Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Performance threads

Performance threads All discussions about CoD performnce

Reply
 
Thread Tools Display Modes
  #11  
Old 07-09-2011, 11:16 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

the bug is in the shadows side of things
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #12  
Old 07-10-2011, 05:57 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Low altitude stutters are also result of sound. I had stuttering land at <100m in MP. Turned off Voices (Speech or whatever it is labeled in English version) in sound options and stutters went away. AI talks was probably taking too much resources and interrupted texture loading.

Last edited by ZaltysZ; 07-10-2011 at 06:14 AM.
Reply With Quote
  #13  
Old 07-10-2011, 05:44 PM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

Quote:
Originally Posted by ZaltysZ View Post
Low altitude stutters are also result of sound. I had stuttering land at <100m in MP. Turned off Voices (Speech or whatever it is labeled in English version) in sound options and stutters went away. AI talks was probably taking too much resources and interrupted texture loading.
The sound definitely causes some stutters for me
Reply With Quote
  #14  
Old 07-10-2011, 08:56 PM
RE77ACTION RE77ACTION is offline
Approved Member
 
Join Date: May 2011
Location: Netherlands
Posts: 121
Default

Quote:
Originally Posted by JG5_emil View Post
The sound definitely causes some stutters for me
Luckily a new sound engine is in the works. Hopefully that would ease a part of the stutters.
Reply With Quote
  #15  
Old 07-11-2011, 10:29 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Lowering texture quality is what i've been telling people that had problems getting steady FPS to try all along.

The amount of VRAM used by the sim as tested by other users and the way some textures loaded incrementally (first the low detail LODs, then the medium ones and then the high ones) in the initial versions of CoD, causing glitches similar to those i've seen on FSX on a friend's PC when he would set his graphics too high, convinced me that there's just not enough VRAM to load everything and it has to be swapped in and out of VRAM.

So, when we got the ability to use reduced resolution textures in one of the patches it was the first thing i did and the sim has been perfectly playable ever since on my two year old hardware.

As for looking ugly, the only issue is that some of the stencils on aircraft and cockpits have text that's a bit blurry some times. The landscape is looking good enough and to be honest, i've found out that setting textures to medium and land shading to high looks better and runs faster than doing it the opposite way (original size textures and setting land shading to low).

In any case, glad it's working out for you guys
Reply With Quote
  #16  
Old 07-11-2011, 11:22 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

In my case, the stuttering was a direct case of my 1gb card just not having enough vram on 'high' texture detail. Lowering the setting to 'medium' made all the difference in the world and I enjoy a virtually completely stutter-free experience now.
I'm a bit surprised some (a lot?) of people still haven't really figured out the link between the texture detail and video card vram.
The choice is a simple one: buy a card with more vram or lower the texture detail.

Has anyone tried the high-res texture patch for Crysis 2? It requires about 1.5 to 2gb of vram, and stuttering is present in that game at the 'extreme' setting as well, for guys with cards with less than the reccommended vram.
Reply With Quote
  #17  
Old 07-12-2011, 01:06 AM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Rattlehead View Post
The choice is a simple one: buy a card with more vram or lower the texture detail.
To say the true, today game devs are a little bit "lazy" in terms of optimization of textures... With today cards that have +3GB of VRAM, I'm afraid that this behaviour will lead to even less work in optimization of textures... The problem isn't the detail of the texture, is the size. We can have detailed textures if devs go back in time and do the texture work like was some time ago, using small textures like "bricks" in a wall for some big part...
Reply With Quote
  #18  
Old 07-12-2011, 01:25 AM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

What about texture compression algorithm? Isn't DX11 supposed to have this and do it better? Hopefully they have this switch built in somewhere.
Reply With Quote
  #19  
Old 07-12-2011, 10:07 AM
SsSsSsSsSnake SsSsSsSsSnake is offline
Approved Member
 
Join Date: Nov 2009
Location: England
Posts: 288
Default

does ssd drives and a lot of memory help with such issues?
Reply With Quote
  #20  
Old 07-12-2011, 11:34 AM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by LoBiSoMeM View Post
To say the true, today game devs are a little bit "lazy" in terms of optimization of textures... With today cards that have +3GB of VRAM, I'm afraid that this behaviour will lead to even less work in optimization of textures... The problem isn't the detail of the texture, is the size. We can have detailed textures if devs go back in time and do the texture work like was some time ago, using small textures like "bricks" in a wall for some big part...
I suppose that is true. Devs have been spoilt a bit.
Most video cards ship with 1gb of vram or more these days though, so unless people are running some pretty old hardware, they should at least be able to run texture detail on medium settings.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.