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  #1  
Old 12-26-2010, 04:51 AM
Aardvark892 Aardvark892 is offline
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Default Lagg-3 RD takeoff burning up

Team D!

Thank You for 4.10! I've found that if I hit autopilot on the ground before taking off in the LaGG-3 RD, it runs for about a minute and then explodes. I tried this with the "reliability" difficulty switch off and on. My wingman had no problems. I did not see the throttle advance, but I could hear the engine spooling up. I tried this on three different maps, as well as in the QMB.

Thank you.

EDIT: Apparently this happens to many of the jet engine types. I watched the throttle while the AI perfomed takeoff prep. and it really slammed forward the throttle way too fast. I hope this extra info helps

Last edited by Aardvark892; 12-27-2010 at 03:51 PM.
  #2  
Old 12-26-2010, 05:20 AM
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Grams79 Grams79 is offline
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Lightbulb Installing 4.10 ???

I've notice that a few people (including myself) are in need of an installation section to instruct us on the correct procedures to install 4.10.

Some of us have mods such as UP 2.01.
Some of us have patch 4.09 installed.
And some have nothing but a DVD yet.

Now I'm not a person to complain... but there should be a sticky.
How about installation instructions right on the 4.10 Official Release post.

Let us say we have a clean install of the DVD.
Is it patch 4.08, then 4.09, then 4.10? or simply right to 4.10?
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  #3  
Old 12-26-2010, 05:35 AM
IvanK IvanK is offline
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From the DVD get your install to 4.09M then install 4.10.
  #4  
Old 12-26-2010, 07:06 AM
11th~Frog 11th~Frog is offline
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Default Communications menu bugs.

#1) Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selected. That is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.

#2) On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option.
  #5  
Old 12-26-2010, 12:00 PM
Ian Boys Ian Boys is offline
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Confirmation: BK 3,7cm on the 110G2 is messed up.
  #6  
Old 12-26-2010, 12:01 PM
Ian Boys Ian Boys is offline
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I don't know if you can change it but NBD's don't work in DGen. This is a HUGE pity for me. Any way to change that?
  #7  
Old 12-26-2010, 01:14 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Ian Boys View Post
I don't know if you can change it but NBD's don't work in DGen. This is a HUGE pity for me. Any way to change that?
Would be even cooler to have a program automatically add a number of beacons, both blue and red, on every map and every mission.

If I could code... I would do it myself.
  #8  
Old 12-26-2010, 01:41 PM
LoBiSoMeM LoBiSoMeM is offline
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I like G limits and better joystick setup into IL-2.

Good work in these two points. And I can skip bombing with the new fuse delay, but don't like it a lot. I don't know how a bomb reacts bouncing in water, really. Maybe going back will be good.

Didn't notice big bugs until now, and as a whinner claiming for 6DOF and bigger FOV, I need to recognize that I like a lot the new G limits setting: really change the gameplay to a new level. Congrats for that, one BIG step and a real OFFICIAL PATCH inovation, as the improved interface and options.

Happy new year. Good work.
  #9  
Old 12-26-2010, 01:56 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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ZUTI version you got is crippled with no RRR therefore is NOT GOOD!!!!


BK cannon is gone FUBAR


when you got the turbulence & stuff even in moderate but with a bad choice of degrees of wind direction, Ais lose their tail wheels (as in.. they brake tested with BF110)

I have no way to evaluate the new Wind situation - All i can say is that, it is interesting,
and makes things very difficult - It kind of reminded me of FSX but a bit more violent in a sense. (forget about FFB when in turbulence , i will probably lose my MS FFB2 as in disintegrate)

Beacons Meakons & Radio is BEAUTIFUL - MOST - Important work EVER!!!! - after ZUTI's MDS (not the version you give)

Torpedoes & stuff is nice & compelling

The New Bomb fusing situation is a bit confusing but if it is the correct way
Then we should adapt to it ….

General evaluation :

Congrats!

Last edited by I/ZG52_Gaga; 12-26-2010 at 02:00 PM. Reason: forgot stuff
  #10  
Old 12-26-2010, 03:37 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
when you got the turbulence & stuff even in moderate but with a bad choice of degrees of wind direction, Ais lose their tail wheels (as in.. they brake tested with BF110)

I have no way to evaluate the new Wind situation - All i can say is that, it is interesting,
and makes things very difficult - It kind of reminded me of FSX but a bit more violent in a sense. (forget about FFB when in turbulence , i will probably lose my MS FFB2 as in disintegrate)
Please, send as the mission where you have problems with wind to
daidalos.team@gmail.com
and we will take a look.

FC
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