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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: which would you buy?
*T.Flight Stick X 9 8.11%
*T.Flight Hotas X 57 51.35%
AV8R-03 26 23.42%
other (please state) 19 17.12%
Voters: 111. You may not vote on this poll

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  #1  
Old 08-28-2009, 09:47 PM
PF_Lizard PF_Lizard is offline
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Quote:
Originally Posted by Rodan1000 View Post
After you have worked to get on the six of a bandit and just need to pitch the nose up just a little bit to pull lead, you will pull back on the stick a little and nothing happens, so you pull back a little more...still nothing. You pull back a little more and the nose violently pitches up and the moment is gone.
And if you're banked over, turning nicely on your target and you just want the tiniest feather of rudder to put lift/lower your nose, and Bam!, you've violently yawed 20 degrees and sprung back, slapping about in the air like a salmon.

I need an analogue rudder!
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  #2  
Old 08-28-2009, 10:16 PM
BeaverCompany01 BeaverCompany01 is offline
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Ace edge kicks ass!

HOTAS
Variable rudder
Minimal dead zone
Good 360 deg. free look

The game plays so much nicer using this flightstick.

xbox 360 only I'm affraid...........
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  #3  
Old 08-28-2009, 10:40 PM
daveblah daveblah is offline
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just a small point, may have been covered but, why can't we just plug a mouse into one of the usb (ps3) controller ports? If the support could be written into a patch or something it would solve all the hatswitch/free look issues. we've been playing this setup on the pc versions for years with no problems so surely its not impossible?
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  #4  
Old 08-28-2009, 11:16 PM
Pup Pup is offline
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Quote:
Originally Posted by daveblah View Post
just a small point, may have been covered but, why can't we just plug a mouse into one of the usb (ps3) controller ports? If the support could be written into a patch or something it would solve all the hatswitch/free look issues. we've been playing this setup on the pc versions for years with no problems so surely its not impossible?
I don't know for a fact or anything, but I would guess there are technical issues relating to this. Whenever I use my racing wheel for GT5p or the DiRT 2 demo, I can't use the standard controller at the same time, likewise for IL-2 when in flight.. so I can only assume that there is some restriction from using two control input devices at the same time. It is a fairly big assumption though.
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  #5  
Old 08-28-2009, 11:28 PM
SleepTrgt SleepTrgt is offline
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Yea just go xbox with Ace Edge
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  #6  
Old 08-29-2009, 02:50 AM
towman towman is offline
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There is no reason why the aviator rudder is on/off, it should be fixed in a patch for sure, the twistgrip should work correctly.
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  #7  
Old 08-29-2009, 03:02 AM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by BeaverCompany01 View Post
Ace edge kicks ass!

HOTAS
Variable rudder
Minimal dead zone
Good 360 deg. free look

The game plays so much nicer using this flightstick.

xbox 360 only I'm affraid...........
So how does the Ace edge actually manage that? You must have to use a shift button for one of the analog controls?

I don't have a stick yet so I'm no expert but I thought the whole problem with the configs is that there aren't enough analog directions available on the consoles. Obviously you need one 4 direction analog stick for flight controls, 1 analog direction for the throttle(The control pad uses the left analog stick but I seems to me it is acting as just a digital in the up down directions of the throttle), 4 analog directions for the hat and finally 2 directions for the rudder. 11 total directions. Unfortunatly thats 1 too many for the PS3 and 360.

I guess the AV8R was designed with too many analog directions so you could chose in its software which ones it used when used on a PC.

So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look (you wouldn't really want an analog left rudder, digital right rudder or vice verse, would you). And the thrustmaster config has to be creative to find space for only 4 of the 8 digital buttons on the hat (I'm guessing it uses the 4 diagonal directions of the D-pad?)

I really think that both the AV8R config and Thrustmaster config will need to use one button as a shift key. So thrustmaster could have the whole 8 directions of the D-pad assigned to the hat free look, then hold a button and it would become wingman commands. The AV8R isn't as easy, it would need to have a button to switch from rudder control to free look but I think you would have to have the rudder on the hat because I'm not sure a duplicate control can be set for the stick twist to be the same as left/right on the hat.

