHz Gigabyte GA-P67A-UD4 4GB Corsair XMS3 GTX470 OC. |
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#7
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Credit where credits due, a marked improvement and now virtually no micro stutters, fps can still drop to awkward levels over London, but it is flyable now.
I have to echo the sentiments that changing gauges and the fm to placate a few people is not the way to go. Imho, a sim has to aim for as near perfect fidelity as possible, and changing things so they are easier (at the greatest difficulty setting) or more balanced for both sides is a might odd and disappointing. However, I do understand the need for a solution so that the sim does not become marginalised due to its fidelity putting it out of reach of the majority. As a qualified pilot, it would be easy for me to demand others learn to fly and manage engines correctly to enjoy the sim at its best. However, I then think back and can remember a few awkward moments during training where I would scratch my head and need a double take, and that was with the help of qualified instructors guiding me along the way. It's perhaps a little much to expect the same from hobbyists, unless it is their want to take fidelity to its greatest extremes. Perhaps another level of abstraction could be introduced at some point in the future, allowing a more gradual shift into complete realism along the lines of the system used in rof or fsx, where the user has greater control over the level of realism. Anyway, its good to see things heading in the right direction, I shan't spend any great time with the sim until FFB is added, but that is a personal decision lead by my current hardware, as I am not particularly interested in the current workaround for using ffb sticks in game. |
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#8
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Quote:
Thanks anyway for your amazing efforts. PPanPan
__________________
Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
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#9
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This is great, I'm actually starting to hope I'll be able to play this on low settings on my crappy laptop! Don't want to get my hopes too high though
One more vote for at least being able to have the full-realism version! Unbelievable that after 2 or 3 weeks the game has become so much faster. Absolutely fabulous job, and again I feel you guys should take this weekend off |
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#10
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Quote:
THANKS! gflinch |
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