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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #611  
Old 04-18-2012, 01:26 PM
PLebre PLebre is offline
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It's a beta patch. It could be release, for a large universe of people (PC's) test, and find possible bugs.
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  #612  
Old 04-18-2012, 02:00 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by 6S.Manu View Post
I agree.

About the "track record" part: some years ago I posted in Ubizoo an idea for SoW.

It was about storing the pilot's data in a main server, to keep their progress, Kills, KIA ect... with the mere purpose of assigning to every pilot a "Level" who is going to limit his access to server or determinated planes.

I had this idea from America's Army server management, where in every mission some points are added (or subtracted) from the player's total. Some server are limited to expert players by this "level"...

Of course the entire idea was around the virtual death of the pilot (after a defined number of KIA, too much planes lost ect...) being the complete reset of his stats and so finally people would fly caring for their virtual life.

Add your career and your personal planes' wearing...
It might be difficult to use the data from several servers, but a single server or multiple servers from the same hoste (e.g. REPKA, ATAG) could log the flight hours of each player and have a script that causes random aircraft failures with a increasing chance for every flight hour. It's more difficult to log the misuse or overheating of the engine (this would require a lot of server cpu time), but simply logging the flight hours would be very easy.
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  #613  
Old 04-18-2012, 03:02 PM
Stublerone Stublerone is offline
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I do not think, that extended global stats would be good for such a game and shouldn't match to the communities nature. Like in every casual game it only adds different classifications of players, which indicates who is a good or bad player. And even if you do not really want to see it, u will get influenced by this data. I do not like the idea, that this happens here and a pilot, which u normally like due to his efforts to the comunity or something else, would be excluded from an event due to his skills.

Sure: U always try to balance a game, but to take statistics into consideration is the wrong direction in this community.

Even in other games the raid to be the best or achieve every gimmick is somehow motivating, but stats always have influences on a comunity. And although everyone should know it better and knows, that stats are not always saying any truth, u will soon see clans just getting pilots with top stats.

I see it in WOT, where they referred to stats to build the best performing clan, but now, they see, that they have to have a much closer look caused by various circumstances. But many people still think to be better than others. Now, u see professional clans firing their "best" players, cause it was just a statistics interpretation fault.

I hope, that such a global statistic will never reach the sims. Stats in an event to provide some guys a medal is okay. But not a complete performance check of the player.

Last edited by Stublerone; 04-18-2012 at 03:15 PM.
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  #614  
Old 04-18-2012, 03:31 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Stublerone View Post
I do not think, that extended global stats would be good for such a game and shouldn't match to the communities nature. Like in every casual game it only adds different classifications of players, which indicates who is a good or bad player. And even if you do not really want to see it, u will get influenced by this data. I do not like the idea, that this happens here and a pilot, which u normally like due to his efforts to the comunity or something else, would be excluded from an event due to his skills.

Sure: U always try to balance a game, but to take statistics into consideration is the wrong direction in this community.

Even in other games the raid to be the best or achieve every gimmick is somehow motivating, but stats always have influences on a comunity. And although everyone should know it better and knows, that stats are not always saying any truth, u will soon see clans just getting pilots with top stats.

I see it in WOT, where they referred to stats to build the best performing clan, but now, they see, that they have to have a much closer look caused by various circumstances. But many people still think to be better than others. Now, u see professional clans firing their "best" players, cause it was just a statistics interpretation fault.

I hope, that such a global statistic will never reach the sims. Stats in an event to provide some guys a medal is okay. But not a complete performance check of the player.
+1. Stats are better for campaigns.
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  #615  
Old 04-18-2012, 03:46 PM
FS~looksharp FS~looksharp is offline
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stats are a great thing imho for online flying... its always a good thing to see your K/D ratio being affected by how your flying... nothing worse than to see pilots jumping into aircraft to just kill then be killed kill then be killed ect ect...
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  #616  
Old 04-18-2012, 04:10 PM
Stublerone Stublerone is offline
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But just for each campaign or obligatory server stats, which u can look up on the clanpage of the host.

Never a public picture of your whole playing activity, that others can look up. I think, that nearly noone of the good old, helpful and friendly community wants such a dwvwlopment, where u get rated by your skills. This game is more about clans, who are well organised and everyone has its role and you are always flying with 2. I for example am a wingman. How should I improve my k/d rate, if my lead gets in the fight first and u cover him? Everyone wants to get lead or a higher position in the clan and are referring to their egoistic skills?

If u think, that this will be a good development, than you are perhaps wrong in flight sims.

U know without stats, where u need to improve skills. Better take tracks from your missions and analyse. That is by far more effective!!!!

I think, that you should try out flying with a wingman, because it seems, that you are just playing for yourself. U will never get better, because flying without wingman and trust in his skills is not combat flying. Solo flights can train you somehow, but the most important thing is to get better with a wingman and develope together with your him.

A good lead is not directly a good wingman and vice versa!
And: What do you want with k/d ratio? What about your briefed tasks? Or do you fly just for a dogfight? U will never see the good pilots doing such senseless dogfights or join such servers! They will fly clan events or at least will appear with 2 pilots and nail every solo flyer on the servers.

Due to the games performance, most pilots never play CoD so far. After fixing, i think, the first bigger clans will rethink their former decision in not flying CoD and will join us. Clanevents will hopefully soon take place and solo flying on their server will simply do not make sense anymore!

Last edited by Stublerone; 04-18-2012 at 04:27 PM.
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  #617  
Old 04-18-2012, 04:29 PM
FS~looksharp FS~looksharp is offline
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no no i totaly see your point ... i was just talking from my past 13 years of exp in my belovid flight sims.... i for one feel that K/D stats are one of the best ways of becomeing a better pilot, myself along with squad mates wing up all the time, so thiers no lone pilot here....
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  #618  
Old 04-18-2012, 04:40 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by Stublerone View Post
look up on the clanpage of the host.

u get rated by your skills.

This game is more about clans, who are well organised and everyone has its role

Everyone wants to get lead or a higher position in the clan

All I gots ta say is WORD

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  #619  
Old 04-18-2012, 04:54 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by looksharp View Post
no no i totaly see your point ... i was just talking from my past 13 years of exp in my belovid flight sims.... i for one feel that K/D stats are one of the best ways of becomeing a better pilot, myself along with squad mates wing up all the time, so thiers no lone pilot here....
Yes... and pilots of virtual squads actually fly in public servers for training purporse, during the days in which there is no team event.

I agree that focusing on your own K/D is one of the better way to become a better pilot: you learn how to fly with teammates, when is the right moment to attack the enemy, how to attack him without being in danger. My squad focuses mostly on KIA/MIA numbers of the pilots.

As bomber you have wait for other bombers and your primary target is coordinating with the escort.

These kind of pilots will try to take a role in the mission, they will not act as lone wolves if they aren't forced to (dogfighting at 500m).

The most annoying things in public servers are to be attacked during landing procedure by a single suicidal pilot that is going to die in one minute because of AA or the fighters around the airbase, furballs, the hateful shoulder shooting.

As the community is already splitted in arcade gamers and the ones who love simulation, a method to filter the hotheads is very welcome in my opinion.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-18-2012 at 04:57 PM.
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  #620  
Old 04-18-2012, 04:54 PM
nakedsquirrel nakedsquirrel is offline
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Quote:
Originally Posted by ATAG_Doc View Post
All I gots ta say is WORD

Wurd
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