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  #61  
Old 07-13-2017, 12:17 PM
P-38L P-38L is offline
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Hello Team
I've always wanted the simulator to have the following:
1) Variable random weather in the middle of the mission.
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.

Thank you very much.
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  #62  
Old 07-14-2017, 12:19 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by P-38L View Post
1) Variable random weather in the middle of the mission.
This might not be possible given the limits of the IL2 engine.

Quote:
Originally Posted by P-38L View Post
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.
Would be welcome for online play, as long as the server operator could set length of time for various aspects of RRR - like quicker to get additional ammo for hand-operated guns vs. turrets or fixed guns, or quicker refuel time for fighters vs. heavy bombers (due to easier access to fuel tanks).

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Originally Posted by P-38L View Post
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.
Perhaps not so realistic if there are enemy forces about. When air raid sirens went off, it was very common to park vehicles and for the occupants to get out and hide. The game currently models that behavior quite well, at least for unarmored trucks and cars.

Additionally, for towns and cities near the front lines, there wouldn't be any "ordinary" vehicle traffic since civilians were either evacuated or were under military authority. It would just be military traffic, which should be planned by the mission builder.

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Originally Posted by P-38L View Post
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.
This could vary based on type of runway and weather conditions. If it's possible to have bump effects for a runway, it might also be possible to have slippery conditions for rain/ice/shallow mud, or "bogging" conditions for deep mud, water, or swamp. Either could cause an aircraft to ground loop or nose over.
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  #63  
Old 07-14-2017, 12:46 AM
Verdun1916 Verdun1916 is offline
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I've wished for this before but I'd like to do it again.
The Blenheim and Wellington bombers ugraded to flyable status. It's the only major power in the game that has no flyable bombers at all.
Both types would be very useful on many of the already present maps and they will suite the upcoming Channel map perfectly!

And it would be nice to have a few more aircrafts with sliding canopies made openable. Like on the Hurricane for example just to mention one.

Last edited by Verdun1916; 07-14-2017 at 05:22 AM.
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  #64  
Old 07-14-2017, 05:30 PM
Pursuivant Pursuivant is offline
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Originally Posted by Verdun1916 View Post
The Blenheim and Wellington bombers ugraded to flyable status.
Pictures and details of internal crew stations for the Blenheim here:

http://www.211squadron.org/blenheim_armament.html

Lots of useful data on British turrets/gun mounts here:

https://forum.axishistory.com/viewto...?f=114&t=20042[/QUOTE]

Depending on exact mark of Blenheim/Wellington, some turrets, gun mounts, and bomb sights might be common between the various planes.
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  #65  
Old 07-16-2017, 08:27 PM
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dimlee dimlee is offline
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Quote:
Originally Posted by Pursuivant View Post
This might not be possible given the limits of the IL2 engine.
.
We have it in C&C in BAT and in earlier mod packs, so probably IL2 engine is not a problem.
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  #66  
Old 07-17-2017, 07:07 PM
Verdun1916 Verdun1916 is offline
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The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map.
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  #67  
Old 07-17-2017, 08:13 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by dimlee View Post
We have it in C&C in BAT and in earlier mod packs, so probably IL2 engine is not a problem.
Good to know that it's possible.

I wonder if it is possible to do things like have different levels, types, and percentages for clouds, have precipitation type vary based on altitude, and for players/mission builders to set the exact height of cloud cover, level of visibility, and timing for various weather changes.

Most IL2 maps are too small to have actual weather fronts, but it could be possible to get more realistic, dynamic weather for smaller maps, possibly with the same information you'd get from a METARS report.
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  #68  
Old 07-17-2017, 08:16 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Verdun1916 View Post
The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map.
+1 It's on my very short wish list for Western European theater British aircraft. (Along with Griffon-engined Spitfire and Mustang Mk IA).
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  #69  
Old 07-19-2017, 10:30 PM
Music Music is offline
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is it possible to set the default view to the view you get when seat is raised. When you switch views, it goes back to center, but I think the raised view is more accurate, you should be able to at least be high enough to see the hood, I looked in config, and found-

LeanF=0.39
LeanS=0.65999997
Raise=0.65999997
RubberBand=0.64

but changing that value did nothing.

Cheers!
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  #70  
Old 07-26-2017, 03:32 AM
Marabekm Marabekm is offline
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A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.

The ability for players to be able to pick a delayed flight in coop missions. IE.. Say I set up a carrier mission, and I want everyone to take-off, the carrier deck can only hold so many planes at a time. So if I got torpedo planes, dive bombers and fighters, I have to stagger the flights take-off time. Fighters and dive bombers spawn and take-off at 1200. Torpedo planes spawn and take off at 1205, etc. But when this is done, the torpedo planes are no longer human flyable. So I am thinking a wait timer or something. Where you can pick a torpedo plane, and just go to external screen and wait the 5 minutes, then you spawn in.

Lastly I heard the other day that perhaps someone had done some work on TBD cockpit at one point a while back or is doing it.... anyone know anything about this?
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