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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-19-2010, 10:40 AM
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steppie steppie is offline
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Quote:
Originally Posted by Furio View Post
Steppie: tightened shoulder harness (if they’re not tight they serve nothing) limit any movement, period. If that’s not enough, looking at you very interesting movie, you can easily see that the 109’s cockpit is so narrow that cockpit sides block lateral body movement.
Consider also that operational pilots wore cumbersome flight gear, with heavy jacket, mae west, oxygen tubes and radio cables.

All this said, I believe that 6 DOF should be severely restricted to be realistic. But, in the interest of playability and different opinions, some allowance can be considered as an option. Have I already said that I like the word “option”?
Well look like you have never had a 6 point harness on and what the shoulder strap are for is to stop you move forward and up, the conforming seat that they don't you in 1944 are what stop you moving side way. As it was the harness don't work that well and that meant there was the needed to have cushioning for the gun site because the pilot would hit them with violent maneuvers and crash landing. Also pilot would often have bruised arms after dog fighters from being bang from side to side in the copit.
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Old 06-19-2010, 11:16 AM
MrBaato MrBaato is offline
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Hi, would a load-out option for the HurricaneMkIIb be possible so it
has 8 machine guns and no bomb racks?
Without bombracks its actually a MkIIA and it should have far better performance than the MkIIb

btw any chance of a Fokker G1? should make a nice ground attacker =P
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Old 06-19-2010, 12:45 PM
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Furio Furio is offline
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Quote:
Originally Posted by steppie View Post
Well look like you have never had a 6 point harness on and what the shoulder strap are for is to stop you move forward and up, the conforming seat that they don't you in 1944 are what stop you moving side way. As it was the harness don't work that well and that meant there was the needed to have cushioning for the gun site because the pilot would hit them with violent maneuvers and crash landing. Also pilot would often have bruised arms after dog fighters from being bang from side to side in the copit.
It’s possible that you’re right and I’m wrong. Anyway I looked again your video, and I can’t see any sideways movement of pilot’s body and even of his shoulders. Looking at the cramped space available for left arm, it’s easy to understand why pilots reported bruises in combat. Here is the point. I’ve seen many photos of WWII pilots cruising along without shoulder harness, or with them loose. So, factoring in “loose harness”, a wide range of movement could be allowed. But then, during dogfight, the player-pilot that chooses “loose harness” should not be allowed violent manoeuvres and particularly negative g ones. Theoretically all is possible, but perhaps it’s better to look for a reasonable compromise.

My opinion is that pilot’s head should be allowed to move within a relatively small box. This should be also easier for available cockpits.
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Old 06-19-2010, 12:49 PM
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I always had a doubt about how planes land in Il2. My real life experience is limited to relatively slow landing speed planes, with lower wing loading than typical WWII fighters and bombers, even if the difference is not that much, as I’ve flown types that turn final at 60 knots (around 110 km/h) or more.

The difference I see is not in speed, but in glide path. Lowering the flaps in game reduces stalling speed, but doesn’t change the glide angle. In real life, it makes the glide angle appreciably steeper, particularly with flaps in landing position (maximum extension), where they produce a lot of drag without increasing much lift. In order to maintain airspeed, you must lower the nose way below horizon, which helps a lot in terms of visibility.

Anyone feels the same?
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