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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-23-2009, 12:57 AM
PF_Lizard PF_Lizard is offline
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I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.

I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down.

A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all!
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  #2  
Old 08-23-2009, 01:19 AM
fuzzychickens fuzzychickens is offline
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We need a poll for some of the possible additions.

I second the eye-toy for head tracking - this would be huge.

Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported.

Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games.

Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often.
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  #3  
Old 08-23-2009, 03:46 AM
Reverend_Ed Reverend_Ed is offline
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Hi Anton and devs,

I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer

For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends.

Anyway, maybe DLC? . Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys.
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  #4  
Old 08-23-2009, 06:16 AM
Irishmandkg Irishmandkg is offline
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Quote:
Originally Posted by Reverend_Ed View Post
Hi Anton and devs,

I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer

For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends.

Anyway, maybe DLC? . Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys.
The SOCOM and MAG Zipper? The old Socom games where fun, but the new one sucks. MAG is awesome though!
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  #5  
Old 08-23-2009, 11:01 AM
merro merro is offline
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To the Devs:

After the demo was released this week i checked boards all over the net about some feedback from the demo.
Guess what:
You hardly find any threads about il2.
People who did play it, liked it, but still this game is not being recogniced much from the gaming community.

The only good thing about this would be, that there will be a small hardcore base of players online, no kids, no problems.

BUT: Bad sells = maybe no support, ´cause you guys dont make enough money with this franchise.

Why did you not put a little more effort into marketing?
This game is still hardly known out there, and that is sad, since the demo alone is awesome!
I am aware that a "sim" game draws a smaller crowd of players to the franchise, but there are many players out there, which where looking forward to a game like this (me for example )

I still hope that more previews/reviews (positiv!!!) pop up the next two weeks prior to launch.
Otherwise this game will not sell too much i am afraid!
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  #6  
Old 08-23-2009, 12:42 PM
Riceball Riceball is offline
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It's nothing new that the game is not widely known. But most who care for this sort of game should know about it by now. Most, not all. I do know anyone who is looking to DL a demo on XBL will see BoP as the second most popular demo after Batman.

Consoles have been sorely missing games such as BoP. So even a small, loyal following can support it. Just imagine all the DLCs that could be made. I think we could get new DLC every other month or so and most of us here would happily buy them all.

And word will spread soon enouph. For my money, there is only a few more games coming this year that I will buy.

Last edited by Riceball; 08-24-2009 at 05:15 AM.
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  #7  
Old 08-23-2009, 04:55 PM
towman towman is offline
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1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?

2. Ju-87G in a future DLC please!
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  #8  
Old 08-23-2009, 05:19 PM
David603 David603 is offline
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Quote:
Originally Posted by towman View Post
1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?

2. Ju-87G in a future DLC please!
1. Not enough buttons to spare 2 for firing guns. Edit: Maybe use the analogue triggers for this, so you hold the trigger halfway down to fire just the MGs and all the way to fire MGs and Cannon.
2. Hopefully

Last edited by David603; 08-23-2009 at 05:22 PM.
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  #9  
Old 08-24-2009, 03:04 PM
Stanrosquain Stanrosquain is offline
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1) It would be really nice if you add a view to first person for turret of bombers in "simulation".
At least for light bomber like Il-2 Sturmovik, ju-87 Stuka and Pe-2

2) Pe-2 in a DLC if it is possible (sorry for my bad english)
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