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IL-2 Sturmovik The famous combat flight simulator.

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  #1361  
Old 06-19-2010, 10:16 AM
MrBaato MrBaato is offline
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Hi, would a load-out option for the HurricaneMkIIb be possible so it
has 8 machine guns and no bomb racks?
Without bombracks its actually a MkIIA and it should have far better performance than the MkIIb

btw any chance of a Fokker G1? should make a nice ground attacker =P
  #1362  
Old 06-19-2010, 11:45 AM
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Furio Furio is offline
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Quote:
Originally Posted by steppie View Post
Well look like you have never had a 6 point harness on and what the shoulder strap are for is to stop you move forward and up, the conforming seat that they don't you in 1944 are what stop you moving side way. As it was the harness don't work that well and that meant there was the needed to have cushioning for the gun site because the pilot would hit them with violent maneuvers and crash landing. Also pilot would often have bruised arms after dog fighters from being bang from side to side in the copit.
It’s possible that you’re right and I’m wrong. Anyway I looked again your video, and I can’t see any sideways movement of pilot’s body and even of his shoulders. Looking at the cramped space available for left arm, it’s easy to understand why pilots reported bruises in combat. Here is the point. I’ve seen many photos of WWII pilots cruising along without shoulder harness, or with them loose. So, factoring in “loose harness”, a wide range of movement could be allowed. But then, during dogfight, the player-pilot that chooses “loose harness” should not be allowed violent manoeuvres and particularly negative g ones. Theoretically all is possible, but perhaps it’s better to look for a reasonable compromise.

My opinion is that pilot’s head should be allowed to move within a relatively small box. This should be also easier for available cockpits.
  #1363  
Old 06-19-2010, 11:49 AM
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Furio Furio is offline
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I always had a doubt about how planes land in Il2. My real life experience is limited to relatively slow landing speed planes, with lower wing loading than typical WWII fighters and bombers, even if the difference is not that much, as I’ve flown types that turn final at 60 knots (around 110 km/h) or more.

The difference I see is not in speed, but in glide path. Lowering the flaps in game reduces stalling speed, but doesn’t change the glide angle. In real life, it makes the glide angle appreciably steeper, particularly with flaps in landing position (maximum extension), where they produce a lot of drag without increasing much lift. In order to maintain airspeed, you must lower the nose way below horizon, which helps a lot in terms of visibility.

Anyone feels the same?
  #1364  
Old 06-19-2010, 12:56 PM
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ElAurens ElAurens is offline
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The pilot in black 6 did not move side to side once in that video. How could he? His shoulders were right up against the sides of the fuselage.

Any movement you see is due to vibration and or the action of g-loads on the pilot.

In many ways I agree that as currently implemented 6DOF is wildly optimistic in it's ability to let you roam around in the cockpit. Especially in the very small European aircraft. A 109 or a Spit has a tiny cockpit compared to a P47.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #1365  
Old 06-19-2010, 03:00 PM
dFrog dFrog is offline
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Hello. I have sent you a few ideas via mail, but no response. So, I'm posting them here :

1- More countries. Judging from existence of Sanka's Forgotten Countries mod and how it's done, it won't be that hard. By term more countries I mean at least :

Brazil (allied) - seen some action in Italy
Bulgaria (axis at least)
China (nationalist + communist)
Croatia (axis)
Czechoslovakia (guess where I'm from)
Korea (North + South)
Mexico (allied) - seen some action in Pacific
Russian Liberation Army (axis) - wonder what Oleg will say, this isn't beloved part of their history
Spain (republican + nationalist)

Israel
Egypt
Syria

and is there any chance of historically correct markings for Germany and Finland ? I'm no nazi lover, but this is how it was. Finland still has haken in official Finnish Air Force flag...

2- Fix US marking (no numbers but letter code) for ETO ? And british markings too - early british rounels are missing the outside yellow collor and tail bars.

3- Add Ta-152 big tail to Fw-190D-9 Late - just cosmetic

4- Change K-14 gyrogunsight from simple "Sight Distance: Increased / Decreased" to "Sight Distance: 150m (200m...250m...300m...). Guess this won't be easy one...

5- Add gyrogunsight to late Spitfires (historically correct)

6- Add Askania EZ-42 gyrogunsight to german 1946 planes - "what if" like these planes...

7- Replace Revi 16B in Bf-109G-6 for Revi C12D (historically correct).

8- Can you use early british gunsight from Spitfire Mk.I mod and add it to ingame Hurricanes Mk.I ? (historically correct).

