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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-24-2009, 04:54 PM
PF_Lizard PF_Lizard is offline
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Yeah I noticed me Starboard wing always gets the same pattern of bullet holes and 'shark bite'. Whereas the port wing often gets a big hole.

Also, the bombers either lose their tail, plummet in a plume of smoke, or the wing tip breaks off.

It would be very intensive for it to figure out actual collision detection/damage. I imagine it was tough enough to get a good frame rate with all the 3D terrain detail and post processing effects.

It's still better than a health meter.


Maybe next gen of consoles will be able to compete with Storm of War, but for now BoP still pushes the envelope.
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  #2  
Old 08-24-2009, 05:21 PM
David603 David603 is offline
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Remember Birds of Prey has to run on what is effectively a PC with 256mb RAM and a 256mb Graphics card. From the sounds of Storm of War I would say the absolute minimum specs needed would be around 2GB RAM and a 512mb Graphics card, if not more. Then bear in mind that the visuals from Storm of War and Birds of Prey aren't hugely different, at least at first look, and I think you will understand why Birds of Prey can't compete with Storm of War on damage modelling.

Incidentally, this is Storm of War's damage modelling. The large holes are caused by Flak, these are preset but there are presets for hundreds more impacts. Effectively, wherever the plane is hit a hole will appear. The smaller holes are bullet and cannon shell impacts, and these aren't preset, the holes will appear exactly where the bullet hit.
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  #3  
Old 08-24-2009, 05:33 PM
Empi666 Empi666 is offline
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Ok.......can that plane fly??? it looks like swiss cheese!
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  #4  
Old 08-24-2009, 05:35 PM
David603 David603 is offline
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Quote:
Originally Posted by Empi666 View Post
Ok.......can that plane fly??? it looks like swiss cheese!
Probably not, but its just a demonstration of the damage model.
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  #5  
Old 08-24-2009, 05:46 PM
Empi666 Empi666 is offline
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Quote:
Originally Posted by David603 View Post
Probably not, but its just a demonstration of the damage model.
That does look quite impressive!
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  #6  
Old 08-24-2009, 07:14 PM
dald101 dald101 is offline
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That damage model does look mighty impressive!

Is there flak damage similar to that in BOP?

I have yet to be hit by flak and i'm pretty certain it's nothing to do with my flying skills!
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  #7  
Old 08-24-2009, 07:18 PM
Soviet Ace Soviet Ace is offline
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Last time I got hit by flak, my wing was completely torn away. Kinda wild experience when in the cockpit, and unable to fight the controls
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  #8  
Old 08-26-2009, 08:38 AM
Avernus Avernus is offline
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Quote:
Originally Posted by David603 View Post
Remember Birds of Prey has to run on what is effectively a PC with 256mb RAM and a 256mb Graphics card. From the sounds of Storm of War I would say the absolute minimum specs needed would be around 2GB RAM and a 512mb Graphics card, if not more. Then bear in mind that the visuals from Storm of War and Birds of Prey aren't hugely different, at least at first look, and I think you will understand why Birds of Prey can't compete with Storm of War on damage modelling.

Incidentally, this is Storm of War's damage modelling. The large holes are caused by Flak, these are preset but there are presets for hundreds more impacts. Effectively, wherever the plane is hit a hole will appear. The smaller holes are bullet and cannon shell impacts, and these aren't preset, the holes will appear exactly where the bullet hit.
The look of the damage modeling is very well done. However if it is a static model then that is somewhat lacking but also understandable on console. Especially with that amount of detail being pushed. The game looks absolutely amazing. Some smoke effects need optimization but everything else looking good. Storm of War damage modeling sounds exactly what I would expect on a PC today with 2GB of application memory required. I'm still amazed at how much detail they push on these consoles using streaming technology.
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