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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Over towns/cities I get about 1/4th of the FPS I got pre patch (non modded). All settings identical but SSAO off.
Also changing the buildings ammount has no efect for me. I am using the free fly over Normandy mission, flying over the town/city. Intel i7-920 (clocked at 3.8GHz) HD 6970 Winfows 7 Pro 64 Bit AMD 11.4 drivers |
#2
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You mean the patch has basically ruined your game?
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i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm) TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050 |
#3
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Yes, I have reverted back to the official non beta version.
This patch left me unable to change video details, and gave me a massive FPS hit. I tried deleting the conf.ini to ge the game to reset video settings but no joy. |
#4
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Well that patch works very well!
![]() The only errors so far has been on some occasions (~25% of the time) that the grass or ALL building or both will be missing from the world space, so you either have to quit the game and restart it or exit the mission/.trk/etc then enter the video options and press ok (without changing anything) then wait in the main menu until the music starts before reloading the mission/.trk/etc. edit to above: also exiting to the main menu then reloading the mission/.trk/etc has the same effect most of the time ware as also going to the video options and press ok (without changing anything) works all of the time before reloading the mission/.trk/etc. & Wile the method of displaying buildings now much further away & switching LOD’s of buildings is a vast improvement on the old method, in towns of ~300+ buildings at low level I see quite a lot of light brown etc buildings which are nothing more than 12 triangle rectangular boxes (lowest detail LOD) even though other buildings much further away are showing a higher detail LOD. Image attached below though not the best example of it! shot_20110415_174753.jpg With respect to “shutters” caused by buildings and how LOD’s etc were handled there is ~85% reduction “shuttering”, that is to say the duration of each “shutter” is significantly reduced and the amount of individual “shutters” is significantly reduced when below 100m AGL over a large town ![]() Performance v1 vs. v2 vs. v3 beta patch with like for like settings (SSAO = on & original texture detail) 1280x720 V1 test1 benchmark 160sec = Frames 8609, Min 28, Max 79, Avg 53.806 V2 test1 benchmark 160sec = Frames 9946, Min 39, Max 78, Avg 62.163 V3 test1 benchmark 160sec = Frames 11448, Min 49, Max 85, Avg 71.550 V3 test1 benchmark 160sec no SSAO = Frames 15001, Min 55, Max 113, Avg 93.756 1600x900 (AA = off) V1 test1 benchmark 160sec = Frames 7614, Min 26, Max 62, Avg 47.588 V2 test1 benchmark 160sec = Frames 7891, Min 31, Max 61, Avg 49.319 V3 test1 benchmark 160sec = Frames 8913, Min 43, Max 67, Avg 55.706 V3 test1 benchmark 160sec no SSAO = Frames 13371, Min 53, Max 102, Avg 55.706 V3 test1 benchmark 160sec with AA @ x2 = Frames 8065, Min 41, Max 59, Avg 50.406 1280x720 V2 test3 benchmark 160sec = Frames 8095, Min 25, Max 91, Avg 50.594 V3 test3 benchmark 160sec = Frames 9335, Min 39, Max 93, Avg 58.344 V3 test3 benchmark 160sec no SSAO = Frames 11815, Min 41, Max 125, Avg 73.844 Game settings (unless otherwise noted in above benchmarks): settings.jpg System:I7-920 (@ default) 6gb ram (3 x 2gb) GF GTX275 (@ default with 270.51 drivers) Win 7 pro 64bit Last edited by b101uk; 04-16-2011 at 03:30 PM. Reason: corrected "V2" as "[u]V3[/u]" added 1600x900 V3 test1 with no SSAO, also see "[U]edit to above:[/U]" |
#5
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Do you see the grass like me?
Before i was sure that was not like yet ![]()
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