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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #61  
Old 08-20-2009, 08:27 PM
kribensis67 kribensis67 is offline
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30 minuted download for me and well worth the wait, no tearing on my PS3 seen yet.

What a fantastic demo, it's about time a decent flight sim was produced so well done to Anton and the rest of the team for delivering a quality product. Cheers!!
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  #62  
Old 08-20-2009, 08:56 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by Danny M NL View Post
-PS3 seems to run at a lower resolution than the 360 version.
-It seems there's less anti-alias on the PS3 version.
Bullshit.
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  #63  
Old 08-20-2009, 09:00 PM
Danny M NL Danny M NL is offline
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whoa anton, chill down, not ripping on you guys or the game, just saying what I've noticed so far. I played the game on my PS3 and on my HDTV, and played the 360 demo at a friends house and on his HDTV. to me it seemed as if the PS3 version was a wee bit blurrier, hence my assumption that it ran at a lower resolution, like a lot of other multiplatform games. now I stand corrected.
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  #64  
Old 08-20-2009, 09:08 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by Danny M NL View Post
whoa anton, chill down, not ripping on you guys or the game, just saying what I've noticed so far. I played the game on my PS3 and on my HDTV, and played the 360 demo at a friends house and on his HDTV. to me it seemed as if the PS3 version was a wee bit blurrier, hence my assumption that it ran at a lower resolution, like a lot of other multiplatform games. now I stand corrected.
Do not 'assume' and 'notice' something which is measurable.

You can't 'notice' that AA level or resolution are different, because they are not.
I am sure that can be prooved on a static conditions, by screenshots, but I do not have neither time, nor desire to proove something, what I know is true for sure.

I can't really say that grass is greener or darker on one platform or other - that's part of rendering, chip, console configurations and personal impression as well. You can notice anything yow want here.
But that's not the case for resolution/AA level.
They are the same, period.

Last edited by Anton Yudintsev; 08-20-2009 at 09:10 PM.
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  #65  
Old 08-20-2009, 09:56 PM
Hakkifan Hakkifan is offline
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Anyone know how to set up the controls to get a Saitek X52 to work right?
I can get it to work ingame but the rudder is the throttle and vise versa.
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  #66  
Old 08-20-2009, 11:14 PM
SeaCat SeaCat is offline
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Demo's awesome! As for the "third plane", I don't believe that's in the demo, there's an extra plane for PS3 in the full release. I can't wait for multiplayer.
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  #67  
Old 08-20-2009, 11:23 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Could someone please point me in the direction of a tips&tricks thread for sim mode?
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  #68  
Old 08-20-2009, 11:25 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Zatoichi_Sanjuro View Post
Could someone please point me in the direction of a tips&tricks thread for sim mode?
http://forum.1cpublishing.eu/showthread.php?t=8736
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  #69  
Old 08-20-2009, 11:43 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Quote:
Originally Posted by guiltyspark View Post
Many thanks.
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  #70  
Old 08-21-2009, 01:50 AM
Pup Pup is offline
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Quote:
Originally Posted by Hakkifan View Post
Anyone know how to set up the controls to get a Saitek X52 to work right?
I can get it to work ingame but the rudder is the throttle and vise versa.
I've got a Saitek Cyborg Evo, and I've got the same problem. Rudder and throttle are the wrong way round, and the trigger button changes the cockpit view. Pitch and roll were fine though, as you would expect.. and the hat switch triggered look around in both thrustmaster modes.

Essentially though the control setups are designed for Trustmasters, I just hope they see fit to add joystick configuration so that people with other makes of joystick can make use of them.
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