Anyway you can really see how difficult it all is for the developers.
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  #8  
Old 08-29-2009, 11:38 AM
lazyboy_se lazyboy_se is offline
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Quote:
Originally Posted by Robotic Pope View Post
So how does the Ace edge actually manage that? You must have to use a shift button for one of the analog controls?

I don't have a stick yet so I'm no expert but I thought the whole problem with the configs is that there aren't enough analog directions available on the consoles. Obviously you need one 4 direction analog stick for flight controls, 1 analog direction for the throttle(The control pad uses the left analog stick but I seems to me it is acting as just a digital in the up down directions of the throttle), 4 analog directions for the hat and finally 2 directions for the rudder. 11 total directions. Unfortunatly thats 1 too many for the PS3 and 360.

I guess the AV8R was designed with too many analog directions so you could chose in its software which ones it used when used on a PC.

So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look (you wouldn't really want an analog left rudder, digital right rudder or vice verse, would you). And the thrustmaster config has to be creative to find space for only 4 of the 8 digital buttons on the hat (I'm guessing it uses the 4 diagonal directions of the D-pad?)

I really think that both the AV8R config and Thrustmaster config will need to use one button as a shift key. So thrustmaster could have the whole 8 directions of the D-pad assigned to the hat free look, then hold a button and it would become wingman commands. The AV8R isn't as easy, it would need to have a button to switch from rudder control to free look but I think you would have to have the rudder on the hat because I'm not sure a duplicate control can be set for the stick twist to be the same as left/right on the hat.

Anyway you can really see how difficult it all is for the developers.
I see what you mean, but if you would assign the throttle to r2 and rudder to L2 where 50% is no rudder 0% is left rudder and 100% is right rudder wouldn't that solve the problem?
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  #9  
Old 08-29-2009, 12:35 PM
versapak versapak is offline
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Quote:
Originally Posted by Robotic Pope View Post
So how does the Ace edge actually manage that? You must have to use a shift button for one of the analog controls?

I don't have a stick yet so I'm no expert but I thought the whole problem with the configs is that there aren't enough analog directions available on the consoles. Obviously you need one 4 direction analog stick for flight controls, 1 analog direction for the throttle(The control pad uses the left analog stick but I seems to me it is acting as just a digital in the up down directions of the throttle), 4 analog directions for the hat and finally 2 directions for the rudder. 11 total directions. Unfortunatly thats 1 too many for the PS3 and 360.

I guess the AV8R was designed with too many analog directions so you could chose in its software which ones it used when used on a PC.

So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look (you wouldn't really want an analog left rudder, digital right rudder or vice verse, would you). And the thrustmaster config has to be creative to find space for only 4 of the 8 digital buttons on the hat (I'm guessing it uses the 4 diagonal directions of the D-pad?)

I really think that both the AV8R config and Thrustmaster config will need to use one button as a shift key. So thrustmaster could have the whole 8 directions of the D-pad assigned to the hat free look, then hold a button and it would become wingman commands. The AV8R isn't as easy, it would need to have a button to switch from rudder control to free look but I think you would have to have the rudder on the hat because I'm not sure a duplicate control can be set for the stick twist to be the same as left/right on the hat.

Anyway you can really see how difficult it all is for the developers.
For the Ace Edge, the throttle and rudder use the analog of triggers. The main flight stick is the left stick, and the view stick is the right analog stick.

On the 360 the AV8R-02 uses those same functions thanks to a standard that MS has made for flight sticks on 360.
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  #10  
Old 08-29-2009, 04:05 PM
towman towman is offline
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Quote:
So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look
However if you use the wireless controller, you can push L3 and "analog" look around, and when you don't push the L3 then you have analog rudder, so it is possible to control both in increments.

I just loaded up MS Flight Simulator on my PC with the Aviator plugged in, and the twistgrip rudder works perfectly, also the dead zones are adjustable by the software and it helped with the hardware dead zones.

Both points (on/off rudder and huge dead zones) are fixable and they should be fixed in a patch (if not fixed already in the retail version, which I doubt).
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