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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-26-2009, 11:20 AM
trk29 trk29 is offline
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Quote:
Originally Posted by PF_Lizard View Post
Yeah I was only kidding with the "get a better TV" bit

I think it's usually more of a rendering / signal output issue than anything the TV side.

Thinking about it, you could try setting it to 1080i rather than 1080p? Interlacing should eliminate tearing. But of course, you can get scan lines on fast motion.
Seeing as the game runs 720p upscaled to 1080p, I can't see you losing out graphically by switching to 1080i.

Might be worth trying if it really bugs you?
Maybe I will try to set my ps3 to only output to 720 and see if it quits.
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  #2  
Old 08-26-2009, 11:31 AM
PF_Lizard PF_Lizard is offline
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Originally Posted by trk29 View Post
Maybe I will try to set my ps3 to only output to 720 and see if it quits.
No, that would still be progressive then. If you switch to 1080i (interlaced) its essentially flickering 2 720px frames so you get smoother motion.
The sacrifice is of course, you're only really showing 50% of a 1080 image but seeing as the game is rendered at 720 there should be no image loss as such.

EDIT: I'm testing it now...

Alas it doesn't help at all! lol
I'm obviously talking absolute rubbish and taking you on a wild goose chase!

I guess it must be a rendering issue

Last edited by PF_Lizard; 08-26-2009 at 11:37 AM.
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  #3  
Old 08-26-2009, 11:42 AM
trk29 trk29 is offline
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Quote:
Originally Posted by PF_Lizard View Post
No, that would still be progressive then. If you switch to 1080i (interlaced) its essentially flickering 2 720px frames so you get smoother motion.
The sacrifice is of course, you're only really showing 50% of a 1080 image but seeing as the game is rendered at 720 there should be no image loss as such.

EDIT: I'm testing it now...

Alas it doesn't help at all! lol
I'm obviously talking absolute rubbish and taking you on a wild goose chase!

I guess it must be a rendering issue

Then it's a game issue.
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  #4  
Old 08-28-2009, 08:24 PM
Empi666 Empi666 is offline
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So, to put this av8tr vs TMaster look around/hat switch thing to bed...

Are there any videos online of people using the av8tr look around?

Because now I am feeling like us Tmaster users are at a dissadvantage in mp.
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  #5  
Old 08-29-2009, 02:42 AM
ryan2107 ryan2107 is offline
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I imagine this will be fixed eventually. It has 8 directions and it might not be as good as analog but if we eventually get all 8 directions that will work well enough.
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  #6  
Old 08-29-2009, 03:45 AM
towman towman is offline
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I just got the aviator for PS3 and the hat switch does have full range of fluid motion, however the rudder is either on or off, which is a bigger disadvantage for me, can't do small adjustments.
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  #7  
Old 08-29-2009, 03:48 AM
Empi666 Empi666 is offline
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Yeah, I think I'll be keeping the HOTAS. I've been reading about all of the deadzone and rudder control problems on the Aviator.
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  #8  
Old 09-04-2009, 06:08 PM
rufuzmitchell rufuzmitchell is offline
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Anton said MAYBE today,so it's anyones guess.

I have purchased the T master HOTAS X especially for this game,and while i'm generally pleased with it,there are some slight issues: yes,the hatswitch is 4 way,but if you go from, say, 12 to 3 o'clock,your POV travels semi-slow to the over the wing view.. this means that when you push the hatswitch up and to the right it goes to the tip of your wing in an arch (i dunno how else to put it,english isn't my native language) this imo gives you more than enough leeway to spot the bogeys..i don't have alot of trouble with it anyway....

The deadzone is kinda annoying,because it's really hard to make small adjustments,so you press the stick...nothing happens...press some more but slightly harder and BAM you overshoot your target!!! (even more so if you use target cam). The rudder-rockerswitch is also kinda twitchy,but it helps when you compensate for overshooting your target..

I really don't know if this is how those planes flew back in the day and i've heard somewhere that it's the game that has the deadzone problem and not so much the stick itself...I played HAWX with it,and there's almost no deadzone like in BoP....

Still,i really like my set up and the game definetly does not become unplayable (i only tried arcade,mind you). But i can imagine that it would be really hard on simulator.


I'm really hoping Anton's big joystick announcement will be something along the lines of :'' We WILL be implementing some more adjustment settings in a free update/patch!''

Last edited by rufuzmitchell; 09-04-2009 at 06:15 PM.
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  #9  
Old 09-05-2009, 05:53 PM
rufuzmitchell rufuzmitchell is offline
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Another thing about the hatswitch on the T master (i thought i post it here in order to avoid yet ANOTHER joystick thread + i don't know where the 'create new topic' option is ...)

But in setup 1,when you fly in third person and use the freelook/hatswitch..whenever i release it, it snaps back into cockpit view...anyone else had this happen? Is it a bug,maybe? I don't remember it doing that in the demo,but i'm not sure because i hardly played that in third person and mostly on setup 2.

Anyone?
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