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Mods Men of War mods and other improvements

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  #51  
Old 01-11-2010, 10:17 AM
matabiko matabiko is offline
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o ok.. same like tow must have d disc on it then can play d game....
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  #52  
Old 01-21-2010, 11:13 AM
matabiko matabiko is offline
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Zeke,.. how can i refill gas for the tank when it out of gas & cant move?...
there is a oil tank can that i take frm the dead enemy or thier vehicle...
took 1 of my soldier to carry & place it at my tank.. but still no gas cant move...
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  #53  
Old 01-25-2010, 01:18 PM
Anominity Anominity is offline
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Are there any special ways to get this mod working in the Steam version of Men of War aside from the obvious change to the file structure?

This is indeed the one downside to having all your games on steam, the automatic updating of steam kinda kills any mods!
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  #54  
Old 01-25-2010, 01:22 PM
Zeke Wolff Zeke Wolff is offline
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Not sure since I don´t use steam myself... but there is plenty of other DCG users who are running steam...

What do you mean with the obvious change to file structure? All you need to do to get DCG up an running, is to create a mods folder in your main men of war folder, as far as I know, the 17-step-by-step guide in this thread do work for steam as well (only that the path settings for DCG will look a bit different).

~Zeke.
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  #55  
Old 01-25-2010, 05:29 PM
Anominity Anominity is offline
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Quote:
Originally Posted by Zeke Wolff View Post
Not sure since I don´t use steam myself... but there is plenty of other DCG users who are running steam...

What do you mean with the obvious change to file structure? All you need to do to get DCG up an running, is to create a mods folder in your main men of war folder, as far as I know, the 17-step-by-step guide in this thread do work for steam as well (only that the path settings for DCG will look a bit different).

~Zeke.
Oh wow, you responded within 4 minutes! Thank you very much for that! I will try once more to get it working

Could you relink the 3 additional Microsoft things that are required, as the links in your guide do not work.
I am running Windows 7 64bit, is that an issue?

Last edited by Anominity; 01-25-2010 at 06:14 PM.
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  #56  
Old 01-25-2010, 08:47 PM
Zeke Wolff Zeke Wolff is offline
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Windows 7 should be working. Which DCG version are you trying to get to run? The latest is v2.3 and can be downloaded from moddb (http://www.moddb.com/mods/dynamic-ca...-generator-dcg) and the readme file do have the links to the 64 bits version of the three necessary files. All three files can also be found at Microsoft´s homepage. I do not have any other links, however if you can´t find them, go to www.digitalmindsoft.eu and post a question in this thread http://www.digitalmindsoft.eu/forums...p?f=138&t=3553 and I´m pretty sure that you´ll get the links in notime.

~Zeke.
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  #57  
Old 06-07-2010, 07:26 PM
warbless warbless is offline
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Guys, i am trying to play with DCG for lots of time, and i never did , because there was always error's, now that i resolve all of them by myself, it come up another one, this one :

C:\ProgramFiles\Steam\SteamApps\common\men of war\ Mods\Campaign\resource\set\environment\single\DCG\ DCGmission\DCGenvironment.set

when i choose the place i want my troops to start, and i click "Done" , that error come ups. I would be very pleased if you guys could help me out
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  #58  
Old 06-08-2010, 08:26 AM
Zeke Wolff Zeke Wolff is offline
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Unfortunately I do not have the Steam version of MoW myself, but your problem has been fixed by other Steam users. In this thread http://www.digitalmindsoft.eu/forums...ent.set#p79528 (3rd reply from top) you can find information that can help you.

~Zeke.
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  #59  
Old 06-08-2010, 11:29 AM
Twan Twan is offline
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Great campaign, great job!

My only concern would be the silly AI, but the regular campaign has that as well, so...
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  #60  
Old 06-08-2010, 12:17 PM
Zeke Wolff Zeke Wolff is offline
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Thanks Twan.

We´re working on adding "improvements" to the AI. In the next version you´ll be seeing AI (enemy) tanks that actually fires back immidiately instead of just rushing to their objectives when arriving and, only then, open fire at you.

We´re also trying to get the AI-controlled enemy to actually take cover at their objectives instead of just standing in a large bunch of targets until fired upon.

~Zeke.
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