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Performance threads All discussions about CoD performnce |
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#1
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To say the true, today game devs are a little bit "lazy" in terms of optimization of textures... With today cards that have +3GB of VRAM, I'm afraid that this behaviour will lead to even less work in optimization of textures... The problem isn't the detail of the texture, is the size. We can have detailed textures if devs go back in time and do the texture work like was some time ago, using small textures like "bricks" in a wall for some big part...
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#2
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What about texture compression algorithm? Isn't DX11 supposed to have this and do it better? Hopefully they have this switch built in somewhere.
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#3
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![]() Most video cards ship with 1gb of vram or more these days though, so unless people are running some pretty old hardware, they should at least be able to run texture detail on medium settings. |
#4
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But I suspect that devs can lower the size of high detailed textures without losing much quality, and really need to work in clouds rendering: they don't look so great and is the big impact in FPS so far. I lost maybe 20 FPS in maps with clounds, and in a modern VGA, decente optimized clounds and smoke aren't that bad... |
#5
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Here I can run without stutter in high with 2 x 1GB cards.
http://forum.1cpublishing.eu/showpos...6&postcount=89 |
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