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#181
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http://www.il2bugtracker.com/projects/cod/issues If its Spitfire 1a performance that bothers you I've added Feature #84:- http://www.il2bugtracker.com/issues/84 so go and vote for it. ![]() I haven't the research to add items on other aircraft.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#182
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You've added some good documentation to back it up. I'm glad you added Tom's data since it gives an excellent summary of comparitive max speeds.
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#183
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What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds. At present we're flying and fighting in clear, almost cloudless skies. Nowhere to hide except in the glare of the sun. Bombers on both sides are particularly vulnerable, as are slower fighters. Assuming that heavier cloud formations are more opaque than the joke of clouds we have now, the entire combat dynamics of this sim will change radically for both sides in terms of ambush and escape.
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#184
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Was it normal for planes in World War 11 to fly in clear conditions? Or was it always part of the strategy to fly with cloud cover? I'd like this question answering because it will be a big downer for me to find out they always flew with cloud cover.
Last edited by PotNoodles; 04-09-2012 at 11:07 PM. |
#185
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Potnoodles, it varied greatly. The summer/fall of 1940 in the BoB theatre was uncommonly good for weather, but there were also days of rain, overcast, and certainly heavy cumulus as to be expected in that part ofthe world. Fighters of both sides would fly high patrols frequently well above the cloud cover below, but would have to contend with whatever Mother Nature served up on ascent and descent. Bombers flew at the height assigned them, but the mission planners usually would take the meteorlogical reports into consideration. Clouds gave cover but also made it tougher to navigate with the inherent risk of icing thrown in.
The weather during the Battle of Britain was well-documented. There WERE cloudless days, just not full time.
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#186
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Thanks for the update B6
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My Cliff of Dover support for MG ![]() |
#187
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![]() I've found that the clouds aren't as brutal on the FPS when I change CloudsFlags.Detailed= to 0 instead of 1. Only thing I have noticed is they tend to flicker more when flying through them with this .ini change so it would be a nightmare for epileptics...... not that they can play it anyway, what with the antiepilepsy turning the game into a Jefferson Airplane concert. ![]() Last edited by Volksieg; 04-08-2012 at 04:50 PM. |
#188
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Clouds are a critical part of my strategy to stay alive, especially since I no longer have decent vision, and thus lose alot of input to my situational awareness. Unfortunately my simulation commander could give rat's patuty wether or not the flying conditions suited my sensiblilities, much like my commander would have felt in a real conflict.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#189
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S!
Clouds are an important tactical asset in aerial combat, at least in those days. So would be nice to have well performing ones in the game ![]() |
#190
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 04-08-2012 at 06:21 PM. |
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