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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-31-2009, 08:02 AM
YoHannes YoHannes is offline
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Hi,

My reply is way too late and as I haven't read all the replies/suggestions for game developers this has been possibly already suggested, but here comes my shot anyway:

I would like to see Finnish front somehow represented on the game, either by having few planes included which Finnish Airforce was using during WWII or else to even expand Russian fighting scenes towards Finland where these to countries had their own David and Goliath -battle.

At least it would be fantastic to have an opportunity to afterwards download/purchase expansion packages for the game.

Thanks anyway for the coming game!
For long time I have been waiting for a proper PS3 WWII flying simulator since PS3 itself should be powerful enough for running games for this scene.
The few (unfortunately sadly small amount) previous PS3 WWII flight sims have been - so to speak - poor attempts...

Br,

Finnish pilot with only minor flying experience.
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  #2  
Old 08-31-2009, 10:01 AM
haitch40 haitch40 is offline
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ok id like mp racing I KNOW IT WAS A FAILURE IN blazing angels 2 but with realistic damage there would be nothing more satisfying than the guy in front pulling away then u hit his engine it smokes badly then u zoom past
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  #3  
Old 08-31-2009, 02:57 PM
spider_689 spider_689 is offline
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Cool Inproper spin recovery directions

I noticed in the demo that the recommended steps to take to get out of a spin are to use ailerons and pitch forwards. While it may work in this game, the correct way (taught in flight schools the world over) is to:
1: neutralise the ailerons and use full rudder opposite to the direction of spin
2: release back pressure (stop pulling up) and push forwards slightly
3: once spinning has stopped, level the wings with the horizon
4: pull up out of the resulting dive gently (so as not to stall the plane again)

Steps 1 and 2 take place immediatly and essentially at the same time.
DO NOT do step 3 and 4 at the same time as the resulting stress may break the plane. (Take a pop can and push the ends UP together and it'll hold. Twist the pop can and it will also hold. But push and twist the pop can and it will crumble. This is the same idea as with the plane.)

But don't take my word for it, find out for yourself and more by joining your local flight club!
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  #4  
Old 08-31-2009, 03:00 PM
haitch40 haitch40 is offline
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join my local flight club? how do i afford that flying is expensive
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  #5  
Old 09-01-2009, 01:57 AM
BeaverCompany01 BeaverCompany01 is offline
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up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.
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  #6  
Old 09-01-2009, 08:23 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by BeaverCompany01 View Post
up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.
If you are spinning, aileron in either direction is useless, the control forces are cancelled out either way because the wings are traveling in opposite directions.
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  #7  
Old 09-01-2009, 04:52 AM
The Few The Few is offline
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Quote:
Originally Posted by haitch40 View Post
join my local flight club? how do i afford that flying is expensive
Lobby Obama to create a global stimulus package!
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  #8  
Old 09-01-2009, 02:58 PM
Davidray Davidray is offline
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Hello and congratulation for the game , I downloaded the demo on the PSN and it blew my mind.


This is to late for requests so I ask you if it is possible to have the lock on camera in the "simulation mode" (X in the aviator configuration), I'm a huge fan of the simulator but it is juste too hard to see where the targets are (particulary the ground targets and the main targets) so I hope it is an option in the final game (with no HUD at all and the simulator physics , the "lock on" camera would be just GREAT.


Thank you.
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  #9  
Old 09-01-2009, 08:19 PM
fuzzychickens fuzzychickens is offline
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Since I'm not finding this discussed in this thread, I'll add that the "ON/OFF" AV8R rudder needs to be fixed on the ps3.
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