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  #1  
Old 07-16-2017, 09:27 PM
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dimlee dimlee is offline
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Quote:
Originally Posted by Pursuivant View Post
This might not be possible given the limits of the IL2 engine.
.
We have it in C&C in BAT and in earlier mod packs, so probably IL2 engine is not a problem.
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  #2  
Old 07-17-2017, 08:07 PM
Verdun1916 Verdun1916 is offline
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The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map.
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  #3  
Old 07-17-2017, 09:16 PM
Pursuivant Pursuivant is offline
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Originally Posted by Verdun1916 View Post
The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map.
+1 It's on my very short wish list for Western European theater British aircraft. (Along with Griffon-engined Spitfire and Mustang Mk IA).
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  #4  
Old 07-19-2017, 11:30 PM
Music Music is offline
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is it possible to set the default view to the view you get when seat is raised. When you switch views, it goes back to center, but I think the raised view is more accurate, you should be able to at least be high enough to see the hood, I looked in config, and found-

LeanF=0.39
LeanS=0.65999997
Raise=0.65999997
RubberBand=0.64

but changing that value did nothing.

Cheers!
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  #5  
Old 07-26-2017, 04:32 AM
Marabekm Marabekm is offline
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A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.

The ability for players to be able to pick a delayed flight in coop missions. IE.. Say I set up a carrier mission, and I want everyone to take-off, the carrier deck can only hold so many planes at a time. So if I got torpedo planes, dive bombers and fighters, I have to stagger the flights take-off time. Fighters and dive bombers spawn and take-off at 1200. Torpedo planes spawn and take off at 1205, etc. But when this is done, the torpedo planes are no longer human flyable. So I am thinking a wait timer or something. Where you can pick a torpedo plane, and just go to external screen and wait the 5 minutes, then you spawn in.

Lastly I heard the other day that perhaps someone had done some work on TBD cockpit at one point a while back or is doing it.... anyone know anything about this?
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  #6  
Old 07-30-2017, 04:11 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Marabekm View Post
A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.
+1
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  #7  
Old 08-01-2017, 01:42 PM
Chappi Chappi is offline
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First of all I really appreciate the work Daidalos Team is doing still keeping this oldie alive, bringing all of the shiny new content.

But I just have to ask - I know that the modeling process (especially when accuracy is required) is hard and most importantly time consuming but - are there any plans for making the B17's and B29 flyable for the player?
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  #8  
Old 07-17-2017, 09:13 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by dimlee View Post
We have it in C&C in BAT and in earlier mod packs, so probably IL2 engine is not a problem.
Good to know that it's possible.

I wonder if it is possible to do things like have different levels, types, and percentages for clouds, have precipitation type vary based on altitude, and for players/mission builders to set the exact height of cloud cover, level of visibility, and timing for various weather changes.

Most IL2 maps are too small to have actual weather fronts, but it could be possible to get more realistic, dynamic weather for smaller maps, possibly with the same information you'd get from a METARS report.
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