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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 04:44 PM
z0ttel z0ttel is offline
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On my system (see signature) the fps went up from avg. 20fps to avg. 66fps with following settings:



Unfortunately, I've still noticed "microstutters" (don't know if it was intended to be fixed with this patch)


Nevertheless - it seems that you have done a very good job, thank you very much and enjoy your weekend!
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  #2  
Old 04-15-2011, 04:45 PM
Avionsdeguerre Avionsdeguerre is offline
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Great !
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  #3  
Old 04-15-2011, 04:45 PM
Breakfastmachine Breakfastmachine is offline
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It's running much smoother now. Getting 30+ fps over London now even with ssao and shadows turned on. The textures on the buildings and bridges don't pop until I'm right on top of them, but it's better than the alternative. Now if there was only some way I could save my weapon loadout I could actually start to play the game. The default convergence is way too far out for me.

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  #4  
Old 04-15-2011, 04:47 PM
mcler002 mcler002 is offline
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..........................

bring on MONDAY AND MY HOLIDAY STARTING FROM WEDNESDAY 12:00!!!!!!!

Last edited by mcler002; 04-15-2011 at 05:20 PM.
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  #5  
Old 04-15-2011, 04:50 PM
mcler002 mcler002 is offline
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I can sight see London
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  #6  
Old 04-15-2011, 04:48 PM
Baron Baron is offline
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Very first test, MASSIVE improvement.


6 vs 6 over channel everything on medium 1440x900 before pach.

min 27, max 87, avg 69.033


After pach

min 60, max 130, avg 87.472


Intel 2500K @3.6 GHz
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  #7  
Old 04-15-2011, 05:05 PM
Blue Scorpion Blue Scorpion is offline
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Credit where credits due, a marked improvement and now virtually no micro stutters, fps can still drop to awkward levels over London, but it is flyable now.

I have to echo the sentiments that changing gauges and the fm to placate a few people is not the way to go. Imho, a sim has to aim for as near perfect fidelity as possible, and changing things so they are easier (at the greatest difficulty setting) or more balanced for both sides is a might odd and disappointing. However, I do understand the need for a solution so that the sim does not become marginalised due to its fidelity putting it out of reach of the majority.

As a qualified pilot, it would be easy for me to demand others learn to fly and manage engines correctly to enjoy the sim at its best. However, I then think back and can remember a few awkward moments during training where I would scratch my head and need a double take, and that was with the help of qualified instructors guiding me along the way. It's perhaps a little much to expect the same from hobbyists, unless it is their want to take fidelity to its greatest extremes.

Perhaps another level of abstraction could be introduced at some point in the future, allowing a more gradual shift into complete realism along the lines of the system used in rof or fsx, where the user has greater control over the level of realism.

Anyway, its good to see things heading in the right direction, I shan't spend any great time with the sim until FFB is added, but that is a personal decision lead by my current hardware, as I am not particularly interested in the current workaround for using ffb sticks in game.
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  #8  
Old 04-15-2011, 04:53 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by luthier View Post
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
Thanks Luthier, this patch sounds awesome BUT I have to agree with some other posters here re the tachometers. PLEASE put them back as they were. I rather liked the needles bouncing around and actually feel this adds, in some small way, to the overall immersion of the cockpit environment. Maybe it could be a 'realism option' ... bouncy needles or digital needles?

Thanks anyway for your amazing efforts.

PPanPan
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  #9  
Old 04-15-2011, 05:00 PM
Anvilfolk Anvilfolk is offline
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This is great, I'm actually starting to hope I'll be able to play this on low settings on my crappy laptop! Don't want to get my hopes too high though

One more vote for at least being able to have the full-realism version!

Unbelievable that after 2 or 3 weeks the game has become so much faster. Absolutely fabulous job, and again I feel you guys should take this weekend off And all the next ones from here on out!
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  #10  
Old 04-15-2011, 05:01 PM
gflinch gflinch is offline
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Quote:
Originally Posted by PeterPanPan View Post
Thanks Luthier, this patch sounds awesome BUT I have to agree with some other posters here re the tachometers. PLEASE put them back as they were. I rather liked the needles bouncing around and actually feel this adds, in some small way, to the overall immersion of the cockpit environment. Maybe it could be a 'realism option' ... bouncy needles or digital needles?

Thanks anyway for your amazing efforts.

PPanPan
Yes, I have to add, an option in the realism panel would be great to have. AGAIN, this is no criticism to you guys programming, I understand the rock and hardpalce saying, but if its real and not a bug, then please make it an option just like the Epy filter.

THANKS!

gflinch
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