9- I understand why you will not make early war Spitfires or Bf-109s, but is there any chance for cockpit for Blenheim ? Already in game and badly needed for finns...

10- Thank you for cockpits for CW-21 and HS-129. But there are more. What about Me-210, M.S.406, M.S.410, H-75A-3, -4, Bf-110C, Tu-2S ...

11- What do you think about including some "good" mods ?
Bomb Bay Doors mod - a must for bombers
Carrier Catapult mod - a must for carriers
Animated Oil Blootch mod
HollyGrail & Potenz Effects mod - best effect I've seen
and the mod which started all this - SoundMod or better sounds (Tiger_33, Jafa...)

12- My friend creates missions for our on-line flying, he likes to know if there will be possibility to limit or disable certain load-out options for planes, i.e. Bf-110G-2 - Mk108 cannons were used from 1943. So, if he puts this plane on map from 1942, he'd like to disable this load-out option.

13- I know, that you want to make new things rather than fixing old bugs. Well, I perefer the fixes, but it's your decision. So, here are some planes to think about =>

late Spitfires - Mk.XIV, Mk.XVI, Mk.21 - I know, you prefer early war planes, but these played a big role in WWII, don't forget that

Hurricane Mk.IId and IV, Typhoon - we have Il-2, now Hs-129, so why not british equivalent ? These are not BoB era planes...

Hs-123 - early war bird for ground attacks

Tempest Mk.II - for "1946 what if" things

Avia S-199 - OK, I'm czech, do I have to say more... It's just Bf-109G-14 with some changes

M.B.150, 151, 152 - I know that you're working on D.520, but more french planes are needed. (Not to mention, D.520 was flown by bulgarians too => bulgarian marking, please...)

A-26 Invader - it's Douglas, not Grumman...

Bf-110G-4 you're working on - well, nice bird, but with no map or targets. What about Beaufighters as night fighters. No map for them too, but we have targets - He-111, Ju-88, new Do-217. Or Beau Mk.X ?

Ki-44 - a missed plane for Burma theatre

Ki-45, G3M and P1Y - some japanese twin engined planes, just now we have only Betty

Gloster Meteor - it saw some action in WWII, there is no british jet now...

14- Do not forget one thing - IF YOU CHANGE SOMETHING, IT WILL AFFECT OTHER THING - i.e. new italian bomb skins. Nice on S.M.79 or Re-2000, but you forgot to add them to M.C.200 series 7FB - it still uses "old" bomb skins

15- There are well skilled people around, who fix external models - JapanCat, Anto - why not let them to make "facelifts" for you ? They have done beautiful Bf-109's, Hurricanes, Me-262's...

16- Flakiten - he made outstanding Hawker Sea Fury. Will we ever see this plane in game ? We have german UFO's so why not "1946 what if" for british pilots. Yes, new cockpit would be handy, but...

17- UF_Josse's P-51 Mustang. This man should be hired.

18- Uf_Josse again - I.A.R.'s weapons should be changed. Browning MG's cal. 13.2mm...

And there are more things. I have just pointed to some. So, what do you say..?
  #1366  
Old 06-19-2010, 03:04 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by dFrog View Post
So, what do you say..?
Well, I guess, it was pretty obvious from the e-mail reply, you got: no comments.
  #1367  
Old 06-19-2010, 03:16 PM
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Xilon_x Xilon_x is offline
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German Ufo?
HANEBU I - II -III- IV- and HANEBU V top secret GERMAN UFO after ww2 U.S.A. stolen the german extraterrestrial retroenginery project and import to NEVADA famous area 51.


Last edited by Xilon_x; 06-19-2010 at 04:10 PM.
  #1368  
Old 06-19-2010, 03:21 PM
AndyJWest AndyJWest is offline
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Xilon, even for you that is an exceptionally idiotic thing to post.

Utter garbage, cooked up by lunatic 'nazi-wonderweapon' conspiracy theorists. Only an imbecile would take that seriously. Please stop posting crap on the forum.
  #1369  
Old 06-19-2010, 03:25 PM
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Xilon_x Xilon_x is offline
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i have real document of secret U.S.A. mission in germany for stolen important document and project this is real story AndyWest. And you not want the real story.

Last edited by Xilon_x; 06-19-2010 at 04:10 PM.
  #1370  
Old 06-19-2010, 03:28 PM
dFrog dFrog is offline
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Quote:
Originally Posted by SaQSoN View Post
Well, I guess, it was pretty obvious from the e-mail reply, you got: no comments.
Good, at least some answer. Guess all now know what to expect. So much for the QUESTIONS AND REQUESTS ONLY thread...
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