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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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#2
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The sacrifice is of course, you're only really showing 50% of a 1080 image but seeing as the game is rendered at 720 there should be no image loss as such. EDIT: I'm testing it now... Alas it doesn't help at all! lol I'm obviously talking absolute rubbish and taking you on a wild goose chase! I guess it must be a rendering issue Last edited by PF_Lizard; 08-26-2009 at 11:37 AM. |
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#3
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Then it's a game issue. |
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#4
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So, to put this av8tr vs TMaster look around/hat switch thing to bed...
Are there any videos online of people using the av8tr look around? Because now I am feeling like us Tmaster users are at a dissadvantage in mp. |
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#5
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I imagine this will be fixed eventually. It has 8 directions and it might not be as good as analog but if we eventually get all 8 directions that will work well enough.
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#6
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I just got the aviator for PS3 and the hat switch does have full range of fluid motion, however the rudder is either on or off, which is a bigger disadvantage for me, can't do small adjustments.
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#7
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Yeah, I think I'll be keeping the HOTAS. I've been reading about all of the deadzone and rudder control problems on the Aviator.
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#8
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Anton said MAYBE today,so it's anyones guess.
I have purchased the T master HOTAS X especially for this game,and while i'm generally pleased with it,there are some slight issues: yes,the hatswitch is 4 way,but if you go from, say, 12 to 3 o'clock,your POV travels semi-slow to the over the wing view.. this means that when you push the hatswitch up and to the right it goes to the tip of your wing in an arch (i dunno how else to put it,english isn't my native language) this imo gives you more than enough leeway to spot the bogeys..i don't have alot of trouble with it anyway.... The deadzone is kinda annoying,because it's really hard to make small adjustments,so you press the stick...nothing happens...press some more but slightly harder and BAM you overshoot your target!!! (even more so if you use target cam). The rudder-rockerswitch is also kinda twitchy,but it helps when you compensate for overshooting your target.. I really don't know if this is how those planes flew back in the day and i've heard somewhere that it's the game that has the deadzone problem and not so much the stick itself...I played HAWX with it,and there's almost no deadzone like in BoP.... Still,i really like my set up and the game definetly does not become unplayable (i only tried arcade,mind you). But i can imagine that it would be really hard on simulator. I'm really hoping Anton's big joystick announcement will be something along the lines of :'' We WILL be implementing some more adjustment settings in a free update/patch!'' Last edited by rufuzmitchell; 09-04-2009 at 06:15 PM. |
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#9
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Another thing about the hatswitch on the T master (i thought i post it here in order to avoid yet ANOTHER joystick thread + i don't know where the 'create new topic' option is
But in setup 1,when you fly in third person and use the freelook/hatswitch..whenever i release it, it snaps back into cockpit view...anyone else had this happen? Is it a bug,maybe? I don't remember it doing that in the demo,but i'm not sure because i hardly played that in third person and mostly on setup 2. Anyone? |
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