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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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Yeah I noticed me Starboard wing always gets the same pattern of bullet holes and 'shark bite'. Whereas the port wing often gets a big hole.
Also, the bombers either lose their tail, plummet in a plume of smoke, or the wing tip breaks off. It would be very intensive for it to figure out actual collision detection/damage. I imagine it was tough enough to get a good frame rate with all the 3D terrain detail and post processing effects. It's still better than a health meter. ![]() Maybe next gen of consoles will be able to compete with Storm of War, but for now BoP still pushes the envelope. |
#2
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Remember Birds of Prey has to run on what is effectively a PC with 256mb RAM and a 256mb Graphics card. From the sounds of Storm of War I would say the absolute minimum specs needed would be around 2GB RAM and a 512mb Graphics card, if not more. Then bear in mind that the visuals from Storm of War and Birds of Prey aren't hugely different, at least at first look, and I think you will understand why Birds of Prey can't compete with Storm of War on damage modelling.
Incidentally, this is Storm of War's damage modelling. The large holes are caused by Flak, these are preset but there are presets for hundreds more impacts. Effectively, wherever the plane is hit a hole will appear. The smaller holes are bullet and cannon shell impacts, and these aren't preset, the holes will appear exactly where the bullet hit. ![]() |
#3
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Ok.......can that plane fly??? it looks like swiss cheese!
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#4
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Probably not, but its just a demonstration of the damage model.
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#5
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That does look quite impressive!
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#6
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That damage model does look mighty impressive!
Is there flak damage similar to that in BOP? I have yet to be hit by flak and i'm pretty certain it's nothing to do with my flying skills! |
#7
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Last time I got hit by flak, my wing was completely torn away. Kinda wild experience when in the cockpit, and unable to fight the controls
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#8
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