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Performance threads All discussions about CoD performnce

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  #1  
Old 07-12-2011, 01:06 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Rattlehead View Post
The choice is a simple one: buy a card with more vram or lower the texture detail.
To say the true, today game devs are a little bit "lazy" in terms of optimization of textures... With today cards that have +3GB of VRAM, I'm afraid that this behaviour will lead to even less work in optimization of textures... The problem isn't the detail of the texture, is the size. We can have detailed textures if devs go back in time and do the texture work like was some time ago, using small textures like "bricks" in a wall for some big part...
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Old 07-12-2011, 01:25 AM
MadBlaster MadBlaster is offline
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What about texture compression algorithm? Isn't DX11 supposed to have this and do it better? Hopefully they have this switch built in somewhere.
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  #3  
Old 07-12-2011, 11:34 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
To say the true, today game devs are a little bit "lazy" in terms of optimization of textures... With today cards that have +3GB of VRAM, I'm afraid that this behaviour will lead to even less work in optimization of textures... The problem isn't the detail of the texture, is the size. We can have detailed textures if devs go back in time and do the texture work like was some time ago, using small textures like "bricks" in a wall for some big part...
I suppose that is true. Devs have been spoilt a bit.
Most video cards ship with 1gb of vram or more these days though, so unless people are running some pretty old hardware, they should at least be able to run texture detail on medium settings.
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Old 07-12-2011, 01:43 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Rattlehead View Post
I suppose that is true. Devs have been spoilt a bit.
Most video cards ship with 1gb of vram or more these days though, so unless people are running some pretty old hardware, they should at least be able to run texture detail on medium settings.
Here I can run without stutter in high, in one 1GB VRAM card.

But I suspect that devs can lower the size of high detailed textures without losing much quality, and really need to work in clouds rendering: they don't look so great and is the big impact in FPS so far. I lost maybe 20 FPS in maps with clounds, and in a modern VGA, decente optimized clounds and smoke aren't that bad...
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  #5  
Old 07-29-2011, 04:49 AM
katdogfizzow katdogfizzow is offline
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Here I can run without stutter in high with 2 x 1GB cards.

http://forum.1cpublishing.eu/showpos...6&postcount=89
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