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#1
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I too have some strange AI wing behaviour since 4.11.1. I fly offline missions generated by DCG. I order flight #2 to join, leader says OK, then leaves with his mates for home. Same result when I point out the enemy and give order to attack. It seems to me that pre-set wayponts might be "stronger" then the orders of the squad leader. Can anyone confirm?
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#2
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Hi sniperton, it is always good to record a track and share it, it is the easiest way for TD to look into issues. They may be very specific and hard to reproduce. In case of AI I've also had issues like you describe, but not always and found it very hard to pinpoint the circumstances under which AI will go foolish.
I know that low fuel level may cause AI to head for home, can this be a reason for what you are seeing? |
#3
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#4
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- fighters escorts that engage, then disengage and fly away, higher and higher. Then turn back in a very long dive at high speed or disengage completely and move on to their next waypoint. - Jabo's that attack and make a pass at their target, then slightly zoom up again and want to make a hard left or right bank and steeply downwards for a second pass. This second move brings them very close to the ground and they sometimes crash. Rgs, FP edit: using 4.11.1 and latest hsfx .16.
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music Last edited by Fall_Pink?; 10-14-2012 at 11:37 AM. |
#5
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Three things That I would like fixed. AI bombers don't maintain level on bomb run. They seem to make either a shallow dive or shallow climb, level out and then drop bombs. Also jettisoning their bomb load when attacked is unrealistic. That would have been a court martial offense, at least. At the moment if I make a bomber attack mission in FMB I can cause most of the bombers to dro their bombs before they get to the target just by attacking them myself, or by being attacked by the AI fighters.
The last thing is probably just my opinion, but I think it unrealistic that the AI crews fly happily along in an aircraft that is streaming flame. In reality, if it burns, you bale! |
#6
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I'd like the radar removed from the enemy AI planes
![]() I would like to have a fair chance of getting home savely if I ran out of ammo/fuel or if my plane is damaged. |
#7
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#8
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That's usually enough to shake off pesky attackers. Not long ago I was trying to get back to base in a badly shot-up machine, with three AI on my tail. After a few twists and turns they all crashed, one by one. Not very realistic but, as fan boys used to say, "you can't model everything"
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2. Are you talking about bombers or fighters with bombs? 3. I'll check that, they should bail when on fire. Quote:
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It's possible to add new option. When? I don't know.
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Not only jabos drop bombs when attacked. I play a QMB mission now to practice shooting (Crimea, low altitude, my advantage, 4 Il-2m3s + 3 Il-2s 3rd series and me in a Bf 109G-6) and every time I am next to the Ilyushins, they dump their bombs. IMO, they should do it when they're badly shot, unless they are already flying coffins (my attacks usually end up with a tailless Il-2 spinning to the ground after a single very short burst from a 20-50m distance, just like the experts hunted
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