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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-13-2012, 12:21 PM
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SlipBall SlipBall is offline
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Thank you B6...but now wishing I have more cores...nice pic's!
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Old 04-13-2012, 12:31 PM
Bobb4 Bobb4 is offline
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The best news ever, faith is restored and all is well with the world
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Old 04-13-2012, 12:33 PM
FS~Phat FS~Phat is offline
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Great job Luthier and team, looking forward to the beta!
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Old 04-13-2012, 12:35 PM
5./JG27.Farber 5./JG27.Farber is offline
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Very good update, this is what we have been waiting for!


What about the axis aircraft?

Especially the 110 and 109?
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Old 04-13-2012, 12:38 PM
taildraggernut taildraggernut is offline
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I thought the FM fixes and some other stuff were a bit of a unexpected surprise, this was supposed to be a pure performance fix as far as we were lead to believe, My guess is the fixes for the LW stuff will come later as they are less porked.
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  #6  
Old 04-13-2012, 12:42 PM
ATAG_Dutch ATAG_Dutch is offline
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Oh wow.

Am I going to have to re-do the Blenheim tutorials again???

Fantastic news all round and much looking forward to a thorough testing of the patch.

A little concerned regarding the FM alterations, but I'll wait and see.

Thanks B6.

Last edited by ATAG_Dutch; 04-14-2012 at 01:00 PM.
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  #7  
Old 04-13-2012, 12:46 PM
Tree_UK
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Thank you Blacksix, a question if I may, regarding the launcher.exe CTD, how have you tested this? I am sure you are aware that in the main its an online issue (Multiplayer). have the dev's been flying online to test for crashes?

many thanks

S!
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  #8  
Old 04-13-2012, 12:49 PM
OutlawBlues
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Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
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Old 04-13-2012, 02:06 PM
smink1701 smink1701 is offline
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Quote:
Originally Posted by OutlawBlues View Post
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
Yes...I am hoping that BS comment "And there's lots more!" will include

-Fixing the stunt pilot AI antics
-The amazing new sounds Luthier mentioned four months ago

But, I am very excited to see the patch. After such a long time I'm sure the Dev Team will want to impress the community.

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  #10  
Old 04-13-2012, 12:53 PM
luthier luthier is offline
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Quote:
Originally Posted by VO101_Tom View Post
Can you give any information about the 109?
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.

Quote:
Originally Posted by Falstaff View Post
What are the plans for Clod, specifically, after this patch? Will it be supported as a legacy app?
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.

This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".

Quote:
Originally Posted by csThor View Post
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
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