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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 02-17-2012, 12:02 PM
ChrisDNT ChrisDNT is offline
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In the vid, at 2.18, trees look also much better placed, in a more natural way.
  #42  
Old 02-17-2012, 12:06 PM
Zappatime Zappatime is offline
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Interesting stuff that will widen the appeal of the sim considerably.

I do hope with your physics model that you give the vehicles some momentum from the point after they are hit, that sequence where the truck that's just passed the tank transporter gets straffed by the 110, one moment its moving normally then instantly its hit, wrecked and stopped dead, reminds me of the ships in il2, soon as they were hit they stopped dead in the water - all 10,000's tons of them! I know its a flight sim, but now you've started doing vehicles, to maintain the realism, please do it properly. I did like the sharp turn that rolled the vehicle over, just needs that bit adding in the physics betweeen undamaged and totally wrecked, to avoid killing the immersion.

Q. Will crew animations, you know 'the gazillions that were left on the shelf' ever make it to the sim? The drivers and crew in the vids still look like manikins; this sim's outlook is getting better each week, I do hope it one day gells all the promised and in production parts into the sim we all crave.
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  #43  
Old 02-17-2012, 12:08 PM
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Raggz Raggz is offline
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While this all looks very nice indeed it also makes me think.

It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality?

What i mean is... Games like this one and DCS has highly complex planes. That's why other units in these games are more simplistic because computers would be brought to their knees if everything in a game would have the same complexity.

Anyways, Hats off for the dev team for making an effort and for continuing making us great flight simulations. Stunning stuff
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  #44  
Old 02-17-2012, 12:15 PM
LcSummers LcSummers is offline
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Great news B6!

I like now those Friday updates and i cant wait to read: Patch is out.

Nice stuff.
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  #45  
Old 02-17-2012, 12:22 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Raggz View Post
While this all looks very nice indeed it also makes me
It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality?
Sadly, it is unavoidable. If the code, the graphic engine is good, it should handle ground action well. I mean today`s hardware is much much faster than in 2005 right? Tank battles will be the core of whining. It already was in old IL2. You had a King Tiger and T34-85 fighting on a 500m distance and the t34 won most battles. This means blue side loses sector/airfield/city so it has big repercusions on the flying. Which of them have enough armor to sustain a direct 20mm AP hit from above diving aircraft? Why is my tank so slow? And so on.

I mean I am a fan of the game but I tend to think that it is too much for such a small team
  #46  
Old 02-17-2012, 12:23 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by carguy_ View Post
Somehow I think that human-manned AA positions would do a far better job, mainly at airfields. No more red raids on blue AFs. Realistic? No.

Oh and one Wirbelwind for me please!
You will have to wait til 1944 for the Wirbelwind.

I see vehicle races around the perimeter track coming.
  #47  
Old 02-17-2012, 12:23 PM
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Thanks for the update - informative and encouraging.

Small point, did I see the Spitfire start up with the fuel lever down (off)? Just thought I'd mention it.

And was that a Beaufighter I saw ?
Hope so.
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  #48  
Old 02-17-2012, 12:25 PM
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WOW... now if they manage to create a workable foot slogger model into it poor old WW2OL will be totally out of buisness, it would be brilliant to be able to make use of that great landscape, just itchin to jump into a panzerIII and steamroll my way through France! nice work guys, excellent to hear about the FM updates, and BOM expansion, plus the previously mentioned goodies all being develloped in parallel, busy boys and girls, much thanks to all involved!

Cheers
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  #49  
Old 02-17-2012, 12:30 PM
csThor csThor is offline
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I'm not sure I like the priorities shown here. Quite honestly there are a few missing systems in some of the aircraft (such as the ZSK 243 in the Ju 87 and the ZSK 244 in the Ju 88 ) which should have a higher priority than drivable ground vehicles. I know people will say (and have said) that this offers possibilities for online wars but if we're honest nobody has any idea how to implement them in a sensible and realistic manner. What I don't want is having the insanity of World of Tanks in Il-2 (although I like WoT and play it, but it's anything but realistic).

Last edited by csThor; 02-17-2012 at 01:10 PM.
  #50  
Old 02-17-2012, 12:32 PM
LcSummers LcSummers is offline
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Watching the vid (flying aircraft) i have not seen stutters. I think clouds were on. Is this the new engine B6?

Thanks

LC
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